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
- Download manager now always uses Nintendo servers. Requires only a valid OTP and SEEPROM dump so you can use it in combination with a Pretendo setup even without a NNID - Account drop down removed from download manager since it's not required - Internally all our API requests now support overriding which service to use - Drop support for act-url and ecs-url command line parameters. Usage of network_services.xml ("custom" option in the UI) is preferred
51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
#pragma once
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#include <optional>
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#include <string>
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class LaunchSettings
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{
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public:
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// winmain
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static bool HandleCommandline(const wchar_t* lpCmdLine);
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// wmain
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static bool HandleCommandline(int argc, wchar_t* argv[]);
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// main (unix)
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static bool HandleCommandline(int argc, char* argv[]);
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static bool HandleCommandline(const std::vector<std::wstring>& args);
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static std::optional<fs::path> GetLoadFile() { return s_load_game_file; }
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static std::optional<uint64> GetLoadTitleID() {return s_load_title_id;}
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static std::optional<fs::path> GetMLCPath() { return s_mlc_path; }
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static std::optional<bool> RenderUpsideDownEnabled() { return s_render_upside_down; }
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static std::optional<bool> FullscreenEnabled() { return s_fullscreen; }
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static bool GDBStubEnabled() { return s_enable_gdbstub; }
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static bool NSightModeEnabled() { return s_nsight_mode; }
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static bool ForceInterpreter() { return s_force_interpreter; };
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static std::optional<uint32> GetPersistentId() { return s_persistent_id; }
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private:
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inline static std::optional<fs::path> s_load_game_file{};
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inline static std::optional<uint64> s_load_title_id{};
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inline static std::optional<fs::path> s_mlc_path{};
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inline static std::optional<bool> s_render_upside_down{};
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inline static std::optional<bool> s_fullscreen{};
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inline static bool s_enable_gdbstub = false;
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inline static bool s_nsight_mode = false;
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inline static bool s_force_interpreter = false;
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inline static std::optional<uint32> s_persistent_id{};
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static bool ExtractorTool(std::wstring_view wud_path, std::string_view output_path, std::wstring_view log_path);
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};
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