#include "gui/wxgui.h" #include "gui/guiWrapper.h" #include "gui/CemuApp.h" #include "gui/MainWindow.h" #include "gui/debugger/DebuggerWindow2.h" #include "Cafe/HW/Latte/Core/Latte.h" #include "config/ActiveSettings.h" #include "config/CemuConfig.h" #include "Cafe/HW/Latte/Renderer/Renderer.h" #include "Cafe/CafeSystem.h" #include "wxHelper.h" WindowInfo g_window_info {}; std::shared_mutex g_mutex; MainWindow* g_mainFrame = nullptr; #if BOOST_OS_WINDOWS void _wxLaunch() { SetThreadName("MainThread_UI"); wxEntry(); } #endif void gui_create() { SetThreadName("MainThread"); #if BOOST_OS_WINDOWS // on Windows wxWidgets there is a bug where wxDirDialog->ShowModal will deadlock in Windows internals somehow // moving the UI thread off the main thread fixes this std::thread t = std::thread(_wxLaunch); t.join(); #else int argc = 0; char* argv[1]{}; wxEntry(argc, argv); #endif } WindowInfo& gui_getWindowInfo() { return g_window_info; } void gui_updateWindowTitles(bool isIdle, bool isLoading, double fps) { std::string windowText; windowText = fmt::format("" EMULATOR_NAME " {}.{}{}", EMULATOR_VERSION_LEAD, EMULATOR_VERSION_MAJOR, EMULATOR_VERSION_SUFFIX); if (isIdle) { if (g_mainFrame) g_mainFrame->AsyncSetTitle(windowText); return; } if (isLoading) { windowText.append(" - loading..."); if (g_mainFrame) g_mainFrame->AsyncSetTitle(windowText); return; } const char* renderer = ""; if(g_renderer) { switch(g_renderer->GetType()) { case RendererAPI::OpenGL: renderer = "[OpenGL]"; break; case RendererAPI::Vulkan: renderer = "[Vulkan]"; break; default: ; } } // get GPU vendor/mode const char* graphicMode = "[Generic]"; if (LatteGPUState.glVendor == GLVENDOR_AMD) graphicMode = "[AMD GPU]"; else if (LatteGPUState.glVendor == GLVENDOR_INTEL_LEGACY) graphicMode = "[Intel GPU - Legacy]"; else if (LatteGPUState.glVendor == GLVENDOR_INTEL_NOLEGACY) graphicMode = "[Intel GPU]"; else if (LatteGPUState.glVendor == GLVENDOR_INTEL) graphicMode = "[Intel GPU]"; else if (LatteGPUState.glVendor == GLVENDOR_NVIDIA) graphicMode = "[NVIDIA GPU]"; else if (LatteGPUState.glVendor == GLVENDOR_APPLE) graphicMode = "[Apple GPU]"; const uint64 titleId = CafeSystem::GetForegroundTitleId(); windowText.append(fmt::format(" - FPS: {:.2f} {} {} [TitleId: {:08x}-{:08x}]", (double)fps, renderer, graphicMode, (uint32)(titleId >> 32), (uint32)(titleId & 0xFFFFFFFF))); if (ActiveSettings::IsOnlineEnabled()) windowText.append(" [Online]"); windowText.append(" "); windowText.append(CafeSystem::GetForegroundTitleName()); // append region CafeConsoleRegion region = CafeSystem::GetForegroundTitleRegion(); uint16 titleVersion = CafeSystem::GetForegroundTitleVersion(); if (region == CafeConsoleRegion::JPN) windowText.append(fmt::format(" [JP v{}]", titleVersion)); else if (region == CafeConsoleRegion::USA) windowText.append(fmt::format(" [US v{}]", titleVersion)); else if (region == CafeConsoleRegion::EUR) windowText.append(fmt::format(" [EU v{}]", titleVersion)); else windowText.append(fmt::format(" [v{}]", titleVersion)); std::shared_lock lock(g_mutex); if (g_mainFrame) { g_mainFrame->AsyncSetTitle(windowText); auto* pad = g_mainFrame->GetPadView(); if (pad) pad->AsyncSetTitle(fmt::format("GamePad View - FPS: {:.02f}", fps)); } } void gui_getWindowSize(int* w, int* h) { *w = g_window_info.width; *h = g_window_info.height; } void gui_getPadWindowSize(int* w, int* h) { if (g_window_info.pad_open) { *w = g_window_info.pad_width; *h = g_window_info.pad_height; } else { *w = 0; *h = 0; } } bool gui_isPadWindowOpen() { return g_window_info.pad_open; } #if BOOST_OS_LINUX #include #include typedef void GdkDisplay; #endif void gui_initHandleContextFromWxWidgetsWindow(WindowHandleInfo& handleInfoOut, class wxWindow* wxw) { #if BOOST_OS_WINDOWS handleInfoOut.hwnd = wxw->GetHWND(); #elif BOOST_OS_LINUX /* dynamically retrieve GTK imports so we dont have to include and link the whole lib */ void (*dyn_gtk_widget_realize)(GtkWidget *widget); dyn_gtk_widget_realize = (void(*)(GtkWidget* widget))dlsym(RTLD_NEXT, "gtk_widget_realize"); GdkWindow* (*dyn_gtk_widget_get_window)(GtkWidget *widget); dyn_gtk_widget_get_window = (GdkWindow*(*)(GtkWidget* widget))dlsym(RTLD_NEXT, "gtk_widget_get_window"); GdkDisplay* (*dyn_gdk_window_get_display)(GdkWindow *widget); dyn_gdk_window_get_display = (GdkDisplay*(*)(GdkWindow* window))dlsym(RTLD_NEXT, "gdk_window_get_display"); Display* (*dyn_gdk_x11_display_get_xdisplay)(GdkDisplay *display); dyn_gdk_x11_display_get_xdisplay = (Display*(*)(GdkDisplay* display))dlsym(RTLD_NEXT, "gdk_x11_display_get_xdisplay"); Window (*dyn_gdk_x11_window_get_xid)(GdkWindow *window); dyn_gdk_x11_window_get_xid = (Window(*)(GdkWindow *window))dlsym(RTLD_NEXT, "gdk_x11_window_get_xid"); if(!dyn_gtk_widget_realize || !dyn_gtk_widget_get_window || !dyn_gdk_window_get_display || !dyn_gdk_x11_display_get_xdisplay || !dyn_gdk_x11_window_get_xid) { cemuLog_log(LogType::Force, "Unable to load GDK symbols"); return; } /* end of imports */ // get window GtkWidget* gtkWidget = (GtkWidget*)wxw->GetHandle(); // returns GtkWidget dyn_gtk_widget_realize(gtkWidget); GdkWindow* gdkWindow = dyn_gtk_widget_get_window(gtkWidget); handleInfoOut.xlib_window = dyn_gdk_x11_window_get_xid(gdkWindow); // get display GdkDisplay* gdkDisplay = dyn_gdk_window_get_display(gdkWindow); handleInfoOut.xlib_display = dyn_gdk_x11_display_get_xdisplay(gdkDisplay); if(!handleInfoOut.xlib_display) { cemuLog_log(LogType::Force, "Unable to get xlib display"); } #else handleInfoOut.handle = wxw->GetHandle(); #endif } bool gui_isKeyDown(int key) { if (key >= 256) return false; return g_window_info.keydown[key]; } void gui_notifyGameLoaded() { std::shared_lock lock(g_mutex); if (g_mainFrame) { g_mainFrame->OnGameLoaded(); g_mainFrame->UpdateSettingsAfterGameLaunch(); } } void gui_notifyGameExited() { std::shared_lock lock(g_mutex); if(g_mainFrame) g_mainFrame->RestoreSettingsAfterGameExited(); } bool gui_isFullScreen() { return g_window_info.is_fullscreen; } bool gui_hasScreenshotRequest() { const bool result = g_window_info.has_screenshot_request; g_window_info.has_screenshot_request = false; return result; } extern DebuggerWindow2* g_debugger_window; void debuggerWindow_updateViewThreadsafe2() { if (g_debugger_window) { auto* evt = new wxCommandEvent(wxEVT_UPDATE_VIEW); wxQueueEvent(g_debugger_window, evt); } } void debuggerWindow_moveIP() { if (g_debugger_window) { auto* evt = new wxCommandEvent(wxEVT_MOVE_IP); wxQueueEvent(g_debugger_window, evt); } } void debuggerWindow_notifyDebugBreakpointHit2() { if (g_debugger_window) { auto* evt = new wxCommandEvent(wxEVT_BREAKPOINT_HIT); wxQueueEvent(g_debugger_window, evt); } } void debuggerWindow_notifyRun() { if (g_debugger_window) { auto* evt = new wxCommandEvent(wxEVT_RUN); wxQueueEvent(g_debugger_window, evt); } } void debuggerWindow_notifyModuleLoaded(void* module) { if (g_debugger_window) { auto* evt = new wxCommandEvent(wxEVT_NOTIFY_MODULE_LOADED); evt->SetClientData(module); wxQueueEvent(g_debugger_window, evt); } } void debuggerWindow_notifyModuleUnloaded(void* module) { if (g_debugger_window) { auto* evt = new wxCommandEvent(wxEVT_NOTIFY_MODULE_UNLOADED); evt->SetClientData(module); wxQueueEvent(g_debugger_window, evt); } }