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https://github.com/cemu-project/Cemu.git
synced 2024-11-22 09:09:18 +01:00
Fix encoding error in input profile filenames
- Controller profile filenames now encode unicode characters correctly - Removed dependency on boost::filesystem. There is still an indirect dependency on it from another boost module it seems - Refactored some code to use FileStream instead of ifstream/ofstream
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@ -277,10 +277,8 @@ bool GameProfile::Load(uint64_t title_id)
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void GameProfile::Save(uint64_t title_id)
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{
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auto gameProfileDir = ActiveSettings::GetConfigPath("gameProfiles");
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if (std::error_code ex_ec; !fs::exists(gameProfileDir, ex_ec) && !ex_ec) {
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std::error_code cr_ec;
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fs::create_directories(gameProfileDir, cr_ec);
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}
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if (std::error_code ex_ec; !fs::exists(gameProfileDir, ex_ec))
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fs::create_directories(gameProfileDir, ex_ec);
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auto gameProfilePath = gameProfileDir / fmt::format("{:016x}.ini", title_id);
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FileStream* fs = FileStream::createFile2(gameProfilePath);
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if (!fs)
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@ -309,16 +307,11 @@ void GameProfile::Save(uint64_t title_id)
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fs->writeLine("");
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fs->writeLine("[Graphics]");
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//WRITE_OPTIONAL_ENTRY(gpuBufferCacheAccuracy);
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WRITE_ENTRY(accurateShaderMul);
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WRITE_OPTIONAL_ENTRY(precompiledShaders);
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WRITE_OPTIONAL_ENTRY(graphics_api);
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fs->writeLine("");
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/*stream_writeLine(stream_gameProfile, "[Audio]");
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WRITE_ENTRY(disableAudio);
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stream_writeLine(stream_gameProfile, "");*/
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fs->writeLine("[Controller]");
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for (int i = 0; i < 8; ++i)
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{
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@ -69,7 +69,6 @@
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#include <boost/nowide/convert.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/asio.hpp>
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#include <boost/filesystem.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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@ -92,12 +92,12 @@ bool InputManager::load(size_t player_index, std::string_view filename)
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try
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{
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std::ifstream file(file_path);
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if (!file.is_open())
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auto xmlData = FileStream::LoadIntoMemory(file_path);
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if (!xmlData || xmlData->empty())
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return false;
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pugi::xml_document doc;
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if (!doc.load(file))
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if (!doc.load_buffer(xmlData->data(), xmlData->size()))
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return false;
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const pugi::xml_node root = doc.document_element();
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@ -216,12 +216,15 @@ bool InputManager::migrate_config(const fs::path& file_path)
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{
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try
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{
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std::ifstream file(file_path);
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if (!file.is_open())
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auto xmlData = FileStream::LoadIntoMemory(file_path);
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if (!xmlData || xmlData->empty())
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return false;
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std::string iniDataStr((const char*)xmlData->data(), xmlData->size());
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std::stringstream iniData(iniDataStr);
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boost::property_tree::ptree m_data;
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read_ini(file, m_data);
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read_ini(iniData, m_data);
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const auto emulate_string = m_data.get<std::string>("General.emulate");
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const auto api_string = m_data.get<std::string>("General.api");
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@ -455,7 +458,7 @@ bool InputManager::save(size_t player_index, std::string_view filename)
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if (is_default_file)
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file_path /= fmt::format("controller{}", player_index);
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else
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file_path /= filename;
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file_path /= _utf8ToPath(filename);
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file_path.replace_extension(".xml"); // force .xml extension
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@ -540,15 +543,15 @@ bool InputManager::save(size_t player_index, std::string_view filename)
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}
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}
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}
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std::ofstream file(file_path, std::ios::out | std::ios::trunc);
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if (file.is_open())
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{
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doc.save(file);
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return true;
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}
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return false;
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FileStream* fs = FileStream::createFile2(file_path);
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if (!fs)
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return false;
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std::stringstream xmlData;
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doc.save(xmlData);
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std::string xmlStr = xmlData.str();
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fs->writeData(xmlStr.data(), xmlStr.size());
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delete fs;
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return true;
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}
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bool InputManager::is_gameprofile_set(size_t player_index) const
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@ -792,7 +795,7 @@ std::vector<std::string> InputManager::get_profiles()
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const auto& p = entry.path();
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if (p.has_extension() && (p.extension() == ".xml" || p.extension() == ".txt"))
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{
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auto stem = p.filename().stem().string();
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auto stem = _pathToUtf8(p.filename().stem());
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if (is_valid_profilename(stem))
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{
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tmp.emplace(stem);
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@ -808,7 +811,7 @@ std::vector<std::string> InputManager::get_profiles()
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bool InputManager::is_valid_profilename(const std::string& name)
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{
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if (!boost::filesystem::windows_name(name))
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if (!IsValidFilename(name))
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return false;
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// dont allow default profile names
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@ -231,6 +231,26 @@ inline uint64 MakeU64(uint32 high, uint32 low)
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return ((uint64)high << 32) | ((uint64)low);
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}
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static bool IsValidFilename(std::string_view sv)
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{
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for (auto& it : sv)
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{
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uint8 c = (uint8)it;
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if (c < 0x20)
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return false;
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if (c == '.' || c == '#' || c == '/' || c == '\\' ||
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c == '<' || c == '>' || c == '|' || c == ':' ||
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c == '\"')
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return false;
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}
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if (!sv.empty())
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{
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if (sv.back() == ' ' || sv.back() == '.')
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return false;
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}
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return true;
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}
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// MAJOR; MINOR
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std::pair<DWORD, DWORD> GetWindowsVersion();
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bool IsWindows81OrGreater();
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