Samuliak
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756470f1a7
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remove CMake hacks
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2024-10-09 16:47:15 +02:00 |
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Alexandre Bouvier
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6dc73f5d79
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Add support for fmt 11 (#1366)
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2024-10-03 08:48:25 +02:00 |
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Samuliak
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6b784ad949
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log relevant settings
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2024-10-02 17:28:50 +02:00 |
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Samuliak
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ebcb62a785
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add: an option to turn fast math off
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2024-10-02 17:18:20 +02:00 |
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Samuliak
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6ba6157bae
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properly implement ABGR4 decoder
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2024-10-01 19:37:11 +02:00 |
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Samuliak
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2fb4d83a5f
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don't set verticesPerInstance twice
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2024-10-01 19:07:19 +02:00 |
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SamoZ256
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6dc8f9a019
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Merge pull request #5 from SamoZ256/metal-no-vertex-restride
No vertex restride
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2024-10-01 18:46:21 +02:00 |
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Samuliak
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50175fce66
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report manual vertex fetch draws per frame
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2024-10-01 18:18:39 +02:00 |
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Samuliak
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f2096deddd
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remove vertex restriding code
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2024-10-01 18:11:05 +02:00 |
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Samuliak
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94e8ed5a46
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fetch vertices manually if needed
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2024-10-01 17:38:14 +02:00 |
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Samuliak
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a3bfde80b0
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remove old present pipelines
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2024-09-30 19:59:30 +02:00 |
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Samuliak
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5d01c77efc
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rename hybrid pipeline to void vertex pipeline
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2024-09-30 19:43:53 +02:00 |
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Samuliak
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c65123bbbe
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use logging instead of printing
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2024-09-30 19:36:13 +02:00 |
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Samuliak
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778037f335
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remove useless print statement
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2024-09-30 19:28:09 +02:00 |
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Samuliak
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07cb8b800a
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set output shader uniforms
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2024-09-30 16:39:26 +02:00 |
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Samuliak
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28e553eb1a
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cache output shaders
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2024-09-30 16:28:07 +02:00 |
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Samuliak
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b088ddcfab
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implement output shaders
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2024-09-30 14:18:00 +02:00 |
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Samuliak
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6c8cd5c445
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use private storage mode when possible
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2024-09-30 13:31:28 +02:00 |
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Samo Z
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8c30bc805c
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use RG8Unorm format if ABGR4Unorm is not available
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2024-09-28 17:42:27 +02:00 |
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Samo Z
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810168be48
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use alternative texture decoders for unsupported formats
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2024-09-28 15:24:10 +02:00 |
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Samuliak
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f9e71e9eb2
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implement ABGR4 texture decoders
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2024-09-28 12:53:34 +02:00 |
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Samuliak
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ed5f72a1ca
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include texture decoder in pixel format info
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2024-09-28 12:06:49 +02:00 |
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Samuliak
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3de2b0325b
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only enable metal on apple platforms by default
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2024-09-28 11:51:50 +02:00 |
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Samuliak
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3cf831d46a
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do vertex restride on the GPU & don't over-sync
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2024-09-23 16:47:22 +02:00 |
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Samuliak
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8b68df0c59
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use correct texture decoders
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2024-09-22 08:58:24 +02:00 |
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Samuliak
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4b548f9482
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never disable accurate barriers for certain shaders
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2024-09-21 14:58:31 +02:00 |
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Samuliak
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7ad57f5cc8
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add the option to disable accurate barriers
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2024-09-21 14:02:30 +02:00 |
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Samuliak
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a460a5d28a
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do vertex restride on the CPU
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2024-09-21 09:28:46 +02:00 |
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Samuliak
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f03c0a2769
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only set buffer offset if needed
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2024-09-19 10:05:48 +02:00 |
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capitalistspz
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8508c62540
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Various smaller code improvements (#1343)
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2024-09-17 02:00:26 +02:00 |
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Samuliak
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aa81070e87
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refactor pixel formats
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2024-09-16 19:44:49 +02:00 |
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Andrea Toska
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adffd53dbd
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boss: Fix BOSS not honoring the proxy_server setting (#1344)
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2024-09-16 12:40:38 +02:00 |
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Samuliak
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535107e1f4
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fix: invalid surface copy depth
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2024-09-16 09:50:39 +02:00 |
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Samuliak
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8ac90cef7e
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use correct stages for buffer sync
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2024-09-16 08:38:08 +02:00 |
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goeiecool9999
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a05bdb172d
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Vulkan: Add explicit synchronization on frame boundaries (#1290)
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2024-09-15 20:23:11 +02:00 |
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Samuliak
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358567ad4a
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make a workaround for streamout with no fbo
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2024-09-14 22:06:30 +02:00 |
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Samuliak
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2961151f25
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correct comment
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2024-09-14 17:21:23 +02:00 |
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Samuliak
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008c11ce71
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allocate special buffers only when needed
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2024-09-14 17:12:02 +02:00 |
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Samuliak
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02254d4e57
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set pixel format view usage for textures
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2024-09-14 16:42:42 +02:00 |
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SamoZ256
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25a1d7ef6c
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Merge branch 'cemu-project:main' into metal
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2024-09-14 08:24:10 +02:00 |
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Samuliak
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b5954d8f5b
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release command buffers properly
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2024-09-14 08:23:45 +02:00 |
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SamoZ256
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e5dcd93dc3
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Merge pull request #4 from SamoZ256/metal-occlusion-queries
Occlusion queries
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2024-09-14 07:29:57 +02:00 |
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Samuliak
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e89efed743
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request soon commit instead of committing directly
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2024-09-13 16:12:47 +02:00 |
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Samuliak
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934b1f8b55
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handle occlusion queries with no draws
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2024-09-13 15:28:51 +02:00 |
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Samuliak
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fd16488e4c
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improve command buffer sync
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2024-09-13 11:19:56 +02:00 |
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Samuliak
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eb7c10e89f
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implement occlusion queries
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2024-09-13 10:41:03 +02:00 |
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Samuliak
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4cce3699f3
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put query object into a separate file
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2024-09-12 08:05:27 +02:00 |
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Samuliak
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a328c5e753
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use uchar for index type
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2024-09-11 12:43:15 +02:00 |
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Samuliak
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e7f8f0ee4c
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simplify uniform names
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2024-09-11 12:28:35 +02:00 |
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Samuliak
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950f04d444
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support instancing for mesh shaders
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2024-09-11 12:22:45 +02:00 |
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