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Vulkan: Use correct texture clear in LatteDraw_handleSpecialState8_clearAsDepth (#321)
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@ -580,7 +580,10 @@ void LatteDraw_handleSpecialState8_clearAsDepth()
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}
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else
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{
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g_renderer->texture_clearColorSlice(view->baseTexture, sliceIndex + view->firstSlice, mipIndex + view->firstMip, clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
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if (view->baseTexture->isDepth)
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g_renderer->texture_clearDepthSlice(view->baseTexture, sliceIndex + view->firstSlice, mipIndex + view->firstMip, true, view->baseTexture->hasStencil, 0.0f, 0);
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else
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g_renderer->texture_clearColorSlice(view->baseTexture, sliceIndex + view->firstSlice, mipIndex + view->firstMip, clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
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}
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}
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}
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