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When a thread was force-rescheduled (e.g. via OSYieldThread) the next time it resumed it would not reset the time slice duration (remainingCycles) back to ppcThreadQuantum. As a consequence threads were often immediately rescheduled and only on the next turn they would get their full time slice. Aside from (very slightly) improving performance, this also fixes the OSDisableInterrupts warning spam in the log for TPHD. |
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.. | ||
Account | ||
Filesystem | ||
GameProfile | ||
GraphicPack | ||
HW | ||
IOSU | ||
OS | ||
TitleList | ||
CafeSystem.cpp | ||
CafeSystem.h | ||
CMakeLists.txt | ||
GamePatch.cpp | ||
GamePatch.h |