#ifndef _MENU_H_ #define _MENU_H_ //#define DEBUG_MODE 1 #define MENU_SELECT_GAME 0 #define MENU_CONFIG_GAME 1 #define MENU_SORT_GAMES 2 #define MENU_SHOW_GAME 3 #define MENU_START_GAME 4 #define MENU_HOME 5 #define MENU_MANAGE 6 #define MENU_DOWNLOAD 7 #define MENU_EXIT 8 #define MIGHTY_VERSION 11 #define HOTSPOT_LEFT MAXHOTSPOTS-2 #define HOTSPOT_RIGHT MAXHOTSPOTS-1 // Prototypes typedef struct{ u64 idInt; char id[5]; char* title; u8 videoMode; u8 videoPatch; u8 language; u8 hooktype; u8 ocarina; u8 debugger; u8 bootMethod; } title; //32 bytes! void __Start_Game(title game, int ios, int mode); #endif