mirror of
https://github.com/cemu-project/Cemu.git
synced 2025-01-09 16:39:22 +01:00
549 lines
17 KiB
C++
549 lines
17 KiB
C++
#include "gui/CemuApp.h"
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#include "gui/MainWindow.h"
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#include "gui/wxgui.h"
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#include "config/CemuConfig.h"
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#include "Cafe/HW/Latte/Renderer/Vulkan/VulkanAPI.h"
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#include "Cafe/HW/Latte/Core/LatteOverlay.h"
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#include "gui/guiWrapper.h"
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#include "config/ActiveSettings.h"
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#include "config/LaunchSettings.h"
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#include "gui/GettingStartedDialog.h"
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#include "input/InputManager.h"
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#include "gui/helpers/wxHelpers.h"
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#include "Cemu/ncrypto/ncrypto.h"
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#if BOOST_OS_LINUX && HAS_WAYLAND
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#include "gui/helpers/wxWayland.h"
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#endif
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#include <wx/image.h>
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#include <wx/filename.h>
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#include <wx/stdpaths.h>
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#include "wxHelper.h"
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#include "Cafe/TitleList/TitleList.h"
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#include "Cafe/TitleList/SaveList.h"
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wxIMPLEMENT_APP_NO_MAIN(CemuApp);
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// defined in guiWrapper.cpp
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extern WindowInfo g_window_info;
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extern std::shared_mutex g_mutex;
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// forward declarations from main.cpp
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void UnitTests();
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void CemuCommonInit();
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void HandlePostUpdate();
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// Translation strings to extract for gettext:
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void unused_translation_dummy()
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{
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void(_("Browse"));
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void(_("Select a file"));
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void(_("Select a directory"));
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void(_("Japanese"));
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void(_("English"));
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void(_("French"));
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void(_("German"));
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void(_("Italian"));
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void(_("Spanish"));
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void(_("Chinese"));
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void(_("Korean"));
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void(_("Dutch"));
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void(_("Portugese"));
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void(_("Russian"));
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void(_("Taiwanese"));
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void(_("unknown"));
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}
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#if BOOST_OS_WINDOWS
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#include <shlobj_core.h>
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fs::path GetAppDataRoamingPath()
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{
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PWSTR path = nullptr;
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HRESULT result = SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, nullptr, &path);
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if (result != S_OK || !path)
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{
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if (path)
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CoTaskMemFree(path);
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return {};
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}
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std::string appDataPath = boost::nowide::narrow(path);
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CoTaskMemFree(path);
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return _utf8ToPath(appDataPath);
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}
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#endif
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#if BOOST_OS_WINDOWS
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void CemuApp::DeterminePaths(std::set<fs::path>& failedWriteAccess) // for Windows
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{
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std::error_code ec;
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bool isPortable = false;
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fs::path user_data_path, config_path, cache_path, data_path;
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auto standardPaths = wxStandardPaths::Get();
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fs::path exePath(wxHelper::MakeFSPath(standardPaths.GetExecutablePath()));
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fs::path portablePath = exePath.parent_path() / "portable";
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data_path = exePath.parent_path(); // the data path is always the same as the exe path
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if (fs::exists(portablePath, ec))
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{
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isPortable = true;
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user_data_path = config_path = cache_path = portablePath;
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}
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else
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{
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fs::path roamingPath = GetAppDataRoamingPath() / "Cemu";
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user_data_path = config_path = cache_path = roamingPath;
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}
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// on Windows Cemu used to be portable by default prior to 2.0-89
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// to remain backwards compatible with old installations we check for settings.xml in the Cemu directory
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// if it exists, we use the exe path as the portable directory
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if(!isPortable) // lower priority than portable directory
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{
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if (fs::exists(exePath.parent_path() / "settings.xml", ec))
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{
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isPortable = true;
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user_data_path = config_path = cache_path = exePath.parent_path();
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}
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}
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ActiveSettings::SetPaths(isPortable, exePath, user_data_path, config_path, cache_path, data_path, failedWriteAccess);
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}
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#endif
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#if BOOST_OS_LINUX
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void CemuApp::DeterminePaths(std::set<fs::path>& failedWriteAccess) // for Linux
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{
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std::error_code ec;
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bool isPortable = false;
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fs::path user_data_path, config_path, cache_path, data_path;
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auto standardPaths = wxStandardPaths::Get();
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fs::path exePath(wxHelper::MakeFSPath(standardPaths.GetExecutablePath()));
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fs::path portablePath = exePath.parent_path() / "portable";
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// GetExecutablePath returns the AppImage's temporary mount location
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wxString appImagePath;
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if (wxGetEnv(("APPIMAGE"), &appImagePath))
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{
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exePath = wxHelper::MakeFSPath(appImagePath);
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portablePath = exePath.parent_path() / "portable";
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}
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if (fs::exists(portablePath, ec))
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{
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isPortable = true;
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user_data_path = config_path = cache_path = portablePath;
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// in portable mode assume the data directories (resources, gameProfiles/default/) are next to the executable
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data_path = exePath.parent_path();
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}
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else
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{
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SetAppName("Cemu");
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wxString appName = GetAppName();
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standardPaths.SetFileLayout(wxStandardPaths::FileLayout::FileLayout_XDG);
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auto getEnvDir = [&](const wxString& varName, const wxString& defaultValue)
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{
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wxString dir;
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if (!wxGetEnv(varName, &dir) || dir.empty())
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return defaultValue;
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return dir;
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};
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wxString homeDir = wxFileName::GetHomeDir();
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user_data_path = (getEnvDir(wxS("XDG_DATA_HOME"), homeDir + wxS("/.local/share")) + "/" + appName).ToStdString();
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config_path = (getEnvDir(wxS("XDG_CONFIG_HOME"), homeDir + wxS("/.config")) + "/" + appName).ToStdString();
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data_path = standardPaths.GetDataDir().ToStdString();
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cache_path = standardPaths.GetUserDir(wxStandardPaths::Dir::Dir_Cache).ToStdString();
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cache_path /= appName.ToStdString();
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}
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ActiveSettings::SetPaths(isPortable, exePath, user_data_path, config_path, cache_path, data_path, failedWriteAccess);
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}
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#endif
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#if BOOST_OS_MACOS
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void CemuApp::DeterminePaths(std::set<fs::path>& failedWriteAccess) // for MacOS
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{
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std::error_code ec;
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bool isPortable = false;
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fs::path user_data_path, config_path, cache_path, data_path;
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auto standardPaths = wxStandardPaths::Get();
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fs::path exePath(wxHelper::MakeFSPath(standardPaths.GetExecutablePath()));
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// If run from an app bundle, use its parent directory
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fs::path appPath = exePath.parent_path().parent_path().parent_path();
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fs::path portablePath = appPath.extension() == ".app" ? appPath.parent_path() / "portable" : exePath.parent_path() / "portable";
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if (fs::exists(portablePath, ec))
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{
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isPortable = true;
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user_data_path = config_path = cache_path = portablePath;
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data_path = exePath.parent_path();
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}
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else
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{
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SetAppName("Cemu");
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wxString appName = GetAppName();
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user_data_path = config_path = standardPaths.GetUserDataDir().ToStdString();
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data_path = standardPaths.GetDataDir().ToStdString();
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cache_path = standardPaths.GetUserDir(wxStandardPaths::Dir::Dir_Cache).ToStdString();
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cache_path /= appName.ToStdString();
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}
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ActiveSettings::SetPaths(isPortable, exePath, user_data_path, config_path, cache_path, data_path, failedWriteAccess);
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}
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#endif
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// create default MLC files or quit if it fails
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void CemuApp::InitializeNewMLCOrFail(fs::path mlc)
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{
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if( CemuApp::CreateDefaultMLCFiles(mlc) )
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return; // all good
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cemu_assert_debug(!ActiveSettings::IsCustomMlcPath()); // should not be possible?
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if(ActiveSettings::IsCommandLineMlcPath() || ActiveSettings::IsCustomMlcPath())
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{
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// tell user that the custom path is not writable
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wxMessageBox(formatWxString(_("Cemu failed to write to the custom mlc directory.\nThe path is:\n{}"), wxHelper::FromPath(mlc)), _("Error"), wxOK | wxCENTRE | wxICON_ERROR);
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exit(0);
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}
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wxMessageBox(formatWxString(_("Cemu failed to write to the mlc directory.\nThe path is:\n{}"), wxHelper::FromPath(mlc)), _("Error"), wxOK | wxCENTRE | wxICON_ERROR);
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exit(0);
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}
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void CemuApp::InitializeExistingMLCOrFail(fs::path mlc)
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{
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if(CreateDefaultMLCFiles(mlc))
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return; // all good
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// failed to write mlc files
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if(ActiveSettings::IsCommandLineMlcPath() || ActiveSettings::IsCustomMlcPath())
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{
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// tell user that the custom path is not writable
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// if it's a command line path then just quit. Otherwise ask if user wants to reset the path
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if(ActiveSettings::IsCommandLineMlcPath())
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{
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wxMessageBox(formatWxString(_("Cemu failed to write to the custom mlc directory.\nThe path is:\n{}"), wxHelper::FromPath(mlc)), _("Error"), wxOK | wxCENTRE | wxICON_ERROR);
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exit(0);
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}
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// ask user if they want to reset the path
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const wxString message = formatWxString(_("Cemu failed to write to the custom mlc directory.\n\nThe path is:\n{}\n\nCemu cannot start without a valid mlc path. Do you want to reset the path? You can later change it again in the General Settings."),
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_pathToUtf8(mlc));
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wxMessageDialog dialog(nullptr, message, _("Error"), wxCENTRE | wxYES_NO | wxICON_WARNING);
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dialog.SetYesNoLabels(_("Reset path"), _("Exit"));
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const auto dialogResult = dialog.ShowModal();
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if (dialogResult == wxID_NO)
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exit(0);
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else // reset path
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{
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GetConfig().mlc_path = "";
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g_config.Save();
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}
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}
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}
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bool CemuApp::OnInit()
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{
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#if __WXGTK__
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GTKSuppressDiagnostics(G_LOG_LEVEL_MASK & ~G_LOG_FLAG_FATAL);
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#endif
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std::set<fs::path> failedWriteAccess;
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DeterminePaths(failedWriteAccess);
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// make sure default cemu directories exist
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CreateDefaultCemuFiles();
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g_config.SetFilename(ActiveSettings::GetConfigPath("settings.xml").generic_wstring());
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std::error_code ec;
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bool isFirstStart = !fs::exists(ActiveSettings::GetConfigPath("settings.xml"), ec);
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NetworkConfig::LoadOnce();
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if(!isFirstStart)
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{
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g_config.Load();
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LocalizeUI(static_cast<wxLanguage>(GetConfig().language == wxLANGUAGE_DEFAULT ? wxLocale::GetSystemLanguage() : GetConfig().language.GetValue()));
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}
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else
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{
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LocalizeUI(static_cast<wxLanguage>(wxLocale::GetSystemLanguage()));
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}
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for (auto&& path : failedWriteAccess)
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{
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wxMessageBox(formatWxString(_("Cemu can't write to {}!"), wxString::FromUTF8(_pathToUtf8(path))),
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_("Warning"), wxOK | wxCENTRE | wxICON_EXCLAMATION, nullptr);
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}
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if (isFirstStart)
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{
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// show the getting started dialog
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GettingStartedDialog dia(nullptr);
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dia.ShowModal();
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// make sure config is created. Gfx pack UI and input UI may create it earlier already, but we still want to update it
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g_config.Save();
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// create mlc, on failure the user can quit here. So do this after the Getting Started dialog
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InitializeNewMLCOrFail(ActiveSettings::GetMlcPath());
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}
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else
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{
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// check if mlc is valid and recreate default files
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InitializeExistingMLCOrFail(ActiveSettings::GetMlcPath());
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}
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ActiveSettings::Init(); // this is a bit of a misnomer, right now this call only loads certs for online play. In the future we should move the logic to a more appropriate place
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HandlePostUpdate();
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LatteOverlay_init();
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// run a couple of tests if in non-release mode
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#ifdef CEMU_DEBUG_ASSERT
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UnitTests();
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#endif
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CemuCommonInit();
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wxInitAllImageHandlers();
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// fill colour db
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wxTheColourDatabase->AddColour("ERROR", wxColour(0xCC, 0, 0));
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wxTheColourDatabase->AddColour("SUCCESS", wxColour(0, 0xbb, 0));
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#if BOOST_OS_WINDOWS
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const auto parent_path = GetParentProcess();
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if(parent_path.has_filename())
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{
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const auto filename = parent_path.filename().generic_string();
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if (boost::icontains(filename, "WiiU_USB_Helper"))
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__fastfail(0);
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}
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#endif
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InitializeGlobalVulkan();
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Bind(wxEVT_ACTIVATE_APP, &CemuApp::ActivateApp, this);
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auto& config = GetConfig();
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m_mainFrame = new MainWindow();
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std::unique_lock lock(g_mutex);
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g_window_info.app_active = true;
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SetTopWindow(m_mainFrame);
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m_mainFrame->Show();
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#if BOOST_OS_LINUX && HAS_WAYLAND
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if (wxWlIsWaylandWindow(m_mainFrame))
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wxWlSetAppId(m_mainFrame, "info.cemu.Cemu");
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#endif
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// show warning on macOS about state of builds
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#if BOOST_OS_MACOS
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if (!GetConfig().did_show_macos_disclaimer)
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{
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const auto message = _(
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"Thank you for testing the in-development build of Cemu for macOS.\n \n"
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"The macOS port is currently purely experimental and should not be considered stable or ready for issue-free gameplay. "
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"There are also known issues with degraded performance due to the use of MoltenVk and Rosetta for ARM Macs. We appreciate your patience while we improve Cemu for macOS.");
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wxMessageDialog dialog(nullptr, message, _("Preview version"), wxCENTRE | wxOK | wxICON_WARNING);
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dialog.SetOKLabel(_("I understand"));
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dialog.ShowModal();
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GetConfig().did_show_macos_disclaimer = true;
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g_config.Save();
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}
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#endif
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return true;
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}
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int CemuApp::OnExit()
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{
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wxApp::OnExit();
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#if BOOST_OS_WINDOWS
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ExitProcess(0);
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#else
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_Exit(0);
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#endif
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}
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#if BOOST_OS_WINDOWS
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void DumpThreadStackTrace();
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#endif
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void CemuApp::OnAssertFailure(const wxChar* file, int line, const wxChar* func, const wxChar* cond, const wxChar* msg)
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{
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cemuLog_createLogFile(false);
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cemuLog_log(LogType::Force, "Encountered wxWidgets assert!");
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cemuLog_log(LogType::Force, "File: {0} Line: {1}", wxString(file).utf8_string(), line);
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cemuLog_log(LogType::Force, "Func: {0} Cond: {1}", wxString(func).utf8_string(), wxString(cond).utf8_string());
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cemuLog_log(LogType::Force, "Message: {}", wxString(msg).utf8_string());
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#if BOOST_OS_WINDOWS
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DumpThreadStackTrace();
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#endif
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// HACK
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//cemu_assert_debug(false);
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}
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int CemuApp::FilterEvent(wxEvent& event)
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{
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if(event.GetEventType() == wxEVT_KEY_DOWN)
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{
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const auto& key_event = (wxKeyEvent&)event;
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g_window_info.set_keystate(fix_raw_keycode(key_event.GetRawKeyCode(), key_event.GetRawKeyFlags()), true);
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}
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else if(event.GetEventType() == wxEVT_KEY_UP)
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{
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const auto& key_event = (wxKeyEvent&)event;
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g_window_info.set_keystate(fix_raw_keycode(key_event.GetRawKeyCode(), key_event.GetRawKeyFlags()), false);
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}
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else if(event.GetEventType() == wxEVT_ACTIVATE_APP)
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{
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const auto& activate_event = (wxActivateEvent&)event;
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if(!activate_event.GetActive())
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g_window_info.set_keystatesup();
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}
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return wxApp::FilterEvent(event);
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}
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std::vector<const wxLanguageInfo *> CemuApp::GetLanguages() const {
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std::vector availableLanguages(m_availableTranslations);
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availableLanguages.insert(availableLanguages.begin(), wxLocale::GetLanguageInfo(wxLANGUAGE_ENGLISH));
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return availableLanguages;
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}
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void CemuApp::LocalizeUI(wxLanguage languageToUse)
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{
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std::unique_ptr<wxTranslations> translationsMgr(new wxTranslations());
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m_availableTranslations = GetAvailableTranslationLanguages(translationsMgr.get());
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bool isTranslationAvailable = std::any_of(m_availableTranslations.begin(), m_availableTranslations.end(),
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[languageToUse](const wxLanguageInfo* info) { return info->Language == languageToUse; });
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if (languageToUse == wxLANGUAGE_DEFAULT || isTranslationAvailable)
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{
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translationsMgr->SetLanguage(static_cast<wxLanguage>(languageToUse));
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translationsMgr->AddCatalog("cemu");
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if (translationsMgr->IsLoaded("cemu") && wxLocale::IsAvailable(languageToUse))
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{
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m_locale.Init(languageToUse);
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}
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// This must be run after wxLocale::Init, as the latter sets up its own wxTranslations instance which we want to override
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wxTranslations::Set(translationsMgr.release());
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}
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}
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std::vector<const wxLanguageInfo*> CemuApp::GetAvailableTranslationLanguages(wxTranslations* translationsMgr)
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{
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wxFileTranslationsLoader::AddCatalogLookupPathPrefix(wxHelper::FromPath(ActiveSettings::GetDataPath("resources")));
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std::vector<const wxLanguageInfo*> languages;
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for (const auto& langName : translationsMgr->GetAvailableTranslations("cemu"))
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{
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const auto* langInfo = wxLocale::FindLanguageInfo(langName);
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if (langInfo)
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languages.emplace_back(langInfo);
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}
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return languages;
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}
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bool CemuApp::CheckMLCPath(const fs::path& mlc)
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{
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std::error_code ec;
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if (!fs::exists(mlc, ec))
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return false;
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if (!fs::exists(mlc / "usr", ec) || !fs::exists(mlc / "sys", ec))
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return false;
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return true;
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}
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bool CemuApp::CreateDefaultMLCFiles(const fs::path& mlc)
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{
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auto CreateDirectoriesIfNotExist = [](const fs::path& path)
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{
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std::error_code ec;
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if (!fs::exists(path, ec))
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return fs::create_directories(path, ec);
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return true;
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};
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// list of directories to create
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const fs::path directories[] = {
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mlc,
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mlc / "sys",
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mlc / "usr",
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mlc / "usr/title/00050000", // base
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mlc / "usr/title/0005000c", // dlc
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mlc / "usr/title/0005000e", // update
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mlc / "usr/save/00050010/1004a000/user/common/db", // Mii Maker save folders {0x500101004A000, 0x500101004A100, 0x500101004A200}
|
|
mlc / "usr/save/00050010/1004a100/user/common/db",
|
|
mlc / "usr/save/00050010/1004a200/user/common/db",
|
|
mlc / "sys/title/0005001b/1005c000/content" // lang files
|
|
};
|
|
for(auto& path : directories)
|
|
{
|
|
if(!CreateDirectoriesIfNotExist(path))
|
|
return false;
|
|
}
|
|
// create sys/usr folder in mlc01
|
|
try
|
|
{
|
|
const auto langDir = fs::path(mlc).append("sys/title/0005001b/1005c000/content");
|
|
auto langFile = fs::path(langDir).append("language.txt");
|
|
if (!fs::exists(langFile))
|
|
{
|
|
std::ofstream file(langFile);
|
|
if (file.is_open())
|
|
{
|
|
const char* langStrings[] = { "ja","en","fr","de","it","es","zh","ko","nl","pt","ru","zh" };
|
|
for (const char* lang : langStrings)
|
|
file << fmt::format(R"("{}",)", lang) << std::endl;
|
|
|
|
file.flush();
|
|
file.close();
|
|
}
|
|
}
|
|
|
|
auto countryFile = fs::path(langDir).append("country.txt");
|
|
if (!fs::exists(countryFile))
|
|
{
|
|
std::ofstream file(countryFile);
|
|
for (sint32 i = 0; i < NCrypto::GetCountryCount(); i++)
|
|
{
|
|
const char* countryCode = NCrypto::GetCountryAsString(i);
|
|
if (boost::iequals(countryCode, "NN"))
|
|
file << "NULL," << std::endl;
|
|
else
|
|
file << fmt::format(R"("{}",)", countryCode) << std::endl;
|
|
}
|
|
file.flush();
|
|
file.close();
|
|
}
|
|
}
|
|
catch (const std::exception& ex)
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void CemuApp::CreateDefaultCemuFiles()
|
|
{
|
|
// cemu directories
|
|
try
|
|
{
|
|
const auto controllerProfileFolder = ActiveSettings::GetConfigPath("controllerProfiles");
|
|
if (!fs::exists(controllerProfileFolder))
|
|
fs::create_directories(controllerProfileFolder);
|
|
|
|
const auto memorySearcherFolder = ActiveSettings::GetUserDataPath("memorySearcher");
|
|
if (!fs::exists(memorySearcherFolder))
|
|
fs::create_directories(memorySearcherFolder);
|
|
}
|
|
catch (const std::exception& ex)
|
|
{
|
|
wxString errorMsg = formatWxString(_("Couldn't create a required cemu directory or file!\n\nError: {0}"), ex.what());
|
|
|
|
#if BOOST_OS_WINDOWS
|
|
const DWORD lastError = GetLastError();
|
|
if (lastError != ERROR_SUCCESS)
|
|
errorMsg << fmt::format("\n\n{}", GetSystemErrorMessage(lastError));
|
|
#endif
|
|
|
|
wxMessageBox(errorMsg, _("Error"), wxOK | wxCENTRE | wxICON_ERROR);
|
|
exit(0);
|
|
}
|
|
}
|
|
|
|
void CemuApp::ActivateApp(wxActivateEvent& event)
|
|
{
|
|
g_window_info.app_active = event.GetActive();
|
|
event.Skip();
|
|
}
|