mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-11-27 11:34:17 +01:00
368 lines
13 KiB
C++
368 lines
13 KiB
C++
#include "gui/GameProfileWindow.h"
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#include <wx/statbox.h>
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#include <wx/sizer.h>
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#include <wx/panel.h>
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#include <wx/notebook.h>
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#include <wx/stattext.h>
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#include <wx/wupdlock.h>
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#include <wx/slider.h>
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#include "gui/helpers/wxHelpers.h"
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#include "input/InputManager.h"
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#if BOOST_OS_LINUX || BOOST_OS_MACOS
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#include "resource/embedded/resources.h"
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#endif
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GameProfileWindow::GameProfileWindow(wxWindow* parent, uint64_t title_id)
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: wxFrame(parent, wxID_ANY, _("Edit game profile"), wxDefaultPosition, wxSize{ 390, 350 }, wxCLOSE_BOX | wxCLIP_CHILDREN | wxCAPTION | wxRESIZE_BORDER | wxTAB_TRAVERSAL | wxSYSTEM_MENU), m_title_id(title_id)
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{
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SetIcon(wxICON(X_GAME_PROFILE));
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m_game_profile.Reset();
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m_game_profile.Load(title_id);
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this->SetSizeHints(wxDefaultSize, wxDefaultSize);
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auto* main_sizer = new wxBoxSizer(wxVERTICAL);
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auto* m_notebook = new wxNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0);
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// general
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{
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auto* panel = new wxPanel(m_notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
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auto* sizer = new wxBoxSizer(wxVERTICAL);
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{
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auto* box_sizer = new wxStaticBoxSizer(new wxStaticBox(panel, wxID_ANY, _("General")), wxVERTICAL);
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auto* box = box_sizer->GetStaticBox();
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m_load_libs = new wxCheckBox(box, wxID_ANY, _("Load shared libraries"));
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m_load_libs->SetToolTip(_("EXPERT OPTION\nThis option will load libraries from the cafeLibs directory"));
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box_sizer->Add(m_load_libs, 0, wxALL, 5);
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m_start_with_padview = new wxCheckBox(box, wxID_ANY, _("Launch with gamepad view"));
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m_start_with_padview->SetToolTip(_("Games will be launched with gamepad view toggled as default. The view can be toggled with CTRL + TAB"));
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box_sizer->Add(m_start_with_padview, 0, wxALL, 5);
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sizer->Add(box_sizer, 0, wxEXPAND, 5);
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}
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// cpu
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{
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auto* box_sizer = new wxStaticBoxSizer(new wxStaticBox(panel, wxID_ANY, _("CPU")), wxVERTICAL);
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auto* box = box_sizer->GetStaticBox();
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auto* first_row = new wxFlexGridSizer(0, 2, 0, 0);
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first_row->SetFlexibleDirection(wxBOTH);
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first_row->SetNonFlexibleGrowMode(wxFLEX_GROWMODE_SPECIFIED);
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first_row->Add(new wxStaticText(box, wxID_ANY, _("Mode")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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wxString cpu_modes[] = { _("Single-core interpreter"), _("Single-core recompiler"), _("Multi-core recompiler"), _("Auto (recommended)") };
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const sint32 m_cpu_modeNChoices = std::size(cpu_modes);
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m_cpu_mode = new wxChoice(box, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_cpu_modeNChoices, cpu_modes, 0);
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m_cpu_mode->SetToolTip(_("Set the CPU emulation mode"));
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first_row->Add(m_cpu_mode, 0, wxALL, 5);
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first_row->Add(new wxStaticText(box, wxID_ANY, _("Thread quantum")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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auto* quantum_sizer = new wxFlexGridSizer(0, 2, 0, 0);
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quantum_sizer->SetFlexibleDirection(wxBOTH);
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quantum_sizer->SetNonFlexibleGrowMode(wxFLEX_GROWMODE_SPECIFIED);
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wxString quantum_values[] = { "20000", "45000", "60000", "80000" ,"100000" };
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m_thread_quantum = new wxChoice(box, wxID_ANY, wxDefaultPosition, wxDefaultSize, std::size(quantum_values), quantum_values);
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m_thread_quantum->SetMinSize(wxSize(85, -1));
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m_thread_quantum->SetToolTip(_("EXPERT OPTION\nSet the maximum thread slice runtime (in virtual cycles)"));
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quantum_sizer->Add(m_thread_quantum, 0, wxALL, 5);
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quantum_sizer->Add(new wxStaticText(box, wxID_ANY, _("cycles")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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first_row->Add(quantum_sizer, 0, wxEXPAND, 5);
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box_sizer->Add(first_row, 0, wxEXPAND, 5);
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sizer->Add(box_sizer, 0, wxEXPAND, 5);
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}
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panel->SetSizer(sizer);
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panel->Layout();
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sizer->Fit(panel);
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m_notebook->AddPage(panel, _("General"), true);
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}
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// graphic
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{
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auto* panel = new wxPanel(m_notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
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auto* sizer = new wxBoxSizer(wxVERTICAL);
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//m_extended_texture_readback = new wxCheckBox(panel, wxID_ANY, _("Extended texture readback"));
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//m_extended_texture_readback->SetToolTip(_("Improves emulation accuracy of CPU to GPU memory access at the cost of performance. Required for some games."));
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//sizer->Add(m_extended_texture_readback, 0, wxALL, 5);
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auto* first_row = new wxFlexGridSizer(0, 2, 0, 0);
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first_row->SetNonFlexibleGrowMode(wxFLEX_GROWMODE_SPECIFIED);
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/*first_row->Add(new wxStaticText(panel, wxID_ANY, _("Precompiled shaders")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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wxString precompiled_modes[] = { _("auto"), _("enable"), _("disable") };
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const sint32 precompiled_count = std::size(precompiled_modes);
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m_precompiled = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, precompiled_count, precompiled_modes, 0);
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m_precompiled->SetToolTip(_("Precompiled shaders can speed up the load time on the shader loading screen.\nAuto will enable it for AMD/Intel but disable it for NVIDIA GPUs as a workaround for a driver bug.\n\nRecommended: Auto"));
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first_row->Add(m_precompiled, 0, wxALL, 5);*/
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Graphics API")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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wxString gapi_values[] = { "", "OpenGL", "Vulkan" };
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m_graphic_api = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(gapi_values), gapi_values);
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first_row->Add(m_graphic_api, 0, wxALL, 5);
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Shader multiplication accuracy")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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wxString mul_values[] = { _("false"), _("true")};
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m_shader_mul_accuracy = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(mul_values), mul_values);
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m_shader_mul_accuracy->SetToolTip(_("EXPERT OPTION\nControls the accuracy of floating point multiplication in shaders.\n\nRecommended: true"));
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first_row->Add(m_shader_mul_accuracy, 0, wxALL, 5);
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/*first_row->Add(new wxStaticText(panel, wxID_ANY, _("GPU buffer cache accuracy")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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wxString accuarcy_values[] = { _("high"), _("medium"), _("low") };
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m_cache_accuracy = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(accuarcy_values), accuarcy_values);
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m_cache_accuracy->SetToolTip(_("Lower value results in higher performance, but may cause graphical issues"));
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first_row->Add(m_cache_accuracy, 0, wxALL, 5);*/
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sizer->Add(first_row, 0, wxEXPAND, 5);
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panel->SetSizer(sizer);
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panel->Layout();
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sizer->Fit(panel);
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m_notebook->AddPage(panel, _("Graphic"), false);
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}
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//// audio
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//{
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// auto panel = new wxPanel(m_notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
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// wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
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// m_disable_audio = new wxCheckBox(panel, wxID_ANY, _("Disable Audio"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE | wxCHK_ALLOW_3RD_STATE_FOR_USER);
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// sizer->Add(m_disable_audio, 0, wxALL, 5);
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// panel->SetSizer(sizer);
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// panel->Layout();
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// sizer->Fit(panel);
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// m_notebook->AddPage(panel, _("Audio"), false);
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//}
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// controller
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{
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auto panel = new wxPanel(m_notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
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wxBoxSizer* sizer;
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sizer = new wxBoxSizer(wxVERTICAL);
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wxFlexGridSizer* profile_sizer;
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profile_sizer = new wxFlexGridSizer(0, 2, 0, 0);
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profile_sizer->SetFlexibleDirection(wxBOTH);
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profile_sizer->SetNonFlexibleGrowMode(wxFLEX_GROWMODE_SPECIFIED);
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for (int i = 0; i < 8; ++i)
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{
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profile_sizer->Add(new wxStaticText(panel, wxID_ANY, fmt::format("{} {}", _("Controller").utf8_string(), (i + 1))), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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m_controller_profile[i] = new wxComboBox(panel, wxID_ANY,"", wxDefaultPosition, wxDefaultSize, 0, nullptr, wxCB_DROPDOWN| wxCB_READONLY);
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m_controller_profile[i]->SetMinSize(wxSize(250, -1));
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m_controller_profile[i]->Bind(wxEVT_COMBOBOX_DROPDOWN, &GameProfileWindow::OnControllerProfileDropdown, this);
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m_controller_profile[i]->SetToolTip(_("Forces a given controller profile"));
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profile_sizer->Add(m_controller_profile[i], 0, wxALL, 5);
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}
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sizer->Add(profile_sizer, 0, wxEXPAND, 5);
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panel->SetSizer(sizer);
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panel->Layout();
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sizer->Fit(panel);
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m_notebook->AddPage(panel, _("Controller"), false);
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}
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main_sizer->Add(m_notebook, 1, wxEXPAND | wxALL, 5);
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this->SetSizer(main_sizer);
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this->Layout();
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this->Centre(wxBOTH);
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ApplyProfile();
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}
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GameProfileWindow::~GameProfileWindow()
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{
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SaveProfile();
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}
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void GameProfileWindow::OnStreamoutSizeChange(wxCommandEvent& event)
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{
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wxSlider* slider = wxDynamicCast(event.GetEventObject(), wxSlider);
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wxASSERT(slider);
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wxStaticText* text = wxDynamicCast(slider->GetClientData(), wxStaticText);
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wxASSERT(text);
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text->SetLabelText(fmt::format("{} MB", slider->GetValue()));
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event.Skip();
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}
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void GameProfileWindow::OnControllerProfileDropdown(wxCommandEvent& event)
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{
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wxComboBox* cb = wxDynamicCast(event.GetEventObject(), wxComboBox);
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wxASSERT(cb);
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wxWindowUpdateLocker lock(cb);
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const auto selected_value = cb->GetStringSelection();
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cb->Clear();
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cb->Append(wxEmptyString);
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auto profiles = InputManager::get_profiles();
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for (const auto& profile : profiles)
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{
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cb->Append(to_wxString(profile));
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}
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cb->SetStringSelection(selected_value);
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}
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void GameProfileWindow::SetProfileInt(gameProfileIntegerOption_t& option, wxCheckBox* checkbox, sint32 value) const
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{
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const auto state = checkbox->GetValue();
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if (state)
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{
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option.isPresent = true;
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option.value = value;
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}
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else
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option.isPresent = false;
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}
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void GameProfileWindow::ApplyProfile()
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{
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if(m_game_profile.m_gameName)
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this->SetTitle(fmt::format("{} - {}", _("Edit game profile").utf8_string(), m_game_profile.m_gameName.value()));
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// general
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m_load_libs->SetValue(m_game_profile.m_loadSharedLibraries.value());
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m_start_with_padview->SetValue(m_game_profile.m_startWithPadView);
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// cpu
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// wxString cpu_modes[] = { _("Singlecore-Interpreter"), _("Singlecore-Recompiler"), _("Triplecore-Recompiler"), _("Auto (recommended)") };
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switch(m_game_profile.m_cpuMode.value())
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{
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case CPUMode::SinglecoreInterpreter: m_cpu_mode->SetSelection(0); break;
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case CPUMode::SinglecoreRecompiler: m_cpu_mode->SetSelection(1); break;
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case CPUMode::DualcoreRecompiler: m_cpu_mode->SetSelection(2); break;
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case CPUMode::MulticoreRecompiler: m_cpu_mode->SetSelection(2); break;
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default: m_cpu_mode->SetSelection(3);
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}
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m_thread_quantum->SetStringSelection(fmt::format("{}", m_game_profile.m_threadQuantum));
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// gpu
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if (!m_game_profile.m_graphics_api.has_value())
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m_graphic_api->SetSelection(0); // selecting ""
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else
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m_graphic_api->SetSelection(1 + m_game_profile.m_graphics_api.value()); // "", OpenGL, Vulkan
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m_shader_mul_accuracy->SetSelection((int)m_game_profile.m_accurateShaderMul);
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//// audio
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//m_disable_audio->Set3StateValue(GetCheckboxState(m_game_profile.disableAudio));
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// controller
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auto profiles = InputManager::get_profiles();
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for (const auto& cb : m_controller_profile)
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{
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cb->Clear();
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for (const auto& profile : profiles)
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{
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cb->Append(to_wxString(profile));
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}
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}
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for (int i = 0; i < InputManager::kMaxController; ++i)
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{
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const bool has_value = m_game_profile.m_controllerProfile[i].has_value();
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if (has_value)
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{
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const auto& v = m_game_profile.m_controllerProfile[i].value();
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m_controller_profile[i]->SetStringSelection(wxString::FromUTF8(v));
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}
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else
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m_controller_profile[i]->SetSelection(wxNOT_FOUND);
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}
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}
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void GameProfileWindow::SaveProfile()
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{
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// update game profile struct
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m_game_profile.Reset();
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// general
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m_game_profile.m_loadSharedLibraries = m_load_libs->GetValue();
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m_game_profile.m_startWithPadView = m_start_with_padview->GetValue();
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// cpu
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switch(m_cpu_mode->GetSelection())
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{
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case 0: m_game_profile.m_cpuMode = CPUMode::SinglecoreInterpreter; break;
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case 1: m_game_profile.m_cpuMode = CPUMode::SinglecoreRecompiler; break;
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case 2: m_game_profile.m_cpuMode = CPUMode::MulticoreRecompiler; break;
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default:
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m_game_profile.m_cpuMode = CPUMode::Auto;
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}
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const wxString thread_quantum = m_thread_quantum->GetStringSelection();
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if (!thread_quantum.empty())
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{
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m_game_profile.m_threadQuantum = ConvertString<uint32>(thread_quantum.ToStdString());
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m_game_profile.m_threadQuantum = std::min<uint32>(m_game_profile.m_threadQuantum, 536870912);
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m_game_profile.m_threadQuantum = std::max<uint32>(m_game_profile.m_threadQuantum, 5000);
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}
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// gpu
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m_game_profile.m_accurateShaderMul = (AccurateShaderMulOption)m_shader_mul_accuracy->GetSelection();
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if (m_game_profile.m_accurateShaderMul != AccurateShaderMulOption::False && m_game_profile.m_accurateShaderMul != AccurateShaderMulOption::True)
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m_game_profile.m_accurateShaderMul = AccurateShaderMulOption::True; // force a legal value
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if (m_graphic_api->GetSelection() == 0)
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m_game_profile.m_graphics_api = {};
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else
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m_game_profile.m_graphics_api = (GraphicAPI)(m_graphic_api->GetSelection() - 1); // "", OpenGL, Vulkan
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// controller
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for (int i = 0; i < 8; ++i)
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{
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if(m_controller_profile[i]->GetSelection() == wxNOT_FOUND)
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{
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m_game_profile.m_controllerProfile[i].reset();
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continue;
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}
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const wxString profile_name = m_controller_profile[i]->GetStringSelection();
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if (profile_name.empty())
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m_game_profile.m_controllerProfile[i].reset();
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else
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m_game_profile.m_controllerProfile[i] = profile_name.ToUTF8();
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}
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// update game profile file
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m_game_profile.Save(m_title_id);
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}
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void GameProfileWindow::SetSliderValue(wxSlider* slider, sint32 new_value) const
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{
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wxASSERT(slider);
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slider->SetValue(new_value);
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wxCommandEvent slider_event(wxEVT_SLIDER, slider->GetId());
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slider_event.SetEventObject(slider);
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slider_event.SetClientData((void*)IsFrozen());
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wxPostEvent(slider->GetEventHandler(), slider_event);
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} |