#pragma once #include #include #include #include #include #include #include class GettingStartedDialog : public wxDialog { public: GettingStartedDialog(wxWindow* parent = nullptr); [[nodiscard]] bool HasGamePathChanged() const { return m_game_path_changed; } [[nodiscard]] bool HasMLCChanged() const { return m_mlc_changed; } private: wxPanel* CreatePage1(); wxPanel* CreatePage2(); void ApplySettings(); void UpdateWindowSize(); void OnClose(wxCloseEvent& event); void OnDownloadGPs(wxCommandEvent& event); void OnInputSettings(wxCommandEvent& event); void OnMLCPathChar(wxKeyEvent& event); wxSimplebook* m_notebook; wxCheckBox* m_fullscreen; wxCheckBox* m_separate; wxCheckBox* m_update; wxCheckBox* m_dont_show; wxStaticBoxSizer* m_mlc_box_sizer; wxStaticText* m_prev_mlc_warning; wxDirPickerCtrl* m_mlc_folder; wxDirPickerCtrl* m_game_path; bool m_game_path_changed = false; bool m_mlc_changed = false; };