mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-11-25 18:46:55 +01:00
280 lines
6.8 KiB
C++
280 lines
6.8 KiB
C++
#include "gui/guiWrapper.h"
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#include "gui/wxgui.h"
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#include "util/crypto/aes128.h"
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#include "gui/MainWindow.h"
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#include "Cafe/OS/RPL/rpl.h"
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#include "Cafe/OS/libs/gx2/GX2.h"
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#include "Cafe/OS/libs/coreinit/coreinit_Thread.h"
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#include "Cafe/HW/Latte/Core/LatteOverlay.h"
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#include "Cafe/GameProfile/GameProfile.h"
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#include "Cafe/GraphicPack/GraphicPack2.h"
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#include "config/CemuConfig.h"
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#include "config/NetworkSettings.h"
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#include "config/LaunchSettings.h"
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#include "input/InputManager.h"
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#include "gui/CemuApp.h"
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#include "Cafe/CafeSystem.h"
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#include "Cafe/TitleList/TitleList.h"
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#include "Cafe/TitleList/SaveList.h"
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#include "Common/ExceptionHandler/ExceptionHandler.h"
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#include "Common/cpu_features.h"
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#include <wx/setup.h>
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#include "util/helpers/helpers.h"
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#include "config/ActiveSettings.h"
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#include "Cafe/HW/Latte/Renderer/Vulkan/VsyncDriver.h"
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#include "Cafe/IOSU/legacy/iosu_crypto.h"
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#include "Cafe/OS/libs/vpad/vpad.h"
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#include "audio/IAudioAPI.h"
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#include "audio/IAudioInputAPI.h"
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#if BOOST_OS_WINDOWS
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#pragma comment(lib,"Dbghelp.lib")
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#endif
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#define SDL_MAIN_HANDLED
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#include <SDL.h>
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#if BOOST_OS_LINUX
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#define _putenv(__s) putenv((char*)(__s))
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#include <sys/sysinfo.h>
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#elif BOOST_OS_MACOS
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#define _putenv(__s) putenv((char*)(__s))
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#include <sys/types.h>
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#include <sys/sysctl.h>
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#endif
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#if BOOST_OS_WINDOWS
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extern "C"
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{
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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}
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#endif
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std::atomic_bool g_isGPUInitFinished = false;
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std::wstring executablePath;
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// some implementations of _putenv dont copy the string and instead only store a pointer
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// thus we use a helper to keep a permanent copy
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std::vector<std::string*> sPutEnvMap;
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void _putenvSafe(const char* c)
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{
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auto s = new std::string(c);
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sPutEnvMap.emplace_back(s);
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_putenv(s->c_str());
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}
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void reconfigureGLDrivers()
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{
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// reconfigure GL drivers to store
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const fs::path nvCacheDir = ActiveSettings::GetCachePath("shaderCache/driver/nvidia/");
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std::error_code err;
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fs::create_directories(nvCacheDir, err);
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std::string nvCacheDirEnvOption("__GL_SHADER_DISK_CACHE_PATH=");
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nvCacheDirEnvOption.append(_pathToUtf8(nvCacheDir));
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#if BOOST_OS_WINDOWS
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std::wstring tmpW = boost::nowide::widen(nvCacheDirEnvOption);
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_wputenv(tmpW.c_str());
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#else
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_putenvSafe(nvCacheDirEnvOption.c_str());
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#endif
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_putenvSafe("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1");
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}
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void reconfigureVkDrivers()
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{
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_putenvSafe("DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1=1");
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_putenvSafe("DISABLE_VK_LAYER_VALVE_steam_fossilize_1=1");
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}
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void WindowsInitCwd()
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{
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#if BOOST_OS_WINDOWS
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executablePath.resize(4096);
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int i = GetModuleFileName(NULL, executablePath.data(), executablePath.size());
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if(i >= 0)
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executablePath.resize(i);
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else
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executablePath.clear();
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SetCurrentDirectory(executablePath.c_str());
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// set high priority
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SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
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#endif
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}
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void CemuCommonInit()
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{
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reconfigureGLDrivers();
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reconfigureVkDrivers();
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// crypto init
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AES128_init();
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// init PPC timer
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// call this as early as possible because it measures frequency of RDTSC using an asynchronous thread over 3 seconds
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PPCTimer_init();
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WindowsInitCwd();
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ExceptionHandler_Init();
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// read config
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g_config.Load();
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if (NetworkConfig::XMLExists())
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n_config.Load();
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// parallelize expensive init code
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std::future<int> futureInitAudioAPI = std::async(std::launch::async, []{ IAudioAPI::InitializeStatic(); IAudioInputAPI::InitializeStatic(); return 0; });
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std::future<int> futureInitGraphicPacks = std::async(std::launch::async, []{ GraphicPack2::LoadAll(); return 0; });
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InputManager::instance().load();
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futureInitAudioAPI.wait();
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futureInitGraphicPacks.wait();
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// init Cafe system
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CafeSystem::Initialize();
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// init title list
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CafeTitleList::Initialize(ActiveSettings::GetUserDataPath("title_list_cache.xml"));
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for (auto& it : GetConfig().game_paths)
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CafeTitleList::AddScanPath(_utf8ToPath(it));
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fs::path mlcPath = ActiveSettings::GetMlcPath();
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if (!mlcPath.empty())
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CafeTitleList::SetMLCPath(mlcPath);
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CafeTitleList::Refresh();
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// init save list
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CafeSaveList::Initialize();
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if (!mlcPath.empty())
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{
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CafeSaveList::SetMLCPath(mlcPath);
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CafeSaveList::Refresh();
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}
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}
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void mainEmulatorLLE();
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void ppcAsmTest();
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void gx2CopySurfaceTest();
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void ExpressionParser_test();
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void FSTVolumeTest();
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void CRCTest();
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void unitTests()
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{
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ExpressionParser_test();
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gx2CopySurfaceTest();
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ppcAsmTest();
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FSTVolumeTest();
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CRCTest();
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}
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int mainEmulatorHLE()
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{
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LatteOverlay_init();
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// run a couple of tests if in non-release mode
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#ifdef CEMU_DEBUG_ASSERT
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unitTests();
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#endif
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CemuCommonInit();
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return 0;
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}
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bool isConsoleConnected = false;
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void requireConsole()
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{
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#if BOOST_OS_WINDOWS
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if (isConsoleConnected)
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return;
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if (AttachConsole(ATTACH_PARENT_PROCESS) != FALSE)
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{
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freopen("CONIN$", "r", stdin);
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freopen("CONOUT$", "w", stdout);
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freopen("CONOUT$", "w", stderr);
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isConsoleConnected = true;
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}
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#endif
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}
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void HandlePostUpdate()
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{
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// finalize update process
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// delete update cemu.exe.backup if available
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const auto filename = ActiveSettings::GetExecutablePath().replace_extension("exe.backup");
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if (fs::exists(filename))
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{
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#if BOOST_OS_WINDOWS
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HANDLE lock;
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do
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{
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lock = CreateMutex(nullptr, TRUE, L"Global\\cemu_update_lock");
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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} while (lock == nullptr);
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const DWORD wait_result = WaitForSingleObject(lock, 2000);
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CloseHandle(lock);
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if (wait_result == WAIT_OBJECT_0)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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std::error_code ec;
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fs::remove(filename, ec);
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}
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#else
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while (fs::exists(filename))
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{
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std::error_code ec;
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fs::remove(filename, ec);
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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}
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#endif
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}
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}
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void ToolShaderCacheMerger();
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#if BOOST_OS_WINDOWS
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// entrypoint for release builds
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int wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPTSTR lpCmdLine, _In_ int nShowCmd)
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{
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if (FAILED(CoInitializeEx(nullptr, COINIT_MULTITHREADED | COINIT_DISABLE_OLE1DDE)))
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cemuLog_log(LogType::Force, "CoInitializeEx() failed");
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SDL_SetMainReady();
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if (!LaunchSettings::HandleCommandline(lpCmdLine))
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return 0;
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gui_create();
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return 0;
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}
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// entrypoint for debug builds with console
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int main(int argc, char* argv[])
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{
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if (FAILED(CoInitializeEx(nullptr, COINIT_MULTITHREADED | COINIT_DISABLE_OLE1DDE)))
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cemuLog_log(LogType::Force, "CoInitializeEx() failed");
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SDL_SetMainReady();
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if (!LaunchSettings::HandleCommandline(argc, argv))
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return 0;
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gui_create();
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return 0;
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}
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#else
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int main(int argc, char *argv[])
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{
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#if BOOST_OS_LINUX
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XInitThreads();
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#endif
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if (!LaunchSettings::HandleCommandline(argc, argv))
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return 0;
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gui_create();
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return 0;
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}
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#endif
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extern "C" DLLEXPORT uint64 gameMeta_getTitleId()
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{
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return CafeSystem::GetForegroundTitleId();
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}
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