Cemu/src/input/ControllerFactory.cpp

181 lines
5.4 KiB
C++

#include "input/ControllerFactory.h"
#include "input/emulated/VPADController.h"
#include "input/emulated/ProController.h"
#include "input/emulated/ClassicController.h"
#include "input/emulated/WiimoteController.h"
#include "input/api/SDL/SDLController.h"
#include "input/api/Keyboard/KeyboardController.h"
#include "input/api/DSU/DSUController.h"
#include "input/api/GameCube/GameCubeController.h"
#if BOOST_OS_WINDOWS
#include "input/api/XInput/XInputController.h"
#include "input/api/DirectInput/DirectInputController.h"
#endif
#if HAS_WIIMOTE
#include "input/api/Wiimote/NativeWiimoteController.h"
#endif
ControllerPtr ControllerFactory::CreateController(InputAPI::Type api, std::string_view uuid,
std::string_view display_name)
{
switch (api)
{
#if HAS_KEYBOARD
case InputAPI::Keyboard:
return std::make_shared<KeyboardController>();
#endif
#if HAS_DIRECTINPUT
case InputAPI::DirectInput:
{
GUID guid;
// Workaround for mouse2joystick users, which has 0 as it's uuid in it's profile and counts on Cemu applying it to the first directinput controller. GUIDFromString also doesn't allow for invalid uuids either.
if (uuid == "0")
{
const auto provider = InputManager::instance().get_api_provider(InputAPI::DirectInput);
const auto controllers = provider->get_controllers();
if (controllers.empty())
throw std::invalid_argument(fmt::format(
"can't apply non-uuid-specific directinput profile when no controllers are available"));
if (!GUIDFromString(controllers.front()->uuid().c_str(), guid))
throw std::invalid_argument(fmt::format("invalid guid format: {}", uuid));
}
else
{
if (!GUIDFromString(uuid.data(), guid))
throw std::invalid_argument(fmt::format("invalid guid format: {}", uuid));
}
return std::make_shared<DirectInputController>(guid);
}
#endif
#if HAS_XINPUT
case InputAPI::XInput:
{
const auto index = ConvertString<uint32>(uuid);
return std::make_shared<XInputController>(index);
}
#endif
#if HAS_SDL
case InputAPI::SDLController:
{
// diid_guid
const auto index = uuid.find_first_of('_');
if (index == std::string_view::npos)
throw std::invalid_argument(fmt::format("invalid sdl uuid format: {}", uuid));
const auto guid_index = ConvertString<size_t>(uuid.substr(0, index));
const auto guid = SDL_JoystickGetGUIDFromString(std::string{uuid.substr(index + 1)}.c_str());
if (display_name.empty())
return std::make_shared<SDLController>(guid, guid_index);
else
return std::make_shared<SDLController>(guid, guid_index, display_name);
}
#endif
#if HAS_DSU
case InputAPI::DSUClient:
{
const auto index = ConvertString<uint32>(uuid);
return std::make_shared<DSUController>(index);
}
#endif
#if HAS_GAMECUBE
case InputAPI::GameCube:
{
const auto index = uuid.find_first_of('_');
if (index == std::string_view::npos)
throw std::invalid_argument(fmt::format("invalid gamecube uuid format: {}", uuid));
const auto adapter = ConvertString<int>(uuid.substr(0, index));
const auto controller_index = ConvertString<int>(uuid.substr(index + 1));
return std::make_shared<GameCubeController>(adapter, controller_index);
}
#endif
#if HAS_WIIMOTE
case InputAPI::Wiimote:
{
const auto index = ConvertString<uint32>(uuid);
return std::make_shared<NativeWiimoteController>(index);
}
#endif
default:
throw std::invalid_argument(fmt::format("unhandled controller api: {}", api));
}
/*
case InputAPI::WGIGamepad: break;
case InputAPI::WGIRawController: break;
*/
}
EmulatedControllerPtr
ControllerFactory::CreateEmulatedController(size_t player_index, EmulatedController::Type type)
{
switch (type)
{
case EmulatedController::Type::VPAD:
return std::make_shared<VPADController>(player_index);
case EmulatedController::Type::Pro:
return std::make_shared<ProController>(player_index);
case EmulatedController::Type::Classic:
return std::make_shared<ClassicController>(player_index);
case EmulatedController::Type::Wiimote:
return std::make_shared<WiimoteController>(player_index);
default:
throw std::runtime_error(fmt::format("unknown emulated controller type: {}", type));
}
}
ControllerProviderPtr ControllerFactory::CreateControllerProvider(InputAPI::Type api, const ControllerProviderSettings& settings)
{
switch (api)
{
#if HAS_KEYBOARD
case InputAPI::Keyboard:
return std::make_shared<KeyboardControllerProvider>();
#endif
#if HAS_SDL
case InputAPI::SDLController:
return std::make_shared<SDLControllerProvider>();
#endif
#if HAS_XINPUT
case InputAPI::XInput:
return std::make_shared<XInputControllerProvider>();
#endif
#if HAS_DIRECTINPUT
case InputAPI::DirectInput:
return std::make_shared<DirectInputControllerProvider>();
#endif
#if HAS_DSU
case InputAPI::DSUClient:
{
try
{
const auto& dsu_settings = dynamic_cast<const DSUProviderSettings&>(settings);
return std::make_shared<DSUControllerProvider>(dsu_settings);
}
catch (const std::bad_cast&)
{
cemuLog_log(LogType::Force, "failing to cast ControllerProviderSettings class to DSUControllerProvider");
return std::make_shared<DSUControllerProvider>();
}
}
#endif
#if HAS_GAMECUBE
case InputAPI::GameCube:
return std::make_shared<GameCubeControllerProvider>();
#endif
#if HAS_WIIMOTE
case InputAPI::Wiimote:
return std::make_shared<WiimoteControllerProvider>();
#endif
default:
cemu_assert_debug(false);
return {};
}
}