/* * Copyright (C) 2008 Nuke (wiinuke@gmail.com) * * this file is part of GeckoOS for USB Gecko * http://www.usbgecko.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #include #include "ogc/ipc.h" #include "fst.h" #include "dvd_broadway.h" #include "wpad.h" #include "cfg.h" #include "fat.h" #include "menu.h" #include "video.h" #include "patchcode.h" #include "gettext.h" #include "codehandler.h" //#include "codehandlerslota.h" #include "codehandleronly.h" #include "multidol.h" #define FSTDIRTYPE 1 #define FSTFILETYPE 0 #define ENTRYSIZE 0xC //#define FILEDIR "fat0:/codes" //#define FILEDIR "sd:/codes" #define FILEDIR "/codes" #define MAX_FILENAME_LEN 128 // Globals u32 hooktype; int patched; u8 configbytes[2]; u32 regionfree; static u8 *codelistend; void *codelist; u32 gameconfsize = 0; u32 *gameconf = NULL; u8 debuggerselect = 0; u8 pausedstartoption = 0; extern const u32 viwiihooks[4]; extern const u32 kpadhooks[4]; extern const u32 joypadhooks[4]; extern const u32 gxdrawhooks[4]; extern const u32 gxflushhooks[4]; extern const u32 ossleepthreadhooks[4]; extern const u32 axnextframehooks[4]; extern const u32 wpadbuttonsdownhooks[4]; extern const u32 wpadbuttonsdown2hooks[4]; //static vu32 dvddone = 0; //--------------------------------------------------------------------------------- void app_loadgameconfig(char *discid) //--------------------------------------------------------------------------------- { gameconfsize = 0; if (gameconf == NULL) { gameconf = malloc(65536); if (gameconf == NULL) { printf("gameconfig: Out of memory\n"); sleep(4); return; } } FILE* fp; u32 ret; u32 filesize; s32 gameidmatch, maxgameidmatch = -1, maxgameidmatch2 = -1; u32 i, numnonascii, parsebufpos; u32 codeaddr, codeval, codeaddr2, codeval2, codeoffset; u32 temp, tempoffset = 0; char parsebuffer[18]; //if (config_bytes[2] == 8) // hookset = 1; u8 *tempgameconf; u32 tempgameconfsize = 0; //memcpy(tempgameconf, defaultgameconfig, defaultgameconfig_size); //tempgameconf[defaultgameconfig_size] = '\n'; //tempgameconfsize = defaultgameconfig_size + 1; fp = fopen("sd:/codes/gameconfig.txt", "rb"); if (!fp) fp = fopen("sd:/gameconfig.txt", "rb"); if (fp) { fseek(fp, 0, SEEK_END); filesize = ftell(fp); fseek(fp, 0, SEEK_SET); tempgameconf = malloc(filesize); if (tempgameconf == NULL) { printf("gameconfig.txt: Out of memory\n"); sleep(4); return; } ret = fread((void*)tempgameconf, 1, filesize, fp); fclose(fp); if (ret != filesize) { printf("Error reading gameconfig.txt\n"); sleep(4); return; } tempgameconfsize = filesize; } else { return; } // Remove non-ASCII characters numnonascii = 0; for (i = 0; i < tempgameconfsize; i++) { if (tempgameconf[i] < 9 || tempgameconf[i] > 126) numnonascii++; else tempgameconf[i-numnonascii] = tempgameconf[i]; } tempgameconfsize -= numnonascii; *(tempgameconf + tempgameconfsize) = 0; //gameconf = (tempgameconf + tempgameconfsize) + (4 - (((u32) (tempgameconf + tempgameconfsize)) % 4)); for (maxgameidmatch = 0; maxgameidmatch <= 6; maxgameidmatch++) { i = 0; while (i < tempgameconfsize) { maxgameidmatch2 = -1; while (maxgameidmatch != maxgameidmatch2) { while (i != tempgameconfsize && tempgameconf[i] != ':') i++; if (i == tempgameconfsize) break; while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0)) i--; if (i != 0) i++; parsebufpos = 0; gameidmatch = 0; while (tempgameconf[i] != ':') { if (tempgameconf[i] == '?') { parsebuffer[parsebufpos] = discid[parsebufpos]; parsebufpos++; gameidmatch--; i++; } else if (tempgameconf[i] != 0 && tempgameconf[i] != ' ') parsebuffer[parsebufpos++] = tempgameconf[i++]; else if (tempgameconf[i] == ' ') break; else i++; if (parsebufpos == 8) break; } parsebuffer[parsebufpos] = 0; if (strncasecmp("DEFAULT", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 7) { gameidmatch = 0; goto idmatch; } if (strncmp(discid, parsebuffer, strlen(parsebuffer)) == 0) { gameidmatch += strlen(parsebuffer); idmatch: if (gameidmatch > maxgameidmatch2) { maxgameidmatch2 = gameidmatch; } } while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13)) i++; } while (i != tempgameconfsize && tempgameconf[i] != ':') { parsebufpos = 0; while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13)) { if (tempgameconf[i] != 0 && tempgameconf[i] != ' ' && tempgameconf[i] != '(' && tempgameconf[i] != ':') parsebuffer[parsebufpos++] = tempgameconf[i++]; else if (tempgameconf[i] == ' ' || tempgameconf[i] == '(' || tempgameconf[i] == ':') break; else i++; if (parsebufpos == 17) break; } parsebuffer[parsebufpos] = 0; //if (!autobootcheck) { //if (strncasecmp("addtocodelist(", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 14) //{ // ret = sscanf(tempgameconf + i, "%x %x", &codeaddr, &codeval); // if (ret == 2) // addtocodelist(codeaddr, codeval); //} if (strncasecmp("codeliststart", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 13) { unsigned int xx; sscanf((char *)(tempgameconf + i), " = %x", &xx); codelist = (void*)xx; } if (strncasecmp("codelistend", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11) { unsigned int xx; sscanf((char *)(tempgameconf + i), " = %x", &xx); codelistend = (void*)xx; } /* if (strncasecmp("hooktype", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 8) { if (hookset == 1) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 7) config_bytes[2] = temp; } } */ if (strncasecmp("poke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 4) { ret = sscanf((char *)tempgameconf + i, "( %x , %x", &codeaddr, &codeval); if (ret == 2) { *(gameconf + (gameconfsize / 4)) = 0; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = 0; gameconfsize += 8; *(gameconf + (gameconfsize / 4)) = codeaddr; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval; gameconfsize += 4; DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20); } } if (strncasecmp("pokeifequal", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11) { ret = sscanf((char *)(tempgameconf + i), "( %x , %x , %x , %x", &codeaddr, &codeval, &codeaddr2, &codeval2); if (ret == 4) { *(gameconf + (gameconfsize / 4)) = 0; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeaddr; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeaddr2; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval2; gameconfsize += 4; DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20); } } if (strncasecmp("searchandpoke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 13) { ret = sscanf((char *)(tempgameconf + i), "( %x%n", &codeval, &tempoffset); if (ret == 1) { gameconfsize += 4; temp = 0; while (ret == 1) { *(gameconf + (gameconfsize / 4)) = codeval; gameconfsize += 4; temp++; i += tempoffset; ret = sscanf((char *)(tempgameconf + i), " %x%n", &codeval, &tempoffset); } *(gameconf + (gameconfsize / 4) - temp - 1) = temp; ret = sscanf((char *)(tempgameconf + i), " , %x , %x , %x , %x", &codeaddr, &codeaddr2, &codeoffset, &codeval2); if (ret == 4) { *(gameconf + (gameconfsize / 4)) = codeaddr; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeaddr2; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeoffset; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval2; gameconfsize += 4; DCFlushRange((void *) (gameconf + (gameconfsize / 4) - temp - 5), temp * 4 + 20); } else gameconfsize -= temp * 4 + 4; } } /* if (strncasecmp("hook", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 4) { ret = sscanf(tempgameconf + i, "( %x %x %x %x %x %x %x %x", customhook, customhook + 1, customhook + 2, customhook + 3, customhook + 4, customhook + 5, customhook + 6, customhook + 7); if (ret >= 3) { if (hookset != 1) configwarn |= 4; config_bytes[2] = 0x08; customhooksize = ret * 4; } } if (strncasecmp("002fix", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 6) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 0x1) fakeiosversion = temp; } if (strncasecmp("switchios", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 9) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) willswitchios = temp; } if (strncasecmp("videomode", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 9) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) { if (temp == 0) { if (config_bytes[1] != 0x00) configwarn |= 1; config_bytes[1] = 0x00; } else if (temp == 1) { if (config_bytes[1] != 0x03) configwarn |= 1; config_bytes[1] = 0x03; } else if (temp == 2) { if (config_bytes[1] != 0x01) configwarn |= 1; config_bytes[1] = 0x01; } else if (temp == 3) { if (config_bytes[1] != 0x02) configwarn |= 1; config_bytes[1] = 0x02; } } } if (strncasecmp("language", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 8) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) { if (temp == 0) { if (config_bytes[0] != 0xCD) configwarn |= 2; config_bytes[0] = 0xCD; } else if (temp > 0 && temp <= 10) { if (config_bytes[0] != temp-1) configwarn |= 2; config_bytes[0] = temp-1; } } } if (strncasecmp("diagnostic", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 10) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) { if (temp == 0 || temp == 1) diagcreate = temp; } } if (strncasecmp("vidtv", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 5) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) vipatchon = temp; } if (strncasecmp("fwritepatch", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) applyfwritepatch = temp; } if (strncasecmp("dumpmaindol", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) dumpmaindol = temp; } */ } /*else { if (strncasecmp("autoboot", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 8) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) autoboot = temp; } if (strncasecmp("autobootwait", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 12) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 255) autobootwait = temp; } if (strncasecmp("autoboothbc", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) autoboothbc = temp; } if (strncasecmp("autobootocarina", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 15) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) config_bytes[4] = temp; } if (strncasecmp("autobootdebugger", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 16) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) config_bytes[7] = temp; } if (strncasecmp("rebootermenuitem", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 16) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) rebooterasmenuitem = temp; } if (strncasecmp("startupios", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 10) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 255) { sdio_Shutdown(); IOS_ReloadIOS(temp); detectIOScapabilities(); sd_init(); startupiosloaded = 1; } } }*/ if (tempgameconf[i] != ':') { while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13)) i++; if (i != tempgameconfsize) i++; } } if (i != tempgameconfsize) while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0)) i--; } } free(tempgameconf); //tempcodelist = ((u8 *) gameconf) + gameconfsize; } #if 0 // Real basic u32 do_sd_code(char *filename) { FILE *fp; u8 *filebuff; u32 filesize; u32 ret; u32 ret_val = 0; char filepath[128]; char *fat_drive = FAT_DRIVE; int i; /* // fat already initialized in main() ret = fatInitDefault(); if (!ret) { printf_x("SD Error\n"); sleep (2); return 0; } */ fflush(stdout); printf_x(gt("Ocarina: Searching codes...")); printf("\n"); for (i=0; i<3; i++) { switch (i) { case 0: snprintf(filepath, sizeof(filepath), "%s%s/%s.gct", USBLOADER_PATH, FILEDIR, filename); break; case 1: snprintf(filepath, sizeof(filepath), "%s/data/gecko%s/%s.gct", fat_drive, FILEDIR, filename); break; case 2: snprintf(filepath, sizeof(filepath), "%s%s/%s.gct", fat_drive, FILEDIR, filename); break; } printf(" %s\n", filepath); fp = fopen(filepath, "rb"); if (fp) break; if (i == 2 && strcmp(fat_drive, "usb:") == 0) { // retry on sd: fat_drive = "sd:"; i = 0; } } if (!fp) { printf_x(gt("Ocarina: No codes found")); printf("\n"); sleep(3); return 0; } fseek(fp, 0, SEEK_END); filesize = ftell(fp); fseek(fp, 0, SEEK_SET); filebuff = (u8*) malloc (filesize); if(filebuff == 0){ printf_x(gt("Ocarina: Out Of Memory Error")); printf("\n"); fclose(fp); sleep(2); return 0; } ret = fread(filebuff, 1, filesize, fp); if(ret != filesize){ printf_x(gt("Ocarina: Code Error")); printf("\n"); free(filebuff); fclose(fp); sleep(2); return 0; } printf_x(gt("Ocarina: Codes found.")); printf("\n"); // ocarina config options are done elswhere, confirmation optional if (!CFG.confirm_ocarina) goto no_confirm; printf(" "); printf(gt("Press %s button to apply codes."), (button_names[CFG.button_confirm.num])); printf("\n "); printf(gt("Press %s button to skip codes."), (button_names[CFG.button_cancel.num])); printf("\n"); /* Wait for user answer */ for (;;) { u32 buttons = Wpad_WaitButtons(); /* A button */ if (buttons & CFG.button_confirm.mask) { no_confirm: // HOOKS STUFF - FISHEARS if (CFG.game.ocarina) { memset((void*)0x80001800,0,kenobiwii_size); memcpy((void*)0x80001800,kenobiwii,kenobiwii_size); DCFlushRange((void*)0x80001800,kenobiwii_size); hooktype = 1; memcpy((void*)0x80001800, (char*)0x80000000, 6); // For WiiRD } // copy codes over memcpy((void*)0x800027E8,filebuff,filesize); // enable flag *(vu8*)0x80001807 = 0x01; // hooks are patched in dogamehooks() ret_val = 1; break; } /* B button */ if (buttons & CFG.button_cancel.mask) break; } free(filebuff); fclose(fp); sleep(2); return ret_val; } #endif u8 *code_buf = NULL; int code_size = 0; int ocarina_load_code(u8 *id) { // option for the debugger if (CFG.wiird) debuggerselect = 1; if (CFG.wiird == 2) pausedstartoption = 1; if (debuggerselect == 0x00) codelist = (u8 *) 0x800022A8; else codelist = (u8 *) 0x800028B8; codelistend = (u8 *) 0x80003000; if (!CFG.game.ocarina) return 0; app_loadgameconfig((char *)id); char filename[8]; char filepath[128]; char *fat_drive = FAT_DRIVE; int i; memset(filename, 0, sizeof(filename)); memcpy(filename, id, 6); printf_x(gt("Ocarina: Searching codes...")); printf("\n"); for (i=0; i<3; i++) { switch (i) { case 0: snprintf(filepath, sizeof(filepath), "%s%s/%s.gct", USBLOADER_PATH, FILEDIR, filename); break; case 1: snprintf(filepath, sizeof(filepath), "%s/data/gecko%s/%s.gct", fat_drive, FILEDIR, filename); break; case 2: snprintf(filepath, sizeof(filepath), "%s%s/%s.gct", fat_drive, FILEDIR, filename); break; } printf_("%s\n", filepath); code_size = Fat_ReadFile(filepath, (void*)(&code_buf)); if (code_size > 0 && code_buf) break; SAFE_FREE(code_buf); code_size = 0; if (i == 2 && strcmp(fat_drive, "usb:") == 0) { // retry on sd: fat_drive = "sd:"; i = 0; } } if (!code_buf) { printf_x(gt("Ocarina: No codes found")); printf("\n"); sleep(2); return 0; } if (code_size > (u32)codelistend - (u32)codelist) { printf_x(gt("Ocarina: Too many codes")); printf("\n"); sleep(2); SAFE_FREE(code_buf); code_size = 0; return 0; } printf_x(gt("Ocarina: Codes found.")); printf("\n"); // optional confirmation if (CFG.confirm_ocarina) { Gui_Console_Enable(); printf_h(gt("Press %s button to apply codes."), (button_names[CFG.button_confirm.num])); printf("\n"); printf_h(gt("Press %s button to skip codes."), (button_names[CFG.button_cancel.num])); printf("\n"); /* Wait for user answer */ for (;;) { u32 buttons = Wpad_WaitButtons(); if (buttons & CFG.button_confirm.mask) break; if (buttons & CFG.button_cancel.mask) { SAFE_FREE(code_buf); code_size = 0; break; } } } return code_size; } //--------------------------------------------------------------------------------- void app_pokevalues() //--------------------------------------------------------------------------------- { u32 i, *codeaddr, *codeaddr2, *addrfound = NULL; if (gameconfsize != 0) { for (i = 0; i < gameconfsize/4; i++) { if (*(gameconf + i) == 0) { if (((u32 *) (*(gameconf + i + 1))) == NULL || *((u32 *) (*(gameconf + i + 1))) == *(gameconf + i + 2)) { *((u32 *) (*(gameconf + i + 3))) = *(gameconf + i + 4); DCFlushRange((void *) *(gameconf + i + 3), 4); } i += 4; } else { codeaddr = (u32 *)*(gameconf + i + *(gameconf + i) + 1); codeaddr2 = (u32 *)*(gameconf + i + *(gameconf + i) + 2); if (codeaddr == 0 && addrfound != NULL) codeaddr = addrfound; else if (codeaddr == 0 && codeaddr2 != 0) codeaddr = (u32 *) ((((u32) codeaddr2) >> 28) << 28); else if (codeaddr == 0 && codeaddr2 == 0) { i += *(gameconf + i) + 4; continue; } if (codeaddr2 == 0) codeaddr2 = codeaddr + *(gameconf + i); addrfound = NULL; while (codeaddr <= (codeaddr2 - *(gameconf + i))) { if (memcmp(codeaddr, gameconf + i + 1, (*(gameconf + i)) * 4) == 0) { *(codeaddr + ((*(gameconf + i + *(gameconf + i) + 3)) / 4)) = *(gameconf + i + *(gameconf + i) + 4); if (addrfound == NULL) addrfound = codeaddr; } codeaddr++; } i += *(gameconf + i) + 4; } } } } //--------------------------------------------------------------------------------- void load_handler() //--------------------------------------------------------------------------------- { if (hooktype != 0x00) { if (debuggerselect == 0x01) { /*switch(gecko_channel) { case 0: // Slot A memset((void*)0x80001800,0,codehandlerslota_size); memcpy((void*)0x80001800,codehandlerslota,codehandlerslota_size); if (pausedstartoption == 0x01) *(u32*)0x80002774 = 1; memcpy((void*)0x80001CDE, &codelist, 2); memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2); memcpy((void*)0x80001F7E, &codelist, 2); memcpy((void*)0x80001F82, ((u8*) &codelist) + 2, 2); DCFlushRange((void*)0x80001800,codehandlerslota_size); break; case 1: // slot B */ memset((void*)0x80001800,0,codehandler_size); memcpy((void*)0x80001800,codehandler,codehandler_size); // option for paused start, debugging related if (pausedstartoption == 0x01) *(u32*)0x80002774 = 1; memcpy((void*)0x80001CDE, &codelist, 2); memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2); memcpy((void*)0x80001F5A, &codelist, 2); memcpy((void*)0x80001F5E, ((u8*) &codelist) + 2, 2); DCFlushRange((void*)0x80001800,codehandler_size); /* break; case 2: memset((void*)0x80001800,0,codehandler_size); memcpy((void*)0x80001800,codehandler,codehandler_size); if (pausedstartoption == 0x01) *(u32*)0x80002774 = 1; memcpy((void*)0x80001CDE, &codelist, 2); memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2); memcpy((void*)0x80001F5A, &codelist, 2); memcpy((void*)0x80001F5E, ((u8*) &codelist) + 2, 2); DCFlushRange((void*)0x80001800,codehandler_size); break; }*/ } else { memset((void*)0x80001800,0,codehandleronly_size); memcpy((void*)0x80001800,codehandleronly,codehandleronly_size); memcpy((void*)0x80001906, &codelist, 2); memcpy((void*)0x8000190A, ((u8*) &codelist) + 2, 2); DCFlushRange((void*)0x80001800,codehandleronly_size); } // Load multidol handler memset((void*)0x80001000,0,multidol_size); memcpy((void*)0x80001000,multidol,multidol_size); DCFlushRange((void*)0x80001000,multidol_size); switch(hooktype) { case 0x01: memcpy((void*)0x8000119C,viwiihooks,12); memcpy((void*)0x80001198,viwiihooks+3,4); break; case 0x02: memcpy((void*)0x8000119C,kpadhooks,12); memcpy((void*)0x80001198,kpadhooks+3,4); break; case 0x03: memcpy((void*)0x8000119C,joypadhooks,12); memcpy((void*)0x80001198,joypadhooks+3,4); break; case 0x04: memcpy((void*)0x8000119C,gxdrawhooks,12); memcpy((void*)0x80001198,gxdrawhooks+3,4); break; case 0x05: memcpy((void*)0x8000119C,gxflushhooks,12); memcpy((void*)0x80001198,gxflushhooks+3,4); break; case 0x06: memcpy((void*)0x8000119C,ossleepthreadhooks,12); memcpy((void*)0x80001198,ossleepthreadhooks+3,4); break; case 0x07: memcpy((void*)0x8000119C,axnextframehooks,12); memcpy((void*)0x80001198,axnextframehooks+3,4); break; case 0x08: //if (customhooksize == 16) //{ // memcpy((void*)0x8000119C,customhook,12); // memcpy((void*)0x80001198,customhook+3,4); //} break; case 0x09: //memcpy((void*)0x8000119C,wpadbuttonsdownhooks,12); //memcpy((void*)0x80001198,wpadbuttonsdownhooks+3,4); break; case 0x0A: //memcpy((void*)0x8000119C,wpadbuttonsdown2hooks,12); //memcpy((void*)0x80001198,wpadbuttonsdown2hooks+3,4); break; } DCFlushRange((void*)0x80001198,16); } memcpy((void *)0x80001800, (void*)0x80000000, 6); } int ocarina_do_code() { if (!CFG.game.ocarina && !CFG.wiird) return 0; if (!hookpatched) { // when using Ocarina check if a hook as patched printf_("WARNING: ocarina/wiird hooks not set!"); sleep(3); } if (CFG.wiird) { if (usb_isgeckoalive(EXI_CHANNEL_1)){ printf_(gt("USB Gecko found. Debugging is enabled.")); printf_("\n"); } } memset((void *)0x80001800, 0, 0x1800); load_handler(); memset(codelist, 0, (u32)codelistend - (u32)codelist); //Copy the codes if (code_size > 0 && code_buf) { memcpy(codelist, code_buf, code_size); DCFlushRange(codelist, (u32)codelistend - (u32)codelist); SAFE_FREE(code_buf); } // TODO What's this??? // enable flag //*(vu8*)0x80001807 = 0x01; //This needs to be done after loading the .dol into memory app_pokevalues(); // hooks are patched in dogamehooks() return 1; }