#ifndef LIBWBFS_GLUE_H #define LIBWBFS_GLUE_H #include #define debug_printf(fmt, ...); #include #include #define wbfs_fatal(x) do { printf("\nwbfs panic: %s\n\n",x); sleep(20); exit(0); while(1) sleep(1); } while(0) #define wbfs_error(x) do { printf("\nwbfs error: %s\n\n",x); } while(0) #include #include #include // libwbfs doesn't clean all the allocated buffers so the resulting // wbfs file (or partition) can have random data in unused parts // in order to always create consistent and reproducable files // all the allocated buffers are set to 0 when allocating //#define wbfs_malloc(x) malloc(x,1) #define wbfs_malloc(x) calloc(x,1) #define wbfs_free(x) free(x) //#define wbfs_ioalloc(x) memalign(32, x) static inline void * wbfs_ioalloc(size_t x) { void *p = memalign(32, x); if (p) memset(p, 0, x); return p; } #define wbfs_iofree(x) free(x) #define wbfs_be16(x) (*((u16*)(x))) #define wbfs_be32(x) (*((u32*)(x))) #define wbfs_ntohl(x) (x) #define wbfs_htonl(x) (x) #define wbfs_ntohs(x) (x) #define wbfs_htons(x) (x) #include #define wbfs_memcmp(x,y,z) memcmp(x,y,z) #define wbfs_memcpy(x,y,z) memcpy(x,y,z) #define wbfs_memset(x,y,z) memset(x,y,z) #endif