Cemu/src/main.cpp

280 lines
6.8 KiB
C++

#include "gui/guiWrapper.h"
#include "gui/wxgui.h"
#include "util/crypto/aes128.h"
#include "gui/MainWindow.h"
#include "Cafe/OS/RPL/rpl.h"
#include "Cafe/OS/libs/gx2/GX2.h"
#include "Cafe/OS/libs/coreinit/coreinit_Thread.h"
#include "Cafe/HW/Latte/Core/LatteOverlay.h"
#include "Cafe/GameProfile/GameProfile.h"
#include "Cafe/GraphicPack/GraphicPack2.h"
#include "config/CemuConfig.h"
#include "config/NetworkSettings.h"
#include "config/LaunchSettings.h"
#include "input/InputManager.h"
#include "gui/CemuApp.h"
#include "Cafe/CafeSystem.h"
#include "Cafe/TitleList/TitleList.h"
#include "Cafe/TitleList/SaveList.h"
#include "Common/ExceptionHandler/ExceptionHandler.h"
#include "Common/cpu_features.h"
#include <wx/setup.h>
#include "util/helpers/helpers.h"
#include "config/ActiveSettings.h"
#include "Cafe/HW/Latte/Renderer/Vulkan/VsyncDriver.h"
#include "Cafe/IOSU/legacy/iosu_crypto.h"
#include "Cafe/OS/libs/vpad/vpad.h"
#include "audio/IAudioAPI.h"
#include "audio/IAudioInputAPI.h"
#if BOOST_OS_WINDOWS
#pragma comment(lib,"Dbghelp.lib")
#endif
#define SDL_MAIN_HANDLED
#include <SDL.h>
#if BOOST_OS_LINUX
#define _putenv(__s) putenv((char*)(__s))
#include <sys/sysinfo.h>
#elif BOOST_OS_MACOS
#define _putenv(__s) putenv((char*)(__s))
#include <sys/types.h>
#include <sys/sysctl.h>
#endif
#if BOOST_OS_WINDOWS
extern "C"
{
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
}
#endif
std::atomic_bool g_isGPUInitFinished = false;
std::wstring executablePath;
// some implementations of _putenv dont copy the string and instead only store a pointer
// thus we use a helper to keep a permanent copy
std::vector<std::string*> sPutEnvMap;
void _putenvSafe(const char* c)
{
auto s = new std::string(c);
sPutEnvMap.emplace_back(s);
_putenv(s->c_str());
}
void reconfigureGLDrivers()
{
// reconfigure GL drivers to store
const fs::path nvCacheDir = ActiveSettings::GetCachePath("shaderCache/driver/nvidia/");
std::error_code err;
fs::create_directories(nvCacheDir, err);
std::string nvCacheDirEnvOption("__GL_SHADER_DISK_CACHE_PATH=");
nvCacheDirEnvOption.append(_pathToUtf8(nvCacheDir));
#if BOOST_OS_WINDOWS
std::wstring tmpW = boost::nowide::widen(nvCacheDirEnvOption);
_wputenv(tmpW.c_str());
#else
_putenvSafe(nvCacheDirEnvOption.c_str());
#endif
_putenvSafe("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1");
}
void reconfigureVkDrivers()
{
_putenvSafe("DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1=1");
_putenvSafe("DISABLE_VK_LAYER_VALVE_steam_fossilize_1=1");
}
void WindowsInitCwd()
{
#if BOOST_OS_WINDOWS
executablePath.resize(4096);
int i = GetModuleFileName(NULL, executablePath.data(), executablePath.size());
if(i >= 0)
executablePath.resize(i);
else
executablePath.clear();
SetCurrentDirectory(executablePath.c_str());
// set high priority
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
#endif
}
void CemuCommonInit()
{
reconfigureGLDrivers();
reconfigureVkDrivers();
// crypto init
AES128_init();
// init PPC timer
// call this as early as possible because it measures frequency of RDTSC using an asynchronous thread over 3 seconds
PPCTimer_init();
WindowsInitCwd();
ExceptionHandler_Init();
// read config
g_config.Load();
if (NetworkConfig::XMLExists())
n_config.Load();
// parallelize expensive init code
std::future<int> futureInitAudioAPI = std::async(std::launch::async, []{ IAudioAPI::InitializeStatic(); IAudioInputAPI::InitializeStatic(); return 0; });
std::future<int> futureInitGraphicPacks = std::async(std::launch::async, []{ GraphicPack2::LoadAll(); return 0; });
InputManager::instance().load();
futureInitAudioAPI.wait();
futureInitGraphicPacks.wait();
// init Cafe system
CafeSystem::Initialize();
// init title list
CafeTitleList::Initialize(ActiveSettings::GetUserDataPath("title_list_cache.xml"));
for (auto& it : GetConfig().game_paths)
CafeTitleList::AddScanPath(_utf8ToPath(it));
fs::path mlcPath = ActiveSettings::GetMlcPath();
if (!mlcPath.empty())
CafeTitleList::SetMLCPath(mlcPath);
CafeTitleList::Refresh();
// init save list
CafeSaveList::Initialize();
if (!mlcPath.empty())
{
CafeSaveList::SetMLCPath(mlcPath);
CafeSaveList::Refresh();
}
}
void mainEmulatorLLE();
void ppcAsmTest();
void gx2CopySurfaceTest();
void ExpressionParser_test();
void FSTVolumeTest();
void CRCTest();
void unitTests()
{
ExpressionParser_test();
gx2CopySurfaceTest();
ppcAsmTest();
FSTVolumeTest();
CRCTest();
}
int mainEmulatorHLE()
{
LatteOverlay_init();
// run a couple of tests if in non-release mode
#ifdef CEMU_DEBUG_ASSERT
unitTests();
#endif
CemuCommonInit();
return 0;
}
bool isConsoleConnected = false;
void requireConsole()
{
#if BOOST_OS_WINDOWS
if (isConsoleConnected)
return;
if (AttachConsole(ATTACH_PARENT_PROCESS) != FALSE)
{
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
isConsoleConnected = true;
}
#endif
}
void HandlePostUpdate()
{
// finalize update process
// delete update cemu.exe.backup if available
const auto filename = ActiveSettings::GetExecutablePath().replace_extension("exe.backup");
if (fs::exists(filename))
{
#if BOOST_OS_WINDOWS
HANDLE lock;
do
{
lock = CreateMutex(nullptr, TRUE, L"Global\\cemu_update_lock");
std::this_thread::sleep_for(std::chrono::milliseconds(1));
} while (lock == nullptr);
const DWORD wait_result = WaitForSingleObject(lock, 2000);
CloseHandle(lock);
if (wait_result == WAIT_OBJECT_0)
{
std::this_thread::sleep_for(std::chrono::milliseconds(500));
std::error_code ec;
fs::remove(filename, ec);
}
#else
while (fs::exists(filename))
{
std::error_code ec;
fs::remove(filename, ec);
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
}
#endif
}
}
void ToolShaderCacheMerger();
#if BOOST_OS_WINDOWS
// entrypoint for release builds
int wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPTSTR lpCmdLine, _In_ int nShowCmd)
{
if (FAILED(CoInitializeEx(nullptr, COINIT_MULTITHREADED | COINIT_DISABLE_OLE1DDE)))
cemuLog_log(LogType::Force, "CoInitializeEx() failed");
SDL_SetMainReady();
if (!LaunchSettings::HandleCommandline(lpCmdLine))
return 0;
gui_create();
return 0;
}
// entrypoint for debug builds with console
int main(int argc, char* argv[])
{
if (FAILED(CoInitializeEx(nullptr, COINIT_MULTITHREADED | COINIT_DISABLE_OLE1DDE)))
cemuLog_log(LogType::Force, "CoInitializeEx() failed");
SDL_SetMainReady();
if (!LaunchSettings::HandleCommandline(argc, argv))
return 0;
gui_create();
return 0;
}
#else
int main(int argc, char *argv[])
{
#if BOOST_OS_LINUX
XInitThreads();
#endif
if (!LaunchSettings::HandleCommandline(argc, argv))
return 0;
gui_create();
return 0;
}
#endif
extern "C" DLLEXPORT uint64 gameMeta_getTitleId()
{
return CafeSystem::GetForegroundTitleId();
}