Commit Graph

676 Commits

Author SHA1 Message Date
GaryOderNichts
b2a6cccc89
nn_act: Implement GetTransferableId (#1197) 2024-05-09 12:12:34 +02:00
GaryOderNichts
10d553e1c9
zlib125: Implement deflateInit_ (#1194) 2024-05-07 11:56:28 +02:00
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3f8722f0a6 Track online-enable and network-service settings per-account instead of globally 2024-05-06 18:18:42 +02:00
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065fb7eb58 coreinit: Add reschedule special case to avoid a deadlock
Fixes Just Dance 2019 locking up on boot
2024-05-06 09:15:36 +02:00
capitalistspz
7d6d417354
Input: Improve setting of dpd_enable_fg (#1127) 2024-05-06 03:27:30 +02:00
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bd13d4bdc3 nn_act: Make AcquireToken gracefully fail in offline mode + refactor 2024-05-05 17:05:11 +02:00
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bf37a8281e CI: Update action versions 2024-05-05 14:06:26 +02:00
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dd3ed56509 nn_save: Fix inverted condition preventing accessing other title's saves 2024-05-05 10:05:35 +02:00
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70afe3a033 nlibcurl: Use separte logging type 2024-05-05 09:11:08 +02:00
goeiecool9999
dc480ac00b
Add support for WUHB file format (#1190) 2024-05-05 02:35:01 +02:00
qurious-pixel
f28043e0e9
Linux/Mac Auto-Updater (#1145) 2024-05-05 01:34:36 +02:00
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a744670486 coreinit: Add export for OSGetForegroundBucketFreeArea 2024-05-05 01:33:15 +02:00
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48d2a8371b sndcore: Write log message instead of asserting in AXSetDeviceRemixMatrix
Fixes a crash in Watch Dogs due to the non-debug assert
2024-05-05 01:33:15 +02:00
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91a010fbdd proc_ui: Fix crash due to incorrect version handling
Resolves a crash in NEX Remix
2024-05-04 08:05:10 +02:00
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a16c37f0c5 coreinit: Rework thread creation
New implementation is much closer to console behavior. For example we didn't align the stack which would cause crashes in the Miiverse applet
2024-05-04 07:05:59 +02:00
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041f29a914 nn_act: Implement GetTimeZoneId placeholder 2024-05-03 02:44:10 +02:00
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1b5c885621 nn_acp: Implement ACPGetTitleMetaXml 2024-05-03 02:41:39 +02:00
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c11d83e9d8 coreinit: Implement MCP_GetTitleId 2024-05-03 02:41:05 +02:00
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379950d185 coreinit+nn_save: Cleanup some legacy code 2024-05-01 05:06:50 +02:00
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e7c6862e19 DownloadManager: Fix missing updates 2024-05-01 01:55:55 +02:00
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1c73dc9e1b Implement proc_ui.rpl + stub SYSSwitchToEManual() to avoid softlocks
- Full reimplementation of proc_ui.rpl with all 19 exports
- Foreground/Background messages now go to the coreinit system message queue as they should (instead of using a hack where proc_ui receives them directly)
- Add missing coreinit API needed by proc_ui: OSGetPFID(), OSGetUPID(), OSGetTitleID(), __OSCreateThreadType()
- Use big-endian types in OSMessage
- Flesh out the stubs for OSDriver_Register and OSDriver_Unregister a bit more since we need to call it from proc_ui. Similiar small tweaks to other coreinit API
- Stub sysapp SYSSwitchToEManual() and _SYSSwitchToEManual() in such a way that they will trigger the expected background/foreground transition, avoiding softlocks in games that call these functions
2024-04-30 23:29:15 +02:00
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c038e758ae IOSU: Clean up resource on service shutdown
Also set device-dependent thread name
2024-04-30 23:19:11 +02:00
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b2be3c13df Add example network_services.xml 2024-04-30 23:19:04 +02:00
GaryOderNichts
fdf239929f
nsysnet: Various improvements (#1188)
- Do not raise an assert for unimplemented optnames
- recvfrom: src_addr and addrlen can be NULL
- getsockopt: Implement SO_TYPE
2024-04-29 00:24:43 +02:00
goeiecool9999
5be98da0ac
OpenGL: Fix a crash when GL_VERSION is null (#1187) 2024-04-27 15:49:49 +02:00
Exzap
efbbb817fe DownloadManager: Always use Nintendo servers + additional streamlining
- Download manager now always uses Nintendo servers. Requires only a valid OTP and SEEPROM dump so you can use it in combination with a Pretendo setup even without a NNID
- Account drop down removed from download manager since it's not required
- Internally all our API requests now support overriding which service to use
- Drop support for act-url and ecs-url command line parameters. Usage of network_services.xml ("custom" option in the UI) is preferred
2024-04-20 12:19:06 +02:00
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989e2b8c8c prudp: More code cleanup + fix compile error 2024-04-18 23:11:39 +02:00
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e2f9725719 prudp: Code cleanup 2024-04-18 19:23:00 +02:00
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ee36992bd6 prudp: Improve ping and ack logic
Fixes the issue where the friend service connection would always timeout on Pretendo servers

The individual changes are:
- Outgoing ping packets now use their own incrementing sequenceId (matches official NEX behavior)
- If the server sends us a ping packet with NEEDS_ACK, we now respond
- Misc smaller refactoring and code clean up
- Added PRUDP as a separate logging option
2024-04-18 19:23:00 +02:00
goeiecool9999
10c78eccce
CI: don't strip debug symbols from binary in AppImage (#1175) 2024-04-15 05:20:39 +02:00
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6ea42d958c nlibcurl: Fix compile error 2024-04-13 11:03:02 +02:00
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9c28a728e4 prudp: Dont expect sessionId to match for PING+ACK
Fixes friend service connection periodically timing-out on Pretendo.

Seems that unlike Nintendo's servers, Pretendo doesn't set sessionId for PING ack packets.
2024-04-13 10:43:21 +02:00
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d5a8530246 nlibcurl: Detect invalid header combo + refactoring
Fixes error 106-0526 when opening course world on Super Mario Maker

Manually attaching Content-Length header for POST requests is undefined behavior on recent libcurl.
To detect the bad case some refactoring was necessary. In general we should try to move away from directly forwarding curl_easy_setopt() to the underlying instance as the behavior is diverging in modern libcurl. Much more refactoring work is required in the future to fix all of this.
2024-04-13 10:43:21 +02:00
goeiecool9999
84cad8b280
Vulkan: Remove unecessary present fence (#1166) 2024-04-11 06:41:57 +02:00
qurious-pixel
391533dbe5
Gamelist: Enable icon column by default (#1168) 2024-04-11 06:08:26 +02:00
goeiecool9999
bac1ac3b49
CI: use last vcpkg compatible CMake 3.29.0 (#1167) 2024-04-11 03:06:36 +02:00
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d45c2fa6d1 erreula: Avoid triggering debug assert in imgui
It does not like empty window titles
2024-04-10 20:23:15 +02:00
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12eda10387 nn_acp: Implement ACPGetOlvAccesskey + code clean up
Added ACPGetOlvAccesskey() which is used by Super Mario Maker

iosu acp, nn_acp and nn_save all cross talk with each other and are mostly legacy code. Modernized it a tiny bit and moved functions to where they should be. A larger refactor should be done in the future but for now this works ok
2024-04-10 20:22:27 +02:00
47463915
33a74c2035
nn_nfp: Avoid current app from showing up as "???" for others in Friend List + View friends' status (#1157) 2024-04-09 00:33:50 +02:00
Maschell
7b635e7eb8
nn_boss: Implement startIndex parameter usage in nn:boss:::GetDataList (#1162) 2024-04-08 19:51:30 +02:00
Maschell
9b30be0258
drmapp: Stub more functions to allow title loading from Wii U Menu (#1161) 2024-04-08 19:50:57 +02:00
Maschell
efbf712305
nn_sl: Stub GetDefaultWhiteListAccessor__Q2_2nn2slFv to avoid crash in Wii U Menu when an online account is used (#1159) 2024-04-08 19:15:49 +02:00
Exzap
74e8d205b0 coreinit: Handle SD mounting permission in FSGetMountSource
One Piece requires this to not get stuck in an infinite loop on boot.

This also sets up initial infrastructure for handling cos.xml permissions
2024-04-06 22:18:38 +02:00
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fde7230191 vcpkg/windows/mac: Avoid dependency on liblzma via tiff 2024-04-06 22:18:38 +02:00
goeiecool9999
075eac626b
ELF: Fix crash due to not allocating recompiler ranges (#1154) 2024-04-06 22:13:19 +02:00
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85141f17f9 vcpkg/linux: Avoid dependency on libsystemd/liblzma
libsystemd which is required by dbus has an optional dependency on liblzma and since we don't need it we can just strip it out of dbus
2024-04-03 15:40:38 +02:00
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5c0d5a54ac vcpkg/linux: Avoid dependency on liblzma for now
Use port of tiff which does not rely on lzma
2024-04-03 02:40:41 +02:00
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51072b510c nn_boss: Large rework with various improvements
Lots of internal changes. On the surface this only fixes a crash in Mario & Sonic Rio 2016 (at least what I saw from my testing) but it may affect more games.

Summary of changes:
- Rewrite code to use newer cafeExportRegisterFunc
- Simplify code by merging namespaces and structs of the same types
- Correctly set ppc vtables for the virtual boss classes
- Fix some wrong function definitions and implement a little bit more of the boss API (mainly constructors and destructors)
2024-04-03 01:56:49 +02:00
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3e467e220e Logging: Prevent crash for nullptr strings 2024-04-03 01:56:49 +02:00
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fa8bab2f39 Latte: Add support for LOOP_START_NO_AL shader instruction
This instruction is used by Injustice: Gods Among Us and Project Zero

Also improved robustness of rendering to be less prone to crashing when a game tries to draw with broken shaders
2024-04-03 01:56:49 +02:00