Cemu/.gitignore
Exzap 1c73dc9e1b Implement proc_ui.rpl + stub SYSSwitchToEManual() to avoid softlocks
- Full reimplementation of proc_ui.rpl with all 19 exports
- Foreground/Background messages now go to the coreinit system message queue as they should (instead of using a hack where proc_ui receives them directly)
- Add missing coreinit API needed by proc_ui: OSGetPFID(), OSGetUPID(), OSGetTitleID(), __OSCreateThreadType()
- Use big-endian types in OSMessage
- Flesh out the stubs for OSDriver_Register and OSDriver_Unregister a bit more since we need to call it from proc_ui. Similiar small tweaks to other coreinit API
- Stub sysapp SYSSwitchToEManual() and _SYSSwitchToEManual() in such a way that they will trigger the expected background/foreground transition, avoiding softlocks in games that call these functions
2024-04-30 23:29:15 +02:00

56 lines
647 B
Plaintext

*.slo
*.lo
*.o
*.obj
*.gch
*.pch
*.so
*.dylib
*.dll
*.a
*.lib
*.exe
*.out
*.app
.vs
.vscode
.idea/
build/
cmake-build-*/
out/
.cache/
bin/Cemu_*
bin/Cemu_*.exe
# Cemu bin files
bin/otp.bin
bin/seeprom.bin
bin/log.txt
bin/Cemu_*.pdb
bin/Cemu_*.ilk
bin/Cemu.exe.backup
bin/mlc01/*
bin/settings.xml
bin/network_services.xml
bin/title_list_cache.xml
bin/debugger/*
bin/sdcard/*
bin/screenshots/*
bin/dump/*
bin/cafeLibs/*
bin/portable/*
bin/keys.txt
!bin/shaderCache/info.txt
bin/shaderCache/*
bin/controllerProfiles/*
!bin/gameProfiles/default/*
bin/gameProfiles/*
bin/graphicPacks/*
# Ignore Finder view option files created by OS X
.DS_Store