- Full reimplementation of proc_ui.rpl with all 19 exports
- Foreground/Background messages now go to the coreinit system message queue as they should (instead of using a hack where proc_ui receives them directly)
- Add missing coreinit API needed by proc_ui: OSGetPFID(), OSGetUPID(), OSGetTitleID(), __OSCreateThreadType()
- Use big-endian types in OSMessage
- Flesh out the stubs for OSDriver_Register and OSDriver_Unregister a bit more since we need to call it from proc_ui. Similiar small tweaks to other coreinit API
- Stub sysapp SYSSwitchToEManual() and _SYSSwitchToEManual() in such a way that they will trigger the expected background/foreground transition, avoiding softlocks in games that call these functions
- Download manager now always uses Nintendo servers. Requires only a valid OTP and SEEPROM dump so you can use it in combination with a Pretendo setup even without a NNID
- Account drop down removed from download manager since it's not required
- Internally all our API requests now support overriding which service to use
- Drop support for act-url and ecs-url command line parameters. Usage of network_services.xml ("custom" option in the UI) is preferred
Fixes the issue where the friend service connection would always timeout on Pretendo servers
The individual changes are:
- Outgoing ping packets now use their own incrementing sequenceId (matches official NEX behavior)
- If the server sends us a ping packet with NEEDS_ACK, we now respond
- Misc smaller refactoring and code clean up
- Added PRUDP as a separate logging option
Fixes friend service connection periodically timing-out on Pretendo.
Seems that unlike Nintendo's servers, Pretendo doesn't set sessionId for PING ack packets.