Generalised game profile cleanup and corrections (#389)

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Squall Leonhart 2022-10-21 21:39:26 +11:00 committed by GitHub
parent c217b3ee32
commit ffa213c794
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GPG Key ID: 4AEE18F83AFDEB23
231 changed files with 174 additions and 889 deletions

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# LEGO City Undercover (USA) # LEGO City Undercover (USA)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# LEGO City Undercover (EUR) # LEGO City Undercover (EUR)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# Monster Hunter 3(tri-)GHD Ver. (JPN) # Monster Hunter 3(tri-)GHD Ver. (JPN)
[Graphics] [Graphics]
GPUBufferCacheAccuracy = 1
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48

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# Super Mario 3D World (JPN) # Super Mario 3D World (JPN)
[CPU]
[Graphics] [Graphics]
accurateShaderMul = false accurateShaderMul = false
GPUBufferCacheAccuracy = 2

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[CPU] [CPU]
cpuMode = Singlecore-Recompiler cpuMode = Singlecore-Recompiler
[Graphics]
GPUBufferCacheAccuracy = 2

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# Scribblenauts Unlimited (EUR) # Scribblenauts Unlimited (EUR)
[General]
loadSharedLibraries = true
[Graphics]
GPUBufferCacheAccuracy = 0

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# Ben 10 Omniverse (USA) # Ben 10 Omniverse (USA)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# Rayman Legends (USA) # Rayman Legends (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Scribblenauts Unlimited (US) # Scribblenauts Unlimited (US)
[General]
loadSharedLibraries = true
[Graphics]
GPUBufferCacheAccuracy = 0

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# Mass Effect 3 Special Edition (USA) # Mass Effect 3 Special Edition (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# ZombiU (US) # ZombiU (US)
[Graphics]
GPUBufferCacheAccuracy = 0

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# 007 Legends (US) # 007 Legends (US)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Cabela's Dangerous Hunts 2013 (USA) # Cabela's Dangerous Hunts 2013 (USA)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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[CPU] [CPU]
cpuMode = Singlecore-Recompiler cpuMode = Singlecore-Recompiler
[Graphics]
GPUBufferCacheAccuracy = 2

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[CPU] [CPU]
cpuMode = Singlecore-Recompiler cpuMode = Singlecore-Recompiler
[Graphics]
GPUBufferCacheAccuracy = 2

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# ZombiU (EUR) # ZombiU (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Rise of the Guardians: The Video Game (EUR) # Rise of the Guardians: The Video Game (EUR)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# Rise of the Guardians: The Video Game (USA) # Rise of the Guardians: The Video Game (USA)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# Mass Effect 3 Special Edition (EUR) # Mass Effect 3 Special Edition (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Ben 10 Omniverse (EUR) # Ben 10 Omniverse (EUR)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# Nano Assault Neo (USA) # Nano Assault Neo (USA)
[Graphics]
GPUBufferCacheAccuracy = 2

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# Nano Assault Neo (EUR) # Nano Assault Neo (EUR)
[Graphics]
GPUBufferCacheAccuracy = 2

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# 007 Legends (EUR) # 007 Legends (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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@ -5,4 +5,3 @@ cpuMode = Singlecore-Recompiler
[Graphics] [Graphics]
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48
GPUBufferCacheAccuracy = 2

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# Rayman Legends (EUR) # Rayman Legends (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Fast And Furious Showdown (USA) # Fast And Furious Showdown (USA)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# The Croods: Prehistoric Party! (USA) # The Croods: Prehistoric Party! (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# ZombiU (JPN) # ZombiU (JPN)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Mass Effect 3 Special Edition (JPN) # Mass Effect 3 Special Edition (JPN)
[Graphics]
GPUBufferCacheAccuracy = 0

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# The Smurfs 2 (USA) # The Smurfs 2 (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Rapala Pro Bass Fishing (US) # Rapala Pro Bass Fishing (US)
[Graphics]
GPUBufferCacheAccuracy = 0

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# The Smurfs 2 (EUR) # The Smurfs 2 (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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[Graphics] [Graphics]
accurateShaderMul = false accurateShaderMul = false
GPUBufferCacheAccuracy = 2

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# Monster Hunter 3 Ultimate (EUR) # Monster Hunter 3 Ultimate (EUR)
[Graphics] [Graphics]
GPUBufferCacheAccuracy = 1
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48

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# Monster Hunter 3 Ultimate (USA) # Monster Hunter 3 Ultimate (USA)
[Graphics] [Graphics]
GPUBufferCacheAccuracy = 1
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48

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# Cabela's Dangerous Hunts 2013 (EUR) # Cabela's Dangerous Hunts 2013 (EUR)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien (USA) # BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Little Inferno (US) # Little Inferno (US)
[CPU]
extendedTextureReadback = true
[Graphics] [Graphics]
GPUBufferCacheAccuracy = 0 extendedTextureReadback = true

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# Little Inferno (EUR) # Little Inferno (EUR)
[CPU] [Graphics]
extendedTextureReadback = true extendedTextureReadback = true
GPUBufferCacheAccuracy = 0

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cpuMode = Singlecore-Recompiler cpuMode = Singlecore-Recompiler
[Graphics] [Graphics]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48

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cpuMode = Singlecore-Recompiler cpuMode = Singlecore-Recompiler
[Graphics] [Graphics]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48

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# Pikmin 3 (JPN) # Pikmin 3 (JPN)
[Graphics] [Graphics]
extendedTextureReadback = true extendedTextureReadback = true
GPUBufferCacheAccuracy = 2

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# Pikmin 3 (USA) # Pikmin 3 (USA)
[Graphics] [Graphics]
extendedTextureReadback = true extendedTextureReadback = true
GPUBufferCacheAccuracy = 2

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[CPU] [CPU]
cpuMode = Singlecore-Recompiler cpuMode = Singlecore-Recompiler
[Graphics]
GPUBufferCacheAccuracy = 1

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loadSharedLibraries = false loadSharedLibraries = false
[Graphics] [Graphics]
GPUBufferCacheAccuracy = 0
extendedTextureReadback = true extendedTextureReadback = true
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48

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loadSharedLibraries = false loadSharedLibraries = false
[Graphics] [Graphics]
GPUBufferCacheAccuracy = 0
extendedTextureReadback = true extendedTextureReadback = true
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48

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# Pikmin 3 (EU) # Pikmin 3 (EU)
[Graphics] [Graphics]
extendedTextureReadback = true extendedTextureReadback = true

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# The Croods: Prehistoric Party! (EUR) # The Croods: Prehistoric Party! (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Fast And Furious Showdown (EUR) # Fast And Furious Showdown (EUR)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# Yoshi's Woolly World (JPN) # Yoshi's Woolly World (JPN)
[Graphics]
GPUBufferCacheAccuracy = 2

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# Scribblenauts Unmasked: A DC Comics Adventure (US) # Scribblenauts Unmasked: A DC Comics Adventure (US)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Scribblenauts Unmasked: A DC Comics Adventure (EUR) # Scribblenauts Unmasked: A DC Comics Adventure (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Sniper Elite V2 (EUR) # Sniper Elite V2 (EUR)
[Graphics]
GPUBufferCacheAccuracy = 1

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# Sniper Elite V2 (USA) # Sniper Elite V2 (USA)
[Graphics]
GPUBufferCacheAccuracy = 1

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# LEGO Batman 2: DC Super Heroes (EUR) # LEGO Batman 2: DC Super Heroes (EUR)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0

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# LEGO Batman 2: DC Super Heroes (USA) # LEGO Batman 2: DC Super Heroes (USA)
[General]
loadSharedLibraries = false
GPUBufferCacheAccuracy = 0

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# BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien (EUR) # BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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cpuMode = Singlecore-Recompiler cpuMode = Singlecore-Recompiler
[Graphics] [Graphics]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48

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# DKC: Tropical Freeze (USA) # DKC: Tropical Freeze (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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cpuMode = Singlecore-Recompiler cpuMode = Singlecore-Recompiler
[Graphics] [Graphics]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48

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# DKC: Tropical Freeze (EUR) # DKC: Tropical Freeze (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Angry Birds Trilogy (USA) # Angry Birds Trilogy (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Devil's Third (JPN) # Devil's Third (JPN)
[Graphics] [Graphics]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48

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# Angry Birds Trilogy (EUR) # Angry Birds Trilogy (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Cabela's Big Game Hunter: Pro Hunts (USA)

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# TLoZ: Wind Waker HD (USA) # TLoZ: Wind Waker HD (USA)
[CPU]
[Graphics]
GPUBufferCacheAccuracy = 2

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# TLoZ: Wind Waker HD (EUR) # TLoZ: Wind Waker HD (EUR)
[CPU]
[Graphics]
GPUBufferCacheAccuracy = 2

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# DKC: Tropical Freeze (JPN) # DKC: Tropical Freeze (JPN)
[Graphics]
GPUBufferCacheAccuracy = 0

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@ -5,4 +5,3 @@ cpuMode = Singlecore-Recompiler
[Graphics] [Graphics]
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48
GPUBufferCacheAccuracy = 2

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@ -5,4 +5,3 @@ cpuMode = Singlecore-Recompiler
[Graphics] [Graphics]
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48
GPUBufferCacheAccuracy = 2

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# Super Mario 3D World (USA) # Super Mario 3D World (USA)
[CPU]
[Graphics] [Graphics]
accurateShaderMul = false accurateShaderMul = false
GPUBufferCacheAccuracy = 2

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# Super Mario 3D World (EUR) # Super Mario 3D World (EUR)
[CPU]
[Graphics] [Graphics]
accurateShaderMul = false accurateShaderMul = false
GPUBufferCacheAccuracy = 2

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# Hello Kitty Kruisers (USA) # Hello Kitty Kruisers (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Transformers: Rise of the Dark Spark (USA) # Transformers: Rise of the Dark Spark (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Giana Sisters Twisted Dreams (EUR) # Giana Sisters Twisted Dreams (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Giana Sisters Twisted Dreams (USA) # Giana Sisters Twisted Dreams (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# PUYO PUYO TETRIS (JPN) # PUYO PUYO TETRIS (JPN)
[Graphics]
GPUBufferCacheAccuracy = 0

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cpuMode = Singlecore-Recompiler cpuMode = Singlecore-Recompiler
[Graphics] [Graphics]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48

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# Child of Light (USA) # Child of Light (USA)
[Graphics]
GPUBufferCacheAccuracy = 1

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# How to Train Your Dragon 2 (USA) # How to Train Your Dragon 2 (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Monkey Pirates (EUR) # Monkey Pirates (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# How to Train Your Dragon 2 (EUR) # How to Train Your Dragon 2 (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Splatoon (JPN) # Splatoon (JPN)
[CPU]
[Graphics]
GPUBufferCacheAccuracy = 2

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# Bombing Bastards (EUR) # Bombing Bastards (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Bombing Bastards (USA) # Bombing Bastards (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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@ -6,6 +6,3 @@ useRDTSC = false
[CPU] [CPU]
cpuTimer = cycleCounter cpuTimer = cycleCounter
cpuMode = Singlecore-Interpreter cpuMode = Singlecore-Interpreter
[Graphics]
GPUBufferCacheAccuracy = 0

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# Stick It to the Man (EUR) # Stick It to the Man (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Child of Light (JPN) # Child of Light (JPN)
[Graphics]
GPUBufferCacheAccuracy = 0

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[CPU] [CPU]
cpuMode = Singlecore-Interpreter cpuMode = Singlecore-Interpreter
[Graphics]
GPUBufferCacheAccuracy = 0

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# Stick It to the Man (USA) # Stick It to the Man (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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@ -6,6 +6,3 @@ useRDTSC = false
[CPU] [CPU]
cpuTimer = cycleCounter cpuTimer = cycleCounter
cpuMode = Singlecore-Interpreter cpuMode = Singlecore-Interpreter
[Graphics]
GPUBufferCacheAccuracy = 0

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# Child of Light (EUR) # Child of Light (EUR)
[Graphics]
GPUBufferCacheAccuracy = 1

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# Aqua Moto Racing Utopia (USA) # Aqua Moto Racing Utopia (USA)
[GPU] [Graphics]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48

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# Monkey Pirates (USA) # Monkey Pirates (USA)
[Graphics]
GPUBufferCacheAccuracy = 0

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# Aqua Moto Racing Utopia (EUR) # Aqua Moto Racing Utopia (EUR)
[GPU] [Graphics]
GPUBufferCacheAccuracy = 0
streamoutBufferCacheSize = 48 streamoutBufferCacheSize = 48

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# Transformers: Rise of the Dark Spark (EUR) # Transformers: Rise of the Dark Spark (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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@ -1,5 +1,4 @@
# Little Inferno (JPN) # Little Inferno (JPN)
[CPU] [Graphics]
extendedTextureReadback = true extendedTextureReadback = true
GPUBufferCacheAccuracy = 0

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# Splatoon (USA) # Splatoon (USA)
[CPU]
[Graphics]
GPUBufferCacheAccuracy = 2

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# Splatoon (EUR) # Splatoon (EUR)
[CPU]
[Graphics]
GPUBufferCacheAccuracy = 2

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# Hello Kitty Kruisers (EUR) # Hello Kitty Kruisers (EUR)
[Graphics]
GPUBufferCacheAccuracy = 0

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