#include "gui/guiWrapper.h" #include "gui/wxgui.h" #include "util/crypto/aes128.h" #include "gui/MainWindow.h" #include "Cafe/OS/RPL/rpl.h" #include "Cafe/OS/RPL/rpl_symbol_storage.h" #include "Cafe/OS/libs/gx2/GX2.h" #include "Cafe/GameProfile/GameProfile.h" #include "Cafe/GraphicPack/GraphicPack2.h" #include "config/CemuConfig.h" #include "gui/CemuApp.h" #include "Cafe/HW/Latte/Core/LatteOverlay.h" #include "config/LaunchSettings.h" #include "Cafe/OS/libs/coreinit/coreinit_Thread.h" #include "Cafe/CafeSystem.h" #include "Cafe/TitleList/TitleList.h" #include "Cafe/TitleList/SaveList.h" #include "Common/ExceptionHandler/ExceptionHandler.h" #include #include "util/helpers/helpers.h" #include "config/ActiveSettings.h" #include "Cafe/HW/Latte/Renderer/Vulkan/VsyncDriver.h" #include "Cafe/IOSU/legacy/iosu_crypto.h" #include "Cafe/OS/libs/vpad/vpad.h" #include "audio/IAudioAPI.h" #if BOOST_OS_WINDOWS #pragma comment(lib,"Dbghelp.lib") #endif #define SDL_MAIN_HANDLED #include #if BOOST_OS_LINUX || BOOST_OS_MACOS #define _putenv(__s) putenv((char*)(__s)) #endif #if BOOST_OS_WINDOWS extern "C" { __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; } #endif bool _cpuExtension_SSSE3 = false; bool _cpuExtension_SSE4_1 = false; bool _cpuExtension_AVX2 = false; std::atomic_bool g_isGPUInitFinished = false; std::wstring executablePath; void logCPUAndMemoryInfo() { #if BOOST_OS_WINDOWS int CPUInfo[4] = { -1 }; unsigned nExIds, i = 0; char CPUBrandString[0x40]; // Get the information associated with each extended ID. cpuid(CPUInfo, 0x80000000); nExIds = CPUInfo[0]; for (i = 0x80000000; i <= nExIds; ++i) { cpuid(CPUInfo, i); // Interpret CPU brand string if (i == 0x80000002) memcpy(CPUBrandString, CPUInfo, sizeof(CPUInfo)); else if (i == 0x80000003) memcpy(CPUBrandString + 16, CPUInfo, sizeof(CPUInfo)); else if (i == 0x80000004) memcpy(CPUBrandString + 32, CPUInfo, sizeof(CPUInfo)); } forceLog_printf("CPU: %s", CPUBrandString); MEMORYSTATUSEX statex; statex.dwLength = sizeof(statex); GlobalMemoryStatusEx(&statex); uint32 memoryInMB = (uint32)(statex.ullTotalPhys / 1024LL / 1024LL); forceLog_printf("RAM: %uMB", memoryInMB); #endif } bool g_running_in_wine = false; bool IsRunningInWine() { return g_running_in_wine; } void checkForWine() { #if BOOST_OS_WINDOWS const HMODULE hmodule = GetModuleHandleA("ntdll.dll"); if (!hmodule) return; const auto pwine_get_version = (const char*(__cdecl*)())GetProcAddress(hmodule, "wine_get_version"); if (pwine_get_version) { g_running_in_wine = true; forceLog_printf("Wine version: %s", pwine_get_version()); } #else g_running_in_wine = false; #endif } void infoLog_cemuStartup() { cemuLog_force("------- Init {} -------", BUILD_VERSION_WITH_NAME_STRING); cemuLog_force("Init Wii U memory space (base: 0x{:016x})", (size_t)memory_base); cemuLog_force(u8"mlc01 path: {}", ActiveSettings::GetMlcPath().generic_u8string()); // check for wine version checkForWine(); // CPU and RAM info logCPUAndMemoryInfo(); // extensions that Cemu uses char cpuExtensionStr[256]; strcpy(cpuExtensionStr, ""); if (_cpuExtension_SSSE3) { strcat(cpuExtensionStr, "SSSE3"); } if (_cpuExtension_SSE4_1) { if (cpuExtensionStr[0] != '\0') strcat(cpuExtensionStr, ", "); strcat(cpuExtensionStr, "SSE4.1"); } if (_cpuExtension_AVX2) { if (cpuExtensionStr[0] != '\0') strcat(cpuExtensionStr, ", "); strcat(cpuExtensionStr, "AVX2"); } if (AES128_useAESNI()) { if (cpuExtensionStr[0] != '\0') strcat(cpuExtensionStr, ", "); strcat(cpuExtensionStr, "AES-NI"); } cemuLog_force("Used CPU extensions: {}", cpuExtensionStr); } // some implementations of _putenv dont copy the string and instead only store a pointer // thus we use a helper to keep a permanent copy std::vector sPutEnvMap; void _putenvSafe(const char* c) { auto s = new std::string(c); sPutEnvMap.emplace_back(s); _putenv(s->c_str()); } void reconfigureGLDrivers() { // reconfigure GL drivers to store const fs::path nvCacheDir = ActiveSettings::GetPath("shaderCache/driver/nvidia/"); std::error_code err; fs::create_directories(nvCacheDir, err); std::string nvCacheDirEnvOption("__GL_SHADER_DISK_CACHE_PATH="); nvCacheDirEnvOption.append(_pathToUtf8(nvCacheDir)); #if BOOST_OS_WINDOWS std::wstring tmpW = boost::nowide::widen(nvCacheDirEnvOption); _wputenv(tmpW.c_str()); #else _putenvSafe(nvCacheDirEnvOption.c_str()); #endif _putenvSafe("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"); } void reconfigureVkDrivers() { _putenvSafe("DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1=1"); _putenvSafe("DISABLE_VK_LAYER_VALVE_steam_fossilize_1=1"); } void mainEmulatorCommonInit() { reconfigureGLDrivers(); reconfigureVkDrivers(); // crypto init AES128_init(); // init PPC timer (call this as early as possible because it measures frequency of RDTSC using an asynchronous thread over 3 seconds) PPCTimer_init(); // check available CPU extensions int cpuInfo[4]; cpuid(cpuInfo, 0x1); _cpuExtension_SSSE3 = ((cpuInfo[2] >> 9) & 1) != 0; _cpuExtension_SSE4_1 = ((cpuInfo[2] >> 19) & 1) != 0; cpuidex(cpuInfo, 0x7, 0); _cpuExtension_AVX2 = ((cpuInfo[1] >> 5) & 1) != 0; #if BOOST_OS_WINDOWS executablePath.resize(4096); int i = GetModuleFileName(NULL, executablePath.data(), executablePath.size()); if(i >= 0) executablePath.resize(i); else executablePath.clear(); SetCurrentDirectory(executablePath.c_str()); // set high priority SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); #endif ExceptionHandler_init(); // read config g_config.Load(); // symbol storage rplSymbolStorage_init(); // static initialization IAudioAPI::InitializeStatic(); // load graphic packs (must happen before config is loaded) GraphicPack2::LoadAll(); // initialize file system fsc_init(); } void mainEmulatorLLE(); void ppcAsmTest(); void gx2CopySurfaceTest(); void ExpressionParser_test(); void FSTVolumeTest(); void unitTests() { ExpressionParser_test(); gx2CopySurfaceTest(); ppcAsmTest(); FSTVolumeTest(); } int mainEmulatorHLE() { if (!TestWriteAccess(ActiveSettings::GetPath())) wxMessageBox("Cemu doesn't have write access to it's own directory.\nPlease move it to a different location or run Cemu as administrator!", "Warning", wxOK|wxICON_ERROR); // todo - different error messages per OS LatteOverlay_init(); // run a couple of tests if in non-release mode #ifdef CEMU_DEBUG_ASSERT unitTests(); #endif // init common mainEmulatorCommonInit(); // reserve memory (no allocations yet) memory_init(); // init ppc core PPCCore_init(); // log Cemu startup info infoLog_cemuStartup(); // init RPL loader RPLLoader_InitState(); // init IOSU components iosuCrypto_init(); // init Cafe system (todo - the stuff above should be part of this too) CafeSystem::Initialize(); // init title list CafeTitleList::Initialize(ActiveSettings::GetPath("title_list_cache.xml")); for (auto& it : GetConfig().game_paths) CafeTitleList::AddScanPath(it); fs::path mlcPath = ActiveSettings::GetMlcPath(); if (!mlcPath.empty()) CafeTitleList::SetMLCPath(mlcPath); CafeTitleList::Refresh(); // init save list CafeSaveList::Initialize(); if (!mlcPath.empty()) { CafeSaveList::SetMLCPath(mlcPath); CafeSaveList::Refresh(); } // Create UI gui_create(); return 0; } bool isConsoleConnected = false; void requireConsole() { #if BOOST_OS_WINDOWS if (isConsoleConnected) return; if (AttachConsole(ATTACH_PARENT_PROCESS) != FALSE) { freopen("CONIN$", "r", stdin); freopen("CONOUT$", "w", stdout); freopen("CONOUT$", "w", stderr); isConsoleConnected = true; } #endif } void HandlePostUpdate() { // finalize update process // delete update cemu.exe.backup if available const auto filename = ActiveSettings::GetFullPath().replace_extension("exe.backup"); if (fs::exists(filename)) { #if BOOST_OS_WINDOWS HANDLE lock; do { lock = CreateMutex(nullptr, TRUE, L"Global\\cemu_update_lock"); std::this_thread::sleep_for(std::chrono::milliseconds(1)); } while (lock == nullptr); const DWORD wait_result = WaitForSingleObject(lock, 2000); CloseHandle(lock); if (wait_result == WAIT_OBJECT_0) { std::this_thread::sleep_for(std::chrono::milliseconds(500)); std::error_code ec; fs::remove(filename, ec); } #else while( fs::exists(filename) ) { std::error_code ec; fs::remove(filename, ec); std::this_thread::sleep_for(std::chrono::milliseconds(1000)); } #endif } } void ToolShaderCacheMerger(); #if BOOST_OS_WINDOWS // entrypoint for release builds int wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPTSTR lpCmdLine, _In_ int nShowCmd) { SDL_SetMainReady(); if (!LaunchSettings::HandleCommandline(lpCmdLine)) return 0; ActiveSettings::LoadOnce(); HandlePostUpdate(); return mainEmulatorHLE(); } // entrypoint for debug builds with console int main(int argc, char* argv[]) { SDL_SetMainReady(); if (!LaunchSettings::HandleCommandline(argc, argv)) return 0; ActiveSettings::LoadOnce(); HandlePostUpdate(); return mainEmulatorHLE(); } #else int main(int argc, char *argv[]) { #if BOOST_OS_LINUX XInitThreads(); #endif if (!LaunchSettings::HandleCommandline(argc, argv)) return 0; ActiveSettings::LoadOnce(); HandlePostUpdate(); return mainEmulatorHLE(); } #endif extern "C" DLLEXPORT uint64 gameMeta_getTitleId() { return CafeSystem::GetForegroundTitleId(); }