#include "Cafe/OS/common/OSCommon.h" #include "Cafe/OS/RPL/rpl.h" #include "Cafe/HW/Espresso/Interpreter/PPCInterpreterInternal.h" #include "CafeSystem.h" void hleExport_breathOfTheWild_busyLoop(PPCInterpreter_t* hCPU) { uint32 queue7C = memory_readU32(hCPU->gpr[24] + 0x7C); uint32 queue80b = memory_readU8(hCPU->gpr[24] + 0x80); if (!(queue80b == 0 || hCPU->gpr[22] != 0 || queue7C > 0)) { PPCInterpreter_relinquishTimeslice(); } hCPU->gpr[6] = hCPU->gpr[29]; hCPU->instructionPointer += 4; } void hleExport_breathOfTheWild_busyLoop2(PPCInterpreter_t* hCPU) { uint32 queue7C = memory_readU32(hCPU->gpr[24] + 0x7C); uint32 queue80b = memory_readU8(hCPU->gpr[24] + 0x80); if (!(queue80b == 0 || hCPU->gpr[22] != 0 || queue7C > 0)) { PPCInterpreter_relinquishTimeslice(); } hCPU->gpr[12] = hCPU->gpr[29]; hCPU->instructionPointer += 4; } void hleExport_ffl_swapEndianFloatArray(PPCInterpreter_t* hCPU) { ppcDefineParamStructPtr(valueArray, uint32, 0); ppcDefineParamS32(valueCount, 1); for (sint32 i = 0; i < valueCount; i++) { valueArray[i] = _swapEndianU32(valueArray[i]); } osLib_returnFromFunction(hCPU, 0); } typedef struct { std::atomic count; uint32be ownerThreadId; uint32 ukn08; }xcxCS_t; void hleExport_xcx_enterCriticalSection(PPCInterpreter_t* hCPU) { ppcDefineParamStructPtr(xcxCS, xcxCS_t, 0); uint32 threadId = coreinitThread_getCurrentThreadMPTRDepr(hCPU); cemu_assert_debug(xcxCS->ukn08 != 0); cemu_assert_debug(threadId); if (xcxCS->ownerThreadId == (uint32be)threadId) { xcxCS->count.store(xcxCS->count.load() + 1); osLib_returnFromFunction(hCPU, 0); return; } // quick check uint32be newCount = xcxCS->count.load() + 1; uint32be expectedCount = 0; if(xcxCS->count.compare_exchange_strong(expectedCount, newCount)) { xcxCS->ownerThreadId = threadId; osLib_returnFromFunction(hCPU, 0); return; } // spinloop for a bit to reduce the time we occupy the scheduler lock (via PPCCore_switchToScheduler) while (true) { for (sint32 i = 0; i < 50; i++) { if (xcxCS->count.compare_exchange_strong(expectedCount, newCount)) { xcxCS->ownerThreadId = threadId; osLib_returnFromFunction(hCPU, 0); return; } _mm_pause(); } PPCCore_switchToScheduler(); } osLib_returnFromFunction(hCPU, 0); } bool mh3u_raceConditionWorkaround = true; void hleExport_mh3u_raceConditionWorkaround(PPCInterpreter_t* hCPU) // new style HLE method, does not need entry in hle_load (but can only be reached via BL and not the usual HLE instruction) { uint8 b = memory_readU8(hCPU->gpr[3] + 0x3E5); b ^= 1; if (mh3u_raceConditionWorkaround) { b = 0; mh3u_raceConditionWorkaround = false; } osLib_returnFromFunction(hCPU, b); } void hleExport_pmcs_yellowPaintStarCrashWorkaround(PPCInterpreter_t* hCPU) { hCPU->gpr[7] = hCPU->gpr[3] * 4; MPTR parentLR = memory_readU32(hCPU->gpr[1] + 0x4C); if (hCPU->gpr[3] >= 0x00800000) { hCPU->instructionPointer = parentLR; hCPU->gpr[1] += 0x48; hCPU->gpr[3] = 0; return; } hCPU->instructionPointer = hCPU->spr.LR; } uint8 hleSignature_wwhd_0173B2A0[] = {0x8D,0x43,0x00,0x01,0x7C,0xC9,0x52,0x78,0x55,0x2C,0x15,0xBA,0x7C,0x0C,0x28,0x2E,0x54,0xC8,0xC2,0x3E,0x7D,0x06,0x02,0x78,0x42,0x00,0xFF,0xE8,0x7C,0xC3,0x30,0xF8}; void hle_scan(uint8* data, sint32 dataLength, char* hleFunctionName) { sint32 functionIndex = osLib_getFunctionIndex("hle", hleFunctionName); if( functionIndex < 0 ) { debug_printf("HLE function unknown\n"); return; } uint8* scanStart = memory_getPointerFromVirtualOffset(0x01000000); uint8* scanEnd = scanStart + 0x0F000000 - dataLength; uint8* scanCurrent = scanStart; while( scanCurrent < scanEnd ) { if( memcmp(scanCurrent, data, dataLength) == 0 ) { uint32 offset = (uint32)(scanCurrent - scanStart) + 0x01000000; debug_printf("HLE signature for '%s' found at 0x%08x\n", hleFunctionName, offset); uint32 opcode = (1<<26)|(functionIndex+0x1000); // opcode for HLE: 0x1000 + FunctionIndex memory_writeU32Direct(offset, opcode); break; } scanCurrent += 4; } } MPTR hle_locate(uint8* data, sint32 dataLength) { uint8* scanStart = memory_getPointerFromVirtualOffset(0x01000000); uint8* scanEnd = scanStart + 0x0F000000 - dataLength; uint8* scanCurrent = scanStart; while( scanCurrent < scanEnd ) { if( memcmp(scanCurrent, data, dataLength) == 0 ) { return memory_getVirtualOffsetFromPointer(scanCurrent); } scanCurrent += 4; } return MPTR_NULL; } bool compareMasked(uint8* mem, uint8* compare, uint8* mask, sint32 length) { while( length ) { uint8 m = *mask; if( (*mem&m) != (*compare&m) ) return false; mem++; compare++; mask++; length--; } return true; } MPTR hle_locate(uint8* data, uint8* mask, sint32 dataLength) { uint8* scanStart = memory_getPointerFromVirtualOffset(MEMORY_CODEAREA_ADDR); uint8* scanEnd = memory_getPointerFromVirtualOffset(RPLLoader_GetMaxCodeOffset() - dataLength); uint8* scanCurrent = scanStart; if( mask ) { if (dataLength >= 4 && *(uint32*)mask == 0xFFFFFFFF) { // fast path uint32 firstDword = *(uint32*)data; while (scanCurrent < scanEnd) { if (*(uint32*)scanCurrent == firstDword && compareMasked(scanCurrent, data, mask, dataLength)) { return memory_getVirtualOffsetFromPointer(scanCurrent); } scanCurrent += 4; } } else { #ifndef PUBLIC_RELEASE if (mask[0] != 0xFF) assert_dbg(); #endif uint8 firstByte = data[0]; while (scanCurrent < scanEnd) { if (scanCurrent[0] == firstByte && compareMasked(scanCurrent, data, mask, dataLength)) { return memory_getVirtualOffsetFromPointer(scanCurrent); } scanCurrent += 4; } } } else { while( scanCurrent < scanEnd ) { if( memcmp(scanCurrent, data, dataLength) == 0 ) { return memory_getVirtualOffsetFromPointer(scanCurrent); } scanCurrent += 4; } } return MPTR_NULL; } uint8 xcx_gpuHangDetection_degradeFramebuffer[] = {0x3B,0x39,0x00,0x01,0x28,0x19,0x4E,0x20,0x40,0x81,0x00,0x44}; uint8 xcx_framebufferReductionSignature[] = {0x80,0xC9,0x00,0x1C,0x38,0xA0,0x00,0x01,0x80,0x7E,0x00,0x80,0x80,0x9E,0x02,0xEC,0x80,0xE9,0x00,0x20,0x48,0x06,0x1E,0xD1,0x7E,0x73,0x1B,0x78}; uint8 xcx_framebufferReductionMask[] = {0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF}; uint8 botw_busyLoopSignature[] = {0x80,0xE6,0x00,0x00,0x2C,0x07,0x00,0x01,0x41,0x82,0xFF,0xF8,0x7D,0x00,0x30,0x28,0x2C,0x08,0x00,0x00,0x40,0x82,0xFF,0xF8,0x7C,0x00,0x30,0x6C,0x39,0x00,0x00,0x01,0x7D,0x00,0x31,0x2D,0x40,0x82,0xFF,0xE8 }; uint8 botw_busyLoopMask[] = {0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF }; uint8 botw_busyLoopSignature2[] = {0x80,0x0C,0x00,0x00,0x2C,0x00,0x00,0x01,0x41,0x82,0xFF,0xF8,0x7C,0xA0,0x60,0x28,0x2C,0x05,0x00,0x00,0x40,0x82,0xFF,0xF8,0x7C,0x00,0x60,0x6C,0x38,0x80,0x00,0x01,0x7C,0x80,0x61,0x2D,0x40,0x82,0xFF,0xE8}; uint8 botw_busyLoopMask2[] = {0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF}; uint8 botw_crashFuncSignature[] = { 0x94,0x21,0xFF,0xD8,0x7C,0x08,0x02,0xA6,0xBF,0x41,0x00,0x10,0x7C,0xC7,0x33,0x78,0x7C,0xBE,0x2B,0x78,0x90,0x01,0x00,0x2C,0x7C,0x9D,0x23,0x78,0x38,0x00,0x00,0x00,0x7F,0xC6,0xF3,0x78,0x38,0x81,0x00,0x0C,0x90,0x01,0x00,0x0C,0x38,0xA1,0x00,0x08 }; uint8 botw_crashFuncMask[] = { 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF }; uint8 ffl_floatArrayEndianSwap[] = { 0x7C,0x08,0x02,0xA6,0x94,0x21,0xFF,0xE8,0x93,0xC1,0x00,0x10,0x7C,0x7E,0x1B,0x78,0x93,0xE1,0x00,0x14,0x93,0x81,0x00,0x08,0x7C,0x9F,0x23,0x78,0x93,0xA1,0x00,0x0C,0x90,0x01,0x00,0x1C,0x3B,0xA0,0x00,0x00,0x7C,0x1D,0xF8,0x40,0x40,0x80,0x00,0x20,0x57,0xBC,0x10,0x3A,0x7C,0x3E,0xE4,0x2E }; uint8 xcx_enterCriticalSectionSignature[] = { 0x94,0x21,0xFF,0xE0,0xBF,0x41,0x00,0x08,0x7C,0x08,0x02,0xA6,0x90,0x01,0x00,0x24,0x7C,0x7E,0x1B,0x78,0x80,0x1E,0x00,0x08,0x2C,0x00,0x00,0x00,0x41,0x82,0x00,0xC0,0x48,0x01,0xD7,0xA1,0x7C,0x7A,0x1B,0x79,0x41,0x82,0x00,0xB4,0x81,0x3E,0x00,0x04,0x7C,0x09,0xD0,0x40,0x40,0x82,0x00,0x2C,0x7D,0x20,0xF0,0x28,0x7C,0x00,0xF0,0x6C }; uint8 xcx_enterCriticalSectionMask[] = { 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF }; uint8 smash4_softlockFixV0Signature[] = { 0x2C,0x03,0x00,0x00,0x41,0x82,0x00,0x20,0x38,0x60,0x00,0x0A,0x48,0x33,0xB8,0xAD,0x7F,0xA3,0xEB,0x78,0x7F,0xC4,0xF3,0x78,0x4B,0xFF,0xFF,0x09,0x2C,0x03,0x00,0x00 }; uint8 smash4_softlockFixV0Mask[] = { 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF }; uint8 mh3u_raceConditionWorkaroundV0Signature[] = { 0x38,0x21,0x00,0x40,0x38,0x60,0x00,0x00,0x4E,0x80,0x00,0x20,0x80,0x7B,0xDB,0x9C,0x48,0x11,0x6B,0x81,0x2C,0x03,0x00,0x00 }; uint8 mh3u_raceConditionWorkaroundV0Mask[] = { 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF }; uint8 pmcs_yellowPaintStarCrashV0Signature[] = { 0x94,0x21,0xFF,0xB8,0xBE,0x61,0x00,0x14,0x7C,0x08,0x02,0xA6,0x7C,0xB3,0x2B,0x78,0x90,0x01,0x00,0x4C,0x7C,0x9D,0x23,0x78,0x83,0x3D,0x00,0x0C,0x81,0x39,0x04,0xA8,0x54,0x67,0x10,0x3A,0x7F,0xC7,0x48,0x2E,0x83,0x1E,0x00,0xDC,0x82,0xF8,0x00,0x08,0x2C,0x17,0x00,0x00 }; //uint8 mh3u_raceConditionWorkaroundV0Mask[] = { 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF }; uint8 bayo2_audioQueueFixSignature[] = { 0x80,0x03,0x00,0x3C,0x81,0x43,0x00,0x5C,0x81,0x83,0x00,0x40,0x55,0x48,0xB2,0xBE,0x3D,0x40,0x10,0x1D,0x7D,0x6C,0x42,0x14,0x39,0x4A,0x46,0xF0,0x7D,0x8B,0x00,0x50 }; uint8 bayo2_audioQueueFixMask[] = { 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0xFF,0xFF,0xFF,0xFF }; uint8 sm3dw_dynFrameBufferResScale[] = { 0x94,0x21,0xFF,0xB8,0xBF,0x21,0x00,0x2C,0x7C,0x08,0x02,0xA6,0x90,0x01,0x00,0x4C,0x7C,0x7E,0x1B,0x78,0x81,0x7E,0x07,0xD8,0x38,0x80,0x00,0x02,0x38,0x6B,0x00,0x03 }; uint8 tww_waitFunc[] = { 0x7C,0x08,0x02,0xA6,0x94,0x21,0xFF,0xF0,0x93,0xE1,0x00,0x0C,0x7C,0x7F,0x1B,0x78,0x90,0x01,0x00,0x14,0x80,0x7F,0x02,0xE0,0x81,0x83,0x00,0x0C,0x80,0x0C,0x00,0x1C,0x7C,0x09,0x03,0xA6,0x38,0xA0,0x00,0x00,0x38,0x9F,0x03,0x68 }; static_assert(sizeof(xcx_enterCriticalSectionSignature) == sizeof(xcx_enterCriticalSectionMask), "xcx_enterCriticalSection signature and size mismatch"); static_assert(sizeof(bayo2_audioQueueFixSignature) == sizeof(bayo2_audioQueueFixMask), "bayo2_audioQueueFix signature and size mismatch"); uint8 cars3_avro_schema_incref[] = { 0x2C,0x03,0x00,0x00,0x94,0x21,0xFF,0xE8,0x41,0x82,0x00,0x40,0x39,0x03,0x00,0x08,0x39,0x41,0x00,0x08,0x91,0x01,0x00,0x08,0x7D,0x80,0x50,0x28,0x2C,0x0C,0xFF,0xFF,0x41,0x82,0x00,0x28,0x39,0x21,0x00,0x0C,0x38,0x0C,0x00,0x01,0x38,0xE0,0x00,0x01,0x91,0x01,0x00,0x0C,0x7C,0x00,0x49,0x2D }; sint32 hleIndex_h000000001 = -1; sint32 hleIndex_h000000002 = -1; sint32 hleIndex_h000000003 = -1; sint32 hleIndex_h000000004 = -1; /* * Returns true for all HLE functions that do not jump to LR * Used by recompiler to determine function code flow */ bool GamePatch_IsNonReturnFunction(uint32 hleIndex) { if (hleIndex == hleIndex_h000000001) return true; if (hleIndex == hleIndex_h000000002) return true; if (hleIndex == hleIndex_h000000003) return false; if (hleIndex == hleIndex_h000000004) return false; return false; } void GamePatch_scan() { MPTR hleAddr; uint32 hleInstallStart = GetTickCount(); hleAddr = hle_locate(xcx_gpuHangDetection_degradeFramebuffer, NULL, sizeof(xcx_gpuHangDetection_degradeFramebuffer)); if( hleAddr ) { #ifndef PUBLIC_RELEASE forceLog_printf("HLE: XCX GPU hang detection"); #endif // remove the ADDI r25, r25, 1 instruction memory_writeU32(hleAddr, memory_readU32(hleAddr+4)); } hleAddr = hle_locate(xcx_framebufferReductionSignature, xcx_framebufferReductionMask, sizeof(xcx_framebufferReductionSignature)); if( hleAddr ) { #ifndef PUBLIC_RELEASE forceLog_printf("HLE: Prevent XCX rendertarget reduction"); #endif uint32 bl = memory_readU32(hleAddr+0x14); uint32 func_isReductionBuffer = hleAddr + 0x14 + (bl&0x3FFFFFC); // patch isReductionBuffer memory_writeU32(func_isReductionBuffer, 0x38600000); // LI R3, 0 memory_writeU32(func_isReductionBuffer+4, 0x4E800020); // BLR } hleIndex_h000000001 = osLib_getFunctionIndex("hle", "h000000001"); hleAddr = hle_locate(botw_busyLoopSignature, botw_busyLoopMask, sizeof(botw_busyLoopSignature)); if (hleAddr) { #ifndef PUBLIC_RELEASE forceLog_printf("HLE: Patch BotW busy loop 1 at 0x%08x", hleAddr); #endif sint32 functionIndex = hleIndex_h000000001; uint32 opcode = (1 << 26) | (functionIndex); // opcode for HLE: 0x1000 + FunctionIndex memory_writeU32Direct(hleAddr - 4, opcode); } hleIndex_h000000002 = osLib_getFunctionIndex("hle", "h000000002"); hleAddr = hle_locate(botw_busyLoopSignature2, botw_busyLoopMask2, sizeof(botw_busyLoopSignature2)); if (hleAddr) { #ifndef PUBLIC_RELEASE forceLog_printf("HLE: Patch BotW busy loop 2 at 0x%08x", hleAddr); #endif sint32 functionIndex = hleIndex_h000000002; uint32 opcode = (1 << 26) | (functionIndex); // opcode for HLE: 0x1000 + FunctionIndex memory_writeU32Direct(hleAddr - 4, opcode); } // FFL library float array endian conversion // original function needs invalid float values to remain intact between LFSX -> STFSX, which is not supported in recompiler mode hleIndex_h000000003 = osLib_getFunctionIndex("hle", "h000000003"); hleAddr = hle_locate(ffl_floatArrayEndianSwap, NULL, sizeof(ffl_floatArrayEndianSwap)); if (hleAddr) { forceLogDebug_printf("HLE: Hook FFL float array endian swap function at 0x%08x", hleAddr); sint32 functionIndex = hleIndex_h000000003; uint32 opcode = (1 << 26) | (functionIndex); // opcode for HLE: 0x1000 + FunctionIndex memory_writeU32Direct(hleAddr, opcode); } // XCX freeze workaround //hleAddr = hle_locate(xcx_enterCriticalSectionSignature, xcx_enterCriticalSectionMask, sizeof(xcx_enterCriticalSectionSignature)); //if (hleAddr) //{ // forceLogDebug_printf("HLE: Hook XCX enterCriticalSection function at 0x%08x", hleAddr); // hleIndex_h000000004 = osLib_getFunctionIndex("hle", "h000000004"); // sint32 functionIndex = hleIndex_h000000004; // uint32 opcode = (1 << 26) | (functionIndex); // opcode for HLE: 0x1000 + FunctionIndex // memory_writeU32Direct(hleAddr, opcode); //} // MH3U race condition (tested for EU+US 1.2) hleAddr = hle_locate(mh3u_raceConditionWorkaroundV0Signature, mh3u_raceConditionWorkaroundV0Mask, sizeof(mh3u_raceConditionWorkaroundV0Mask)); if (hleAddr) { uint32 patchAddr = hleAddr + 0x10; forceLog_printf("HLE: Patch MH3U race condition candidate at 0x%08x", patchAddr); uint32 funcAddr = PPCInterpreter_makeCallableExportDepr(hleExport_mh3u_raceConditionWorkaround); // set absolute jump uint32 opc = 0x48000000; opc |= PPC_OPC_LK; opc |= PPC_OPC_AA; opc |= funcAddr; memory_writeU32(patchAddr, opc); } // Super Smash Bros softlock fix // fixes random softlocks that can occur after matches hleAddr = hle_locate(smash4_softlockFixV0Signature, smash4_softlockFixV0Mask, sizeof(smash4_softlockFixV0Signature)); if (hleAddr) { forceLogDebug_printf("Smash softlock fix: 0x%08x", hleAddr); memory_writeU32(hleAddr+0x20, memory_readU32(hleAddr+0x1C)); } // Color Splash Yellow paint star crash workaround // fixes the crash at the beginning of the dream sequence cutscene after collecting the yellow paint star hleAddr = hle_locate(pmcs_yellowPaintStarCrashV0Signature, nullptr, sizeof(pmcs_yellowPaintStarCrashV0Signature)); if (hleAddr) { forceLogDebug_printf("Color Splash crash fix: 0x%08x", hleAddr); uint32 funcAddr = PPCInterpreter_makeCallableExportDepr(hleExport_pmcs_yellowPaintStarCrashWorkaround); // set absolute jump uint32 opc = 0x48000000; opc |= PPC_OPC_LK; opc |= PPC_OPC_AA; opc |= funcAddr; memory_writeU32(hleAddr+0x20, opc); } // Bayonetta 2 sound queue patch (fixes audio starting to loop infinitely when there is stutter) hleAddr = hle_locate(bayo2_audioQueueFixSignature, bayo2_audioQueueFixMask, sizeof(bayo2_audioQueueFixSignature)); if (hleAddr) { // replace CMPL with CMP forceLog_printf("Patching Bayonetta 2 audio bug at: 0x%08x", hleAddr+0x34); uint32 opc = memory_readU32(hleAddr + 0x34); opc &= ~(0x3FF << 1); // turn CMPL to CMP memory_writeU32(hleAddr + 0x34, opc); } if (CafeSystem::GetRPXHashUpdated() == 0xb1c033dd) // Wind Waker US { uint32 p = memory_readU32(0x02813878); if (p == 0x40800018) { debug_printf("HLE: TWW US dsp kill channel patch\n"); uint32 li = 0x18; uint32 opcode = (li & 0x3FFFFFC) | (18 << 26); // replace BGE with B instruction memory_writeU32(0x02813878, opcode); } } else if (CafeSystem::GetRPXHashUpdated() == 0xCDC68ACD) // Wind Waker EU { uint32 p = memory_readU32(0x2814138); if (p == 0x40800018) { debug_printf("HLE: TWW EU dsp kill channel patch\n"); uint32 li = 0x18; uint32 opcode = (li & 0x3FFFFFC) | (18 << 26); // replace BGE with B instruction memory_writeU32(0x02814138, opcode); } } // disable SM3DW dynamic resolution scaling (fixes level 1-5 spamming lots of texture creates when gradually resizing framebuffer) hleAddr = hle_locate(sm3dw_dynFrameBufferResScale, nullptr, sizeof(sm3dw_dynFrameBufferResScale)); if (hleAddr) { forceLog_printf("Patching SM3DW dynamic resolution scaling at: 0x%08x", hleAddr); memory_writeU32(hleAddr, 0x4E800020); // BLR } // remove unnecessary lock from a wait function in TWW // this resolves a deadlock in singlecore mode hleAddr = hle_locate(tww_waitFunc, nullptr, sizeof(tww_waitFunc)); if (hleAddr) { forceLog_printf("Patching TWW race conditon at: 0x%08x", hleAddr); // NOP calls to Lock/Unlock mutex memory_writeU32(hleAddr + 0x34, 0x60000000); memory_writeU32(hleAddr + 0x48, 0x60000000); memory_writeU32(hleAddr + 0x50, 0x60000000); memory_writeU32(hleAddr + 0x64, 0x60000000); } uint32 hleInstallEnd = GetTickCount(); forceLog_printf("HLE scan time: %dms", hleInstallEnd-hleInstallStart); } RunAtCemuBoot _loadGamePatchAPI([]() { osLib_addFunction("hle", "h000000001", hleExport_breathOfTheWild_busyLoop); osLib_addFunction("hle", "h000000002", hleExport_breathOfTheWild_busyLoop2); osLib_addFunction("hle", "h000000003", hleExport_ffl_swapEndianFloatArray); osLib_addFunction("hle", "h000000004", hleExport_xcx_enterCriticalSection); });