project(CemuInput) include_directories(".") add_library(CemuInput InputManager.cpp InputManager.h ControllerFactory.cpp ControllerFactory.h api/ControllerState.h api/Controller.cpp api/Controller.h api/ControllerState.cpp api/InputAPI.h api/ControllerProvider.h emulated/ProController.cpp emulated/EmulatedController.h emulated/EmulatedController.cpp emulated/ProController.h emulated/WPADController.cpp emulated/WPADController.h emulated/WiimoteController.h emulated/VPADController.cpp emulated/WiimoteController.cpp emulated/VPADController.h emulated/ClassicController.cpp emulated/ClassicController.h ) set_property(TARGET CemuInput PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") # SDL target_sources(CemuInput PRIVATE api/SDL/SDLController.cpp api/SDL/SDLControllerProvider.cpp api/SDL/SDLController.h api/SDL/SDLControllerProvider.h ) # DSU target_sources(CemuInput PRIVATE api/DSU/DSUController.h api/DSU/DSUControllerProvider.cpp api/DSU/DSUController.cpp api/DSU/DSUControllerProvider.h api/DSU/DSUMessages.h api/DSU/DSUMessages.cpp ) # Keyboard controller target_sources(CemuInput PRIVATE api/Keyboard/KeyboardControllerProvider.h api/Keyboard/KeyboardControllerProvider.cpp api/Keyboard/KeyboardController.cpp api/Keyboard/KeyboardController.h ) # Native gamecube target_sources(CemuInput PRIVATE api/GameCube/GameCubeController.cpp api/GameCube/GameCubeControllerProvider.h api/GameCube/GameCubeControllerProvider.cpp api/GameCube/GameCubeController.h ) if(WIN32) # Native wiimote (Win32 only for now) target_sources(CemuInput PRIVATE api/Wiimote/WiimoteControllerProvider.h api/Wiimote/windows/WinWiimoteDevice.cpp api/Wiimote/windows/WinWiimoteDevice.h api/Wiimote/WiimoteControllerProvider.cpp api/Wiimote/WiimoteMessages.h api/Wiimote/NativeWiimoteController.h api/Wiimote/NativeWiimoteController.cpp api/Wiimote/WiimoteDevice.h ) # XInput target_sources(CemuInput PRIVATE api/XInput/XInputControllerProvider.cpp api/XInput/XInputControllerProvider.h api/XInput/XInputController.cpp api/XInput/XInputController.h ) # DirectInput target_sources(CemuInput PRIVATE api/DirectInput/DirectInputControllerProvider.cpp api/DirectInput/DirectInputController.h api/DirectInput/DirectInputControllerProvider.h api/DirectInput/DirectInputController.cpp ) endif() target_precompile_headers(CemuInput PRIVATE ../Common/precompiled.h) target_include_directories(CemuInput PRIVATE ../)