Commit Graph

965 Commits

Author SHA1 Message Date
Samuliak
9095035532
only set array length for texture arrays 2024-11-20 19:30:30 +01:00
Samuliak
fda2f40640
fix: output shader issues 2024-11-19 19:55:54 +01:00
SamoZ256
cabf56851e
Merge branch 'main' into metal 2024-11-19 19:23:35 +01:00
Samuliak
7f5040a6e0
don't release autoreleased objects 2024-11-19 19:13:15 +01:00
Samuliak
c5bef60dbb
save pipeline even if compilation failed 2024-11-19 18:27:02 +01:00
Samuliak
b140984264
fix: texture sample gradient errors 2024-11-19 17:48:28 +01:00
Samuliak
b48656850e
limit height to 1 for 1D textures 2024-11-19 16:46:46 +01:00
Samuliak
8a8037377f
rework the command buffer system 2024-11-16 15:28:23 +01:00
goeiecool9999
269d5b9aab
Vulkan: Make scaling shaders compatible + fixes (#1392) 2024-11-16 10:02:43 +01:00
Samuliak
2890819118
fix: triangle fan index count 2024-11-16 08:57:00 +01:00
Samuliak
a81ee7934e
maximize concurrent shader compilation when loading shader cache 2024-11-15 19:52:22 +01:00
Samuliak
a72136419c
log instead of printf 2024-11-15 17:32:29 +01:00
Samuliak
38cbd3e03a
handle halfZ in the shader decompiler 2024-11-15 17:01:21 +01:00
Samuliak
d732416569
invalidate index buffers when a command buffer finishes 2024-11-14 19:10:36 +01:00
Samuliak
c9b18efc03
don't transform depth to 0...1 2024-11-14 18:48:27 +01:00
Samuliak
5b7a0fa3f6
warn about invalid primitive mode 2024-11-14 17:10:42 +01:00
Exzap
6f9f3d52ea CI: Remove outdated workflow 2024-11-13 06:38:17 +01:00
Exzap
719c631f13 config: Fix receive_untested_updates using the wrong default 2024-11-13 06:29:24 +01:00
Exzap
66658351c1 erreula: Rework implementation and fix bugs
- ErrEula doesn't disappear on its own anymore. The expected behavior is for the game to call Disappear once a button has been selected. This fixes issues where the dialog would softlock in some games
- Modernized code a bit
- Added a subtle fade in/out effect
2024-11-13 06:29:24 +01:00
Exzap
a5717e1b11 FST: Refactoring to fix a read bug + verify all reads
- Fixes a bug where corrupted data would be returned when reading files from unhashed sections with non-block aligned offset or size
- Added hash checks for all reads where possible. This means that FST now can automatically catch corruptions when they are encountered while reading from the volume
2024-11-13 06:29:23 +01:00
Samuliak
6ea6ad37d6
use verticesPerInstance for rect vertex shaders 2024-11-11 17:40:58 +01:00
Samuliak
a1b9164831
don't mask ps inputs with 0x7F 2024-11-11 17:33:12 +01:00
Samuliak
4b58ac1a1e
check if verticesPerInstance uniform is used 2024-11-11 17:21:16 +01:00
Samuliak
326d3442cd
cleanup the buffer allocator 2024-11-11 15:45:13 +01:00
Joshua de Reeper
ca2e0a7c31
nsyshid: Add support for emulated Dimensions Toypad (#1371) 2024-11-11 08:58:01 +01:00
Samuliak
a52095b40a
sync between command buffers 2024-11-10 20:09:24 +01:00
Samuliak
ed32feb3d9
rint texture slice & explicitly specify texture lod 2024-11-10 15:18:45 +01:00
Samuliak
97be576cd6
cast texture slice to uint 2024-11-10 07:57:22 +01:00
Samuliak
02c36d9125
add: blit todo notice 2024-11-09 08:04:17 +01:00
Samuliak
f1db7d5ab9
don't log texture allocation warnings 2024-11-09 07:25:20 +01:00
capitalistspz
2e829479d9
nsyshid/libusb: correct error message formatting and print error string on open fail (#1407) 2024-11-09 06:22:13 +01:00
capitalistspz
4ac1ab162a
procui: swap tickDelay and priority args in callbacks (#1408) 2024-11-09 06:21:06 +01:00
Samuliak
6897abd59b
fix: a typo in the attribute decoder 2024-11-08 17:27:50 +01:00
Samuliak
f26495707e
implement screenshots 2024-11-08 16:58:29 +01:00
Samuliak
2c9f627f72
remove MetalLogging log type 2024-11-08 08:33:39 +01:00
Samuliak
763e50c7b8
Merge branch 'main' into metal 2024-11-07 20:26:59 +01:00
SamoZ256
813f9148b1
macOS: Fix absolute path to libusb dylib (#1405) 2024-11-07 07:09:35 +01:00
Samuliak
798da38c26
Merge branch 'main' into metal 2024-11-06 15:43:08 +01:00
SamoZ256
9941e00b54
macOS: Fix libusb path for bundle (#1403) 2024-11-05 22:22:00 +01:00
Samuliak
fc1580f31f
remove outdated todo notices 2024-11-05 18:07:03 +01:00
Samuliak
c46c8214f5
refactor command buffers 2024-11-05 17:57:20 +01:00
Samuliak
552c4901b9
implement occlusion query flush 2024-11-05 17:42:02 +01:00
Samuliak
ea0a30b564
handle special state 8 and 5 2024-11-05 17:13:34 +01:00
Samuliak
07c62d5f95
release texture upload buffer 2024-11-05 17:06:08 +01:00
Samuliak
27902009c6
separate metal shader cache 2024-11-04 19:03:59 +01:00
Samuliak
2e93b08b39
rename buffer cache type to buffer cache mode 2024-11-04 16:10:37 +01:00
Samuliak
a00d409ab7
improve host and device shared buffer cache modes 2024-11-04 16:03:34 +01:00
Samuliak
fbea328b9b
correctly report memory usage for host buffer cache 2024-11-03 16:58:32 +01:00
Samuliak
e00d244e0d
remove unused code 2024-11-03 16:45:13 +01:00
Samuliak
31c10bd288
move fast math option to game profile 2024-11-03 16:35:47 +01:00