Cemu/src/gui/guiWrapper.h
SSimco 9f02733a0d
Use unordered_map for keydown to allow codes above 255 (#248)
- Adds internal support for 32bit key codes, required for proper keyboard input on Linux
- Use gdk_keyval_name to get key name on Linux
2022-09-19 03:07:26 +02:00

121 lines
3.1 KiB
C++

#pragma once
#include <atomic>
#if BOOST_OS_LINUX
#include "xcb/xproto.h"
#endif
struct WindowHandleInfo
{
#if BOOST_OS_WINDOWS
std::atomic<HWND> hwnd;
#elif BOOST_OS_LINUX
// XLIB
Display* xlib_display{};
Window xlib_window{};
// XCB (not used by GTK so we cant retrieve these without making our own window)
//xcb_connection_t* xcb_con{};
//xcb_window_t xcb_window{};
// Wayland
// todo
#else
void* handle;
#endif
};
struct WindowInfo
{
std::atomic_bool app_active; // our app is active/has focus
std::atomic_int32_t width, height; // client size of main window
std::atomic_bool pad_open; // if separate pad view is open
std::atomic_int32_t pad_width, pad_height; // client size of pad window
std::atomic_bool pad_maximized = false;
std::atomic_int32_t restored_pad_x = -1, restored_pad_y = -1;
std::atomic_int32_t restored_pad_width = -1, restored_pad_height = -1;
std::atomic_bool has_screenshot_request;
std::atomic_bool is_fullscreen;
void set_keystate(uint32 keycode, bool state)
{
const std::lock_guard<std::mutex> lock(keycode_mutex);
m_keydown[keycode] = state;
};
bool get_keystate(uint32 keycode)
{
const std::lock_guard<std::mutex> lock(keycode_mutex);
auto result = m_keydown.find(keycode);
if (result == m_keydown.end())
return false;
return result->second;
}
void get_keystates(std::unordered_map<uint32, bool>& buttons_out)
{
const std::lock_guard<std::mutex> lock(keycode_mutex);
for (auto&& button : m_keydown)
{
buttons_out[button.first] = button.second;
}
}
void set_keystatesdown()
{
const std::lock_guard<std::mutex> lock(keycode_mutex);
std::for_each(m_keydown.begin(), m_keydown.end(), [](std::pair<const uint32, bool>& el){ el.second = false; });
}
template <typename fn>
void iter_keystates(fn f)
{
const std::lock_guard<std::mutex> lock(keycode_mutex);
std::for_each(m_keydown.cbegin(), m_keydown.cend(), f);
}
WindowHandleInfo window_main;
WindowHandleInfo window_pad;
// canvas
WindowHandleInfo canvas_main;
WindowHandleInfo canvas_pad;
private:
std::mutex keycode_mutex;
// m_keydown keys must be valid ImGuiKey values
std::unordered_map<uint32, bool> m_keydown;
};
void gui_create();
WindowInfo& gui_getWindowInfo();
void gui_updateWindowTitles(bool isIdle, bool isLoading, double fps);
void gui_getWindowSize(int* w, int* h);
void gui_getPadWindowSize(int* w, int* h);
bool gui_isPadWindowOpen();
bool gui_isKeyDown(int key);
void gui_notifyGameLoaded();
void gui_notifyGameExited();
bool gui_isFullScreen();
void gui_initHandleContextFromWxWidgetsWindow(WindowHandleInfo& handleInfoOut, class wxWindow* wxw);
#if BOOST_OS_LINUX
std::string gui_gtkRawKeyCodeToString(uint32 keyCode);
#endif
/*
* Returns true if a screenshot request is queued
* Once this function has returned true, it will reset back to
* false until the next time a screenshot is requested
*/
bool gui_hasScreenshotRequest();
// debugger stuff
void debuggerWindow_updateViewThreadsafe2();
void debuggerWindow_notifyDebugBreakpointHit2();
void debuggerWindow_notifyRun();
void debuggerWindow_moveIP();
void debuggerWindow_notifyModuleLoaded(void* module);
void debuggerWindow_notifyModuleUnloaded(void* module);