CfgUSBLoader/source/gui.c
Nitraiolo eadf7f3d65 Usability - added filter persistance per profile on config save
Usability - added "FWD Emulators" GameType for most common emulator forwarder channels (to use with emunand) 
Usability - re-enabled online update from http://cfgusbloader.ntd.homelinux.org releases
Internals - implemented separated online update for -222 builds
2015-05-13 18:21:42 +00:00

3318 lines
78 KiB
C

// Modified by oggzee & usptactical
#include <stdio.h>
#include <stdlib.h>
#include <ogcsys.h>
#include <malloc.h>
#include <string.h>
#include <unistd.h>
#include <stdarg.h>
#include "gui.h"
#include "sys.h"
#include "fat.h"
#include "video.h"
#include "cache.h"
#include "cfg.h"
#include "grid.h"
#include "coverflow.h"
#include "menu.h"
#include "console.h"
#include "png.h"
#include "gettext.h"
#include "sort.h"
#include "wgui.h"
#include "guimenu.h"
#include "intro4_jpg.h"
extern void *bg_buf_rgba;
extern void *bg_buf_ycbr;
extern bool imageNotFound;
extern int page_gi;
int gui_mode = 0;
int gui_style = GUI_STYLE_GRID;
bool loadGame;
bool suppressCoverDrawing;
/* Constants */
int COVER_WIDTH = 160;
int COVER_HEIGHT = 225;
#define SAFE_PNGU_RELEASE(CTX) if(CTX){PNGU_ReleaseImageContext(CTX);CTX=NULL;}
static int grr_init = 0;
static int grx_init = 0;
static int prev_cover_style = CFG_COVER_STYLE_2D;
static int prev_cover_height;
static int prev_cover_width;
int game_select = -1;
s32 __Gui_DrawPngA(void *img, u32 x, u32 y);
s32 __Gui_DrawPngRA(void *img, u32 x, u32 y, int width, int height);
void CopyRGBA(char *src, int srcWidth, int srcHeight,
char *dest, int dstWidth, int dstHeight,
int srcX, int srcY, int dstX, int dstY, int w, int h);
void CompositeRGBA(char *bg_buf, int bg_w, int bg_h,
int x, int y, char *img, int width, int height);
void ResizeRGBA(char *img, int imgWidth, int imgHeight,
char *resize, int width, int height);
void RGB_to_RGBA(const unsigned char *src, unsigned char *dst,
const int width, const int height, unsigned char alpha);
void* Load_JPG_RGB(const unsigned char my_jpg[], int *w, int *h);
// FLOW_Z camera
float cam_f = 0.0f;
float cam_dir = 1.0;
float cam_z = -578.0F;
guVector cam_look = {319.5F, 239.5F, 0.0F};
//AA
GRRLIB_texImg aa_texBuffer[4];
//Mtx GXmodelView2D;
extern unsigned char bgImg[];
//extern unsigned char bgImg_wide[];
extern unsigned char bg_gui[];
extern unsigned char introImg2[];
extern unsigned char introImg3[];
extern unsigned char introImg41[];
extern unsigned char coverImg[];
extern unsigned char coverImg_full[];
//extern unsigned char coverImg_wide[];
extern unsigned char pointer[];
extern unsigned char hourglass[];
extern unsigned char star_icon[];
extern unsigned char gui_font[];
GRRLIB_texImg tx_bg;
GRRLIB_texImg tx_bg_con;
GRRLIB_texImg tx_nocover;
GRRLIB_texImg tx_nocover_full;
extern GRRLIB_texImg tx_hourglass_full; // coverflow
GRRLIB_texImg tx_pointer;
GRRLIB_texImg tx_hourglass;
GRRLIB_texImg tx_star;
GRRLIB_texImg tx_font;
GRRLIB_texImg tx_font_clock;
s32 __Gui_GetPngDimensions(void *img, u32 *w, u32 *h)
{
IMGCTX ctx = NULL;
PNGUPROP imgProp;
s32 ret;
/* Select PNG data */
ctx = PNGU_SelectImageFromBuffer(img);
if (!ctx) {
ret = -1;
goto out;
}
/* Get image properties */
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK) {
ret = -1;
goto out;
}
/* Set image width and height */
*w = imgProp.imgWidth;
*h = imgProp.imgHeight;
/* Success */
ret = 0;
out:
/* Free memory */
if (ctx)
PNGU_ReleaseImageContext(ctx);
return ret;
}
s32 __Gui_DrawPng(void *img, u32 x, u32 y)
{
IMGCTX ctx = NULL;
PNGUPROP imgProp;
s32 ret;
/* Select PNG data */
ctx = PNGU_SelectImageFromBuffer(img);
if (!ctx) {
ret = -1;
goto out;
}
/* Get image properties */
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK) {
ret = -1;
goto out;
}
/* Draw image */
Video_DrawPng(ctx, imgProp, x, y);
/* Success */
ret = 0;
out:
/* Free memory */
if (ctx)
PNGU_ReleaseImageContext(ctx);
return ret;
}
void Gui_InitConsole(void)
{
/* Initialize console */
Con_Init(CONSOLE_XCOORD, CONSOLE_YCOORD, CONSOLE_WIDTH, CONSOLE_HEIGHT);
}
void Gui_Console_Enable(void)
{
if (!__console_disable) return;
Video_DrawBg();
// current frame buffer
__console_enable(_Video_GetFB(-1));
}
IMGCTX Gui_OpenPNG(void *img, int *w, int *h)
{
IMGCTX ctx = NULL;
PNGUPROP imgProp;
int ret;
// Select PNG data
ctx = PNGU_SelectImageFromBuffer(img);
if (!ctx) {
return NULL;
}
// Get image properties
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK
|| imgProp.imgWidth == 0
|| imgProp.imgWidth > 1024
|| imgProp.imgHeight == 0
|| imgProp.imgHeight > 1024)
{
PNGU_ReleaseImageContext(ctx);
return NULL;
}
if (w) *w = imgProp.imgWidth;
if (h) *h = imgProp.imgHeight;
return ctx;
}
void* Gui_DecodePNG(IMGCTX ctx)
{
PNGUPROP imgProp;
void *img_buf = NULL;
int ret;
if (ctx == NULL) return NULL;
// Get image properties
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK) {
return NULL;
}
// alloc
img_buf = memalign(32, imgProp.imgWidth * imgProp.imgHeight * 4);
if (img_buf == NULL) {
return NULL;
}
// decode
ret = PNGU_DECODE_TO_COORDS_RGBA8(ctx, 0, 0,
imgProp.imgWidth, imgProp.imgHeight, 255,
imgProp.imgWidth, imgProp.imgHeight, img_buf);
return img_buf;
}
int Gui_DecodePNG_scale_to(IMGCTX ctx, void *img_buf, int dest_w, int dest_h)
{
PNGUPROP imgProp;
int width, height;
int ret;
if (ctx == NULL) return -1;
// Get image properties
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK) return -1;
width = imgProp.imgWidth;
height = imgProp.imgHeight;
if (width != dest_w || height != dest_h) {
// fix size
char *resize_buf = NULL;
// decode
resize_buf = Gui_DecodePNG(ctx);
if (!resize_buf) return -1;
// resize
ResizeRGBA(resize_buf, width, height, img_buf, dest_w, dest_h);
// free
SAFE_FREE(resize_buf);
} else {
// Decode image
PNGU_DECODE_TO_COORDS_RGBA8(ctx, 0, 0, width, height, 255,
dest_w, dest_h, img_buf);
}
return 0;
}
int Gui_DecodePNG_scaleBG_to(IMGCTX ctx, void *img_buf)
{
PNGUPROP imgProp;
int width, height;
int ret;
if (ctx == NULL) return -1;
// Get image properties
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK) return -1;
width = imgProp.imgWidth;
height = imgProp.imgHeight;
if (height != BACKGROUND_HEIGHT || width < BACKGROUND_WIDTH) {
return -1;
}
if (width > BACKGROUND_WIDTH) {
// fix size
char *resize_buf = NULL;
// decode
resize_buf = Gui_DecodePNG(ctx);
if (!resize_buf) {
return -1;
}
if (CFG.widescreen) {
// resize
ResizeRGBA(resize_buf, width, height,
img_buf, BACKGROUND_WIDTH, BACKGROUND_HEIGHT);
} else {
// crop
int x = (width - BACKGROUND_WIDTH) / 2;
if (x<0) x = 0;
CopyRGBA(resize_buf, width, height,
img_buf, BACKGROUND_WIDTH, BACKGROUND_HEIGHT,
x, 0, 0, 0, BACKGROUND_WIDTH, BACKGROUND_HEIGHT);
}
// free
SAFE_FREE(resize_buf);
} else {
// Decode image
PNGU_DECODE_TO_COORDS_RGBA8(ctx, 0, 0, width, height, 255,
BACKGROUND_WIDTH, BACKGROUND_HEIGHT, img_buf);
}
return 0;
}
void* Gui_AllocBG()
{
return memalign(32, BACKGROUND_WIDTH * BACKGROUND_HEIGHT * 4);
}
void *Gui_DecodePNG_scaleBG(IMGCTX ctx)
{
void *img_buf = NULL;
int ret;
if (ctx == NULL) return NULL;
img_buf = Gui_AllocBG();
if (img_buf == NULL) return NULL;
ret = Gui_DecodePNG_scaleBG_to(ctx, img_buf);
if (ret) {
SAFE_FREE(img_buf);
return NULL;
}
return img_buf;
}
int Gui_LoadBG_data_to(void *data, void *dest_buf)
{
IMGCTX ctx = NULL;
int ret;
ctx = Gui_OpenPNG(data, NULL, NULL);
if (ctx == NULL) {
return -1;
}
ret = Gui_DecodePNG_scaleBG_to(ctx, dest_buf);
PNGU_ReleaseImageContext(ctx);
return ret;
}
void* Gui_LoadBG_data(void *data)
{
void *img_buf;
int ret;
img_buf = Gui_AllocBG();
if (img_buf == NULL) return NULL;
ret = Gui_LoadBG_data_to(data, img_buf);
if (ret) {
SAFE_FREE(img_buf);
}
return img_buf;
}
int Gui_LoadBG_to(char *path, void *dest_buf)
{
void *data = NULL;
int ret = -1;
ret = Fat_ReadFile(path, &data);
if (ret <= 0 || data == NULL) {
return -1;
}
ret = Gui_LoadBG_data_to(data, dest_buf);
SAFE_FREE(data);
return ret;
}
void* Gui_LoadBG(char *path)
{
void *data = NULL;
void *img_buf = NULL;
int ret = -1;
ret = Fat_ReadFile(path, &data);
if (ret <= 0 || data == NULL) {
return NULL;
}
img_buf = Gui_LoadBG_data(data);
SAFE_FREE(data);
return img_buf;
}
int Gui_OverlayBg(char *path, void *bg_buf)
{
void *img_buf = NULL;
img_buf = Gui_LoadBG(path);
if (img_buf == NULL) {
return -1;
}
// overlay
CompositeRGBA(bg_buf, BACKGROUND_WIDTH, BACKGROUND_HEIGHT,
0, 0, img_buf, BACKGROUND_WIDTH, BACKGROUND_HEIGHT);
SAFE_FREE(img_buf);
return 0;
}
void Gui_LoadBackground(void)
{
s32 ret = -1;
Video_AllocBg();
// Try to open background image from SD
if (*CFG.background) {
ret = Gui_LoadBG_to(CFG.background, bg_buf_rgba);
}
// if failed, use builtin
if (ret) {
ret = Gui_LoadBG_data_to(bgImg, bg_buf_rgba);
}
// Overlay
char path[200];
ret = -1;
if (CFG.widescreen) {
snprintf(D_S(path), "%s/bg_overlay_w.png", CFG.theme_path);
ret = Gui_OverlayBg(path, bg_buf_rgba);
}
if (ret) {
snprintf(D_S(path), "%s/bg_overlay.png", CFG.theme_path);
ret = Gui_OverlayBg(path, bg_buf_rgba);
}
// save background to ycbr
Video_SaveBgRGBA();
}
void Gui_DrawBackground(void)
{
if (CFG.direct_launch) return;
// Load background
Gui_LoadBackground();
// Draw background
Video_DrawBg();
}
void Gui_DrawIntro(void)
{
GXRModeObj *rmode = _Video_GetVMode();
int con_x = 32;
int con_y = 16;
int con_w = 640-32*2;
int con_h = 480-16*2;
int w = con_w/8; // 72
int h = con_h/16; // 28
int i, x, y;
char *title = "Configurable USB Loader";
void *img_buf = NULL;
int i41 = 0;
time_t t = time(NULL);
struct tm *ti = localtime(&t);
// tm_mon starts at 0
// tm_mday starts at 1
if ((ti->tm_mon == 3 && ti->tm_mday == 1) || CFG.intro == 41) {
CFG.intro = 2;
i41 = 1;
} else {
if (CFG.direct_launch && CFG.intro==0) {
CON_InitEx(rmode, con_x, con_y, con_w, con_h);
__console_disable = 1;
return;
}
}
if (CFG.intro == 1) {
CON_InitEx(rmode, con_x, con_y, con_w, con_h);
Con_SetPosition((w-strlen(title))/2, h/2);
printf("%s", title);
Con_SetPosition(0,0);
goto print_ver;
}
// Draw the intro image
//VIDEO_WaitVSync();
//__Gui_DrawPng(introImg, 0, 0);
get_time(&TIME.intro1);
IMGCTX ctx = NULL;
img_buf = memalign(32, rmode->fbWidth * rmode->xfbHeight * 4);
if (!img_buf) return;
if (CFG.intro == 4) {
int imgw, imgh;
void *rgb = NULL;
void *rgba = NULL;
rgb = Load_JPG_RGB(intro4_jpg, &imgw, &imgh);
if (!rgb) goto out;
if (imgw == rmode->fbWidth && imgh == rmode->xfbHeight) {
RGB_to_RGBA(rgb, img_buf, imgw, imgh, 255);
} else {
rgba = memalign(32, imgw * imgh * 4);
RGB_to_RGBA(rgb, rgba, imgw, imgh, 255);
ResizeRGBA(rgba, imgw, imgh, img_buf, rmode->fbWidth, rmode->xfbHeight);
SAFE_FREE(rgba);
}
SAFE_FREE(rgb);
} else {
if (CFG.intro == 2) {
ctx = Gui_OpenPNG(introImg2, NULL, NULL);
} else {
ctx = Gui_OpenPNG(introImg3, NULL, NULL);
}
if (!ctx) goto out;
Gui_DecodePNG_scale_to(ctx, img_buf, rmode->fbWidth, rmode->xfbHeight);
PNGU_ReleaseImageContext(ctx);
ctx = NULL;
}
//
if (i41) {
ctx = Gui_OpenPNG(introImg41, NULL, NULL);
if (ctx) {
PNGUPROP imgProp;
int x, y;
PNGU_GetImageProperties(ctx, &imgProp);
x = rmode->fbWidth / 2 - imgProp.imgWidth / 2;
y = rmode->xfbHeight / 2 - imgProp.imgHeight / 2;
PNGU_DECODE_TO_COORDS_RGBA8(ctx, x, y,
imgProp.imgWidth, imgProp.imgHeight, 255,
rmode->fbWidth, rmode->xfbHeight, img_buf);
PNGU_ReleaseImageContext(ctx);
ctx = NULL;
}
}
//
//VIDEO_WaitVSync();
Video_DrawRGBA(0, 0, img_buf, rmode->fbWidth, rmode->xfbHeight);
out:
get_time(&TIME.intro2);
Video_AllocBg();
memcpy(bg_buf_rgba, img_buf, BACKGROUND_WIDTH * BACKGROUND_HEIGHT * 4);
memcpy(bg_buf_ycbr, _Video_GetFB(-1), BACKGROUND_WIDTH * BACKGROUND_HEIGHT * 2);
//CON_InitTr(rmode, 552, 424, 88, 48, CONSOLE_BG_COLOR);
CON_InitTr(rmode, con_x, con_y, con_w, con_h, CONSOLE_BG_COLOR);
Con_Clear();
print_ver:
x = w - 12; // 60
y = h - 3; // 25
for (i=0;i<y;i++) printf("\n");
printf("%*s", x, "");
printf("v%s\n", CFG_VERSION);
__console_flush(0);
//VIDEO_WaitVSync();
SAFE_FREE(img_buf);
}
// return 0 on success -1 on error
int find_cover_path(u8 *id, int cover_style, char *path, int size, struct stat *st)
{
s32 ret = -1;
char *coverdir;
struct stat st1;
if (!st) st = &st1;
if (!id || !*id) return -1;
if (path) *path = 0;
memset(st, 0, sizeof(*st));
coverdir = cfg_get_covers_path(cover_style);
L_retry:
/* Generate cover filepath for full covers */
snprintf(path, size, "%s/%.6s.png", coverdir, id);
/* stat cover */
ret = stat(path, st);
if (ret != 0) {
// if 6 character id not found, try 4 character id
snprintf(path, size, "%s/%.4s.png", coverdir, id);
ret = stat(path, st);
}
if (ret != 0) {
if (cover_style == CFG_COVER_STYLE_2D && coverdir == CFG.covers_path) {
coverdir = CFG.covers_path_2d;
goto L_retry;
}
}
return ret;
}
/**
* Tries to read the game cover image from disk. This method uses the passed
* in cover_style value to determine which file path to use.
*
* @param *discid the disk id of the cover to load
* @param **p_imgData the image
* @param load_noimage bool representing if the noimage png should be loaded
* @param cover_style represents the cover style to load
* @param *path for returning the full image path - doesn't return builtin image path
* @return int
*/
int Gui_LoadCover_style(u8 *discid, void **p_imgData, bool load_noimage, int cover_style, char *path)
{
s32 ret = -1;
char filepath[200];
char *coverpath;
if (path) *path = 0;
imageNotFound = true;
ret = find_cover_path(discid, cover_style, filepath, sizeof(filepath), NULL);
if (ret == 0) {
ret = Fat_ReadFile(filepath, p_imgData);
}
if (ret > 0) {
imageNotFound = false;
if (path) strcopy(path, filepath, 200);
}
if (ret <= 0 && load_noimage) {
coverpath = cfg_get_covers_path(cover_style);
L_retry2:
snprintf(filepath, sizeof(filepath), "%s/noimage.png", coverpath);
ret = Fat_ReadFile(filepath, p_imgData);
if (ret <= 0) {
if (cover_style == CFG_COVER_STYLE_2D && coverpath == CFG.covers_path) {
coverpath = CFG.covers_path_2d;
goto L_retry2;
}
}
}
return ret;
}
void DrawCoverImg(u8 *discid, char *img_buf, int width, int height)
{
char *bg_buf = NULL;
char *star_buf = NULL;
void *fav_buf = NULL;
IMGCTX ctx = NULL;
s32 ret;
// get background
bg_buf = memalign(32, width * height * 4);
if (!bg_buf) return;
Video_GetBG(COVER_XCOORD, COVER_YCOORD, bg_buf, width, height);
// composite img to bg
CompositeRGBA(bg_buf, width, height, 0, 0,
img_buf, width, height);
// favorite?
if (is_favorite(discid)) {
// star
PNGUPROP imgProp;
// Select PNG data
ret = Load_Theme_Image("favorite.png", &fav_buf);
if (ret == 0 && fav_buf) {
ctx = PNGU_SelectImageFromBuffer(fav_buf);
} else {
ctx = PNGU_SelectImageFromBuffer(star_icon);
}
if (!ctx) goto out;
// Get image properties
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK) goto out;
if (imgProp.imgWidth > width || imgProp.imgHeight > height) goto out;
// alloc star img buf
star_buf = memalign(32, imgProp.imgWidth * imgProp.imgHeight * 4);
if (!star_buf) goto out;
// decode
ret = PNGU_DECODE_TO_COORDS_RGBA8(ctx, 0, 0,
imgProp.imgWidth, imgProp.imgHeight, 255,
imgProp.imgWidth, imgProp.imgHeight, star_buf);
// composite star
CompositeRGBA(bg_buf, width, height,
COVER_WIDTH - imgProp.imgWidth, 0, // right upper corner
star_buf, imgProp.imgWidth, imgProp.imgHeight);
}
out:
SAFE_PNGU_RELEASE(ctx);
SAFE_FREE(fav_buf);
SAFE_FREE(star_buf);
// draw
Video_DrawRGBA(COVER_XCOORD, COVER_YCOORD, bg_buf, width, height);
SAFE_FREE(bg_buf);
}
void Gui_DrawCover(u8 *discid)
{
void *builtin = coverImg;
void *imgData;
s32 ret, size;
imageNotFound = true;
if (CFG.covers == 0) return;
imgData = builtin;
ret = Gui_LoadCover_style(discid, &imgData, true, CFG.cover_style, NULL);
if (ret <= 0) imgData = builtin;
size = ret;
u32 width=0, height=0;
/* Get image dimensions */
ret = __Gui_GetPngDimensions(imgData, &width, &height);
/* If invalid image, use default noimage */
if (ret) {
imageNotFound = true;
if (imgData != builtin) free(imgData);
imgData = builtin;
ret = __Gui_GetPngDimensions(imgData, &width, &height);
if (ret) return;
}
char *img_buf = NULL;
char *resize_buf = NULL;
IMGCTX ctx = NULL;
img_buf = memalign(32, COVER_WIDTH * COVER_HEIGHT * 4);
if (!img_buf) { ret = -1; goto out; }
// Select PNG data
ctx = PNGU_SelectImageFromBufferX(imgData, size);
if (!ctx) { ret = -1; goto out; }
// resize needed?
if ((width != COVER_WIDTH) || (height != COVER_HEIGHT)) {
// alloc tmp resize buf
resize_buf = memalign(32, width * height * 4);
if (!resize_buf) { ret = -1; goto out; }
// decode
ret = PNGU_DECODE_TO_COORDS_RGBA8(ctx, 0, 0,
width, height, 255, width, height, resize_buf);
// resize
ResizeRGBA(resize_buf, width, height, img_buf, COVER_WIDTH, COVER_HEIGHT);
// discard tmp resize buf
SAFE_FREE(resize_buf);
} else {
// decode
ret = PNGU_DECODE_TO_COORDS_RGBA8(ctx, 0, 0,
width, height, 255, width, height, img_buf);
}
SAFE_PNGU_RELEASE(ctx);
DrawCoverImg(discid, img_buf, COVER_WIDTH, COVER_HEIGHT);
out:
SAFE_FREE(img_buf);
SAFE_FREE(resize_buf);
SAFE_PNGU_RELEASE(ctx);
/* Free memory */
if (imgData != builtin)
free(imgData);
}
// return:
// 0: theme image found
// 1: global image found
// -1: not founf
int Load_Theme_Image2(char *name, void **img_buf, bool global)
{
char path[200];
void *data = NULL;
int ret;
u32 width, height;
*img_buf = NULL;
// try theme-specific file
snprintf(D_S(path), "%s/%s", CFG.theme_path, name);
ret = Fat_ReadFile(path, &data);
if (ret > 0 && data) {
ret = __Gui_GetPngDimensions(data, &width, &height);
if (ret == 0) {
*img_buf = data;
dbg_printf("img: %s\n", path);
return 0;
}
SAFE_FREE(data);
}
if (!global) return -1;
// failed, try global
snprintf(D_S(path), "%s/%s", USBLOADER_PATH, name);
ret = Fat_ReadFile(path, &data);
if (ret > 0 && data) {
ret = __Gui_GetPngDimensions(data, &width, &height);
if (ret == 0) {
*img_buf = data;
dbg_printf("img: %s\n", path);
return 1;
}
SAFE_FREE(data);
}
// failed
return -1;
}
int Load_Theme_Image(char *name, void **img_buf)
{
int ret = Load_Theme_Image2(name, img_buf, true);
if (ret > 0) ret = 0;
return ret;
}
s32 __Gui_DrawPngA(void *img, u32 x, u32 y)
{
IMGCTX ctx = NULL;
PNGUPROP imgProp;
s32 ret;
/* Select PNG data */
ctx = PNGU_SelectImageFromBuffer(img);
if (!ctx) {
ret = -1;
goto out;
}
/* Get image properties */
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK) {
ret = -1;
goto out;
}
char *img_buf;
img_buf = memalign(32, imgProp.imgWidth * imgProp.imgHeight * 4);
if (!img_buf) {
ret = -1;
goto out;
}
// decode
ret = PNGU_DECODE_TO_COORDS_RGBA8(ctx, 0, 0, imgProp.imgWidth, imgProp.imgHeight, 255,
imgProp.imgWidth, imgProp.imgHeight, img_buf);
// combine
Video_CompositeRGBA(x, y, img_buf, imgProp.imgWidth, imgProp.imgHeight);
// draw
Video_DrawRGBA(x, y, img_buf, imgProp.imgWidth, imgProp.imgHeight);
SAFE_FREE(img_buf);
/* Success */
ret = 0;
out:
/* Free memory */
if (ctx)
PNGU_ReleaseImageContext(ctx);
return ret;
}
void CopyRGBA(char *src, int srcWidth, int srcHeight,
char *dest, int dstWidth, int dstHeight,
int srcX, int srcY, int dstX, int dstY, int w, int h)
{
int x, y;
for (y=0; y<h; y++) {
for (x=0; x<w; x++) {
int sx = srcX + x;
int sy = srcY + y;
int dx = dstX + x;
int dy = dstY + y;
if (sx < srcWidth && sy < srcHeight
&& dx < dstWidth && dy < dstHeight)
{
((int*)dest)[dy*dstWidth + dx] = ((int*)src)[sy*srcWidth + sx];
}
}
}
}
void PadRGBA(char *img, int imgWidth, int imgHeight,
char *resize, int width, int height)
{
int x, y;
for (y=0; y<height; y++) {
for (x=0; x<width; x++) {
if (x < imgWidth && y < imgHeight) {
((int*)resize)[y*width + x] = ((int*)img)[y*imgWidth + x];
} else {
((int*)resize)[y*width + x] = 0x00000000;
}
}
}
}
void ResizeRGBA1(char *img, int imgWidth, int imgHeight,
char *resize, int width, int height)
{
int x, y, ix, iy;
for (y=0; y<height; y++) {
for (x=0; x<width; x++) {
ix = x * imgWidth / width;
iy = y * imgHeight / height;
((int*)resize)[y*width + x] =
((int*)img)[iy*imgWidth + ix];
}
}
}
// resize img buf to resize buf
void ResizeRGBA(char *img, int imgWidth, int imgHeight,
char *resize, int width, int height)
{
u32 x, y, ix, iy, i;
u32 rx, ry, nx, ny;
u32 fix, fnx, fiy, fny;
for (y=0; y<height; y++) {
for (x=0; x<width; x++) {
rx = (x << 8) * imgWidth / width;
fnx = rx & 0xff;
fix = 0x100 - fnx;
ix = rx >> 8;
nx = ix+1;
if (nx >= imgWidth) nx = imgWidth - 1;
ry = (y << 8) * imgHeight / height;
fny = ry & 0xff;
fiy = 0x100 - fny;
iy = ry >> 8;
ny = iy+1;
if (ny >= imgHeight) ny = imgHeight - 1;
// source pixel pointers (syx i=index n=next)
u8 *rp = (u8*)&((int*)resize)[y*width + x];
u8 *sii = (u8*)&((int*)img)[iy*imgWidth + ix];
u8 *sin = (u8*)&((int*)img)[iy*imgWidth + nx];
u8 *sni = (u8*)&((int*)img)[ny*imgWidth + ix];
u8 *snn = (u8*)&((int*)img)[ny*imgWidth + nx];
// pixel factors (fyx)
u32 fii = fiy * fix;
u32 fin = fiy * fnx;
u32 fni = fny * fix;
u32 fnn = fny * fnx;
// pre-multiply factors with alpha
fii *= (u32)sii[3];
fin *= (u32)sin[3];
fni *= (u32)sni[3];
fnn *= (u32)snn[3];
// compute alpha
u32 fff;
fff = fii + fin + fni + fnn;
rp[3] = fff >> 16;
// compute color
for (i=0; i<3; i++) { // for each R,G,B
if (fff == 0) {
rp[i] = 0;
} else {
rp[i] =
( (u32)sii[i] * fii
+ (u32)sin[i] * fin
+ (u32)sni[i] * fni
+ (u32)snn[i] * fnn
) / fff;
}
}
}
}
}
// destination: bg_buf
void CompositeRGBA(char *bg_buf, int bg_w, int bg_h,
int x, int y, char *img, int width, int height)
{
int ix, iy;
char *c, *bg, a;
c = img;
for (iy=0; iy<height; iy++) {
bg = (char*)bg_buf + (y+iy)*(bg_w * 4) + x*4;
for (ix=0; ix<width; ix++) {
a = c[3];
png_composite(bg[0], c[0], a, bg[0]); // r
png_composite(bg[1], c[1], a, bg[1]); // g
png_composite(bg[2], c[2], a, bg[2]); // b
c += 4;
bg += 4;
}
}
}
s32 __Gui_DrawPngRA(void *img, u32 x, u32 y, int width, int height)
{
IMGCTX ctx = NULL;
PNGUPROP imgProp;
char *img_buf = NULL, *resize_buf = NULL;
s32 ret;
/* Select PNG data */
ctx = PNGU_SelectImageFromBuffer(img);
if (!ctx) {
ret = -1;
goto out;
}
/* Get image properties */
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK) {
ret = -1;
goto out;
}
img_buf = memalign(32, imgProp.imgWidth * imgProp.imgHeight * 4);
if (!img_buf) {
ret = -1;
goto out;
}
resize_buf = memalign(32, width * height * 4);
if (!resize_buf) {
ret = -1;
goto out;
}
// decode
ret = PNGU_DECODE_TO_COORDS_RGBA8(ctx, 0, 0, imgProp.imgWidth, imgProp.imgHeight, 255,
imgProp.imgWidth, imgProp.imgHeight, img_buf);
// resize
ResizeRGBA(img_buf, imgProp.imgWidth, imgProp.imgHeight, resize_buf, width, height);
// combine
Video_CompositeRGBA(x, y, resize_buf, width, height);
// draw
Video_DrawRGBA(x, y, resize_buf, width, height);
/* Success */
ret = 0;
out:
if (img_buf) free(img_buf);
if (resize_buf) free(resize_buf);
/* Free memory */
if (ctx)
PNGU_ReleaseImageContext(ctx);
return ret;
}
void RGB_to_RGBA(const unsigned char *src, unsigned char *dst,
const int width, const int height, unsigned char alpha)
{
int i, size;
size = width * height;
for (i=0; i<size; i++) {
memcpy(dst, src, 3);
dst[3] = alpha;
dst += 4;
src += 3;
}
}
static void RGBA_to_4x4(const unsigned char *src, void *dst,
const unsigned int width, const unsigned int height)
{
unsigned int block;
unsigned int i, c, j;
unsigned int ar, gb;
unsigned char *p = (unsigned char*)dst;
if (!src || !dst) return;
for (block = 0; block < height; block += 4) {
for (i = 0; i < width; i += 4) {
/* Alpha and Red */
for (c = 0; c < 4; ++c) {
for (ar = 0; ar < 4; ++ar) {
j = ((i + ar) + ((block + c) * width)) * 4;
/* Alpha pixels */
//*p++ = 255;
*p++ = src[j + 3];
/* Red pixels */
*p++ = src[j + 0];
}
}
/* Green and Blue */
for (c = 0; c < 4; ++c) {
for (gb = 0; gb < 4; ++gb) {
j = (((i + gb) + ((block + c) * width)) * 4);
/* Green pixels */
*p++ = src[j + 1];
/* Blue pixels */
*p++ = src[j + 2];
}
}
} /* i */
} /* block */
}
static void C4x4_to_RGBA(const unsigned char *src, unsigned char *dst,
const unsigned int width, const unsigned int height)
{
unsigned int block;
unsigned int i, c, j;
unsigned int ar, gb;
unsigned char *p = (unsigned char*)src;
for (block = 0; block < height; block += 4) {
for (i = 0; i < width; i += 4) {
/* Alpha and Red */
for (c = 0; c < 4; ++c) {
for (ar = 0; ar < 4; ++ar) {
j = ((i + ar) + ((block + c) * width)) * 4;
/* Alpha pixels */
//*p++ = 255;
dst[j + 3] = *p++;
/* Red pixels */
dst[j + 0] = *p++;
}
}
/* Green and Blue */
for (c = 0; c < 4; ++c) {
for (gb = 0; gb < 4; ++gb) {
j = (((i + gb) + ((block + c) * width)) * 4);
/* Green pixels */
dst[j + 1] = *p++;
/* Blue pixels */
dst[j + 2] = *p++;
}
}
} /* i */
} /* block */
}
/**
* Bad Cover image handler:
* - the bad image path is renamed to [path].bad
* - deletes any old bad cover images (if exists)
* - renames bad cover so it will be redownloaded
* @param path char * representing the full path to the bad image
*/
void Gui_HandleBadCoverImage(char *path)
{
char tmppath[200];
if (!path) return;
STRCOPY(tmppath, path);
STRAPPEND(tmppath, ".bad");
remove(tmppath);
rename(path, tmppath);
}
GRRLIB_texImg Gui_LoadTexture_RGBA8(const unsigned char my_png[],
int width, int height, void *dest, char *path)
{
PNGUPROP imgProp;
IMGCTX ctx = NULL;
GRRLIB_texImg my_texture;
int ret, width4, height4;
char *buf1 = NULL, *buf2 = NULL;
memcheck();
memset(&my_texture, 0, sizeof(GRRLIB_texImg));
ctx = PNGU_SelectImageFromBuffer(my_png);
if (ctx == NULL) goto out;
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK) goto out;
if (width == 0 && height == 0 && dest == NULL) {
width = imgProp.imgWidth;
height = imgProp.imgHeight;
}
buf1 = mem_alloc(imgProp.imgWidth * imgProp.imgHeight * 4);
if (buf1 == NULL) goto out;
ret = PNGU_DecodeToRGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, buf1, 0, 255);
if (ret != PNGU_OK) {
if (ret == -666) Gui_HandleBadCoverImage(path);
goto out;
}
if (imgProp.imgWidth != width || imgProp.imgHeight != height) {
buf2 = mem_alloc(width * height * 4);
if (buf2 == NULL) goto out;
ResizeRGBA(buf1, imgProp.imgWidth, imgProp.imgHeight, buf2, width, height);
SAFE_FREE(buf1);
buf1 = buf2;
buf2 = NULL;
}
width4 = (width + 3) >> 2 << 2;
height4 = (height + 3) >> 2 << 2;
if (width != width4 || height != height4) {
buf2 = mem_alloc(width4 * height4 * 4);
if (buf2 == NULL) goto out;
PadRGBA(buf1, width, height, buf2, width4, height4);
SAFE_FREE(buf1);
buf1 = buf2;
buf2 = NULL;
}
if (dest == NULL) {
dest = memalign (32, width4 * height4 * 4);
if (dest == NULL) goto out;
}
memcheck();
RGBA_to_4x4((u8*)buf1, (u8*)dest, width4, height4);
//dbg_printf("RGB8 %dx%d %dx%d %dx%d\n",
// imgProp.imgWidth, imgProp.imgHeight, width, height, width4, height4);
my_texture.data = dest;
my_texture.w = width;
my_texture.h = height;
my_texture.tex_format = GX_TF_RGBA8;
GRRLIB_FlushTex(&my_texture);
out:
SAFE_FREE(buf1);
SAFE_FREE(buf2);
if (ctx) PNGU_ReleaseImageContext(ctx);
return my_texture;
}
/**
* Method used to convert a RGBA8 image into CMPR
*/
GRRLIB_texImg Convert_to_CMPR(void *img, int width, int height, void *dest)
{
GRRLIB_texImg my_texture;
int ret;
void *buf1 = NULL;
memset(&my_texture, 0, sizeof(GRRLIB_texImg));
int size = GX_GetTexBufferSize(width, height, GX_TF_RGBA8, GX_FALSE, 0);
buf1 = memalign (32, size);
if (buf1 == NULL) goto out;
RGBA_to_4x4((u8*)img, (u8*)buf1, width, height);
if (dest == NULL) {
size = GX_GetTexBufferSize(width, height, GX_TF_CMPR, GX_FALSE, 0);
dest = memalign (32, size);
if (dest == NULL) goto out;
}
ret = PNGU_4x4RGBA8_To_CMPR(buf1, width, height, dest);
if (ret != PNGU_OK) goto out;
my_texture.data = dest;
my_texture.w = width;
my_texture.h = height;
my_texture.tex_format = GX_TF_CMPR;
GRRLIB_FlushTex(&my_texture);
out:
SAFE_FREE(buf1);
return my_texture;
}
/**
* Decodes a PNG to CMPR
*
* @param my_png[] PNG image
* @param width png image width
* @param height png image height
* @param *dest image destination (CMPR-encoded)
*/
GRRLIB_texImg Gui_LoadTexture_CMPR(const unsigned char my_png[],
int width, int height, void *dest, char *path)
{
PNGUPROP imgProp;
IMGCTX ctx = NULL;
GRRLIB_texImg my_texture;
int ret;
void *buf1 = NULL;
void *buf2 = NULL;
memset(&my_texture, 0, sizeof(GRRLIB_texImg));
ctx = PNGU_SelectImageFromBuffer(my_png);
if (ctx == NULL) goto out;
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK) goto out;
if (width == 0 && height == 0 && dest == NULL) {
width = imgProp.imgWidth;
height = imgProp.imgHeight;
}
// CMPR allocation has to be a multiple of 8
//u32 imgheight, imgwidth;
//imgheight = imgProp.imgHeight & ~7u;
//imgwidth = imgProp.imgWidth & ~7u;
// instead of trimming we will pad.
// check if we need to resize
if ((imgProp.imgHeight != height) || (imgProp.imgWidth != width)) {
//dbg_printf("cmpr resize %dx%d %dx%d %s\n",
// imgProp.imgWidth, imgProp.imgHeight, width, height, path);
// get RGBA8 version of image
buf1 = memalign (32, imgProp.imgWidth * imgProp.imgHeight * 4);
if (buf1 == NULL) goto out;
ret = PNGU_DecodeToRGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, buf1, 0, 255);
if (ret != PNGU_OK) {
if (ret == -666) Gui_HandleBadCoverImage(path);
goto out;
}
// allocate for resize to passed in dimensions
buf2 = mem_alloc(width * height * 4);
if (buf2 == NULL) goto out;
ResizeRGBA(buf1, imgProp.imgWidth, imgProp.imgHeight, buf2, width, height);
SAFE_FREE(buf1);
// convert to cmpr
PNGU_RGBA8_To_CMPR(buf2, width, height, dest);
} else {
if (dest == NULL) {
int size = GX_GetTexBufferSize(imgProp.imgWidth, imgProp.imgHeight,
GX_TF_CMPR, GX_FALSE, 0);
dest = mem_alloc(size);
if (dest == NULL) goto out;
}
ret = PNGU_DecodeToCMPR_Pad(ctx, imgProp.imgWidth, imgProp.imgHeight, dest);
if (ret != PNGU_OK) {
if (ret == -666) Gui_HandleBadCoverImage(path);
goto out;
}
}
my_texture.w = width;
my_texture.h = height;
my_texture.data = dest;
my_texture.tex_format = GX_TF_CMPR;
GRRLIB_FlushTex(&my_texture);
out:
SAFE_FREE(buf1);
SAFE_FREE(buf2);
if (ctx) PNGU_ReleaseImageContext(ctx);
return my_texture;
}
u32 upperPower(u32 width)
{
u32 i = 8;
u32 maxWidth = 1024;
while (i < width && i < maxWidth)
i <<= 1;
return i;
}
// For powers of two
void resizeD2x2(u8 *dst, const u8 *src, u32 srcWidth, u32 srcHeight)
{
u32 i = 0, i0 = 0, i1 = 4;
u32 i2 = srcWidth * 4;
u32 i3 = (srcWidth + 1) * 4;
u32 dstWidth = srcWidth >> 1;
u32 dstHeight = srcHeight >> 1;
u32 w4 = srcWidth * 4;
u32 x, y;
for (y = 0; y < dstHeight; ++y) {
for (x = 0; x < dstWidth; ++x) {
dst[i] = ((u32)src[i0] + src[i1] + src[i2] + src[i3]) >> 2;
dst[i + 1] = ((u32)src[i0 + 1] + src[i1 + 1] + src[i2 + 1] + src[i3 + 1]) >> 2;
dst[i + 2] = ((u32)src[i0 + 2] + src[i1 + 2] + src[i2 + 2] + src[i3 + 2]) >> 2;
dst[i + 3] = ((u32)src[i0 + 3] + src[i1 + 3] + src[i2 + 3] + src[i3 + 3]) >> 2;
i += 4;
i0 += 8;
i1 += 8;
i2 += 8;
i3 += 8;
}
i0 += w4;
i1 += w4;
i2 += w4;
i3 += w4;
}
}
void ColorizeImage(void *img, int w, int h, u32 color)
{
u32 *p = (u32*)img;
int n = w * h;
int i;
for (i=0; i<n; i++) {
*p = color_multiply(*p, color);
p++;
}
}
GRRLIB_texImg Gui_LoadTexture_MIPMAP(const unsigned char my_png[],
int width, int height, int maxlod, void *dest, char *path)
{
GRRLIB_texImg my_texture;
PNGUPROP imgProp;
IMGCTX ctx = NULL;
void *buf1 = NULL;
void *buf2 = NULL;
void *destbuf = NULL;
int ret;
int i;
memset(&my_texture, 0, sizeof(GRRLIB_texImg));
ctx = PNGU_SelectImageFromBuffer(my_png);
if (ctx == NULL) goto out;
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK) goto out;
// MIPMAP size has to be a power of 2
if (width != upperPower(width) || height != upperPower(width)) {
return my_texture;
}
buf1 = memalign (32, imgProp.imgWidth * imgProp.imgHeight * 4);
if (buf1 == NULL) goto out;
ret = PNGU_DecodeToRGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, buf1, 0, 0xFF);
if (ret != PNGU_OK) {
if (ret == -666) Gui_HandleBadCoverImage(path);
goto out;
}
int size = fixGX_GetTexBufferSize(width, height, GX_TF_RGBA8, GX_TRUE, maxlod);
buf2 = mem_alloc(size);
if (buf2 == NULL) goto out;
int dest_size = fixGX_GetTexBufferSize(width, height, GX_TF_CMPR, GX_TRUE, maxlod);
if (!dest) {
dest = destbuf = mem_alloc(dest_size);
if (dest == NULL) goto out;
}
ResizeRGBA(buf1, imgProp.imgWidth, imgProp.imgHeight, buf2, width, height);
u32 nWidth = width;
u32 nHeight = height;
u8 *rgb_src = buf2; // rgba
u8 *rgb_dest = buf2; // rgba
for (i=0; i<maxlod; i++) {
rgb_src = rgb_dest;
rgb_dest += nWidth * nHeight * 4;
resizeD2x2(rgb_dest, rgb_src, nWidth, nHeight);
nWidth >>= 1;
nHeight >>= 1;
}
nWidth = width;
nHeight = height;
rgb_src = buf2;
u8 *pdest = dest; // cmpr
for (i=0; i<maxlod+1; i++) {
// debug
/*
u32 color = 0xFFFFFFFF;
switch (i) {
case 0: color = 0xFF0000FF; break;
case 2: color = 0x00FF00FF; break;
case 4: color = 0x0000FFFF; break;
}
ColorizeImage(rgb_src, nWidth, nHeight, color);
*/
// debug
PNGU_RGBA8_To_CMPR(rgb_src, nWidth, nHeight, pdest);
rgb_src += nWidth * nHeight * 4;
pdest += fixGX_GetTexBufferSize(nWidth, nHeight, GX_TF_CMPR, GX_FALSE, 0);
nWidth >>= 1;
nHeight >>= 1;
}
// done
my_texture.w = width;
my_texture.h = height;
my_texture.data = dest;
my_texture.tex_format = GX_TF_CMPR;
my_texture.tex_lod = maxlod;
GRRLIB_FlushTex(&my_texture);
out:
SAFE_FREE(buf1);
SAFE_FREE(buf2);
if (!my_texture.data) SAFE_FREE(destbuf);
if (ctx) PNGU_ReleaseImageContext(ctx);
return my_texture;
}
/**
* Method used by the cache to paste 2d cover images into the nocover_full image
*/
GRRLIB_texImg Gui_LoadTexture_fullcover(const unsigned char my_png[],
int width, int height, int frontCoverWidth, void *dest, char *path)
{
PNGUPROP imgProp;
IMGCTX ctx = NULL;
GRRLIB_texImg my_texture;
int ret;
int frontCoverStart = tx_nocover_full.w - frontCoverWidth;
void *buf1 = NULL;
void *buf2 = NULL;
void *buf3 = NULL;
memset(&my_texture, 0, sizeof(GRRLIB_texImg));
ctx = PNGU_SelectImageFromBuffer(my_png);
if (ctx == NULL) goto out;
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK) goto out;
//allocate for RGBA8 2D cover
buf1 = memalign (32, imgProp.imgWidth * imgProp.imgHeight * 4);
if (buf1 == NULL) goto out;
ret = PNGU_DecodeToRGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, buf1, 0, 255);
if (ret != PNGU_OK) {
if (ret == -666) Gui_HandleBadCoverImage(path);
goto out;
}
//check if we need to resize
if (imgProp.imgWidth != frontCoverWidth || imgProp.imgHeight != height) {
buf2 = memalign (32, frontCoverWidth * height * 4);
if (buf2 == NULL) goto out;
ResizeRGBA(buf1, imgProp.imgWidth, imgProp.imgHeight, buf2, frontCoverWidth, height);
SAFE_FREE(buf1);
buf1 = buf2;
buf2 = NULL;
}
//allocate for RGBA8 nocover_full image
buf2 = memalign (32, GRRLIB_TextureSize(&tx_nocover_full));
if (buf2 == NULL) goto out;
C4x4_to_RGBA(tx_nocover_full.data, buf2, tx_nocover_full.w, tx_nocover_full.h);
//check if we need to resize
if (tx_nocover_full.w != width || tx_nocover_full.h != height) {
buf3 = memalign (32, height * width * 4);
if (buf3 == NULL) goto out;
ResizeRGBA(buf2, tx_nocover_full.w, tx_nocover_full.h, buf3, width, height);
SAFE_FREE(buf2);
buf2 = buf3;
buf3 = NULL;
}
//the full cover image is layed out like this: back | spine | front
//so we want to paste the passed in image in the front section
CompositeRGBA(buf2, width, height,
frontCoverStart, 0, //place where front cover is located
buf1, frontCoverWidth, height);
if (CFG.gui_compress_covers) {
my_texture = Convert_to_CMPR(buf2, width, height, dest);
my_texture.tex_format = GX_TF_CMPR;
} else {
RGBA_to_4x4((u8*)buf2, (u8*)dest, width, height);
my_texture.data = dest;
my_texture.w = width;
my_texture.h = height;
my_texture.tex_format = GX_TF_RGBA8;
GRRLIB_FlushTex(&my_texture);
}
out:
SAFE_FREE(buf1);
SAFE_FREE(buf2);
if (ctx) PNGU_ReleaseImageContext(ctx);
return my_texture;
}
/**
* Method used to paste the src image into the dest image (fullcover size)
*/
GRRLIB_texImg Gui_paste_into_fullcover(void *src, int src_w, int src_h,
void *dest, int dest_w, int dest_h)
{
int height, width;
int width_front;
void *buf1 = NULL;
void *buf2 = NULL;
GRRLIB_texImg my_texture;
memset(&my_texture, 0, sizeof(GRRLIB_texImg));
if (!dest) goto out;
buf1 = memalign (32, src_w * src_h * 4);
if (buf1 == NULL) goto out;
C4x4_to_RGBA(src, buf1, src_w, src_h);
buf2 = memalign (32, dest_w * dest_h * 4);
if (buf2 == NULL) goto out;
C4x4_to_RGBA(dest, buf2, dest_w, dest_h);
//the full cover image is layed out like this: back | spine | front
//so we want to paste the passed in image in the front section
//COVER_WIDTH_FRONT = (int)(COVER_HEIGHT / 1.4) >> 2 << 2;
// 512x336 ; 240 = 336/1.4 ; 240+32+240=512
width_front = (int)(dest_h / 1.4) >> 2 << 2;
CompositeRGBA(buf2, dest_w, dest_h,
//place where front cover is located
dest_w - (width_front/2) - (src_w/2), (dest_h/2) - (src_h/2),
buf1, src_w, src_h);
SAFE_FREE(buf1);
if (CFG.gui_compress_covers) {
//CMPR is divisible by 8
height = dest_h & ~7u;
width = dest_w & ~7u;
my_texture = Convert_to_CMPR(buf2, width, height, buf1);
} else {
buf1 = memalign(32, dest_w * dest_h * 4);
RGBA_to_4x4((u8*)buf2, (u8*)buf1, dest_w, dest_h);
my_texture.data = buf1;
my_texture.w = dest_w;
my_texture.h = dest_h;
GRRLIB_FlushTex(&my_texture);
}
out:;
SAFE_FREE(buf2);
return my_texture;
}
/**
* Reads a JPG file from disk and decompresses it into a 4x4 RGBA
* @param path The absolute path to the jpg file
* @return GRRLIB_texImg
*/
GRRLIB_texImg Gui_LoadJPGFromPath(char *path)
{
s32 ret;
void *imgData = NULL;
GRRLIB_texImg tx;
//init the tex
memset(&tx, 0, sizeof(GRRLIB_texImg));
//read in the file
ret = Fat_ReadFile(path, &imgData);
if (ret <= 0 || imgData==NULL) goto out;
//load the image
tx = my_GRRLIB_LoadTextureJPG(imgData);
if (tx.w == -666) Gui_HandleBadCoverImage(path);
out:
SAFE_FREE(imgData);
return tx;
}
/**
* Draws a 4x4 RGBA image onto the screen.
* To be used in console mode only.
* @param tx The image to draw
* @param xpos The X position
* @param ypos The Y position
* @param dest_w The desired image width to draw
* @param dest_h The desired image height to draw
* @return void
*/
void Gui_DrawImage_Console(GRRLIB_texImg *tx, int xpos, int ypos, int dest_w, int dest_h)
{
void *buf1 = NULL;
void *buf2 = NULL;
int width4, height4;
//anything to draw?
if (tx->data == NULL) return;
//make sure final dimensions are divisible by 4
width4 = (dest_w + 3) >> 2 << 2;
height4 = (dest_h + 3) >> 2 << 2;
//allocate temp storage for resize
buf1 = mem_alloc (tx->w * tx->h * 4);
if (buf1 == NULL) goto out;
buf2 = memalign (32, width4 * height4 * 4);
if (buf2 == NULL) goto out;
//convert to RGBA, resize and draw
C4x4_to_RGBA(tx->data, buf1, tx->w, tx->h);
ResizeRGBA(buf1, tx->w, tx->h, buf2, width4, height4);
Video_DrawRGBA(xpos, ypos, buf2, width4, height4);
out:
SAFE_FREE(buf1);
SAFE_FREE(buf2);
}
/**
* Draws the theme preview image
* @param id The id(name) of the theme to draw
**/
void Gui_DrawThemePreviewX(char *name, int id, int X, int Y, int W, int H)
{
char theme_path[200];
GRRLIB_texImg tx;
//did we get a name to draw?
if ((name == NULL) || (strlen(name) < 1)) return;
//create the image path - images are in ./theme_previews dir
snprintf(D_S(theme_path), "%s/theme_previews/%d.jpg", USBLOADER_PATH, id);
//try to read in the image
tx = Gui_LoadJPGFromPath(theme_path);
if (tx.data == NULL) {
//draw nocover image
tx = Gui_LoadTexture_RGBA8(coverImg, COVER_WIDTH, COVER_HEIGHT, NULL, NULL);
}
//draw the image
if (CFG.debug == 3) printf("X:%d Y:%d W:%d H:%d\n", X, Y, W, H);
Gui_DrawImage_Console(&tx, X, Y, W, H);
SAFE_FREE(tx.data);
}
void Gui_DrawThemePreview(char *name, int id)
{
Gui_DrawThemePreviewX(name, id,
CFG.theme_previewX, CFG.theme_previewY, CFG.theme_previewW, CFG.theme_previewH);
}
void Gui_DrawThemePreviewLarge(char *name, int id)
{
int con_h = 16 * 3;
// 2 lines of pixels will be overwritten by console
// intentional, because the jpg->rgba->c4x4->rgba conversion will
// corrupt the bottom 2 lines because h (250) is not a multiple of 4
// hence con_h+2
int h = 480 - con_h + 2;
int w = (640 * h / 480) / 2 * 2;
int x = (640 - w) / 2 / 2 * 2;
int y = 0;
Video_Clear(COLOR_BLACK);
Gui_DrawThemePreviewX(name, id, x, y, w, h);
CON_InitEx(_Video_GetVMode(), 0, 480-con_h, 640, con_h);
printf("%15s %s: %s\n", " ", gt("Theme"), name);
printf("%15s %s", " ", gt("Press any button..."));
__console_flush(0);
Wpad_WaitButtonsCommon();
Gui_InitConsole();
Video_DrawBg();
}
#if 0
void cache2_tex_alloc(struct M2_texImg *dest, int w, int h)
{
int src_size = w * h * 4;
// data exists and big enough?
if ((dest->tx.data == NULL) || (dest->size < src_size)) {
dest->tx.data = LARGE_realloc(dest->tx.data, src_size);
//dest->tx.data = LARGE_alloc(src_size);
dest->size = src_size;
}
dest->tx.w = w;
dest->tx.h = h;
}
void cache2_tex(struct M2_texImg *dest, GRRLIB_texImg *src)
{
//int src_size = src->w * src->h * 4;
int fmt = src->tex_format ? src->tex_format : GX_TF_RGBA8;
int src_size = GX_GetTexBufferSize(src->w, src->h, fmt, GX_FALSE, 0);
if (src->data == NULL) return;
// realloc
cache2_tex_alloc(dest, src->w, src->h);
void *data = dest->tx.data;
if (!data) return;
memcpy(data, src->data, src_size);
memcpy(&dest->tx, src, sizeof (GRRLIB_texImg));
dest->tx.data = data; // reset as above will overwrite it
GRRLIB_FlushTex(&dest->tx);
// free src texture
SAFE_FREE(src->data);
src->w = src->h = 0;
}
void cache2_tex_alloc_fullscreen(struct M2_texImg *dest)
{
GXRModeObj *rmode = _Video_GetVMode();
cache2_tex_alloc(dest, rmode->fbWidth, rmode->efbHeight);
}
void cache2_GRRLIB_tex_alloc(GRRLIB_texImg *dest, int w, int h)
{
int src_size = w * h * 4;
void *m2_buf;
if (dest->data) return;
// alloc new
m2_buf = LARGE_memalign(32, src_size);
if (m2_buf == NULL) return;
dest->data = m2_buf;
dest->w = w;
dest->h = h;
}
void cache2_GRRLIB_tex_alloc_fullscreen(GRRLIB_texImg *dest)
{
GXRModeObj *rmode = _Video_GetVMode();
cache2_GRRLIB_tex_alloc(dest, rmode->fbWidth, rmode->efbHeight);
}
#endif
void Gui_AllocTextureFullscreen(GRRLIB_texImg *dest)
{
GXRModeObj *rmode = _Video_GetVMode();
GRRLIB_AllocTextureData(dest, rmode->fbWidth, rmode->efbHeight);
}
long long render_cpu; // usec
long long render_gpu; // usec
long long render_busy; // usec
long long render_idle; // usec
void Gui_Render()
{
static long long t0 = 0;
static long long t1 = 0;
static long long t2 = 0;
t0 = gettime();
if (CFG.debug)
{
GRRLIB_Rectangle(15,15,620,30, 0x404040B0, 1);
// frame = busy (cpu+gpu) + idle
GRRLIB_Printf(20, 20, &tx_font, 0xB0B0FFFF, 1,
"f:%5.2f = b:%5.2f (c:%5.2f+g:%5.2f) + i:%5.2f ms",
(float)(render_busy + render_idle)/1000.0,
(float)render_busy/1000.0,
(float)render_cpu/1000.0,
(float)render_gpu/1000.0,
(float)render_idle/1000.0);
}
_GRRLIB_Render();
GX_DrawDone();
//__console_disable=0; __console_flush(-1); // debug
t1 = gettime();
_GRRLIB_VSync();
if (t2) {
render_cpu = diff_usec(t2, t0);
render_gpu = diff_usec(t0, t1);
render_busy = diff_usec(t2, t1);
}
t2 = gettime();
render_idle = diff_usec(t1, t2);
if (gui_style == GUI_STYLE_FLOW_Z) {
GX_SetZMode (GX_FALSE, GX_NEVER, GX_TRUE);
}
}
// outside of main gui loop
// renders also wgui and pointer
void Gui_Render_Out(ir_t *ir)
{
wgui_input_save2(ir, NULL);
wgui_desk_render(NULL, NULL);
Gui_draw_pointer(ir);
Gui_Render();
}
void Gui_DrawImgFullScreen(GRRLIB_texImg *tex, const u32 color, bool antialias)
{
int save_aa = GRRLIB_Settings.antialias;
GRRLIB_Settings.antialias = antialias;
// even though tex could be 640x528 in 50 Hz mode
// we use 640x480 coordinates because guortho is fixed at 640x480
GRRLIB_DrawImgRect(0, 0, 640, 480, tex, color);
GRRLIB_Settings.antialias = save_aa;
}
/**
* Renders the current scene to a texture and stores it in the global aa_texBuffer array.
* @param aaStep int position in the array to store the created tex
* @return void
*/
void Gui_RenderAAPass(int aaStep)
{
if (aa_method == 0) {
if (aa_texBuffer[aaStep].data == NULL) {
// first time, allocate
Gui_AllocTextureFullscreen(&aa_texBuffer[aaStep]);
if (aa_texBuffer[aaStep].data == NULL) return;
}
GRRLIB_AAScreen2Texture_buf(&aa_texBuffer[aaStep], GX_TRUE);
} else {
// new slightly faster method
// also takes less memory - only 1 buffer required
if (aa_texBuffer[0].data == NULL) {
// first time, allocate
Gui_AllocTextureFullscreen(&aa_texBuffer[0]);
if (aa_texBuffer[0].data == NULL) return;
}
if (aaStep > 0) {
u32 color, alpha;
alpha = 0xFF - 0xFF / (aaStep + 1);
color = 0xFFFFFF00 | alpha;
Gui_DrawImgFullScreen(&aa_texBuffer[0], color, false);
}
if (aaStep < CFG.gui_antialias - 1) {
GRRLIB_AAScreen2Texture_buf(&aa_texBuffer[0], GX_TRUE);
}
}
}
void Gui_Init()
{
if (CFG.gui == 0) return;
if (grr_init) return;
VIDEO_WaitVSync();
if (GRRLIB_Init_VMode(_Video_GetVMode(), _Video_GetFB(0), _Video_GetFB(1)))
{
printf(gt("Error GRRLIB init"));
printf("\n");
sleep(1);
return;
}
VIDEO_WaitVSync();
grr_init = 1;
}
bool Load_Theme_Texture_1(char *name, GRRLIB_texImg *tx)
{
void *data = NULL;
int ret;
SAFE_FREE(tx->data);
ret = Load_Theme_Image(name, &data);
if (ret == 0 && data) {
tx_store(tx, GRRLIB_LoadTexture(data));
GRRLIB_SetHandle(tx, tx->w/2, tx->h/2);
SAFE_FREE(data);
if (tx->data) return true;
}
return false;
}
void Load_Theme_Texture(char *name, GRRLIB_texImg *tx, void *builtin)
{
if (Load_Theme_Texture_1(name, tx)) return;
// failed, use builtin
tx_store(tx, GRRLIB_LoadTexture(builtin));
GRRLIB_SetHandle(tx, tx->w/2, tx->h/2);
}
void GRRLIB_CopyTextureBlock(GRRLIB_texImg *src, int x, int y, int w, int h,
GRRLIB_texImg *dest, int dx, int dy)
{
int ix, iy;
u32 c;
for (ix=0; ix<w; ix++) {
for (iy=0; iy<h; iy++) {
c = GRRLIB_GetPixelFromtexImg(x+ix, y+iy, src);
GRRLIB_SetPixelTotexImg(dx+ix, dy+iy, dest, c);
}
}
}
void GRRLIB_RearrangeFont128(GRRLIB_texImg *tx)
{
int tile_w = tx->w / 128;
int tile_h = tx->h;
if (tx->w <= 1024) return;
// split to max 1024 width stripes
GRRLIB_texImg tt;
int i;
int c_per_stripe;
int nstripe;
int stripe_w;
// max number of characters per stripe
c_per_stripe = 1024 / tile_w;
// round down to a multiple of 4, so that the texture size
// is a multiple of 4 as well.
c_per_stripe = c_per_stripe >> 2 << 2;
// number of stripes
nstripe = (128 + c_per_stripe - 1) / c_per_stripe;
// stripe width
stripe_w = c_per_stripe * tile_w;
GRRLIB_AllocTextureData(&tt, stripe_w, tile_h * nstripe);
for (i=0; i<nstripe; i++) {
GRRLIB_CopyTextureBlock(tx, stripe_w * i, 0, stripe_w, tile_h,
&tt, 0, tile_h * i);
}
SAFE_FREE(tx->data);
*tx = tt;
tt.data = NULL;
}
void GRRLIB_InitFont(GRRLIB_texImg *tx)
{
int tile_w;
int tile_h;
if (!tx->data) return;
// detect font image type: 128x1 or 32x16 (512)
if (tx->w / tx->h >= 32) {
tile_w = tx->w / 128;
tile_h = tx->h;
// 128x1 font
if (tx->w > 1024) {
// split to max 1024 width stripes
GRRLIB_RearrangeFont128(tx);
}
} else {
// 32x16 font
tile_w = tx->w / 32;
tile_h = tx->h / 16;
}
//Gui_Console_Enable();
//printf("\n%d %d %d %d\n", tx->w, tx->h, tile_w, tile_h);
//Wpad_WaitButtons();
// init tile
GRRLIB_InitTileSet(tx, tile_w, tile_h, 0);
GRRLIB_FlushTex(tx);
}
void GRRLIB_TrimTile(GRRLIB_texImg *tx, int maxn)
{
if (!tx || !tx->data) return;
int n = tx->nbtilew * tx->nbtileh;
if (n <= maxn) return;
// roundup maxn to a full row
int nh = (maxn + tx->nbtilew - 1) / tx->nbtilew;
tx->h = tx->tileh * nh;
int size = tx->w * tx->h * 4;
// downsize
tx->data = mem_realloc(tx->data, size);
// re-init tile
GRRLIB_InitTileSet(tx, tx->tilew, tx->tileh, 0);
}
void Gui_DumpUnicode(int xx, int yy)
{
wchar_t wc;
char mb[32*6+1];
char line[10+32*6+1];
int i, k, len=0, count=0, y=0;
int fh = tx_font.tileh;
for (i=0; i<512; i++) {
wc = i;
k = wctomb(mb+len, wc);
if (k < 1 || mb[len] == 0) {
mb[len] = wc < 128 ? '!' : '?';
k = 1;
}
len += k;
mb[len] = 0;
count++;
if (count >= 32) {
sprintf(line, "%03x: %s |", (unsigned)i-31, mb);
y = 10+(i/32*fh);
Gui_Print2(xx+5, yy+y, line);
len = 0;
count = 0;
}
}
for (i=0; ufont_map[i]; i+=2) {
wc = ufont_map[i];
k = wctomb(mb+len, wc);
if (k < 1 || mb[len] == 0) {
mb[len] = wc < 128 ? '!' : '?';
k = 1;
}
len += k;
mb[len] = 0;
count++;
if (count >= 32 || !ufont_map[i+2]) {
sprintf(line, "map: %s |", mb);
y += fh;
Gui_Print2(xx+5, yy+y, line);
len = 0;
count = 0;
}
}
}
void Gui_TestUnicode()
{
if (CFG.debug != 2) return;
GRRLIB_FillScreen(0x000000FF);
Gui_DumpUnicode(0, 0);
Gui_Print2(5, 440, gt("Press any button..."));
Gui_Render();
Wpad_WaitButtons();
}
void Gui_FillAscii(int xx, int yy, u32 color, int method)
{
char line[1000];
int y=0;
int cols = 640 / tx_font.tilew - 1;
int rows = 480 / tx_font.tileh - 2;
int r, i;
int c = 33;
for (r=0; r<rows; r++) {
for (i=0; i<cols; i++) {
line[i] = c;
c++;
if (c >= 128) c = 33;
}
line[i] = 0;
y = 10 + r * tx_font.tileh;
if (method == 0)
GRRLIB_Printf(xx+5, yy+y, &tx_font, color, 1.0, "%s", line);
else
Gui_PrintEx2(xx+5, yy+y, &tx_font, color, 0, 0, line);
}
}
void Gui_BenchText()
{
int i, m;
int n = 10;
for (m=0; m<2; m++) {
GX_SetZMode (GX_FALSE, GX_NEVER, GX_TRUE);
GRRLIB_FillScreen(0x000000FF);
dbg_time_usec();
for (i=0; i<n; i++) {
u32 r = 0xff - (i%10+1) * 0xff / 10;
u32 g = (i%20+1) * 0xff / 20;
u32 b = 0xff - (i%30+1) * 0xff / 30;
u32 c = RGBA(r,g,b,0xff);
if (i==n-1) c = 0xFFFFFFFF;
Gui_FillAscii(i%10, i%10+(i/10)%10, c, m);
}
long long us = dbg_time_usec();
Gui_Printf(5, 440, "ms: %5.2f", (float)us/1000.0);
Gui_Print2(5, 460, gt("Press any button..."));
Gui_Render();
Wpad_WaitButtons();
}
// m=1 seems to be 5x faster
}
void Gui_PrintEx2(int x, int y, GRRLIB_texImg *font,
int color, int color_outline, int color_shadow, const char *str)
{
GRRLIB_Print2(x, y, font, color, color_outline, color_shadow, str);
}
u32 color_add(u32 c1, u32 c2, int neg)
{
int i, x1, x2, c;
u32 color = 0;
// each component
for (i=0; i<4; i++) {
x1 = (c1 >> (i*8)) & 0xFF;
x2 = (c2 >> (i*8)) & 0xFF;
c = x1 + neg * x2;
// range check, possible overflow
if (c < 0) c = 0;
if (c > 0xFF) c = 0xFF;
color |= (c << (i*8));
}
return color;
}
u32 color_multiply(u32 c1, u32 c2)
{
int i, x1, x2;
u32 color = 0;
u32 c;
// each component
for (i=0; i<4; i++) {
x1 = (c1 >> (i*8)) & 0xFF;
x2 = (c2 >> (i*8)) & 0xFF;
c = x1 * x2 / 0xFF;
// range check, just in case, but it shouldn't overflow
if (c < 0) c = 0;
if (c > 0xFF) c = 0xFF;
color |= (c << (i*8));
}
return color;
}
void font_color_multiply(FontColor *src, FontColor *dest, u32 color)
{
#define FC_MUL(X) dest->X = color_multiply(src->X, color)
FC_MUL(color);
// AA^4 for outline and shadow
// because they are drawn 4 times
color = color_multiply(color, color | 0xFFFFFF00);
color = color_multiply(color, color | 0xFFFFFF00);
FC_MUL(outline);
FC_MUL(shadow);
#undef FC_MUL
}
void Gui_PrintExx(float x, float y, GRRLIB_texImg *font, FontColor fc,
float zoom, const char *str)
{
GRRLIB_Print3(x, y, font, fc.color, fc.outline, fc.shadow, zoom, str);
}
void Gui_PrintEx(int x, int y, GRRLIB_texImg *font, FontColor font_color, const char *str)
{
Gui_PrintExx(x, y, font, font_color, 1.0, str);
}
void Gui_PrintfEx(int x, int y, GRRLIB_texImg *font, FontColor font_color, char *fmt, ...)
{
char str[200];
va_list argp;
va_start(argp, fmt);
vsnprintf(str, sizeof(str), fmt, argp);
va_end(argp);
Gui_PrintEx(x, y, font, font_color, str);
}
// alignx: -1=left 0=centre 1=right
// aligny: -1=top 0=centre 1=bottom
void Gui_PrintAlignZ(float x, float y, int alignx, int aligny,
GRRLIB_texImg *font, FontColor font_color, float zoom, char *str)
{
float xx = x, yy = y;
int len;
float w, h;
len = con_len(str);
w = len * font->tilew;
h = font->tileh;
w *= zoom;
h *= zoom;
if (alignx == 0) xx = x - w/2.0;
else if (alignx > 0) xx = x - w;
if (aligny == 0) yy = y - h/2.0;
else if (aligny > 0) yy = y - h;
// align to pixel for sharper text
xx = (int)xx;
yy = (int)yy;
Gui_PrintExx(xx, yy, font, font_color, zoom, str);
}
void Gui_PrintAlign(int x, int y, int alignx, int aligny,
GRRLIB_texImg *font, FontColor font_color, char *str)
{
Gui_PrintAlignZ(x, y, alignx, aligny, font, font_color, 1.0, str);
}
void Gui_Print2(int x, int y, const char *str)
{
Gui_PrintEx(x, y, &tx_font, CFG.gui_text2, str);
}
void Gui_Print(int x, int y, char *str)
{
Gui_PrintEx(x, y, &tx_font, CFG.gui_text, str);
}
void Gui_Printf(int x, int y, char *fmt, ...)
{
char str[200];
va_list argp;
va_start(argp, fmt);
vsnprintf(str, sizeof(str), fmt, argp);
va_end(argp);
Gui_Print(x, y, str);
}
void Gui_Print_Clock(int x, int y, FontColor font_color, int align)
{
if (CFG.clock_style == 0) return;
GRRLIB_texImg *tx = &tx_font_clock;
if (!tx->data) tx = &tx_font;
Gui_PrintAlign(x, y, align, align, tx, font_color, get_clock_str(time(NULL)));
}
void Grx_Load_BG_Gui()
{
void *img_buf = NULL;
// widescreen?
if (CFG.widescreen && *CFG.bg_gui_wide) {
img_buf = Gui_LoadBG(CFG.bg_gui_wide);
}
// or normal
if (img_buf == NULL) {
img_buf = Gui_LoadBG(CFG.bg_gui);
}
// or builtin
if (img_buf == NULL) {
img_buf = Gui_LoadBG_data(bg_gui);
}
// overlay
int ret = -1;
char path[200];
if (CFG.widescreen) {
snprintf(D_S(path), "%s/bg_gui_over_w.png", CFG.theme_path);
ret = Gui_OverlayBg(path, img_buf);
}
if (ret) {
snprintf(D_S(path), "%s/bg_gui_over.png", CFG.theme_path);
ret = Gui_OverlayBg(path, img_buf);
}
// texture
GRRLIB_ReallocTextureData(&tx_bg, BACKGROUND_WIDTH, BACKGROUND_HEIGHT);
RGBA_to_4x4((u8*)img_buf, (u8*)tx_bg.data, BACKGROUND_WIDTH, BACKGROUND_HEIGHT);
SAFE_FREE(img_buf);
}
/**
* Initilaizes all the common images (no cover, pointer, font, background...)
*
*/
void Grx_Init()
{
if (!CFG.gui) return;
int ret;
GRRLIB_texImg tx_tmp;
// detect theme change
extern int cur_theme;
static int last_theme = -1;
bool theme_change = (last_theme != cur_theme);
last_theme = cur_theme;
// on cover_style change, need to reload noimage cover
// (changing cover style invalidates cache and sets ccache_inv)
if (!grx_init || ccache_inv) {
// nocover image
void *img = NULL;
tx_tmp.data = NULL;
ret = Gui_LoadCover_style((u8*)"", &img, true, CFG.cover_style, NULL);
if (ret > 0 && img) {
//tx_tmp = Gui_LoadTexture_RGBA8(img, COVER_WIDTH, COVER_HEIGHT, NULL, NULL);
tx_tmp = Gui_LoadTexture_RGBA8(img, 0, 0, NULL, NULL);
SAFE_FREE(img);
}
if (tx_tmp.data == NULL) {
tx_tmp = Gui_LoadTexture_RGBA8(coverImg, 0, 0, NULL, NULL);
}
GRRLIB_TextureMEM2(&tx_nocover, &tx_tmp);
//full nocover image
tx_store(&tx_tmp, GRRLIB_LoadTexture(coverImg_full));
GRRLIB_TextureMEM2(&tx_nocover_full, &tx_tmp);
}
// on theme change we need to reload all gui resources
if (!grx_init || theme_change) {
// background gui
Grx_Load_BG_Gui();
// background console
GRRLIB_ReallocTextureData(&tx_bg_con, BACKGROUND_WIDTH, BACKGROUND_HEIGHT);
RGBA_to_4x4((u8*)bg_buf_rgba, (u8*)tx_bg_con.data,
BACKGROUND_WIDTH, BACKGROUND_HEIGHT);
Load_Theme_Texture("pointer.png", &tx_pointer, pointer);
Load_Theme_Texture("hourglass.png", &tx_hourglass, hourglass);
Load_Theme_Texture("favorite.png", &tx_star, star_icon);
// Load the image file and initilise the tiles for gui font
// default: font_uni.png
if (!Load_Theme_Texture_1(CFG.gui_font, &tx_font)) {
Load_Theme_Texture("font.png", &tx_font, gui_font);
}
GRRLIB_InitFont(&tx_font);
// if font not found, tx_font_clock.data will be NULL
Load_Theme_Texture_1("font_clock.png", &tx_font_clock);
GRRLIB_InitFont(&tx_font_clock);
GRRLIB_TrimTile(&tx_font_clock, 128);
//store the hourglass image pasted into the noimage fullcover image
tx_tmp = Gui_paste_into_fullcover(tx_hourglass.data, tx_hourglass.w, tx_hourglass.h,
tx_nocover_full.data, tx_nocover_full.w, tx_nocover_full.h);
GRRLIB_TextureMEM2(&tx_hourglass_full, &tx_tmp);
}
grx_init = 1;
}
void gui_tilt_pos(guVector *pos)
{
if (gui_style == GUI_STYLE_FLOW_Z) {
// tilt pos
float deg_max = 45.0;
float deg = cam_f * cam_dir * deg_max;
float rad = DegToRad(deg);
float zf;
Mtx rot;
pos->x -= cam_look.x;
pos->y -= cam_look.y;
guMtxRotRad(rot, 'y', rad);
guVecMultiply(rot, pos, pos);
zf = (cam_z + pos->z) / cam_z;
pos->x /= zf;
pos->y /= zf;
pos->x += cam_look.x;
pos->y += cam_look.y;
}
}
void tilt_cam(guVector *cam)
{
if (gui_style == GUI_STYLE_FLOW_Z) {
// tilt cam
float deg_max = 45.0;
float deg = cam_f * cam_dir * deg_max;
float rad = DegToRad(deg);
Mtx rot;
cam->x -= cam_look.x;
cam->y -= cam_look.y;
guMtxRotRad(rot, 'y', rad);
guVecMultiply(rot, cam, cam);
cam->x += cam_look.x;
cam->y += cam_look.y;
}
}
void Gui_set_camera(ir_t *ir, int enable)
{
float hold_w = 50.0, out = 64; // same as get_scroll() params
float sx;
if (ir) {
// is out?
// allow x out of screen by pointer size
if (ir->sy < 0 || ir->sy > BACKGROUND_HEIGHT
|| ir->sx < -out || ir->sx > BACKGROUND_WIDTH+out)
{
if (cam_f > 0.0) cam_f -= 0.02;
if (cam_f < 0.0) cam_f = 0.0;
} else {
sx = ir->sx;
if (sx < 0.0) sx = 0.0;
if (sx > 640.0) sx = 640.0;
sx = sx - 320.0;
// check hold position
if (sx < 0) {
cam_dir = -1.0;
sx = -sx;
} else {
cam_dir = 1.0;
}
sx -= hold_w;
if (sx < 0) sx = 0;
cam_f = sx / (320.0 - hold_w);
}
}
if (gui_style == GUI_STYLE_GRID || gui_style == GUI_STYLE_FLOW) {
enable = 0;
}
if (enable == 0) {
// 2D
Mtx44 perspective;
guOrtho(perspective,0, 480, 0, 640, 0, 300.0F);
GX_LoadProjectionMtx(perspective, GX_ORTHOGRAPHIC);
guMtxIdentity(GXmodelView2D);
guMtxTransApply (GXmodelView2D, GXmodelView2D, 0.0F, 0.0F, -50.0F);
GX_LoadPosMtxImm(GXmodelView2D, GX_PNMTX0);
} else { // (gui_style == GUI_STYLE_FLOW_Z)
// 3D
Mtx44 perspective;
guPerspective(perspective, 45, 4.0/3.0, 0.1F, 2000.0F);
GX_LoadProjectionMtx(perspective, GX_PERSPECTIVE);
//guVector cam = {319.5F, 239.5F, -578.0F};
//guVector look = {319.5F, 239.5F, 0.0F};
guVector up = {0.0F, -1.0F, 0.0F};
guVector cam = cam_look;
cam.z = cam_z;
// tilt cam
tilt_cam(&cam);
guLookAt(GXmodelView2D, &cam, &up, &cam_look);
GX_LoadPosMtxImm(GXmodelView2D, GX_PNMTX0);
}
if (gui_style == GUI_STYLE_FLOW_Z) {
GX_SetZMode (GX_FALSE, GX_NEVER, GX_TRUE);
}
}
void Gui_save_cover_style()
{
prev_cover_style = CFG.cover_style;
prev_cover_height = COVER_HEIGHT;
prev_cover_width = COVER_WIDTH;
if (gui_style == GUI_STYLE_COVERFLOW) {
if (CFG_cf_global.covers_3d) {
if (CFG.cover_style != CFG_COVER_STYLE_FULL) {
cfg_set_cover_style(CFG_COVER_STYLE_FULL);
}
} else {
if (CFG.cover_style != CFG_COVER_STYLE_2D) {
cfg_set_cover_style(CFG_COVER_STYLE_2D);
}
}
}
}
/**
* Resets the cover style to the previous one. Primarily used when
* switching from full covers.
*/
void Gui_reset_previous_cover_style() {
if (gui_style == GUI_STYLE_COVERFLOW) {
//flip the cover style mode back to whatever it was
cache_release_all();
cache_wait_idle();
cfg_set_cover_style(prev_cover_style);
//set cover width and height back to original
COVER_HEIGHT = prev_cover_height;
COVER_WIDTH = prev_cover_width;
}
}
void Gui_draw_background_alpha2(u32 color1, u32 color2)
{
Gui_set_camera(NULL, 0);
//void GRRLIB_DrawSlice2(f32 xpos, f32 ypos, GRRLIB_texImg tex, float degrees,
// float scaleX, f32 scaleY, u32 color1, u32 color2,
// float x, float y, float w, float h)
// top half
GRRLIB_DrawSlice2(0, 0, tx_bg, 0,
1, 1, color1, color1,
0, 0, tx_bg.w, tx_bg.h / 2);
// bottom half
GRRLIB_DrawSlice2(0, tx_bg.h / 2, tx_bg, 0,
1, 1, color1, color2,
0, tx_bg.h / 2, tx_bg.w, tx_bg.h / 2);
Gui_set_camera(NULL, 1);
}
void Gui_draw_background_alpha(u32 color)
{
Gui_set_camera(NULL, 0);
GRRLIB_DrawImg(0, 0, &tx_bg, 0, 1, 1, color);
Gui_set_camera(NULL, 1);
}
void Gui_draw_background()
{
Gui_draw_background_alpha(0xFFFFFFFF);
}
void Gui_draw_pointer(ir_t *ir)
{
// reset camera
Gui_set_camera(NULL, 0);
GX_SetZMode (GX_FALSE, GX_NEVER, GX_TRUE);
// draw pointer
GRRLIB_DrawImg(ir->sx - tx_pointer.w / 2, ir->sy - tx_pointer.h / 2,
&tx_pointer, ir->angle, 1, 1, 0xFFFFFFFF);
}
void Repaint_ConBg(bool exiting)
{
int fb;
void **xfb;
GRRLIB_texImg tx;
void *img_buf;
xfb = _GRRLIB_GetXFB(&fb);
_Video_SetFB(xfb[fb^1]);
Video_Clear(COLOR_BLACK);
if (exiting) return;
// background
Video_DrawBg();
// enable console if it was disabled till now
Gui_Console_Enable();
// Cover
if (CFG.covers == 0) return;
if (gameCnt == 0) return;
int state;
GRRLIB_texImg *txp = cache_request_cover(gameSelected,
CFG.cover_style, CC_FMT_C4x4, CC_PRIO_NONE, &state);
if (txp) {
if ((txp->w != COVER_WIDTH) || (txp->h != COVER_HEIGHT)) {
txp = NULL;
}
}
if (!txp) {
extern void __Menu_ShowCover();
__Menu_ShowCover();
return;
}
tx = *txp;
img_buf = memalign(32, tx.w * tx.h * 4);
if (img_buf == NULL) return;
C4x4_to_RGBA(tx.data, img_buf, tx.w, tx.h);
DrawCoverImg(gameList[gameSelected].id, img_buf, tx.w, tx.h);
//Video_CompositeRGBA(COVER_XCOORD, COVER_YCOORD, img_buf, tx.w, tx.h);
//Video_DrawRGBA(COVER_XCOORD, COVER_YCOORD, img_buf, tx.w, tx.h);
free(img_buf);
}
void Gui_Refresh_List()
{
cache_release_all();
cache_num_game();
if (gui_style == GUI_STYLE_COVERFLOW) {
gameSelected = Coverflow_initCoverObjects(gameCnt, 0, true);
//load the covers - alternate right and left
cache_request_before_and_after(gameSelected, 5, 1);
} else {
//grid_init(page_gi);
grid_init(0);
}
}
void Gui_Action_Favorites()
{
reset_sort_default();
Switch_Favorites(!enable_favorite);
Gui_Refresh_List();
}
extern char action_string[40];
extern int action_alpha;
void Gui_Sort_Set(int index, bool desc)
{
sortList_set(index, desc);
Gui_Refresh_List();
sprintf(action_string, gt("Sort: %s-%s"), sortTypes[sort_index].name, (sort_desc) ? "DESC":"ASC");
action_alpha = 0xFF;
}
void Gui_Action_Sort()
{
if (sort_desc) {
sort_desc = 0;
if (sort_index == sortCnt - 1)
sort_index = 0;
else
sort_index = sort_index + 1;
} else {
sort_desc = 1;
}
Gui_Sort_Set(sort_index, sort_desc);
}
void Gui_Action_Profile(int n)
{
if (CFG.current_profile == n) return;
CFG.current_profile = n;
if (CFG.current_profile >= CFG.num_profiles) CFG.current_profile = CFG.num_profiles - 1;
if (CFG.current_profile < 0 ) CFG.current_profile = 0;
reset_sort_default();
Switch_Favorites(CFG.profile_start_favorites[CFG.current_profile]);
action_Theme_2(CFG.profile_theme[CFG.current_profile]);
if (CFG.save_filter) {
switch (CFG.profile_filter[CFG.current_profile]) {
case FILTER_GENRE:
filter_games_set(CFG.profile_filter[CFG.current_profile], CFG.profile_filter_genre[CFG.current_profile]);
break;
case FILTER_FEATURES:
filter_games_set(CFG.profile_filter[CFG.current_profile], CFG.profile_filter_feature[CFG.current_profile]);
break;
case FILTER_CONTROLLER:
filter_games_set(CFG.profile_filter[CFG.current_profile], CFG.profile_filter_controller[CFG.current_profile]);
break;
case FILTER_GAME_TYPE:
filter_games_set(CFG.profile_filter[CFG.current_profile], CFG.profile_filter_gametype[CFG.current_profile]);
break;
case FILTER_SEARCH:
strncpy(search_str, CFG.profile_search_string[CFG.current_profile], 100);
filter_games_set(CFG.profile_filter[CFG.current_profile], CFG.profile_search_field[CFG.current_profile]);
break;
default:
filter_games_set(CFG.profile_filter[CFG.current_profile], 0);
break;
}
}
Gui_Refresh_List();
sprintf(action_string, gt("Profile: %s"), CFG.profile_names[CFG.current_profile]);
action_alpha = 0xFF;
}
int Gui_DoAction(int action, ir_t *ir)
{
if (action & CFG_BTN_REMAP) return 0;
switch(action) {
case CFG_BTN_NOTHING:
return 0;
case CFG_BTN_OPTIONS:
case CFG_BTN_GLOBAL_OPS:
return !CFG.disable_options;
case CFG_BTN_GUI:
case CFG_BTN_INSTALL:
case CFG_BTN_REMOVE:
case CFG_BTN_MAIN_MENU:
case CFG_BTN_UNLOCK:
case CFG_BTN_BOOT_DISC:
case CFG_BTN_BOOT_GAME:
case CFG_BTN_THEME:
case CFG_BTN_FILTER:
return 1;
case CFG_BTN_REBOOT:
case CFG_BTN_EXIT:
case CFG_BTN_HBC:
//exiting = true;
__console_disable = 1;
return -1;
case CFG_BTN_SCREENSHOT:
{
char fn[200];
extern bool Save_ScreenShot(char *fn, int size);
Save_ScreenShot(fn, sizeof(fn));
return 0;
}
case CFG_BTN_PROFILE:
{
int n = CFG.current_profile + 1;
if (n >= CFG.num_profiles) n = 0;
Gui_Action_Profile(n);
}
return 0;
case CFG_BTN_FAVORITES:
Gui_Action_Favorites();
return 0;
case CFG_BTN_SORT:
Gui_Action_Sort();
return 0;
case CFG_BTN_RANDOM:
//pick a random cover and scroll to it
if (gui_style == GUI_STYLE_COVERFLOW) {
int i, newIdx, ret, buttons;
//this is needed so the easing slowdown doesn't occur in Coverflow_drawCovers
extern int rotating_with_wiimote;
newIdx = (rand() >> 16) % gameCnt;
i = abs(gameSelected - newIdx);
if (i > gameCnt/2) {
//wrap around scrolling
i = (newIdx > gameSelected) ? CF_TRANS_ROTATE_LEFT : CF_TRANS_ROTATE_RIGHT;
} else {
i = (newIdx < gameSelected) ? CF_TRANS_ROTATE_LEFT : CF_TRANS_ROTATE_RIGHT;
}
//init rotation
while (1) {
buttons = Wpad_GetButtons();
rotating_with_wiimote = 1;
ret = Coverflow_init_transition(i, 100, gameCnt, false);
if (ret > 0) gameSelected = ret;
cache_release_all();
cache_request_before_and_after(gameSelected, 5, 1);
Coverflow_drawCovers(ir, gameCnt, false);
if (CFG.debug == 3) {
GRRLIB_Printf(50, 360, &tx_font, CFG.gui_text.color, 1,
"looking for: %d gameCnt: %d", newIdx, gameCnt);
}
Gui_Render();
if (ret == newIdx) break;
if ((buttons & WPAD_BUTTON_B) || (buttons & WPAD_BUTTON_A)) break;
}
return 0;
} else {
return 1;
}
default:
// Magic Word or Channel
if ((action & 0xFF) < 'a') {
__console_disable = 1;
return -1;
} else {
return 1;
}
}
}
int Gui_Switch_Style(int new_style, int sub_style)
{
if (game_select >= 0) gameSelected = game_select;
if (gui_style < GUI_STYLE_COVERFLOW) {
if (new_style < GUI_STYLE_COVERFLOW) {
// 1. from grid/flow to grid/flow
if (new_style == gui_style && sub_style == grid_rows) {
// nothing to do
return 0;
}
grid_transit_style(new_style, sub_style);
return 1;
} else {
// 2. from grid/flow to coverflow
gui_style = new_style;
CFG_cf_global.theme = sub_style;
//Coverflow uses full covers ONLY
// invalidate the cache and reload
cache_release_all();
cache_wait_idle();
Gui_save_cover_style();
Cache_Invalidate();
Cache_Init();
Coverflow_Grx_Init();
gameSelected = Coverflow_initCoverObjects(gameCnt, gameSelected, false);
//load the covers - alternate right and left
cache_request_before_and_after(gameSelected, 5, 1);
}
} else {
if (new_style == GUI_STYLE_COVERFLOW) {
// 3. from coverflow to coverflow
if (CFG_cf_global.theme == sub_style) {
// nothing to do
return 0;
}
CFG_cf_global.theme = sub_style;
//setup the new coverflow style
gameSelected = Coverflow_initCoverObjects(gameCnt, game_select, true);
if (gameSelected == -1) {
//fatal error - couldn't allocate memory
gui_style = GUI_STYLE_GRID;
grid_init(0);
return 1;
}
Coverflow_init_transition(CF_TRANS_MOVE_TO_POSITION, 100, gameCnt, false);
} else {
// 4. from coverflow to grid/flow
Gui_reset_previous_cover_style();
gui_style = new_style;
grid_rows = sub_style;
Cache_Invalidate();
Cache_Init();
grid_init(gameSelected);
return 1;
}
}
return 0;
}
int Gui_Shift_Style(int change)
{
int rows = grid_rows + change;
int new_style = gui_style;
if (game_select >= 0) gameSelected = game_select;
if (CFG.gui_lock) {
// if gui style locked, only allow to change number of rows
if (gui_style < GUI_STYLE_COVERFLOW) {
if (rows >= 1 && rows <= 4) {
Gui_Switch_Style(gui_style, rows);
return 1;
}
}
} else {
// transition gui style:
// grid -> flow -> flow-z -> coverflow modes -> grid -> ...
if (gui_style < GUI_STYLE_COVERFLOW) {
// grid mode
if (rows < 1 || rows > 4) {
rows = grid_rows;
new_style = gui_style + 1;
}
if (new_style < GUI_STYLE_COVERFLOW) {
// grid - grid
Gui_Switch_Style(new_style, rows);
} else {
// grid - coverflow
Gui_Switch_Style(new_style, coverflow3d);
}
} else {
// coverflow mode
int subs = CFG_cf_global.theme + 1;
if (subs >= 0 && subs <= carousel) {
// coverflow - coverflow
Gui_Switch_Style(gui_style, subs);
} else {
// coverflow - grid
if (subs < 0) new_style = gui_style--;
else new_style = GUI_STYLE_GRID;
Gui_Switch_Style(new_style, grid_rows);
return 1;
}
}
} // CFG.gui_lock
return 0;
}
/**
* This is the main control loop for the 3D cover modes.
*/
int Gui_Mode()
{
int buttons = 0;
int buttons_held = 0;
ir_t ir;
int fr_cnt = 0;
bool exiting = false;
bool suppressWiiPointerChecking = false;
int ret = 0;
//check for console mode
if (CFG.gui == 0) return 0;
memcheck();
//load all the commonly used images (background, pointers, etc)
// although already called at startup it needs to be called again
// in case theme changed
Grx_Init();
//memcheck();
// setup gui style
static int first_time = 1;
if (first_time) {
gui_style = CFG.gui_style;
// CFG.gui_style has all the styles unified
// split coverflow styles out:
if (gui_style >= GUI_STYLE_COVERFLOW) {
gui_style = GUI_STYLE_COVERFLOW;
CFG_cf_global.theme = CFG.gui_style - GUI_STYLE_COVERFLOW;
}
grid_rows = CFG.gui_rows;
}
// start the cache thread
if (Switch_Console_To_Gui()) {
// cache error, return to console
go_gui = 0;
Switch_Gui_To_Console(false);
return 0;
}
//initilaize the GRRLIB video subsystem
Gui_Init();
if (gui_style == GUI_STYLE_COVERFLOW) {
Coverflow_Grx_Init();
game_select = -1;
gameSelected = Coverflow_initCoverObjects(gameCnt, gameSelected, false);
//load the covers - alternate right and left
cache_request_before_and_after(gameSelected, 5, 1);
if (!first_time) {
if (prev_cover_style == CFG_COVER_STYLE_3D)
Coverflow_init_transition(CF_TRANS_MOVE_FROM_CONSOLE_3D, 100, gameCnt, false);
else
Coverflow_init_transition(CF_TRANS_MOVE_FROM_CONSOLE, 100, gameCnt, false);
}
} else {
//allocate the grid and initialize the grid cover settings
grid_init(gameSelected);
game_select = -1;
if (!first_time) {
//fade in the grid
grid_transition(1, page_gi);
}
}
if (first_time) {
first_time = 0;
Gui_TestUnicode();
//Gui_BenchText();
}
wgui_desk_init();
while (1) {
restart:
dbg_time_usec();
buttons = Wpad_GetButtons();
buttons_held = Wpad_Held();
Wpad_getIR(&ir);
wgui_desk_handle(&ir, &buttons, &buttons_held);
if (!go_gui) break;
//----------------------
// HOME Button
//----------------------
//if ((buttons & CFG.button_exit.mask) && Gui_DoAction(CFG.button_H)) {
// /*if (CFG.home == CFG_HOME_SCRSHOT) {
// char fn[200];
// extern bool Save_ScreenShot(char *fn, int size);
// Save_ScreenShot(fn, sizeof(fn));
// } else {
// exiting = true;
// __console_disable = 1;
// break;
// }*/
// if (game_select >= 0) gameSelected = game_select;
// break;
//}
//----------------------
// A Button
//----------------------
if (loadGame) {
buttons = buttonmap[MASTER][CFG.button_confirm.num];
loadGame = false;
}
if (buttons & CFG.button_confirm.mask) {
if (game_select >= 0) {
gameSelected = game_select;
break;
}
}
//----------------------
// B Button
//----------------------
//if ((buttons & CFG.button_cancel.mask) && Gui_DoAction(CFG.button_B)) {
// if (game_select >= 0) gameSelected = game_select;
// break;
//}
//----------------------
// dpad RIGHT
//----------------------
if (buttons & WPAD_BUTTON_RIGHT) {
if (gui_style == GUI_STYLE_COVERFLOW) {
ret = Coverflow_init_transition(CF_TRANS_ROTATE_RIGHT, 0, gameCnt, true);
if (ret > 0) {
game_select = ret;
cache_release_all();
cache_request_before_and_after(game_select, 5, 1);
}
suppressWiiPointerChecking = true;
} else {
if (grid_page_change(1)) goto restart;
}
} else if (buttons_held & WPAD_BUTTON_RIGHT) {
if (gui_style == GUI_STYLE_COVERFLOW) {
ret = Coverflow_init_transition(CF_TRANS_ROTATE_RIGHT, 100, gameCnt, true);
if (ret > 0) {
game_select = ret;
cache_release_all();
cache_request_before_and_after(game_select, 5, 1);
}
suppressWiiPointerChecking = true;
}
}
//----------------------
// dpad LEFT
//----------------------
if (buttons & WPAD_BUTTON_LEFT) {
if (gui_style == GUI_STYLE_COVERFLOW) {
ret = Coverflow_init_transition(CF_TRANS_ROTATE_LEFT, 0, gameCnt, true);
if (ret > 0) {
game_select = ret;
cache_release_all();
cache_request_before_and_after(game_select, 5, 1);
}
suppressWiiPointerChecking = true;
} else {
if (grid_page_change(-1)) goto restart;
}
} else if (buttons_held & WPAD_BUTTON_LEFT) {
if (gui_style == GUI_STYLE_COVERFLOW) {
ret = Coverflow_init_transition(CF_TRANS_ROTATE_LEFT, 100, gameCnt, true);
if (ret > 0) {
game_select = ret;
cache_release_all();
cache_request_before_and_after(game_select, 5, 1);
}
suppressWiiPointerChecking = true;
}
}
//----------------------
// dpad UP
//----------------------
if (buttons & WPAD_BUTTON_UP) {
if (gui_style == GUI_STYLE_COVERFLOW) {
game_select = Coverflow_flip_cover_to_back(true, 2);
} else {
if (Gui_Shift_Style(1)) goto restart;
}
}
//----------------------
// dpad DOWN
//----------------------
if (buttons & WPAD_BUTTON_DOWN) {
if (Gui_Shift_Style(-1)) goto restart;
}
// need to return to menu for timeout
if (CFG.admin_lock) {
if (buttons & CFG.button_other.mask) {
if (game_select >= 0) gameSelected = game_select;
goto return_to_console;
}
}
//----------------------
// (CFG) button
//----------------------
int i;
for (i = 4; i < MAX_BUTTONS; i++) {
if ((buttons & buttonmap[MASTER][i]) && (ret = Gui_DoAction(*(&CFG.button_M + (i - 4)), &ir))) {
if (ret < 0) exiting = true;
else if (game_select >= 0) gameSelected = game_select;
goto return_to_console;
}
}
//----------------------
// check for other wiimote events
//----------------------
if (gui_style == GUI_STYLE_FLOW
|| gui_style == GUI_STYLE_FLOW_Z) {
// scroll flow style
grid_get_scroll(&ir);
} else if (gui_style == GUI_STYLE_COVERFLOW) {
if (!suppressWiiPointerChecking)
game_select = Coverflow_process_wiimote_events(&ir, gameCnt);
else
suppressWiiPointerChecking = false;
}
//if we should load a game then do
//that instead of drawing the next frame
if (loadGame || suppressCoverDrawing) {
suppressCoverDrawing = false;
goto restart;
}
//draw the covers
if (gui_style == GUI_STYLE_COVERFLOW) {
game_select = Coverflow_drawCovers(&ir, gameCnt, true);
} else {
//draw the background
Gui_draw_background();
grid_calc();
game_select = grid_update_all(&ir);
Gui_set_camera(&ir, 1);
grid_draw(game_select);
// title
grid_print_title(game_select);
}
wgui_desk_render(&ir, &buttons);
int us = dbg_time_usec();
if (CFG.debug == 3)
{
GRRLIB_Printf(20, 50, &tx_font, 0xFF00FFFF, 1,
"%4d ms:%6.2f", fr_cnt, (float)us/1000.0);
}
/*
Gui_Printf(50, 390, "r x:%6.1f y:%6.1f v: %d %d a:%6.1f",
ir.ax, ir.ay, ir.raw_valid, ir.state, ir.angle);
Gui_Printf(50, 410, "s x:%6.1f y:%6.1f v: %d", ir.sx, ir.sy, ir.smooth_valid);
Gui_Printf(50, 430, "b x:%6.1f y:%6.1f v: %d", ir.x, ir.y, ir.valid);
*/
//draw_Cache();
//GRRLIB_DrawImg(0, 50, tx_font, 0, 1, 1, 0xFFFFFFFF); // entire font
//Gui_FillAscii(10, 10, 0xffffffff, 1);
Gui_draw_pointer(&ir);
//GRRLIB_Rectangle(fr_cnt % 640, 0, 5, 15, 0x000000FF, 1);
Gui_Render();
fr_cnt++;
}
return_to_console:
if (gui_style == GUI_STYLE_COVERFLOW) {
// this is for when transitioning from coverflow to Console...
if (!exiting) {
if (prev_cover_style == CFG_COVER_STYLE_3D)
Coverflow_init_transition(CF_TRANS_MOVE_TO_CONSOLE_3D, 100, gameCnt, false);
else
Coverflow_init_transition(CF_TRANS_MOVE_TO_CONSOLE, 100, gameCnt, false);
}
} else {
// this is for when transitioning from Grid to Console...
//transition(-1, page_i*grid_covers);
if (!exiting)
grid_transition(-1, page_gi);
}
wgui_desk_close();
Switch_Gui_To_Console(exiting);
return buttons;
}
int Switch_Console_To_Gui()
{
__console_flush(0);
VIDEO_Flush();
VIDEO_WaitVSync();
Gui_save_cover_style();
gui_mode = 1;
__console_disable = 1;
// reinit cache if it was invalidated
int ret = Cache_Init();
memcheck();
return ret;
}
void Switch_Gui_To_Console(bool exiting)
{
cache_release_all();
//reset to the previous style before leaving
Gui_reset_previous_cover_style();
Con_Clear();
__console_flush(0);
Repaint_ConBg(exiting);
// restore original framebuffer
_Video_SyncFB();
_GRRLIB_SetFB(0);
gui_mode = 0;
if (!exiting) __console_disable = 0;
}
void Gui_Close()
{
Cache_Close();
if (CFG.gui == 0) return;
if (!grr_init) return;
dbg_printf("Gui_Close\n");
__console_flush(0);
VIDEO_Flush();
VIDEO_WaitVSync();
_GRRLIB_Exit();
SAFE_FREE(tx_pointer.data);
SAFE_FREE(tx_font.data);
Coverflow_Close();
grr_init = 0;
}