mirror of
https://github.com/cemu-project/Cemu.git
synced 2025-01-10 08:59:24 +01:00
337 lines
7.7 KiB
C++
337 lines
7.7 KiB
C++
#if BOOST_OS_LINUX
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#include <gtk/gtk.h>
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#include <gdk/gdk.h>
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#include <gdk/gdkwindow.h>
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#include <gdk/gdkx.h>
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#ifdef HAS_WAYLAND
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#include <gdk/gdkwayland.h>
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#endif
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#endif
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#include "gui/wxgui.h"
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#include "gui/guiWrapper.h"
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#include "gui/CemuApp.h"
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#include "gui/MainWindow.h"
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#include "gui/debugger/DebuggerWindow2.h"
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#include "Cafe/HW/Latte/Core/Latte.h"
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#include "config/ActiveSettings.h"
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#include "config/NetworkSettings.h"
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#include "config/CemuConfig.h"
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#include "Cafe/HW/Latte/Renderer/Renderer.h"
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#include "Cafe/CafeSystem.h"
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#include "wxHelper.h"
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WindowInfo g_window_info {};
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std::shared_mutex g_mutex;
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MainWindow* g_mainFrame = nullptr;
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#if BOOST_OS_WINDOWS
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void _wxLaunch()
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{
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SetThreadName("MainThread_UI");
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wxEntry();
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}
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#endif
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void gui_create()
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{
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SetThreadName("MainThread");
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#if BOOST_OS_WINDOWS
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// on Windows wxWidgets there is a bug where wxDirDialog->ShowModal will deadlock in Windows internals somehow
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// moving the UI thread off the main thread fixes this
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std::thread t = std::thread(_wxLaunch);
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t.join();
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#else
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int argc = 0;
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char* argv[1]{};
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wxEntry(argc, argv);
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#endif
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}
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WindowInfo& gui_getWindowInfo()
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{
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return g_window_info;
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}
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void gui_updateWindowTitles(bool isIdle, bool isLoading, double fps)
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{
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std::string windowText;
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windowText = BUILD_VERSION_WITH_NAME_STRING;
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if (isIdle)
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{
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if (g_mainFrame)
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g_mainFrame->AsyncSetTitle(windowText);
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return;
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}
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if (isLoading)
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{
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windowText.append(" - loading...");
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if (g_mainFrame)
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g_mainFrame->AsyncSetTitle(windowText);
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return;
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}
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const char* renderer = "";
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if(g_renderer)
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{
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switch(g_renderer->GetType())
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{
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case RendererAPI::OpenGL:
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renderer = "[OpenGL]";
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break;
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case RendererAPI::Vulkan:
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renderer = "[Vulkan]";
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break;
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default: ;
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}
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}
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// get GPU vendor/mode
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const char* graphicMode = "[Generic]";
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if (LatteGPUState.glVendor == GLVENDOR_AMD)
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graphicMode = "[AMD GPU]";
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else if (LatteGPUState.glVendor == GLVENDOR_INTEL_LEGACY)
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graphicMode = "[Intel GPU - Legacy]";
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else if (LatteGPUState.glVendor == GLVENDOR_INTEL_NOLEGACY)
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graphicMode = "[Intel GPU]";
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else if (LatteGPUState.glVendor == GLVENDOR_INTEL)
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graphicMode = "[Intel GPU]";
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else if (LatteGPUState.glVendor == GLVENDOR_NVIDIA)
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graphicMode = "[NVIDIA GPU]";
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else if (LatteGPUState.glVendor == GLVENDOR_APPLE)
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graphicMode = "[Apple GPU]";
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const uint64 titleId = CafeSystem::GetForegroundTitleId();
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windowText.append(fmt::format(" - FPS: {:.2f} {} {} [TitleId: {:08x}-{:08x}]", (double)fps, renderer, graphicMode, (uint32)(titleId >> 32), (uint32)(titleId & 0xFFFFFFFF)));
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if (ActiveSettings::IsOnlineEnabled())
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{
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if (ActiveSettings::GetNetworkService() == NetworkService::Nintendo)
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windowText.append(" [Online]");
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else if (ActiveSettings::GetNetworkService() == NetworkService::Pretendo)
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windowText.append(" [Online-Pretendo]");
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else if (ActiveSettings::GetNetworkService() == NetworkService::Custom)
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windowText.append(" [Online-" + GetNetworkConfig().networkname.GetValue() + "]");
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}
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windowText.append(" ");
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windowText.append(CafeSystem::GetForegroundTitleName());
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// append region
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CafeConsoleRegion region = CafeSystem::GetForegroundTitleRegion();
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uint16 titleVersion = CafeSystem::GetForegroundTitleVersion();
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if (region == CafeConsoleRegion::JPN)
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windowText.append(fmt::format(" [JP v{}]", titleVersion));
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else if (region == CafeConsoleRegion::USA)
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windowText.append(fmt::format(" [US v{}]", titleVersion));
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else if (region == CafeConsoleRegion::EUR)
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windowText.append(fmt::format(" [EU v{}]", titleVersion));
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else
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windowText.append(fmt::format(" [v{}]", titleVersion));
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std::shared_lock lock(g_mutex);
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if (g_mainFrame)
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{
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g_mainFrame->AsyncSetTitle(windowText);
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auto* pad = g_mainFrame->GetPadView();
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if (pad)
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pad->AsyncSetTitle(fmt::format("{} - FPS: {:.02f}", _("GamePad View").utf8_string(), fps));
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}
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}
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void gui_getWindowSize(int& w, int& h)
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{
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w = g_window_info.width;
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h = g_window_info.height;
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}
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void gui_getPadWindowSize(int& w, int& h)
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{
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if (g_window_info.pad_open)
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{
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w = g_window_info.pad_width;
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h = g_window_info.pad_height;
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}
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else
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{
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w = 0;
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h = 0;
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}
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}
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void gui_getWindowPhysSize(int& w, int& h)
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{
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w = g_window_info.phys_width;
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h = g_window_info.phys_height;
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}
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void gui_getPadWindowPhysSize(int& w, int& h)
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{
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if (g_window_info.pad_open)
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{
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w = g_window_info.phys_pad_width;
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h = g_window_info.phys_pad_height;
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}
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else
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{
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w = 0;
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h = 0;
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}
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}
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double gui_getWindowDPIScale()
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{
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return g_window_info.dpi_scale;
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}
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double gui_getPadDPIScale()
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{
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return g_window_info.pad_open ? g_window_info.pad_dpi_scale.load() : 1.0;
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}
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bool gui_isPadWindowOpen()
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{
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return g_window_info.pad_open;
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}
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#if BOOST_OS_LINUX
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std::string gui_gtkRawKeyCodeToString(uint32 keyCode)
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{
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return gdk_keyval_name(keyCode);
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}
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#endif
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void gui_initHandleContextFromWxWidgetsWindow(WindowHandleInfo& handleInfoOut, class wxWindow* wxw)
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{
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#if BOOST_OS_WINDOWS
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handleInfoOut.hwnd = wxw->GetHWND();
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#elif BOOST_OS_LINUX
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GtkWidget* gtkWidget = (GtkWidget*)wxw->GetHandle(); // returns GtkWidget
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gtk_widget_realize(gtkWidget);
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GdkWindow* gdkWindow = gtk_widget_get_window(gtkWidget);
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GdkDisplay* gdkDisplay = gdk_window_get_display(gdkWindow);
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if(GDK_IS_X11_WINDOW(gdkWindow))
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{
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handleInfoOut.backend = WindowHandleInfo::Backend::X11;
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handleInfoOut.xlib_window = gdk_x11_window_get_xid(gdkWindow);
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handleInfoOut.xlib_display = gdk_x11_display_get_xdisplay(gdkDisplay);
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if(!handleInfoOut.xlib_display)
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{
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cemuLog_log(LogType::Force, "Unable to get xlib display");
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}
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}
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else
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#ifdef HAS_WAYLAND
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if(GDK_IS_WAYLAND_WINDOW(gdkWindow))
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{
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handleInfoOut.backend = WindowHandleInfo::Backend::WAYLAND;
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handleInfoOut.surface = gdk_wayland_window_get_wl_surface(gdkWindow);
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handleInfoOut.display = gdk_wayland_display_get_wl_display(gdkDisplay);
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}
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else
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#endif
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{
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cemuLog_log(LogType::Force, "Unsuported GTK backend");
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}
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#else
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handleInfoOut.handle = wxw->GetHandle();
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#endif
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}
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bool gui_isKeyDown(uint32 key)
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{
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return g_window_info.get_keystate(key);
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}
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bool gui_isKeyDown(PlatformKeyCodes key)
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{
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return gui_isKeyDown((std::underlying_type_t<PlatformKeyCodes>)key);
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}
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void gui_notifyGameLoaded()
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{
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std::shared_lock lock(g_mutex);
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if (g_mainFrame)
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{
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g_mainFrame->OnGameLoaded();
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g_mainFrame->UpdateSettingsAfterGameLaunch();
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}
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}
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void gui_notifyGameExited()
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{
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std::shared_lock lock(g_mutex);
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if(g_mainFrame)
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g_mainFrame->RestoreSettingsAfterGameExited();
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}
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bool gui_isFullScreen()
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{
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return g_window_info.is_fullscreen;
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}
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bool gui_hasScreenshotRequest()
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{
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const bool result = g_window_info.has_screenshot_request;
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g_window_info.has_screenshot_request = false;
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return result;
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}
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extern DebuggerWindow2* g_debugger_window;
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void debuggerWindow_updateViewThreadsafe2()
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{
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if (g_debugger_window)
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{
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auto* evt = new wxCommandEvent(wxEVT_UPDATE_VIEW);
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wxQueueEvent(g_debugger_window, evt);
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}
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}
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void debuggerWindow_moveIP()
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{
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if (g_debugger_window)
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{
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auto* evt = new wxCommandEvent(wxEVT_MOVE_IP);
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wxQueueEvent(g_debugger_window, evt);
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}
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}
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void debuggerWindow_notifyDebugBreakpointHit2()
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{
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if (g_debugger_window)
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{
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auto* evt = new wxCommandEvent(wxEVT_BREAKPOINT_HIT);
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wxQueueEvent(g_debugger_window, evt);
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}
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}
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void debuggerWindow_notifyRun()
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{
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if (g_debugger_window)
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{
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auto* evt = new wxCommandEvent(wxEVT_RUN);
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wxQueueEvent(g_debugger_window, evt);
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}
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}
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void debuggerWindow_notifyModuleLoaded(void* module)
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{
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if (g_debugger_window)
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{
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auto* evt = new wxCommandEvent(wxEVT_NOTIFY_MODULE_LOADED);
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evt->SetClientData(module);
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wxQueueEvent(g_debugger_window, evt);
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}
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}
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void debuggerWindow_notifyModuleUnloaded(void* module)
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{
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if (g_debugger_window)
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{
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auto* evt = new wxCommandEvent(wxEVT_NOTIFY_MODULE_UNLOADED);
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evt->SetClientData(module);
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wxQueueEvent(g_debugger_window, evt);
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}
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}
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