Commit Graph

646 Commits

Author SHA1 Message Date
Samuel
1c0643f31c
appimage.sh enable zsync updates 2024-08-27 18:34:17 -04:00
Exzap
1234e2c118
Preparations for 2.1 (#1306) 2024-08-26 11:43:38 +02:00
Cemu-Language CI
d7f39aab05 Update translation files 2024-08-26 09:16:11 +00:00
bl
dc9d99b03b
nn_fp: Implement GetMyComment and UpdateCommentAsync (#1173) 2024-08-24 21:03:03 +02:00
Exzap
573c98b2f8 GfxPack: Workaround for invisible detail panel
Fixes #1307
There is probably a better way to calculate the maximum width. But this suffices for now as a workaround
2024-08-23 19:26:33 +02:00
Cemu-Language CI
9e53c1ce27 Update translation files 2024-08-22 05:17:01 +00:00
Exzap
958137a301 vpad: Keep second channel empty if no extra GamePad is configured 2024-08-15 18:27:08 +02:00
20943204920434
294a6de779
Update appimage.sh to support runtime libstdc++.so.6 loading (#1292)
Add checkrt plugin in order to detect the right libstdc++.so.6 version to load.
2024-08-15 16:22:41 +02:00
Exzap
2843da4479 padscore: Invoke sampling callbacks every 5ms
This fixes high input latency in games like Pokemon Rumble U which update input via the sampling callbacks
2024-08-15 05:00:09 +02:00
Exzap
b0bab273e2 padscore: Simulate queue behaviour for KPADRead 2024-08-15 02:16:24 +02:00
Skyth (Asilkan)
c49296acdc
Add support for iterating directories in graphics pack content folders. (#1288) 2024-08-13 15:53:04 +02:00
goeiecool9999
a6d8c0fb9f
CI: Fix macOS build (#1291) 2024-08-13 15:48:13 +02:00
Exzap
e551f8f524 Fix clang compile error 2024-08-13 05:57:55 +02:00
Exzap
f52970c822 Vulkan: Allow RGBA16F texture format with SRGB bit 2024-08-13 04:47:43 +02:00
Exzap
e02cc42d67 COS: Implement PPC va_list, va_arg and update related functions 2024-08-13 01:00:56 +02:00
goeiecool9999
9812a47cb1
clang-format: Put class braces on a new line (#1283) 2024-08-08 19:35:50 +02:00
Exzap
7fd532436d CI: Manual unshallow of vcpkg is no longer needed 2024-08-08 16:07:45 +02:00
Exzap
598298cb3d Vulkan: Fix stencil front mask 2024-08-08 16:07:45 +02:00
goeiecool9999
54e695a6e8
git: unshallow vcpkg, shallow vulkan-headers and imgui (#1282) 2024-08-08 15:58:24 +02:00
Exzap
bf2208145b Enable async shader compile by default 2024-08-07 16:35:15 +02:00
Exzap
b52b676413 vcpkg: Automatically unshallow submodule 2024-08-07 02:50:24 +02:00
Exzap
2129644781 Remove shaderCache directory
The location of the shaderCache path is different for non-portable cases so let's not confuse the user by shipping with a precreated directory that isn't actually used
2024-08-06 23:02:28 +02:00
Exzap
d81eb952a4 nsyshid: Silence some logging in release builds 2024-08-06 22:58:23 +02:00
Exzap
1575866eca Vulkan: Add R32_X8_FLOAT format 2024-08-04 14:47:51 +02:00
Joshua de Reeper
517e68fe57
nsyshid: Tidyups and Fixes (#1275) 2024-07-28 18:50:20 +02:00
Exzap
593da5ed79 CI: Workaround for MoltenVK crash
1.2.10 and later crash during descriptor set creation. So for now let's stick with the older version
2024-07-27 18:35:23 +02:00
Exzap
c73fa3761c Fix compatibility with GCC 2024-07-27 04:45:36 +02:00
Exzap
5328e9eb10 CPU: Fix overflow bit calculation in SUBFO instruction
Since rD can overlap with rA or rB the result needs to be stored in a temporary
2024-07-26 06:03:00 +02:00
Exzap
47f1dcf996 debugger: Add symbol support to PPC stack traces
Also moved the declaration to precompiled.h instead of redefining it wherever it is used
2024-07-26 06:03:00 +02:00
Exzap
252429933f debugger: Slightly optimize symbol list updates 2024-07-26 06:03:00 +02:00
Exzap
026d547dcc Use HTTP 1.1 in Nintendo API requests 2024-07-26 06:03:00 +02:00
Exzap
f1685eab66
h264: Use asynchronous decoding when possible (#1257) 2024-07-26 05:48:42 +02:00
Exverge
4b9c7c0d30
Update Fedora build instructions (#1269) 2024-07-24 08:32:40 +02:00
capitalistspz
e65abf4898
Suppress unnecessary GTK messages (#1267) 2024-07-23 22:18:55 +02:00
Joshua de Reeper
a1c1a608d7
nsyshid: Emulate Infinity Base (#1246) 2024-07-23 03:18:48 +02:00
Exzap
64232ffdbd
Windows default to non-portable + Reworked MLC handling and related UI (#1252) 2024-07-23 03:13:36 +02:00
goeiecool9999
7522c8470e
resource: move fontawesome to .rodata (#1259) 2024-07-19 14:24:46 +02:00
Exzap
9d366937cd Workaround for compiler issue with Visual Studio 17.10 2024-07-07 08:55:26 +02:00
Joshua de Reeper
5209677f2f
nsyshid: Add SetProtocol and SetReport support for libusb backend (#1243) 2024-07-02 03:32:37 +02:00
Colin Kinloch
64b0b85ed5
Create GamePad window at correct size (#1247)
Don't change the size on canvas initialization
2024-06-29 22:31:47 +02:00
Joshua de Reeper
aefbb918be
nsyshid: Skylander emulation fixes and code cleanup (#1244) 2024-06-28 15:44:49 +02:00
Joshua de Reeper
93b58ae6f7
nsyshid: Add infrastructure and support for emulating Skylander Portal (#971) 2024-06-28 00:55:20 +02:00
Exzap
f3d20832c1 Avoid an unhandled exception when mlc path is invalid 2024-06-25 19:28:21 +02:00
Exzap
d4c2c3d209 nsyskbd: Stub KBDGetKey
Fixes MSX VC games freezing on boot
2024-06-25 15:50:06 +02:00
Exzap
1672f969bb Latte: Add support for vertex format used by Rabbids Land 2024-06-09 17:53:34 +02:00
goeiecool9999
6772b1993f
vcpkg: Update dependencies (#1229) 2024-06-05 16:34:42 +02:00
Exzap
16070458ed Logging: Restructure menu + allow toggeling APIErrors logtype
The logtype "APIErrors" previously was always enabled. This option is intended to help homebrew developers notice mistakes in how they use CafeOS API. But some commercial games trigger these a lot and cause log.txt bloat (e.g. seen in XCX). Thus this commit changes it so that it's off by default and instead can be toggled if desired.

Additionally in this commit:
- COS module logging options are no longer translatable (our debug logging is fundamentally English)
- Restructured the log menu and moved the logging options that are mainly of interest to Cemu devs into a separate submenu
2024-06-02 21:39:40 +02:00
Exzap
5f825a1fa8 Latte: Always allow views with the same format as base texture
Fixes crash/assert in VC N64 titles
2024-06-02 21:39:40 +02:00
Colin Kinloch
d33337d539
Fix GamePad window size (#1224) 2024-05-29 00:36:12 +02:00
Exzap
f576269ed0 Refactor legacy method of emulating thread events 2024-05-29 00:34:11 +02:00