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25 lines
515 B
C++
25 lines
515 B
C++
#pragma once
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#include "input/api/ControllerState.h"
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#include "util/math/vector2.h"
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#include <wx/window.h>
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class wxInputDraw : public wxWindow
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{
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public:
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wxInputDraw(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize);
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~wxInputDraw();
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virtual void OnRender(wxDC& dc);
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void SetAxisValue(const glm::vec2& position);
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void SetDeadzone(float deadzone);
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private:
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void OnPaintEvent(wxPaintEvent& event);
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glm::vec2 m_position{};
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float m_deadzone{0};
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};
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