#ifndef _WBFS_H_ #define _WBFS_H_ #include "libwbfs/libwbfs.h" #include "partition.h" #include "util.h" /* Device list */ enum { WBFS_DEVICE_USB = 1, /* USB device */ WBFS_DEVICE_SDHC /* SDHC device */ }; /* Macros */ #define WBFS_MIN_DEVICE 1 #define WBFS_MAX_DEVICE 2 extern s32 wbfsDev; extern int wbfs_part_fs; extern u32 wbfs_part_idx; extern u32 wbfs_part_lba; extern char wbfs_fs_drive[16]; extern u32 wbfs_dev_sector_size; /* Prototypes */ s32 WBFS_Init_Dev(u32 device); s32 WBFS_Init(u32, u32); s32 WBFS_Open(void); s32 WBFS_Format(u32, u32); s32 WBFS_GetCount(u32 *); s32 WBFS_GetHeaders(void *, u32, u32); s32 WBFS_CheckGame(u8 *); s32 WBFS_AddGame(void); s32 WBFS_RemoveGame(u8 *); s32 WBFS_GameSize(u8 *, f32 *); s32 WBFS_GameSize2(u8 *discid, u64 *comp_size, u64 *real_size); s32 WBFS_DVD_Size(u64 *comp_size, u64 *real_size); s32 WBFS_DiskSpace(f32 *, f32 *); s32 WBFS_OpenPart(u32 part_fs, u32 part_idx, u32 part_lba, u32 part_size, char *partition); s32 WBFS_OpenNamed(char *partition); s32 WBFS_OpenLBA(u32 lba, u32 size); wbfs_disc_t* WBFS_OpenDisc(u8 *discid); void WBFS_CloseDisc(wbfs_disc_t *disc); bool WBFS_Close(); bool WBFS_Mounted(); bool WBFS_Selected(); #define DOL_LIST_MAX 64 typedef struct DOL_LIST { char name[DOL_LIST_MAX][64]; int num; } DOL_LIST; int WBFS_GetDolList(u8 *discid, DOL_LIST *list); int WBFS_Banner(u8 *discid, SoundInfo *snd, u8 *title, u8 getSound, u8 getTitle); //#define FAKE_GAME_LIST #ifdef FAKE_GAME_LIST // Debug Test mode with fake game list extern int fake_games; s32 dbg_WBFS_GetCount(u32 *count); s32 dbg_WBFS_GetHeaders(void *outbuf, u32 cnt, u32 len); #endif #endif