#ifndef _GRID_H_ #define _GRID_H_ #include "wpad.h" void grid_init(int); void grid_init_jump(int); void grid_transition(int, int); int grid_page_change(int); void grid_transit_style(int new_style, int new_rows); void grid_transit_rows(int r); void grid_get_scroll(ir_t *ir); void grid_calc(void); int grid_update_all(ir_t *ir); void grid_draw(int); void grid_print_title(int); void draw_grid_cover_at(int game_sel, int x, int y, int maxw, int maxh, int cstyle); #endif