capitalistspz
75b5d28540
Fix Windows build error
2024-09-26 06:06:57 +01:00
capitalistspz
b21c8dedd7
WiimoteDevice
: Make equality actually constant
2024-09-26 05:52:40 +01:00
capitalistspz
e66984bd41
Fix periodic hitching when controller paired and connected
2024-09-26 05:25:20 +01:00
capitalistspz
96f485196c
PairingDialog: Implement 'pairing' for bluez, reformat file
2024-09-26 02:50:02 +01:00
capitalistspz
7395452fb6
Correct return value on L2CapWiimote::write_data
2024-09-26 02:48:38 +01:00
capitalistspz
c0f4dd7e84
Link bluez
2024-09-26 02:43:27 +01:00
capitalistspz
ee60171b26
Allow WiimoteControllerProvider
to receive L2CapWiimote
s
2024-09-26 01:42:24 +01:00
capitalistspz
34f08a4edf
Create L2CapWiimote
instances as shared_ptr
2024-09-26 01:37:15 +01:00
capitalistspz
919d26f6a2
Remove unnecessary != overload
2024-09-26 01:19:51 +01:00
capitalistspz
b8692803cf
Add L2CapWiimote
2024-09-26 01:17:00 +01:00
capitalistspz
8508c62540
Various smaller code improvements ( #1343 )
2024-09-17 02:00:26 +02:00
Andrea Toska
adffd53dbd
boss: Fix BOSS not honoring the proxy_server setting ( #1344 )
2024-09-16 12:40:38 +02:00
goeiecool9999
a05bdb172d
Vulkan: Add explicit synchronization on frame boundaries ( #1290 )
2024-09-15 20:23:11 +02:00
Cemu-Language CI
1a4d9660e7
Update translation files
2024-09-08 15:40:13 +00:00
Exzap
ba54d1540c
Fix "Receive untested updates" option not being synced to config
2024-09-08 17:21:20 +02:00
MoonlightWave-12
0d8fd7c0dc
appimage: Do not copy libstdc++.so.6
to usr/lib/
( #1319 )
2024-09-02 21:22:38 +02:00
Joshua de Reeper
b06990607d
nsysnet: Avoid crash on NULL timeout in select ( #1324 )
2024-09-02 16:20:16 +02:00
squidbus
9a53b19403
CI+build: Improve macOS builds ( #1310 )
2024-08-28 11:06:49 +02:00
Cemu-Language CI
03484d2146
Update translation files
2024-08-28 09:05:50 +00:00
Exzap
1234e2c118
Preparations for 2.1 ( #1306 )
2024-08-26 11:43:38 +02:00
Cemu-Language CI
d7f39aab05
Update translation files
2024-08-26 09:16:11 +00:00
bl
dc9d99b03b
nn_fp: Implement GetMyComment and UpdateCommentAsync ( #1173 )
2024-08-24 21:03:03 +02:00
Exzap
573c98b2f8
GfxPack: Workaround for invisible detail panel
...
Fixes #1307
There is probably a better way to calculate the maximum width. But this suffices for now as a workaround
2024-08-23 19:26:33 +02:00
Cemu-Language CI
9e53c1ce27
Update translation files
2024-08-22 05:17:01 +00:00
Exzap
958137a301
vpad: Keep second channel empty if no extra GamePad is configured
2024-08-15 18:27:08 +02:00
20943204920434
294a6de779
Update appimage.sh to support runtime libstdc++.so.6 loading ( #1292 )
...
Add checkrt plugin in order to detect the right libstdc++.so.6 version to load.
2024-08-15 16:22:41 +02:00
Exzap
2843da4479
padscore: Invoke sampling callbacks every 5ms
...
This fixes high input latency in games like Pokemon Rumble U which update input via the sampling callbacks
2024-08-15 05:00:09 +02:00
Exzap
b0bab273e2
padscore: Simulate queue behaviour for KPADRead
2024-08-15 02:16:24 +02:00
Skyth (Asilkan)
c49296acdc
Add support for iterating directories in graphics pack content folders. ( #1288 )
2024-08-13 15:53:04 +02:00
goeiecool9999
a6d8c0fb9f
CI: Fix macOS build ( #1291 )
2024-08-13 15:48:13 +02:00
Exzap
e551f8f524
Fix clang compile error
2024-08-13 05:57:55 +02:00
Exzap
f52970c822
Vulkan: Allow RGBA16F texture format with SRGB bit
2024-08-13 04:47:43 +02:00
Exzap
e02cc42d67
COS: Implement PPC va_list, va_arg and update related functions
2024-08-13 01:00:56 +02:00
goeiecool9999
9812a47cb1
clang-format: Put class braces on a new line ( #1283 )
2024-08-08 19:35:50 +02:00
Exzap
7fd532436d
CI: Manual unshallow of vcpkg is no longer needed
2024-08-08 16:07:45 +02:00
Exzap
598298cb3d
Vulkan: Fix stencil front mask
2024-08-08 16:07:45 +02:00
goeiecool9999
54e695a6e8
git: unshallow vcpkg, shallow vulkan-headers and imgui ( #1282 )
2024-08-08 15:58:24 +02:00
Exzap
bf2208145b
Enable async shader compile by default
2024-08-07 16:35:15 +02:00
Exzap
b52b676413
vcpkg: Automatically unshallow submodule
2024-08-07 02:50:24 +02:00
Exzap
2129644781
Remove shaderCache directory
...
The location of the shaderCache path is different for non-portable cases so let's not confuse the user by shipping with a precreated directory that isn't actually used
2024-08-06 23:02:28 +02:00
Exzap
d81eb952a4
nsyshid: Silence some logging in release builds
2024-08-06 22:58:23 +02:00
Exzap
1575866eca
Vulkan: Add R32_X8_FLOAT format
2024-08-04 14:47:51 +02:00
Joshua de Reeper
517e68fe57
nsyshid: Tidyups and Fixes ( #1275 )
2024-07-28 18:50:20 +02:00
Exzap
593da5ed79
CI: Workaround for MoltenVK crash
...
1.2.10 and later crash during descriptor set creation. So for now let's stick with the older version
2024-07-27 18:35:23 +02:00
Exzap
c73fa3761c
Fix compatibility with GCC
2024-07-27 04:45:36 +02:00
Exzap
5328e9eb10
CPU: Fix overflow bit calculation in SUBFO instruction
...
Since rD can overlap with rA or rB the result needs to be stored in a temporary
2024-07-26 06:03:00 +02:00
Exzap
47f1dcf996
debugger: Add symbol support to PPC stack traces
...
Also moved the declaration to precompiled.h instead of redefining it wherever it is used
2024-07-26 06:03:00 +02:00
Exzap
252429933f
debugger: Slightly optimize symbol list updates
2024-07-26 06:03:00 +02:00
Exzap
026d547dcc
Use HTTP 1.1 in Nintendo API requests
2024-07-26 06:03:00 +02:00
Exzap
f1685eab66
h264: Use asynchronous decoding when possible ( #1257 )
2024-07-26 05:48:42 +02:00