mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-11-24 01:59:18 +01:00
1c73dc9e1b
- Full reimplementation of proc_ui.rpl with all 19 exports - Foreground/Background messages now go to the coreinit system message queue as they should (instead of using a hack where proc_ui receives them directly) - Add missing coreinit API needed by proc_ui: OSGetPFID(), OSGetUPID(), OSGetTitleID(), __OSCreateThreadType() - Use big-endian types in OSMessage - Flesh out the stubs for OSDriver_Register and OSDriver_Unregister a bit more since we need to call it from proc_ui. Similiar small tweaks to other coreinit API - Stub sysapp SYSSwitchToEManual() and _SYSSwitchToEManual() in such a way that they will trigger the expected background/foreground transition, avoiding softlocks in games that call these functions
56 lines
647 B
Plaintext
56 lines
647 B
Plaintext
*.slo
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*.lo
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*.o
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*.obj
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*.gch
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*.pch
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*.so
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*.dylib
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*.dll
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*.a
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*.lib
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*.exe
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*.out
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*.app
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.vs
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.vscode
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.idea/
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build/
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cmake-build-*/
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out/
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.cache/
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bin/Cemu_*
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bin/Cemu_*.exe
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# Cemu bin files
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bin/otp.bin
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bin/seeprom.bin
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bin/log.txt
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bin/Cemu_*.pdb
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bin/Cemu_*.ilk
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bin/Cemu.exe.backup
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bin/mlc01/*
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bin/settings.xml
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bin/network_services.xml
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bin/title_list_cache.xml
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bin/debugger/*
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bin/sdcard/*
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bin/screenshots/*
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bin/dump/*
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bin/cafeLibs/*
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bin/portable/*
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bin/keys.txt
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!bin/shaderCache/info.txt
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bin/shaderCache/*
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bin/controllerProfiles/*
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!bin/gameProfiles/default/*
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bin/gameProfiles/*
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bin/graphicPacks/*
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# Ignore Finder view option files created by OS X
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.DS_Store |