diff --git a/README-CFG.txt b/README-CFG.txt deleted file mode 100644 index 77782cc..0000000 --- a/README-CFG.txt +++ /dev/null @@ -1,1174 +0,0 @@ - -Configurable SD/USB Loader v70r78.11 -==================================== - -by oggzee, usptactical, gannon, Dr. Clipper, R2-D2199, FIX94, airline38, - Howard, NiTRo THe DeMoN - -This version of the loader allows you to customize numerous options -to better suit your preferences. - - Based on Wanikoko SD/USB Loader 1.5, Kwiirk Yal & cios 222, - Hermes uLoader 1.6 & cios 222/223+mload + many others (Sorg, nIxx, - fishears, usptactical, 56Killer, WiiShizzza, hungyip84, Narolez, ...) - - -Features: ---------- - - - SDHC and USB HDD device support - - GUI (Grid / Coverflow) and Console mode (switchable at runtime) - - Background Music (.mp3 or .mod) - - Themes (switchable at runtime) - - Themes Browser - - Widescreen (auto-detect) - - Transparency (covers and console) - - Cover images download - - Cover styles: 2d, 3d, disc and full - - Automatic resize of covers - - Renaming game titles (using titles.txt, custom-titles.txt and/or wiitdb.zip) - - Per game configuration of Video mode, Language, Ocarina cheating - - Light up DVD slot when install finishes, optional eject - - Childproof and parental guidance - - USB HDD with multiple partitions supported - (WBFS for games and FAT for config, covers and other resources) - - UStealth MBR supported - - SDHC with multiple partitions supported - (WBFS for games and FAT for resources...) - - Custom IOS selection for better compatibility with USB drives and other USB devices. - - cIOS supported: - davebaol d2x (recommended) - waninkoko 247, 248, 249, 250 251 & 252 - Hermes 222, 223 & 224 (mload) - kwiirk 222 & 223 (yal) - - Banner sounds - - Saving game play time to Wii's play log - - Multiple WBFS partitions support - - Loading games from a FAT or NTFS partition - (cIOS 222/223 rev4+ or cIOS 249 rev18+ required) - - Supported game disc file formats: .wbfs and .iso - - Configurable - - -For latest news, questions and suggestions head over here: -http://gbatemp.net/index.php?showtopic=147638 - - -Installation: -------------- - -Copy the contents of "inSDroot" to the root of your SD card. -This will add the USB Loader to your homebew channel. -You can also install a a channel forwarder to start the loader directly -from the system menu. -(Note: alternatively, a USB FAT partition can be used -to store configuration and covers) - -Useful links: -------------- - -Step-by-step installation instructions for Wii Homebrew and Cfg: -http://gwht.wikidot.com - -The forwarder can be downloaded from here: -http://gbatemp.net/index.php?showtopic=147638&st=5745&p=2420653&#entry2420653 -And installed with the WAD Manager. - -Game cover images can be downloaded from here: -http://wiitdb.com - -Updated titles.txt can found here: -http://wiitdb.com/titles.txt - - -Default File locations: ---------------- - - config file: sd:/usb-loader/config.txt - settings file: sd:/usb-loader/settings.cfg - background image:sd:/usb-loader/background.png - covers: - 2d: sd:/usb-loader/covers/2d/*.png - 3d: sd:/usb-loader/covers/3d/*.png - disc: sd:/usb-loader/covers/disc/*.png - full (and HQ): sd:/usb-loader/covers/full/*.png - cache: sd:/usb-loader/covers/cache/*.ccc - titles file: sd:/usb-loader/titles.txt - themes: sd:/usb-loader/themes/THEME_NAME/theme.txt - theme preview: sd:/usp-loader/themes/*.jpg - - ocarina cheat codes are searched in: - sd:/usb-loader/codes/*.gct - sd:/data/gecko/codes/*.gct - sd:/codes/*.gct - ocarina TXT cheat codes use the locations: - Downloaded to: sd:/usb-loader/codes/*.txt - Saved .gct to: sd:/usb-loader/codes/*.gct - - wiitdb: sd:/usb-loader/wiitdb.zip - play history: sd:/usb-loader/playstats.txt - - .wip files: sd:/usb-loader/GAMEID.wip - .bca files: sd:/usb-loader/GAMEID.bca - .wdm files: sd:/usb-loader/GAMEID.wdm - - nand Immage usb:/nand - - Games on FAT/NTFS - : usb:/wbfs/GAMEID.wbfs - or: usb:/wbfs/TITLE [GAMEID].wbfs - or: usb:/wbfs/GAMEID_TITLE/GAMEID.wbfs - or: usb:/wbfs/TITLE [GAMEID]/GAMEID.wbfs - (or sd:/ instead of usb:/) - -These are default locations, background and covers are configurable. -If config file is not found in sd:/usb-loader, then it is searched -in: sd:/apps/USBLoader/config.txt (or whichever directory is used to -start from homebrew channel) and if found, the base path is set to -that location. - -Besides the global config file sd:/usb-loader/config.txt, also -the config.txt in the apps directory is used, which by default is: -sd:/apps/USBLoader/config.txt but depends from where the loader -has been started from the homebrew channel. - -Another way to specify a config file is by using the wiiload -utility from a PC, which allows additional arguments: -C:\> wiiload usbloader.dol config21.txt -which will load sd:/usb-loader/config21.txt -And you can also pass config options directly: -C:\> wiiload usbloader.dol video=ntsc - -So you can have different configurations depending on where it -is started from. This can be useful so you can configure the -loader started from forwarder to be simple/childproff, while -if started from homebrew channel to include the installation and -removal options. -To achieve this, copy sd:/apps/USBLoader/ to sd:/apps/USBLoader_admin -and then set simple=1 in sd:/apps/USBLoader/config.txt and edit (or delete) -sd:/apps/USBLoader_admin/meta.xml to show a different name. - - -USB FAT for config and covers: ------------------------------- - -SD card is first searched for config.txt, if not found then USB HDD -with a FAT partition is mounted as usb:/ and searched, for config.txt. -in that case, all the paths mentioned above will be searched -on usb:/ instead of sd:/ -Advantage of using USB FAT for config and covers is faster loading of -covers. (Usually USB HDD devices are faster than SD cards) -If you want to load the application from SD card but use USB for config -and covers, then copy everything in inSDroot to your USB FAT partition, -but only the inSDroot/apps directory to SD card and -delete sd:/apps/USBLoader/config.txt and sd:/usb-loader/config.txt. - -Note: To create 2 partitions on SD or USB thumb drives you have to use -special tools like gparted: http://gparted.sourceforge.net/ -Create 2 primary partitions, format both as FAT32 and then inside the loader -re-format the SECOND partition to WBFS. Suggested partitions size if 200MB -for config & covers and the rest for WBFS. - -Note: If you have problems accessing the fat partition make sure it is -marked 'active' in the windows partition editor (or if you use gparted, -mark the partition with the 'boot' flag) - -Limitations: -- USB FAT is mounted only if config.txt is not found on SD. - - -Themes: -------- - -Another way to customize the loader is by using Themes. -A theme is defined by creating a config file in the location: -sd:/usb-loader/themes/THEME_NAME/theme.txt -And the background images: -sd:/usb-loader/themes/THEME_NAME/background.png -sd:/usb-loader/themes/THEME_NAME/background_wide.png - -The options that can be used in theme.txt are described below, -basically only options that define the looks are accepted, everything else -is ignored in theme.txt. Background image (background.png or specified with -background option) for a theme will be searched first in the theme -directory (sd:/usb-loader/themes/THEME_NAME/) and if not found -it will be searched in the base directory (sd:/usb-loader/) - -Other themable gui resources: - favorite.png - pointer.png - hourglass.png - font_uni.png (new type 512 letters unicode) - font.png (old type 128 letters ascii) - font_clock.png - window.png, page.png - button.png, radio.png, checkbox.png -Same search method as for the background image applies to these files. -There are some example files in: usb-loader/resources, but note that the program -does not search in that location, they need to be copied to the base or theme -directory to be used. - -Background overlay support: -additional images can be supplied that will be overlaid over the background: - - bg_overlay.png or bg_overlay_w.png for console background - - bg_gui_over.png or bg_gui_over_w.png for gui background -If *_w.png variant is not found then the normal is used. -If a theme is used then the overlay files are searched only in theme directories, -not in base directories. - -Auto-scaling of background image: -Since version 41 background width can be larger than 640 and will be either - - scaled if widescreen - - cropped if not widescreen -down to 640x480. Note: height must still be 480. - -GUI buttons, icons and windows theme images: -button images: button.png, radio.png, checkbox.png -window images: window.png, page.png -States: button images can contain a single button image -or multiple images for different states: -- normal, flash, hover, press, press hover, inactive -Any number of buttons can be present, if some are missing then -the normal state + coloring and effects are used to generate the missing state. -A button width:height must be 2:1, so that the number of states can be -calculated: num = height * 2 / width -Scaling: a button is divided to 3 areas horizontally: 1/4 1/2 1/4 the first -and last are scale proportionally while the middle is streched as much as required. -Round buttons only use the first and last parts. -Similarily a window image is divided also to 3 areas vertically and same rules apply. -The image width and height must be divisible by 4. - - -GUI Mode: ---------- - -By default console mode is started. -To switch to GUI mode, press B in main screen. -While in GUI mode, the following buttons are used by default (they can be remapped): - button A : start selected game - button B : return to console mode - button LEFT/RIGHT (Grid): previous/next page - button LEFT/RIGHT (Coverflow) : rotate to next cover - hold down for fast rotate. - button UP/Down (Grid) : switch number of rows (1-3) - button UP (Coverflow) : flip center cover to its back/front - button DOWN : change gui styles (grid -> flow -> flow-z -> coverflow 3d -> etc) - button 1, +, - : options, install, remove - button 2: favorites game list - button HOME : exit -The background image in GUI mode can be changed with the file: - sd:/usb-loader/themes/Theme_Name/bg_gui.png or - sd:/usb-loader/bg_gui.png - - -Downloading covers ------------------- - -Covers can be downloaded for all games at once or on a per-game basis. -To download the covers for all games go to Global Options screen, move -to "" and press button RIGHT or LEFT. -There is a difference between LEFT and RIGHT buttons: -- button RIGHT will download all MISSING covers. -- button LEFT will download ALL covers, even the ones that are already present. -To download the covers for the current selected game, go to Game Options screen, -move to "Cover Image:" option and press RIGHT or LEFT. The same difference between -RIGHT and LEFT buttons apply here as with download all covers. -The way how the covers are downloaded can be further customized with config options -download_* and url_*. See the documentation on these options below in the Config file section. - -Parental Control and Unlocking Admin Functionality --------------------------------------------------- - -If the loader is configured with restricted functionality it can be unlocked -with a password - a "secret" wiimote button combination. Restricted functionality -means any of the options: "simple" or "disable_*" or "hide_game" are set, which is -usually used for "Parental Control". - -When admin mode is unlocked it will allow you to access all the previously -locked functionality. In addition: when unlocked, any games that are hidden -with the hide_game option will be displayed. - -To access the unlock screen, hold the 1 button down for 5 seconds and the screen -will appear. After you see the text "Enter Code:", press the wiimote buttons -in the correct order. If you were successful, the word SUCCESS will appear -on the screen. Otherwise the word LOCKED! will appear. The unlock screen has a 30 -second timeout limit so if an incorrect (or no) password is entered, it will -automatically lock. To set the lock back on with the original settings intact, hold -the 1 button for 5 seconds and the lock will automatically turn on. When the loader -is started, the lock will always be enabled. - -This functionality is controlled by the option: admin_unlock = [1], 0. -By default it is enabled. To disable the ability to unlock admin mode set -the option to: admin_unlock = 0 - -The default admin unlock password is: BUDAH12 -To change it, use the config option: unlock_password = [BUDAH12] -The password length is limited to 10 characters. Do NOT use quotes around the -password - just type what you want it to be. E.g. unlock_password = 12UDAB -The following are the button to letter mappings for the password: - D-Pad Up: U - D-Pad Down: D - D-Pad Right: R - D-Pad Left: L - B button: B - A Button: A - Minus button: M - Plus button: P - Home button: H - 1 button: 1 - 2 button: 2 - -To hide certain games, use the the Game Options screen and toggle the "Hide Game" -setting. This allows you to set which games are hidden when the admin mode is LOCKED. -In order to see this option, admin_unlock must be enabled (which it is by default) AND -the admin mode must be in an unlocked state! -- NOTE: this functionality completely replaces the hide_game option in config.txt, - but they CAN be used together. Any games currently listed in hide_game will be - shown when unlocked, but will ALWAYS be marked as hidden by default in Game Options - and cannot be changed to unhidden unless they are removed from config.txt -- NOTE 2: An easy way to convert all your games in hide_game to this new functionality - is to start the loader with your hide_game still in config.txt and then go into - Game Options in any game (you may have to unlock admin lock first) and change - something and save it. All your hide_game entries will automatically be saved. - Then you can remove the hide_game entry completely from config.txt. - - -Various Controllers Button Mapping: -There are 17 possible buttons, listed here with the controller mappings. ------------------------------------------------------------ -BUTTON WIIMOTE CLASSIC GC GUITAR NUNCHUK ------------------------------------------------------------ -UP UP UP UP STRUM UP -RIGHT RIGHT RIGHT RIGHT NONE -DOWN DOWN DOWN DOWN STRUM DOWN -LEFT LEFT LEFT LEFT NONE -- - - - -+ + + + -A A A A GREEN -B B B B RED -HOME HOME HOME START -1 1 -2 2 -X X X BLUE -Y Y Y YELLOW -Z ZL/ZR Z ORANGE Z -C C -L L L -R R R - -The actions of these buttons can be changed via the button_* options. - -Title Rename ------------- - -To rename a game title, edit the file in sd:/usb-loader/titles.txt -or sd:/usb-loader/custom-titles.txt -Format is: -GAMEID = Game Title -Example: -RSPP = Wii Sports - - - -Config file: ------------- - - -# lines starting with # are comments -# default values are in [ ] -# -# There are 2 categories of options: Global and Theme -# Theme options (theme.txt) only affect the looks, everything else is ignored -# Global options (config.txt) will accept all options, including theme options. -# -# -# Theme options: -# ============== -# -# background = [background.png] -# wbackground = [background_wide.png] -# file to use for the background image. -# file can be an absolute path (like sd:/somedir/myimage.png) -# if the specified background is not an absolute path it is searched -# in theme directory (sd:/usb-loader/themes/THEME_NAME/) -# and in default directory (sd:/usb-loader) -# -# background_base = [background.png] -# wbackground_base = [background_wide.png] -# base background image over which the bg_overlay* files are overlaid. -# actually this option is the same as normal background option -# the only difference is that it is understood by versions that -# support overlaid background, which makes it possible to create -# forward and backward compatible themes -# -# background_gui = [bg_gui.png] -# wbackground_gui = [bg_gui_wide.png] -# gui mode background file. -# -# layout = original2 original small medium large large2 [large3], -# ultimate1 ultimate2 ultimate3 kosaic -# original: 6 lines (wanikoko 1.0-1.1) -# original2: 12 lines (wanikoko 1.2-1.5) -# small: 9 lines (same background as original) -# medium: 17 lines -# large: 21 lines (nixx) -# large2: 21 lines (usptactical) -# large3: 21 lines (oggzee) -# ultimate1: 12 lines (WiiShizza) -# ultimate2: 12 lines (jservs7 / hungyip84) -# ultimate3: 12 lines (WiiShizza - cover on right) -# -# -# covers = [1], 0 -# (enable/disable covers) -# -# console_coords = x,y,width,height -# wconsole_coords = x,y,w,h (widescreen) -# -# console_color = foreground,background -# (color values: 0-15) -# Dark: 0=black, 1=red, 2=green, 3=yellow, 4=blue, 5=purple, 6=cyan, 7=bright grey -# Bright: 8=grey, 9=red, 10=green, 11=yellow, 12=blue, 13=purple, 14=cyan, 15=white -# see: http://www.silverpoint.com/leo/color/c-16.gif (0 at top to 15 at bottom) -# -# covers_coords = x,y -# wcovers_coords = x,y (widescreen) -# -# hide_header = [0],1 -# hide_hddinfo = 0,[1] -# hide_footer = [0],1 -# These options control the look of main menu. -# -# simple = [0], 1 -# Using the simple option in a theme will only affect the hide_footer option -# it will not change the disable_* options. Use the simple option in the -# global config.txt to change the disable_* options as well. -# -# colors = [dark], bright, mono -# will select a prefedines set of colors for a dark or bright background -# or normal 2 color text if mono is specified -# -# color_header, color_selected_fg, color_selected_bg, -# color_inactive, color_footer, color_help -# Will set individual text colors. Values are 0-15 -# -# cover_style = [standard], 3d, disc -# Support for 3d covers and disc covers -# This option selects which cover_url and cover_path is used -# -# console_transparent = [0], 1 -# Enable transparent console. -# -# covers_size = width, height -# default: covers_size = 160, 225 -# If the loaded image is if different size, it will be to the size specified. -# -# wcovers_size = width, height -# default: wcovers_size = 130, 225 -# used for widescreen setting. If not set it will use the covers_size -# and properly scaling it to widescreen size. -# -# cursor = ">>" -# Changes cursor shape, at max 2 characters are used. Can be empty. -# If you want spaces, so that the menu is not shifted use quotes -# like this: cursor = " " -# -# menu_plus = "[+] " -# Changes the [+] mark in the main, options and start menu. -# At max 4 characters are used. -# -# gui_text_color = [black], white, RRGGBBAA -# Set the text color in GUI mode -# Note: to use a color other than a black or white, it has to be -# represented as a HEX value with the following components: RRGGBBAA -# RR=red, GG=green, BB=blue, AA=alpha -# Example: red = FF0000FF, blue = 00FF00FF, yellow = 00FFFFFF -# -# gui_text_outline = [FF], AA, RRGGBBAA, black, white -# gui_text_shadow = [00], AA, RRGGBBAA, black, white -# Outline and shadow color for text in GUI mode -# If only alpha is specified, it will set the outline / shadow -# color to black or white depending if text color is bright or dark. -# -# gui_text2_color = [white], black, RRGGBBAA -# gui_text2_outline = [FF], AA, RRGGBBAA, black, white -# gui_text2_shadow = [00], AA, RRGGBBAA, black, white -# Text colors for coverflow modes, where background is darker -# -# gui_title_top = [0], 1 -# If 1, gui text appears above covers. If 0, below. -# -# coverflow_reflection = color_top, color_bottom -# color is hex rgba, 0,0 will disable reflections -# default: coverflow_reflection = 666666FF, AAAAAA33 -# -# gui_cover_area = x, y, w, h -# default: gui_cover_area = 20, 24, 600, 408 -# minimum accepted w, h: 480, 320 -# enabling debug will draw the area rectangle -# -# gui_title_area = x, y, w, h -# default: 0,0,0,0 meaning, position depends on gui_title_top -# min w, h: 320, 10 note: h is not yet used -# -# gui_clock_pos = x, y -# default: -1,-1 meaning, title position is used -# clock position, if set clock is displayed all the time -# -# gui_page_pos = x, y -# default: -1,-1 meaning, title position is used -# specifies the page indicator position -# -# preview_coords = x,y,width,height -# wpreview_coords = x,y,width,height (widescreen) -# Settings for the Theme Preview image. -# If X and/or Y is set to -1, the Cover X and/or Y position is used. -# Either W or H (or both) should be set to zero to maintain the correct -# aspect ratios. If both are set to zero, the Cover width is used and the -# height is scaled accordingly. -# -# home = [reboot], exit, hbc, screenshot, priiloader, wii_menu, -# , -# What to do when an exit button (typically home) is pressed in the menus -# Also changes the operation of button_H in the gui and game list. -# is a 4 letter magic word for Priiloader -# is a 4 letter channel ID in upper case to launch -# If home=screenshot then home has to be held for 1 second to make a screenshot -# otherwise it will exit to HBC -# -# buttons=[options_1], options_B, original -# (change button controls layout in the gui and game list.) -# -# The button layout "options_1" is: -# button B - GUI mode -# button 1 - options menu -# -# The button layout "options_B" is: -# button B - options menu -# button 1 - GUI mode -# -# The button layout "original" is obsolete, but is: -# button 1 - options menu -# button B - nothing -# -# button_B = [gui], , , -# button_- = [main_menu], , , -# button_+ = [install], , , -# button_H = [reboot], , , -# button_1 = [options], , , -# button_2 = [favorites], , , -# button_X = A, B, 1, [2], H, -, +, , , -# button_Y = A, B, [1], 2, H, -, +, , , -# button_Z = A, [B], 1, 2, H, -, +, , , -# button_C = [A], B, 1, 2, H, -, +, , , -# button_L = A, B, 1, 2, H, [-], +, , , -# button_R = A, B, 1, 2, H, -, [+], , , -# These buttons can be mapped to any of the following actions in the game list and gui: -# nothing # does nothing -# options # access game options -# gui # switch to/from GUI -# reboot # reboot to system menu -# exit # exit to launching app -# hbc # exit to HBC -# screenshot # take a screenshot -# install # install a game -# remove # remove a game -# main_menu # access main menu -# global_ops # access global options menu -# favorites # toggle favorites view -# boot_game # boot a game from the drive -# boot_disc # boot a game from disc -# theme # switch to next theme -# profile # switch to next profile -# unlock # access the unlock password dialog immediately -# sort # switch to next sort -# filter # access filter menu -# priiloader # access Priiloader via magic word Daco -# wii_menu # get Priiloader to launch Wii Menu via magic word Pune -# # is a 4 letter magic word for Priiloader -# # is a 4 letter channel ID in upper case to launch -# X, Y, Z, C, L & R can also be optionally targetted to emulate one of the buttons -# on the Wiimote (A, B, 1, 2, -, +, Home). This emulation will function everywhere. -# -# button_cancel = [B], -# Set which button(s) will act as the back button in menus -# Valid button values in the list are: -# B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R -# -# button_exit = [Home], -# Set which button(s) will perform the 'home' action in menus -# Valid button values in the list are: -# B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R -# -# button_other = [1], -# Set which button(s) will perform the other or alternate action in menus -# This covers switching between options and global options, choosing to -# download BCA during install, choosing to ignore meta.xml during upgrade etc. -# Valid button values in the list are: -# B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R -# -# button_save = [2], -# Set which button(s) will perform the save action in menus -# Valid button values in the list are: -# B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R -# -# gui_window_color_base = RRGGBBAA default: FFFFFF80 -# gui_window_color_popup = RRGGBBAA default: FFFFFFB0 -# -# gui_text_color_menu = COLOR / OUTLINE / SHADOW -# gui_text_color_info = COLOR / OUTLINE / SHADOW -# gui_text_color_title = COLOR / OUTLINE / SHADOW -# gui_text_color_button = COLOR / OUTLINE / SHADOW -# gui_text_color_radio = COLOR / OUTLINE / SHADOW -# gui_text_color_checkbox = COLOR / OUTLINE / SHADOW -# default: -# gui_text_color_menu = white / A0 / 44444444 -# gui_text_color_info = white / A0 -# each component can be "black", "white" or RRGGBBAA -# OUTLINE and SHADOW are optional -# Setting gui_text_color_menu will set all the colors except info -# Setting gui_text_color_button will also set radio and checkbox -# -# gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom -# NAME can be: main settings quit style view sort filter favorites jump -# TextColor is same format as gui_text_color_menu -# (Seting TextColor to 0 will disable text on the button in case icons are used) -# Type: button or icon -# HoverZoom: 0-50 in % -# Paramteres after coordinates are optional. Default values: -# gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10 -# -# gui_bar = 0, [1], top, bottom -# Will disable / enable gui bar or enable only top or bottom. -# -# Global options: -# =============== -# -# gui = 0, 1, 2, 3, [4], start -# gui = 0 : GUI disabled -# gui = 1 : GUI enabled, GUI Menu disabled, start in console mode -# gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode -# gui = 3 : GUI Menu enabled, start in console mode -# gui = 4 : GUI Menu enabled, start in GUI mode -# gui = start : same as gui = 4 -# -# gui_transition = [scroll], fade -# Set GUI transition effect between console and gui mode -# -# gui_style = [grid], flow, flow-z, coverflow3d, coverflow2d, frontrow, vertical, carousel -# Set the default GUI style -# -# gui_rows = [2] (Valid values: 1-4) -# Set the default number of rows in GUI mode -# -# gui_lock = [0], 1 -# Disable changing gui style with button up/down -# -# gui_antialias = [4] {0-4} -# Tune coverflow mode antialias level -# -# gui_pointer_scroll = 0, [1] -# disable/enable pointer scrolling of the game list -# -# theme = Theme_Name -# Load a specified theme from sd:/usb-loader/themes/Theme_Name/theme.txt -# Note: a theme resets all theme related options, so if you want to override -# any theme option, do that in the lines after the 'theme =' option. -# -# covers_path = [sd:/usb-loader/covers] -# Changing covers_path will change all covers_path_* like this: -# covers_path_2d = covers_path/2d -# covers_path_3d = covers_path/3d -# covers_path_disc = covers_path/disc -# covers_path_full = covers_path/full -# If you need fine controll on the 2d/3d/disc/full paths use the -# covers_path_* options after covers_path. -# -# URL options: -# URL can contain any of the following tags which are then replaced -# with proper values: {REGION}, {WIDTH}, {HEIGHT}, {ID3}, {ID4}, {ID6}, {ID}, {CC}, {PUB} -# {ID} will find automatically the correct ID by trying ID6, ID4 and ID3 -# Note: {WIDTH} and {HEIGHT} don't work well if download_all_styles is enabled -# {PUB} os the last two digits of the ID and can be used to get covers from other -# regions. E.g., replace {ID6} with {ID3}P{PUB} to look for PAL covers. -# -# Multiple URLS can be specified for cover_url_* options -# They can be in the same line separated with space, example: -# cover_url = http://site1.com/{ID}.png http://site2.org/{ID}.png -# Or in multiple lines using =+ to add instead of =, example: -# cover_url = http://site1.com/{ID}.png -# cover_url =+ http://site2.org/{ID}.png -# cover_url =+ http://site3.net/{ID}.png -# -# Normal 4:3 mode aspect ratio url options: -# cover_url = URL (url for standard 2d flat covers) -# cover_url_3d = URL (url for 3d covers) -# cover_url_disc = URL (url for disc covers) -# cover_url_full = URL (url for full covers) -# cover_url_hq = URL (url for HQ full covers) -# -# defaults: -# -# cover_url = http://wiitdb.com/wiitdb/artwork/cover/{CC}/{ID6}.png -# -# cover_url_3d = http://wiitdb.com/wiitdb/artwork/cover3D/{CC}/{ID6}.png -# -# cover_url_disc = -# cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disc/{CC}/{ID6}.png -# cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disccustom/{CC}/{ID6}.png -# -# cover_url_full = http://wiitdb.com/wiitdb/artwork/coverfull/{CC}/{ID6}.png -# -# cover_url_hq = http://wiitdb.com/wiitdb/artwork/coverfullHQ/{CC}/{ID6}.png -# -# download_id_len = 4, [6] -# Specifies the downloaded cover ID length for the saved file name -# -# download_all_styles = [1], 0 -# Download all cover styles (flat,3d,disc), or just the current style -# -# download_cc_pal = [AUTO], EN, FR, DE, AU, ... -# The code is used as a replacement for {CC} tag for PAL regions. -# If AUTO is specified, then the code is set depending on the console -# country - if Australia: AU, Brasil: PT else, console language is used. -# If image is not found with the specified cc code, download is -# retried with EN code. -# -# titles_url = http://wiitdb.com/titles.txt?LANG={DBL} -# Url for updating titles.txt -# -# device = [ask], usb, sdhc -# Specifies which device to use when starting the loader -# -# partition = [auto], ask, WBFS1, ...WBFS4, FAT1, ...FAT9, NTFS1, ...NTFS9 -# Specifies which partition to use when starting the loader -# Note: the -222 version defaults to FAT1 instead. -# -# simple = [0], 1 -# (enable/disable simple/childsafe mode) -# setting simple=1 will change all disable_xxx options and -# hide_footer to 1 and confirm_start to 0. -# setting simple=0 will do the opposite. -# any of the disable_xxx, hide_xxx and confirm_start options can be set individually. -# -# confirm_start = [1], 0 -# Specifies if confirmation is required when starting a game -# -# disable_remove = [0],1 -# disable_install = [0],1 -# disable_options = [0],1 -# disable_format = [0],1 -# fine permissions control -# -# admin_unlock = [1], 0. -# If enabled it will allow unlock admin mode, so you will be able to access -# all the settings screens that simple or disable_* options disabled. -# -# unlock_password = [BUDAH12] -# Set the password for admin unlock -# -# install_partitions = [only_game], all, 1:1, iso -# controls which partitions from DVD are installed to HDD -# - 1:1 disable scrubbing, except for the last 256kb which are stil scrubbed -# because of a wbfs limitation: the wbfs block size not aligned to wii disc size -# - iso: On NTFS it creates an exact dump to an iso file -# On WBFS/FAT it will behave same as 1:1 -# -# fat_split_size = [4], 2, 0 -# Selects if the split is at 4: 4gb-32kb or 2: 2gb-32kb -# or 0: no splits - ntfs only -# -# fat_install_dir = [1], 0, 2, 3 -# Select install filename layout on fat: -# fat_install_dir = 0 /wbfs/GAMEID.wbfs -# fat_install_dir = 1 /wbfs/GAMEID_TITLE/GAMEID.wbfs -# fat_install_dir = 2 /wbfs/TITLE [GAMEID]/GAMEID.wbfs -# fat_install_dir = 3 /wbfs/TITLE [GAMEID].wbfs -# fs_install_layout is an alias for fat_install_dir -# -# ntfs_write = [0], 1, norecover -# 0 will disable and 1 will enable ntfs write support -# norecover will enable write but prevent mounting an uncleanly unmounted fs -# in case recovery on the PC is preferred. -# -# music = [1], 0, filename, PATH -# Play background music (only one option has to be specified) -# Examples: -# music = 1 -# (which is default) will randomly play all .mp3 or .mod -# files (whichever are found first) in sd:/usb-loader dir -# music = sd:/usb-loader/my_music.mp3 -# Plays my_music.mp3. The file name can be specified -# relative to sd:/usb-loader or an absolute pathname. -# music = sd:/music -# Will randomly play all .mp3 or .mod files in that folder. -# music = 0 -# Will disable music -# -# widescreen = [auto], 0, 1 -# * If widescreen is enabled (or autodetected) then the following options are used: -# - wbackground -# - wbackground_base -# - wbackground_gui -# - wconsole_coords -# - wcovers_coords -# - wcovers_size -# * when in widescreen mode, cover images will be searched first by -# the name GAMEID_wide.png and if not found then by GAMEID.png and -# will be resized properly. -# * some layouts will specify widescreen cooridinates automatically -# like: large3 and ultimate3, so there is no need to specify them manually, -# if one of these layouts are used. -# -# hide_game = [0], GAMEID1, GAMEID2, ... -# Hide games from list (can be used for parental control) -# Multiple games can be specified in one line separated by comma "," -# or each game in a separate hide_game = GAMEID line. -# setting hide_game = 0 will reset the hide list. -# GAMEID is a 4 letter game ID. -# Example: hide_game = RZZP, RDCP -# -# pref_game = [0], GAMEID1, GAMEID2, ... -# Preffered games, to be shown first in the list. -# Syntax is same as with hide_game. -# Example: pref_game = RHAP, RSSP -# -# confirm_ocarina = [0], 1 -# Specifies if confirmation is required when ocarina is enabled -# and codes have been found -# -# cursor_jump = [0] or N -# Sets how much moves left/right (if 0 do a end page / next page jump) -# -# start_favorites = [0], 1 -# Start with the favorites game list -# -# clock_style = [24], 12, 12am, 0 -# Set clock style, 0 will disable clock -# -# sort_ignore = [A,An,The], ... -# Which starting words to ignore when sorting titles -# Separate words via commas, do not incude the square brackets -# Set sort_ignore = 0 for old sort method - to not ignore anything -# -# debug = [0], 1, 8 -# Display some diagnostic messages when started -# Benchmark mode with debug = 8 and start or install a game -# -# debug_gecko = [0],1,2,3 -# write debug info to usb gecko (1=debug,2=console,3=both) -# -# profile_names = [default], name2, name3,... -# Profiles - aka multiple favorite groups -# (max profiles:10, max profile name length: 16) -# Profiles can be added, removed and reordered with this option. -# But if you want to rename it, you will need to change the profile -# name also in settings.cfg otherwise it will be considered as a new -# name and the old one will be forgotten next time you save settings. -# Profiles can be switched in the global options screen. Changing a -# game favorite setting is done as usual in the game options screen. -# -# profile = name -# will specify the default profile to use -# saving global settings will also save which profile is used -# -# profile_start_favorites = {[0], 1} ... -# specifies when each profile is switched to if favorites should be enabled or disabled. -# profile_start_favorites 0 1 1 1 1 1 1 1 1 1 -# -# db_url = [http://wiitdb.com/wiitdb.zip?LANG={DBL}] -# URL to download database from. -# -# db_language = [AUTO], EN, JA, German, etc -# Language to use for the {DBL} tag. If invalid or not able to be -# displayed by the loader this will default to English. -# Both country codes (EN) and languages (English) are valid. -# -# db_show_info = [1], 0 -# Show info loaded from the database. -# -# db_ignore_titles = [0], 1 -# Set this to ignore titles from the database when naming games. -# -# write_playstats = [1], 0 -# Write to the play history file. -# -# sort = [title-asc], etc -# Change the default sorting method. Default is Title Ascending. -# -# Valid sort options: -# "title" => Title -# "players" => Number of Players -# "online_players"=> Number of Online Players -# "publisher" => Publisher -# "developer" => Developer -# "release" => Release Date -# "play_count" => Play Count -# "install" => Install Date -# (This will only work with FAT or NTFS drives) -# "play_date => Last Play Date -# -# To use ascending add "-asc" to the option. -# ie: sort = players-asc -# -# To use descending add "-desc" to the option. -# ie: sort = players-desc -# -# translation = [AUTO], EN, custom, etc. -# Current auto values: JA, EN, DE, FR, ES, IT, NL, ZH, ZH, KO -# Any filename is supported as long as a corresponding translation -# file exists. Translation files currently exist for DE, DK, ES, FI, FR, -# GR, IT, JA, KO, NL, NO, PT_BR, PT_PT, TR, ZH_CN, ZH_CN-clamis, ZH_TW -# -# load_unifont = [0], 1 -# Specifies if unifont.dat should be loaded or not. unifont.dat contains -# all the unicode characters, required for ASIAN language support so that -# translation or wiitdb info shows up correctly. -# load_unifont automaticly switches to 1 if translation starts with JA, KO or ZH -# or if db_language is JA, KO, ZH -# Note: the LATIN unicode set is already embedded into the loader, -# so to display German, French, Spanish, etc... unifont.dat is not needed -# -# wiird = [0], 1, 2 -# 1 = enable debugger -# 2 = enable debugger and pause start -# -# select = [previous], start, middle, end, most, least, random -# Selects which game is picked by default on startup. -# The new default is the previous game played (to get old -# operation, set select=start). -# 'start', 'middle' and 'end' refer to position in the list. -# 'most' and 'least' refer to number of plays (in Cfg). -# 'random' selects a different game each time. -# -# adult_themes = [0], 1 -# determines if adult themes can be downloaded -# -# theme_previews = [1], 0 -# determines if the theme preview images should be downloaded and displayed -# -# return_to_channel = [0], auto, JODI, FDCL, ... -# Games will return to the selected channel ID -# e.g., JODI for HBC or a forwarder channel like FDCL or DCFG -# to reload Cfg. -# 0 is the default Wii Menu operation -# auto: will try to detect the channel id from where the loader was started. -# (although some forwarders are not auto detected properly, -# but the official one by FIX94 is) -# -# disable_nsmb_patch = [0],1 -# disable_pop_patch = [0],1 -# disable_dvd_patch = 0,[1] -# Optionally disable patches performed by the loader. -# -# nsmb = New Super Mario Bros. -# pop = Prince of Persia: The Forgotten Sands -# dvd = disc check patch for Hermes. -# -# PoP requires that you disable the dvd patch -# Set an option to 1 to disable (i.e., not patch) -# -# gamercard_url = URL -# gamercard_key = key -# These options work like the cover_url options -# and support the =+ operator to add multiple sites/keys. -# Keys and URLs are matched up in respective order. -# -# If you set a key in the list to 0, or leave out trailing keys, the -# respective sites from the URLs will not be tried. -# -# The tags {KEY} and {ID6} can be used in the URLs. -# -# Defaults are for WiinnerTag, NCard and DUTag in that order, but with blank keys: -# gamercard_url = http://www.wiinnertag.com/wiinnertag_scripts/update_sign.php?key={KEY}&game_id={ID6} -# gamercard_url =+ http://www.messageboardchampion.com/ncard/API/?cmd=tdbupdate&key={KEY}&game={ID6} -# gamercard_url =+ http://tag.darkumbra.net/{KEY}.update={ID6} -# gamercard_key = 0 0 0 -# -# intro = 0, 1, [2], 3 -# intro=0 : black - only allowed when direct game launching -# intro=1 : black bg with program name (small) -# intro=2 : color image [default] -# intro=3 : grey image -# This option only works if set in meta.xml -# -# nand_emu_path = [usb:/nand] -# sets the path whare a nand image is located. It must be a fat drive. -# -# save_filter = [0], 1 -# enables games filters persistance on a per profile basis. -# -# custom_private_server = [wiimmfi.de], STRING -# custom WFC server. Max len 14. -# -# nintendont_config_mode = [file],arg -# file = parameters are passed to nintendont rewriting nintendont config file -# arg = parameters are passed to nintendont via command line argument -# -# update_nintendont = [0],1 -# enables nintendont update with other plugins. -# -# Game Compatibility Options: -# =========================== -# -# These options can be set in the global config.txt -# The options can be set also per-game from inside the loader -# options screen and will be saved to settings.cfg -# -# video = [auto], game, system, pal50, pal60, ntsc -# (auto is same as game) -# -# language = [console], japanese, english, german, french, spanish, -# italian, dutch, s.chinese, t.chinese, korean -# -# video_patch = [0], 1, all, sneek, sneek+all -# 'video_patch = 1': This will patch NTSC -> PAL modes if console is PAL -# and PAL -> NTSC modes if console is NTSC -# This will not change interlaced / progressive mode -# 'video_patch = all' will force all modes to the selected video mode. -# This will also force progressive / interlaced mode, depending on what -# is configured in wii settings. This can be used for example to force -# progressive mode if the game will otherwise use interlaced mode (MPT) -# -# vidtv = [0], 1 -# Required by some games (Japanese,...) -# -# country_patch = [0], 1 -# Country Patch for better compatibility with some games -# -# fix_002 = [0], 1 -# This is the Anti 002 fix. It is not needed for new cIOSes (IOS249 rev14+) -# -# ios = 247, 248, [249], 222-mload, 223-mload, 224-mload, 222-yal, 223-yal, 250 -# Select Custom IOS -# Note: 222-yal is for kwiirk's cIOS -# Note: 222-mload is for Hermes's cIOS and is the default for the -222 version -# Note: a few seconds of delay when starting a game with custom ios is expected. -# -# block_ios_reload = 0, 1, [auto] -# Required by some games, works with d2x cios and in a limited way for hermes cios -# 0: disabled, 1: enabled, auto: enable if cios is d2x and ver >= 5 -# -# alt_dol = [0], 1, sd, disc -# Alternative .dol loading option (from NeoGamma by WiiPower) -# If set to 1 or sd it will load the .dol from -# the loader base dir + GAMEID.dol (4 letter ID) -# [ sd:/usb-loader/GAMEID.dol ] -# If set to disc it will prompt with a list of .dols on the wbfs iso image -# -# ocarina = [0], 1 -# enable/disable ocarina - cheating engine -# -# hooktype = nohooks, [vbi], wiipad, gcpad, gxdraw, gxflush, ossleep, axframe -# specify ocarina hook type -# -# write_playlog = [0], 1, 2, 3 -# Write gameplay stats to the Wii message board log. -# This option won't work when the Wii Menu is skipped before -# starting Cfg (e.g., using Priiloader or BootMii autoboot). -# 0 = off, do not write to the Wii Message Board log. -# 1 = on, set title based on the value of the language option unless -# the title in that language is blank where it then uses the -# English title or the Japanese title (whichever is valid). -# 2 = on, set title to the Japanese title. -# 3 = on, set title to the English title. -# In the per-game menu, these options show up as "Off", "On", -# "Japanese Title" and "English Title" respectively. -# -# clear_patches = [0],1,all -# When on (1) return_to_channel and the dvd check are disabled -# When 'all', then all .dol patches are disabled -# -# mem_card_emu = [0], 1, 2 -# Emulation GC memory card: -# 0 = disabled -# 1 = enabled with separate memory card per game -# 2 = enabled with shared memory card -# -# mem_card_size = [0], 1, 2, 3, 4, 5 -# Emulated GC memory card size: -# 0 = 59 blocks (512KB) -# 1 = 123 blocks (1MB) -# 2 = 251 blocks (2MB) -# 3 = 507 blocks (4MB) -# 4 = 1019 blocks (8MB) -# 5 = 2043 blocks (16MB) -# -# private_server = [0],1,2,3 -# Nintendo Wi-Fi Connection (WFC) patching: -# 0 = Off -# 1 = NoSSL only -# 2 = wiimmfi.de -# 3 = Custom string from "custom_private_server" -# -# Profile Options: -# ================ -# -# The options can be set per-profile from inside the loader -# and will be saved to settings.cfg -# -# profile_filter = [all], online, unplayed, genre(*), features(*), controller(*), gamecube, wii, channel, duplicate, game_type(*), search(*) -# (*) = requires extra options -# -# profile_filter_genre = action, adventure, fighting, music, platformer, puzzle, racing, role-playing, shooter, simulation, sports, strategy, arcade, baseball, basketball, bike_racing, billiards, board_game, bowling, boxing, business_simulation, cards, chess, coaching, compilation, construction_simulation, cooking, cricket, dance, darts, drawing, educational, exercise, first-person_shooter, fishing, fitness, flight_simulation, football, futuristic_racing, golf, health, hidden_object, hockey, hunting, karaoke, kart_racing, life_simulation, management_simulation, martial_arts, motorcycle_racing, off-road_racing, party, petanque, pinball, poker, rail_shooter, rhythm, rugby, sim_racing, skateboarding, ski, snowboarding, soccer, stealth_action, surfing, survival_horror, table_tennis, tennis, third-person_shooter, train_simulation, trivia, truck_racing, virtual_pet, volleyball, watercraft_racing, wrestling -# -# profile_filter_feature = online, download, score, nintendods -# -# profile_filter_controller = wiimote, nunchuk, motionplus, gamecube, nintendods, classiccontroller, wheel, zapper, balanceboard, microphone, guitar, drums, camera, dancepad, infinitybase, keyboard, portalofpower, skateboard, totalbodytracking, turntable, udraw, wiispeak, vitalitysensor -# -# profile_filter_gametype = wii, gamecube, all_channels, wiiware, vc_nes, vc_snes, vc_n64, vc_sms, vc_md, vc_pce, vc_neogeo, vc_arcade, vc_c64, wii_channels, fwd_emu -# -# profile_search_field = title, synopsis, developer, publisher, id6, region, rating, players, online_players, play_count, synopsis_len, covers_available -# -# profile_search_string = STRING -# Max len 100 chars. -# - - -Config file sample: -------------------- - -# USBLoader config -# lines starting with # are comments -# see README-CFG.txt for help on options -# theme -theme = GreyMatter -# gui -gui = start -gui_transition = fade -gui_style = flow -gui_rows = 2 -# device -device = usb -ntfs_write = 1 -# language related options: -# translation = XX -# db_language = XX -# this is required for asian languages: -# load_unifont = 1 -# NAND Emulation (wiiware/VC) -nand_emu_path = usb:/nand -# Return to loader -return_to_channel = UCXF -# Multiple profile filter config -profile_names = sample1, sample2 -save_filter = 1 -# GC memory card emulation -mem_card_emu = 1 -mem_card_size = 2 -# Nintendont -nintendont_config_mode = arg -update_nintendont = 1 - - -Sample titles.txt file: ------------------------ - -RFNP = Wii Fit -RHAP = Wii Play -RSPP = Wii Sports -RMGP = Super Mario Galaxy - - Changelog: ----------- - -See ChangeLog.txt \ No newline at end of file