Samuliak
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27902009c6
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separate metal shader cache
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2024-11-04 19:03:59 +01:00 |
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Samuliak
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2e93b08b39
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rename buffer cache type to buffer cache mode
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2024-11-04 16:10:37 +01:00 |
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Samuliak
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a00d409ab7
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improve host and device shared buffer cache modes
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2024-11-04 16:03:34 +01:00 |
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Samuliak
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fbea328b9b
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correctly report memory usage for host buffer cache
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2024-11-03 16:58:32 +01:00 |
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Samuliak
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e00d244e0d
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remove unused code
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2024-11-03 16:45:13 +01:00 |
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Samuliak
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31c10bd288
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move fast math option to game profile
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2024-11-03 16:35:47 +01:00 |
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SamoZ256
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b008ace7d1
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Merge pull request #10 from SamoZ256/metal-host-buffer
Multiple buffer cache types
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2024-11-03 16:17:39 +01:00 |
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Samuliak
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b38ca6a58a
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add an option to choose buffer cache type
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2024-11-03 12:43:35 +01:00 |
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Samuliak
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03d4e86b61
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add an option to use the host memory instead of buffer cache
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2024-11-03 12:09:47 +01:00 |
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Samuliak
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ab41de4f9f
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use host memory instead of buffer cache when possible
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2024-11-03 11:53:16 +01:00 |
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SamoZ256
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ed48fbfd55
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Merge branch 'main' into metal
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2024-11-01 15:56:10 +01:00 |
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Samuliak
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61de5a3d3a
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only log todo for vulkan output shader
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2024-11-01 15:51:44 +01:00 |
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Samuliak
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6eb46ed6eb
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remove 'Vulkan' from cache loading message
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2024-11-01 15:46:49 +01:00 |
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Samuliak
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927c52e268
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implement calculate texture lod
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2024-11-01 15:30:15 +01:00 |
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Samuliak
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7eb8508db4
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fix: CI when metal is disabled
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2024-10-31 17:13:22 +01:00 |
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capitalistspz
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47001ad233
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Make MEMPTR<T> a little more T* -like (#1385)
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2024-10-30 23:10:32 +01:00 |
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Samuliak
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e7ac19979d
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make occlusion queries accumulate with draws
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2024-10-30 09:20:50 +01:00 |
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Samuliak
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00256e5589
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only set blend color when changed
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2024-10-29 17:43:29 +01:00 |
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SamoZ256
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a61d0f0237
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Merge pull request #7 from SamoZ256/metal-pipeline-cache
Pipeline cache
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2024-10-29 17:33:36 +01:00 |
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Samuliak
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85db0dc468
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cache all pipelines
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2024-10-29 07:44:47 +01:00 |
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SamoZ256
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228fd347e7
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Merge pull request #9 from SamoZ256/metal-async-pipelines
Async pipeline compilation
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2024-10-29 06:57:39 +01:00 |
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Samuliak
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7906733bfa
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don't compile certain pipelines async
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2024-10-28 19:02:44 +01:00 |
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Samuliak
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4e3f94e870
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compile pipelines async
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2024-10-28 17:32:43 +01:00 |
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Samuliak
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bca32c43d0
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refactor the way pipelines are stored
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2024-10-28 16:38:17 +01:00 |
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Samuliak
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665eb23e4a
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fix: incorrect pipeline compilation time report
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2024-10-28 16:11:47 +01:00 |
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goeiecool9999
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459fd5d9bb
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input: Fix crash when closing add controller dialog before search completes (#1386)
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2024-10-28 09:37:30 +01:00 |
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capitalistspz
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63e1289bb5
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Windows: Save icons to Cemu user data directory (#1390)
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2024-10-25 18:48:21 +02:00 |
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Samuliak
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b8021b642d
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fix: incorrect texture usages
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2024-10-24 18:15:19 +02:00 |
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Samuliak
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1750715791
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retrieve ps input table without using global variable
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2024-10-19 15:32:45 +02:00 |
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Samuliak
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295a6ed9fd
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only add pipeline to cache if compilation was attempted
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2024-10-19 09:39:55 +02:00 |
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Samuliak
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15eb6bb37f
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fix: pipeline cache with mesh shaders
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2024-10-19 09:29:14 +02:00 |
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goeiecool9999
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f9a4b2dbb1
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input: Add option to make show screen button a toggle (#1383)
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2024-10-19 01:56:56 +02:00 |
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goeiecool9999
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d6575455ee
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Linux: Fix crash on invalid command-line arguments
use std::cout instead of wxMessageBox which does not work when wxWidgets has not been initialised yet
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2024-10-17 22:24:20 +02:00 |
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Samuliak
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8f2385a690
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use lcr instead of contextNew
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2024-10-16 19:20:25 +02:00 |
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Samuliak
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7d9194a738
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don't overshadow error
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2024-10-15 20:24:04 +02:00 |
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Samuliak
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4dcb858ab8
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check if pipeline is eligible for serializing
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2024-10-15 20:03:26 +02:00 |
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Samuliak
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cbde7f983c
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force compile shaders if needed
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2024-10-15 19:48:32 +02:00 |
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Samuliak
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d1c69e9945
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set shader just before compiling
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2024-10-15 19:19:16 +02:00 |
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Samuliak
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79f5586c6c
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report pipeline compilation count
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2024-10-15 18:32:12 +02:00 |
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Samuliak
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944cc8be7d
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store loaded pipelines
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2024-10-15 17:47:47 +02:00 |
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Samuliak
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cd21d957b3
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refactor fbos
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2024-10-15 17:15:46 +02:00 |
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Samuliak
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6b47d4f61e
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implement pipeline cache serializing
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2024-10-15 07:48:59 +02:00 |
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Samuliak
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e9e510d2cd
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add: base for pipeline caching
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2024-10-14 20:00:37 +02:00 |
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goeiecool9999
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3acd0c4f2c
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Vulkan: Protect against uniform var ringbuffer overflow (#1378)
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2024-10-14 14:03:36 +02:00 |
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Samuliak
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8b783e63dc
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refactor pipeline cache
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2024-10-13 09:20:45 +02:00 |
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SamoZ256
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fabaf1621d
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Merge pull request #6 from SamoZ256/metal-async
Implement async shader compilation
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2024-10-11 15:47:01 +02:00 |
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Samuliak
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641ef71cab
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count compiled shaders properly
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2024-10-10 19:38:14 +02:00 |
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Samuliak
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03bc647e1c
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prepone compilation for rect geometry shaders
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2024-10-10 18:53:22 +02:00 |
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Samuliak
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bdfac965e0
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implement async shader compilation
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2024-10-10 18:26:14 +02:00 |
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Samuliak
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bfd9059eec
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remove the -g flag on debug builds
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2024-10-09 16:54:02 +02:00 |
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