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Gamelist: Add option to hide the icon column (#604)
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4b7d2f88ae
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@ -84,6 +84,8 @@ void CemuConfig::Load(XMLConfigParser& parser)
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game_list_style = gamelist.get("style", 0);
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game_list_style = gamelist.get("style", 0);
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game_list_column_order = gamelist.get("order", "");
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game_list_column_order = gamelist.get("order", "");
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show_icon_column = parser.get("show_icon_column", true);
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// return default width if value in config file out of range
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// return default width if value in config file out of range
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auto loadColumnSize = [&gamelist] (const char *name, uint32 defaultWidth)
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auto loadColumnSize = [&gamelist] (const char *name, uint32 defaultWidth)
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{
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{
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@ -385,6 +387,7 @@ void CemuConfig::Save(XMLConfigParser& parser)
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psize.set<sint32>("x", pad_size.x);
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psize.set<sint32>("x", pad_size.x);
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psize.set<sint32>("y", pad_size.y);
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psize.set<sint32>("y", pad_size.y);
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config.set<bool>("pad_maximized", pad_maximized);
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config.set<bool>("pad_maximized", pad_maximized);
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config.set<bool>("show_icon_column" , show_icon_column);
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auto gamelist = config.set("GameList");
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auto gamelist = config.set("GameList");
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gamelist.set("style", game_list_style);
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gamelist.set("style", game_list_style);
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@ -418,6 +418,8 @@ struct CemuConfig
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ConfigValue<bool> did_show_graphic_pack_download{false};
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ConfigValue<bool> did_show_graphic_pack_download{false};
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ConfigValue<bool> did_show_macos_disclaimer{false};
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ConfigValue<bool> did_show_macos_disclaimer{false};
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ConfigValue<bool> show_icon_column{ false };
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int game_list_style = 0;
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int game_list_style = 0;
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std::string game_list_column_order;
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std::string game_list_column_order;
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struct
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struct
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@ -88,7 +88,10 @@ wxGameList::wxGameList(wxWindow* parent, wxWindowID id)
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const auto& config = GetConfig();
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const auto& config = GetConfig();
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InsertColumn(ColumnHiddenName, "", wxLIST_FORMAT_LEFT, 0);
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InsertColumn(ColumnHiddenName, "", wxLIST_FORMAT_LEFT, 0);
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InsertColumn(ColumnIcon, "", wxLIST_FORMAT_LEFT, kListIconWidth);
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if(config.show_icon_column)
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InsertColumn(ColumnIcon, _("Icon"), wxLIST_FORMAT_LEFT, kListIconWidth);
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else
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InsertColumn(ColumnIcon, _("Icon"), wxLIST_FORMAT_LEFT, 0);
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InsertColumn(ColumnName, _("Game"), wxLIST_FORMAT_LEFT, config.column_width.name);
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InsertColumn(ColumnName, _("Game"), wxLIST_FORMAT_LEFT, config.column_width.name);
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InsertColumn(ColumnVersion, _("Version"), wxLIST_FORMAT_RIGHT, config.column_width.version);
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InsertColumn(ColumnVersion, _("Version"), wxLIST_FORMAT_RIGHT, config.column_width.version);
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InsertColumn(ColumnDLC, _("DLC"), wxLIST_FORMAT_RIGHT, config.column_width.dlc);
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InsertColumn(ColumnDLC, _("DLC"), wxLIST_FORMAT_RIGHT, config.column_width.dlc);
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@ -794,6 +797,7 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
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ResetWidth = wxID_HIGHEST + 1,
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ResetWidth = wxID_HIGHEST + 1,
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ResetOrder,
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ResetOrder,
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ShowIcon,
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ShowName,
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ShowName,
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ShowVersion,
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ShowVersion,
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ShowDlc,
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ShowDlc,
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@ -810,6 +814,7 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
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menu.Append(ResetOrder, _("Reset &order")) ;
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menu.Append(ResetOrder, _("Reset &order")) ;
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menu.AppendSeparator();
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menu.AppendSeparator();
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menu.AppendCheckItem(ShowIcon, _("Show &icon"))->Check(GetColumnWidth(ColumnIcon) > 0);
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menu.AppendCheckItem(ShowName, _("Show &name"))->Check(GetColumnWidth(ColumnName) > 0);
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menu.AppendCheckItem(ShowName, _("Show &name"))->Check(GetColumnWidth(ColumnName) > 0);
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menu.AppendCheckItem(ShowVersion, _("Show &version"))->Check(GetColumnWidth(ColumnVersion) > 0);
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menu.AppendCheckItem(ShowVersion, _("Show &version"))->Check(GetColumnWidth(ColumnVersion) > 0);
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menu.AppendCheckItem(ShowDlc, _("Show &dlc"))->Check(GetColumnWidth(ColumnDLC) > 0);
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menu.AppendCheckItem(ShowDlc, _("Show &dlc"))->Check(GetColumnWidth(ColumnDLC) > 0);
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@ -828,6 +833,9 @@ void wxGameList::OnColumnRightClick(wxListEvent& event)
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switch (event.GetId())
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switch (event.GetId())
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{
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{
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case ShowIcon:
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config.show_icon_column = menu->IsChecked(ShowIcon);
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break;
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case ShowName:
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case ShowName:
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config.column_width.name = menu->IsChecked(ShowName) ? DefaultColumnSize::name : 0;
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config.column_width.name = menu->IsChecked(ShowName) ? DefaultColumnSize::name : 0;
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break;
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break;
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@ -907,7 +915,10 @@ void wxGameList::ApplyGameListColumnWidths()
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{
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{
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const auto& config = GetConfig();
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const auto& config = GetConfig();
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wxWindowUpdateLocker lock(this);
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wxWindowUpdateLocker lock(this);
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if(config.show_icon_column)
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SetColumnWidth(ColumnIcon, kListIconWidth);
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SetColumnWidth(ColumnIcon, kListIconWidth);
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else
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SetColumnWidth(ColumnIcon, 0);
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SetColumnWidth(ColumnName, config.column_width.name);
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SetColumnWidth(ColumnName, config.column_width.name);
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SetColumnWidth(ColumnVersion, config.column_width.version);
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SetColumnWidth(ColumnVersion, config.column_width.version);
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SetColumnWidth(ColumnDLC, config.column_width.dlc);
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SetColumnWidth(ColumnDLC, config.column_width.dlc);
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