mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-12-26 09:41:54 +01:00
181 lines
5.4 KiB
C++
181 lines
5.4 KiB
C++
#include "input/ControllerFactory.h"
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#include "input/emulated/VPADController.h"
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#include "input/emulated/ProController.h"
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#include "input/emulated/ClassicController.h"
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#include "input/emulated/WiimoteController.h"
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#include "input/api/SDL/SDLController.h"
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#include "input/api/Keyboard/KeyboardController.h"
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#include "input/api/DSU/DSUController.h"
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#include "input/api/GameCube/GameCubeController.h"
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#if BOOST_OS_WINDOWS
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#include "input/api/XInput/XInputController.h"
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#include "input/api/DirectInput/DirectInputController.h"
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#endif
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#if HAS_WIIMOTE
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#include "input/api/Wiimote/NativeWiimoteController.h"
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#endif
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ControllerPtr ControllerFactory::CreateController(InputAPI::Type api, std::string_view uuid,
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std::string_view display_name)
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{
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switch (api)
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{
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#if HAS_KEYBOARD
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case InputAPI::Keyboard:
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return std::make_shared<KeyboardController>();
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#endif
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#if HAS_DIRECTINPUT
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case InputAPI::DirectInput:
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{
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GUID guid;
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// Workaround for mouse2joystick users, which has 0 as it's uuid in it's profile and counts on Cemu applying it to the first directinput controller. GUIDFromString also doesn't allow for invalid uuids either.
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if (uuid == "0")
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{
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const auto provider = InputManager::instance().get_api_provider(InputAPI::DirectInput);
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const auto controllers = provider->get_controllers();
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if (controllers.empty())
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throw std::invalid_argument(fmt::format(
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"can't apply non-uuid-specific directinput profile when no controllers are available"));
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if (!GUIDFromString(controllers.front()->uuid().c_str(), guid))
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throw std::invalid_argument(fmt::format("invalid guid format: {}", uuid));
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}
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else
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{
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if (!GUIDFromString(uuid.data(), guid))
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throw std::invalid_argument(fmt::format("invalid guid format: {}", uuid));
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}
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return std::make_shared<DirectInputController>(guid);
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}
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#endif
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#if HAS_XINPUT
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case InputAPI::XInput:
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{
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const auto index = ConvertString<uint32>(uuid);
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return std::make_shared<XInputController>(index);
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}
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#endif
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#if HAS_SDL
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case InputAPI::SDLController:
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{
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// diid_guid
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const auto index = uuid.find_first_of('_');
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if (index == std::string_view::npos)
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throw std::invalid_argument(fmt::format("invalid sdl uuid format: {}", uuid));
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const auto guid_index = ConvertString<size_t>(uuid.substr(0, index));
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const auto guid = SDL_JoystickGetGUIDFromString(std::string{uuid.substr(index + 1)}.c_str());
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if (display_name.empty())
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return std::make_shared<SDLController>(guid, guid_index);
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else
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return std::make_shared<SDLController>(guid, guid_index, display_name);
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}
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#endif
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#if HAS_DSU
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case InputAPI::DSUClient:
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{
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const auto index = ConvertString<uint32>(uuid);
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return std::make_shared<DSUController>(index);
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}
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#endif
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#if HAS_GAMECUBE
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case InputAPI::GameCube:
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{
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const auto index = uuid.find_first_of('_');
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if (index == std::string_view::npos)
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throw std::invalid_argument(fmt::format("invalid gamecube uuid format: {}", uuid));
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const auto adapter = ConvertString<int>(uuid.substr(0, index));
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const auto controller_index = ConvertString<int>(uuid.substr(index + 1));
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return std::make_shared<GameCubeController>(adapter, controller_index);
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}
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#endif
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#if HAS_WIIMOTE
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case InputAPI::Wiimote:
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{
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const auto index = ConvertString<uint32>(uuid);
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return std::make_shared<NativeWiimoteController>(index);
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}
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#endif
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default:
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throw std::invalid_argument(fmt::format("unhandled controller api: {}", api));
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}
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/*
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case InputAPI::WGIGamepad: break;
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case InputAPI::WGIRawController: break;
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*/
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}
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EmulatedControllerPtr
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ControllerFactory::CreateEmulatedController(size_t player_index, EmulatedController::Type type)
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{
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switch (type)
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{
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case EmulatedController::Type::VPAD:
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return std::make_shared<VPADController>(player_index);
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case EmulatedController::Type::Pro:
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return std::make_shared<ProController>(player_index);
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case EmulatedController::Type::Classic:
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return std::make_shared<ClassicController>(player_index);
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case EmulatedController::Type::Wiimote:
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return std::make_shared<WiimoteController>(player_index);
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default:
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throw std::runtime_error(fmt::format("unknown emulated controller type: {}", type));
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}
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}
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ControllerProviderPtr ControllerFactory::CreateControllerProvider(InputAPI::Type api, const ControllerProviderSettings& settings)
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{
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switch (api)
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{
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#if HAS_KEYBOARD
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case InputAPI::Keyboard:
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return std::make_shared<KeyboardControllerProvider>();
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#endif
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#if HAS_SDL
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case InputAPI::SDLController:
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return std::make_shared<SDLControllerProvider>();
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#endif
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#if HAS_XINPUT
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case InputAPI::XInput:
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return std::make_shared<XInputControllerProvider>();
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#endif
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#if HAS_DIRECTINPUT
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case InputAPI::DirectInput:
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return std::make_shared<DirectInputControllerProvider>();
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#endif
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#if HAS_DSU
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case InputAPI::DSUClient:
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{
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try
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{
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const auto& dsu_settings = dynamic_cast<const DSUProviderSettings&>(settings);
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return std::make_shared<DSUControllerProvider>(dsu_settings);
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}
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catch (const std::bad_cast&)
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{
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cemuLog_log(LogType::Force, "failing to cast ControllerProviderSettings class to DSUControllerProvider");
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return std::make_shared<DSUControllerProvider>();
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}
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}
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#endif
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#if HAS_GAMECUBE
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case InputAPI::GameCube:
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return std::make_shared<GameCubeControllerProvider>();
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#endif
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#if HAS_WIIMOTE
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case InputAPI::Wiimote:
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return std::make_shared<WiimoteControllerProvider>();
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#endif
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default:
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cemu_assert_debug(false);
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return {};
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}
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}
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