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Fix error message when SDL fails to initialize (#861)
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@ -32,7 +32,7 @@ SDLControllerProvider::SDLControllerProvider()
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_LUNA, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_LUNA, "1");
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if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC | SDL_INIT_EVENTS) < 0)
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if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC | SDL_INIT_EVENTS) < 0)
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throw std::runtime_error(fmt::format("couldn't initialize SDL: %s", SDL_GetError()));
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throw std::runtime_error(fmt::format("couldn't initialize SDL: {}", SDL_GetError()));
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if (SDL_GameControllerEventState(SDL_ENABLE) < 0) {
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if (SDL_GameControllerEventState(SDL_ENABLE) < 0) {
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