Vulkan: Allow RGBA16F texture format with SRGB bit

This commit is contained in:
Exzap 2024-08-13 04:47:43 +02:00
parent e02cc42d67
commit f52970c822

View File

@ -2212,6 +2212,7 @@ void VulkanRenderer::GetTextureFormatInfoVK(Latte::E_GX2SURFFMT format, bool isD
formatInfoOut->decoder = TextureDecoder_R32_G32_B32_A32_UINT::getInstance(); formatInfoOut->decoder = TextureDecoder_R32_G32_B32_A32_UINT::getInstance();
break; break;
case Latte::E_GX2SURFFMT::R16_G16_B16_A16_FLOAT: case Latte::E_GX2SURFFMT::R16_G16_B16_A16_FLOAT:
case Latte::E_GX2SURFFMT::R16_G16_B16_A16_FLOAT | Latte::E_GX2SURFFMT::FMT_BIT_SRGB: // Seen in Sonic Transformed level Starry Speedway. SRGB should just be ignored for native float formats?
formatInfoOut->vkImageFormat = VK_FORMAT_R16G16B16A16_SFLOAT; formatInfoOut->vkImageFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
formatInfoOut->decoder = TextureDecoder_R16_G16_B16_A16_FLOAT::getInstance(); formatInfoOut->decoder = TextureDecoder_R16_G16_B16_A16_FLOAT::getInstance();
break; break;