Cemu/src/CMakeLists.txt

144 lines
5.0 KiB
CMake

project(cemuMain)
option(CEMU_CXX_FLAGS "Additional flags used for compiling Cemu source code")
if(CEMU_CXX_FLAGS)
add_compile_options(${CEMU_CXX_FLAGS})
endif()
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
message( FATAL_ERROR "Pointers are not 64bit" )
endif()
if(MSVC)
add_compile_definitions(WIN32_LEAN_AND_MEAN CURL_STATICLIB)
elseif(UNIX)
if(APPLE)
add_compile_definitions(
_XOPEN_SOURCE
VK_USE_PLATFORM_MACOS_MVK
VK_USE_PLATFORM_METAL_EXT
)
else()
add_compile_definitions(
VK_USE_PLATFORM_XLIB_KHR # legacy. Do we need to support XLIB surfaces?
VK_USE_PLATFORM_XCB_KHR
)
if (ENABLE_WAYLAND)
add_compile_definitions(VK_USE_PLATFORM_WAYLAND_KHR)
endif()
endif()
# warnings
if(CMAKE_C_COMPILER_ID STREQUAL "Clang")
add_compile_options(-Wno-ambiguous-reversed-operator)
endif()
add_compile_options(-Wno-multichar -Wno-invalid-offsetof -Wno-switch -Wno-ignored-attributes -Wno-deprecated-enum-enum-conversion)
endif()
add_compile_definitions(VK_NO_PROTOTYPES)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
add_subdirectory(Common)
add_subdirectory(gui)
add_subdirectory(Cafe)
add_subdirectory(Cemu)
add_subdirectory(config)
add_subdirectory(input)
add_subdirectory(audio)
add_subdirectory(util)
add_subdirectory(imgui)
add_subdirectory(resource)
add_subdirectory(asm)
add_executable(CemuBin
main.cpp
mainLLE.cpp
)
if(MSVC AND MSVC_VERSION EQUAL 1940)
# workaround for an msvc issue on VS 17.10 where generated ILK files are too large
# see https://developercommunity.visualstudio.com/t/After-updating-to-VS-1710-the-size-of-/10665511
set_target_properties(CemuBin PROPERTIES LINK_FLAGS "/INCREMENTAL:NO")
endif()
if(WIN32)
target_sources(CemuBin PRIVATE
resource/cemu.rc
../dist/windows/cemu.manifest
)
endif()
set_property(TARGET CemuBin PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set_property(TARGET CemuBin PROPERTY WIN32_EXECUTABLE $<NOT:$<CONFIG:Debug>>)
set(OUTPUT_NAME "Cemu_$<LOWER_CASE:$<CONFIG>>")
if (MACOS_BUNDLE)
set_property(TARGET CemuBin PROPERTY MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/resource/MacOSXBundleInfo.plist.in")
set(RESOURCE_FILES "${CMAKE_SOURCE_DIR}/src/resource/cemu.icns")
target_sources(CemuBin PRIVATE "${RESOURCE_FILES}")
set(MACOSX_BUNDLE_ICON_FILE "cemu.icns")
set(MACOSX_BUNDLE_GUI_IDENTIFIER "info.cemu.Cemu")
set(MACOSX_BUNDLE_BUNDLE_NAME "Cemu")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${CMAKE_PROJECT_VERSION})
set(MACOSX_BUNDLE_BUNDLE_VERSION ${CMAKE_PROJECT_VERSION})
set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2024 Cemu Project")
set(MACOSX_BUNDLE_CATEGORY "public.app-category.games")
set(MACOSX_MINIMUM_SYSTEM_VERSION "12.0")
set(MACOSX_BUNDLE_TYPE_EXTENSION "wua")
set_target_properties(CemuBin PROPERTIES
MACOSX_BUNDLE true
RESOURCE "${RESOURCE_FILES}"
)
set(FOLDERS gameProfiles resources)
foreach(folder ${FOLDERS})
add_custom_command (TARGET CemuBin POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_directory "${CMAKE_SOURCE_DIR}/bin/${folder}" "${CMAKE_SOURCE_DIR}/bin/${OUTPUT_NAME}.app/Contents/SharedSupport/${folder}")
endforeach(folder)
add_custom_command (TARGET CemuBin POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy "/usr/local/lib/libMoltenVK.dylib" "${CMAKE_SOURCE_DIR}/bin/${OUTPUT_NAME}.app/Contents/Frameworks/libMoltenVK.dylib"
COMMAND ${CMAKE_COMMAND} ARGS -E copy "${CMAKE_BINARY_DIR}/vcpkg_installed/x64-osx/lib/libusb-1.0.0.dylib" "${CMAKE_SOURCE_DIR}/bin/${OUTPUT_NAME}.app/Contents/Frameworks/libusb-1.0.0.dylib"
COMMAND ${CMAKE_COMMAND} ARGS -E copy "${CMAKE_SOURCE_DIR}/src/resource/update.sh" "${CMAKE_SOURCE_DIR}/bin/${OUTPUT_NAME}.app/Contents/MacOS/update.sh"
COMMAND bash -c "install_name_tool -add_rpath @executable_path/../Frameworks ${CMAKE_SOURCE_DIR}/bin/${OUTPUT_NAME}.app/Contents/MacOS/${OUTPUT_NAME}"
COMMAND bash -c "install_name_tool -change /Users/runner/work/Cemu/Cemu/build/vcpkg_installed/x64-osx/lib/libusb-1.0.0.dylib @executable_path/../Frameworks/libusb-1.0.0.dylib ${CMAKE_SOURCE_DIR}/bin/${OUTPUT_NAME}.app/Contents/MacOS/${OUTPUT_NAME}")
endif()
set_target_properties(CemuBin PROPERTIES
# multi-configuration generators will add a config subdirectory to RUNTIME_OUTPUT_DIRECTORY if no generator expression is used
# to get the same behavior everywhere we append an empty generator expression
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../bin/$<1:>"
OUTPUT_NAME "${OUTPUT_NAME}"
)
target_link_libraries(CemuBin PRIVATE
CemuAudio
CemuCafe
CemuCommon
CemuComponents
CemuConfig
CemuGui
CemuInput
CemuUtil
OpenGL::GL
SDL2::SDL2
)
if(UNIX AND NOT APPLE)
# due to nasm output some linkers will make stack executable
# cemu does not require this so we explicity disable it
target_link_options(CemuBin PRIVATE -z noexecstack)
# some residual debug info from boost/discord-rpc is normally included
# most likely not helpful in debugging problems with cemu code
target_link_options(CemuBin PRIVATE "$<$<CONFIG:Release>:-Xlinker;--strip-debug>")
endif()
if (ENABLE_WXWIDGETS)
target_link_libraries(CemuBin PRIVATE wx::base wx::core)
endif()