mirror of
https://github.com/nitraiolo/CfgUSBLoader.git
synced 2024-10-22 14:15:05 +02:00
3723 lines
144 KiB
Plaintext
3723 lines
144 KiB
Plaintext
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Configurable SD/USB Loader v70
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==============================
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by oggzee, usptactical, gannon & Dr. Clipper
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This version of the loader allows you to customize numerous options
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to better suit your preferences.
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Based on Wanikoko SD/USB Loader 1.5, Kwiirk Yal & cios 222,
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Hermes uLoader 1.6 & cios 222/223+mload + many others (Sorg, nIxx,
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fishears, usptactical, 56Killer, WiiShizzza, hungyip84, Narolez, ...)
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Features:
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---------
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- SDHC and USB HDD device support
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- GUI (Grid / Coverflow) and Console mode (switchable at runtime)
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- Background Music (.mp3 or .mod)
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- Themes (switchable at runtime)
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- Themes Browser
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- Widescreen (auto-detect)
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- Transparency (covers and console)
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- Cover images download
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- Cover styles: 2d, 3d, disc and full
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- Automatic resize of covers
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- Renaming game titles (using titles.txt, custom-titles.txt and/or wiitdb.zip)
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- Per game configuration of Video mode, Language, Ocarina cheating
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- Light up DVD slot when install finishes, optional eject
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- Childproof and parental guidance
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- USB HDD with multiple partitions supported
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(WBFS for games and FAT for config, covers and other resources)
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- SDHC with multiple partitions supported
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(WBFS for games and FAT for resources...)
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- Custom IOS selection for better compatibility with USB drives and other USB devices.
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- cIOS supported:
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davebaol d2x (recommended)
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waninkoko 247, 248, 249 & 250
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Hermes 222, 223 & 224 (mload)
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kwiirk 222 & 223 (yal)
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- Banner sounds
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- Saving game play time to Wii's play log
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- Multiple WBFS partitions support
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- Loading games from a FAT or NTFS partition
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(cIOS 222/223 rev4+ or cIOS 249 rev18+ required)
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- Supported game disc file formats: .wbfs and .iso
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- Configurable
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For latest news, questions and suggestions head over here:
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http://gbatemp.net/index.php?showtopic=147638
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Installation:
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-------------
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Copy the contents of "inSDroot" to the root of your SD card.
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This will add the USB Loader to your homebew channel.
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You can also install a a channel forwarder to start the loader directly
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from the system menu.
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(Note: alternatively, a USB FAT partition can be used
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to store configuration and covers)
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Useful links:
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-------------
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Step-by-step installation instructions for Wii Homebrew and Cfg:
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http://gwht.wikidot.com
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The forwarder can be downloaded from here:
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http://gbatemp.net/index.php?showtopic=147638&st=5745&p=2420653&#entry2420653
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And installed with the WAD Manager.
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Game cover images can be downloaded from here:
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http://wiitdb.com
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Updated titles.txt can found here:
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http://wiitdb.com/titles.txt
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Default File locations:
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---------------
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config file: sd:/usb-loader/config.txt
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settings file: sd:/usb-loader/settings.cfg
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background image:sd:/usb-loader/background.png
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covers:
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2d: sd:/usb-loader/covers/2d/*.png
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3d: sd:/usb-loader/covers/3d/*.png
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disc: sd:/usb-loader/covers/disc/*.png
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full (and HQ): sd:/usb-loader/covers/full/*.png
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cache: sd:/usb-loader/covers/cache/*.ccc
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titles file: sd:/usb-loader/titles.txt
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themes: sd:/usb-loader/themes/THEME_NAME/theme.txt
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theme preview: sd:/usp-loader/themes/*.jpg
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ocarina cheat codes are searched in:
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sd:/usb-loader/codes/*.gct
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sd:/data/gecko/codes/*.gct
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sd:/codes/*.gct
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ocarina TXT cheat codes use the locations:
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Downloaded to: sd:/usb-loader/codes/*.txt
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Saved .gct to: sd:/usb-loader/codes/*.gct
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wiitdb: sd:/usb-loader/wiitdb.zip
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play history: sd:/usb-loader/playstats.txt
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.wip files: sd:/usb-loader/GAMEID.wip
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.bca files: sd:/usb-loader/GAMEID.bca
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.wdm files: sd:/usb-loader/GAMEID.wdm
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nand Immage usb:/nand
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Games on FAT/NTFS
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: usb:/wbfs/GAMEID.wbfs
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or: usb:/wbfs/TITLE [GAMEID].wbfs
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or: usb:/wbfs/GAMEID_TITLE/GAMEID.wbfs
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or: usb:/wbfs/TITLE [GAMEID]/GAMEID.wbfs
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(or sd:/ instead of usb:/)
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These are default locations, background and covers are configurable.
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If config file is not found in sd:/usb-loader, then it is searched
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in: sd:/apps/USBLoader/config.txt (or whichever directory is used to
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start from homebrew channel) and if found, the base path is set to
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that location.
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Besides the global config file sd:/usb-loader/config.txt, also
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the config.txt in the apps directory is used, which by default is:
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sd:/apps/USBLoader/config.txt but depends from where the loader
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has been started from the homebrew channel.
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Another way to specify a config file is by using the wiiload
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utility from a PC, which allows additional arguments:
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C:\> wiiload usbloader.dol config21.txt
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which will load sd:/usb-loader/config21.txt
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And you can also pass config options directly:
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C:\> wiiload usbloader.dol video=ntsc
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So you can have different configurations depending on where it
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is started from. This can be useful so you can configure the
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loader started from forwarder to be simple/childproff, while
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if started from homebrew channel to include the installation and
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removal options.
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To achieve this, copy sd:/apps/USBLoader/ to sd:/apps/USBLoader_admin
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and then set simple=1 in sd:/apps/USBLoader/config.txt and edit (or delete)
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sd:/apps/USBLoader_admin/meta.xml to show a different name.
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USB FAT for config and covers:
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------------------------------
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SD card is first searched for config.txt, if not found then USB HDD
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with a FAT partition is mounted as usb:/ and searched, for config.txt.
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in that case, all the paths mentioned above will be searched
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on usb:/ instead of sd:/
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Advantage of using USB FAT for config and covers is faster loading of
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covers. (Usually USB HDD devices are faster than SD cards)
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If you want to load the application from SD card but use USB for config
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and covers, then copy everything in inSDroot to your USB FAT partition,
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but only the inSDroot/apps directory to SD card and
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delete sd:/apps/USBLoader/config.txt and sd:/usb-loader/config.txt.
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Note: To create 2 partitions on SD or USB thumb drives you have to use
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special tools like gparted: http://gparted.sourceforge.net/
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Create 2 primary partitions, format both as FAT32 and then inside the loader
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re-format the SECOND partition to WBFS. Suggested partitions size if 200MB
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for config & covers and the rest for WBFS.
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Note: If you have problems accessing the fat partition make sure it is
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marked 'active' in the windows partition editor (or if you use gparted,
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mark the partition with the 'boot' flag)
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Limitations:
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- USB FAT is mounted only if config.txt is not found on SD.
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Themes:
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-------
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Another way to customize the loader is by using Themes.
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A theme is defined by creating a config file in the location:
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sd:/usb-loader/themes/THEME_NAME/theme.txt
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And the background images:
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sd:/usb-loader/themes/THEME_NAME/background.png
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sd:/usb-loader/themes/THEME_NAME/background_wide.png
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The options that can be used in theme.txt are described below,
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basically only options that define the looks are accepted, everything else
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is ignored in theme.txt. Background image (background.png or specified with
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background option) for a theme will be searched first in the theme
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directory (sd:/usb-loader/themes/THEME_NAME/) and if not found
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it will be searched in the base directory (sd:/usb-loader/)
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Other themable gui resources:
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favorite.png
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pointer.png
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hourglass.png
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font_uni.png (new type 512 letters unicode)
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font.png (old type 128 letters ascii)
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font_clock.png
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window.png, page.png
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button.png, radio.png, checkbox.png
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Same search method as for the background image applies to these files.
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There are some example files in: usb-loader/resources, but note that the program
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does not search in that location, they need to be copied to the base or theme
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directory to be used.
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Background overlay support:
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additional images can be supplied that will be overlaid over the background:
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- bg_overlay.png or bg_overlay_w.png for console background
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- bg_gui_over.png or bg_gui_over_w.png for gui background
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If *_w.png variant is not found then the normal is used.
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If a theme is used then the overlay files are searched only in theme directories,
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not in base directories.
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Auto-scaling of background image:
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Since version 41 background width can be larger than 640 and will be either
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- scaled if widescreen
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- cropped if not widescreen
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down to 640x480. Note: height must still be 480.
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GUI buttons, icons and windows theme images:
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button images: button.png, radio.png, checkbox.png
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window images: window.png, page.png
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States: button images can contain a single button image
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or multiple images for different states:
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- normal, flash, hover, press, press hover, inactive
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Any number of buttons can be present, if some are missing then
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the normal state + coloring and effects are used to generate the missing state.
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A button width:height must be 2:1, so that the number of states can be
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calculated: num = height * 2 / width
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Scaling: a button is divided to 3 areas horizontally: 1/4 1/2 1/4 the first
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and last are scale proportionally while the middle is streched as much as required.
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Round buttons only use the first and last parts.
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Similarily a window image is divided also to 3 areas vertically and same rules apply.
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The image width and height must be divisible by 4.
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GUI Mode:
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---------
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By default console mode is started.
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To switch to GUI mode, press B in main screen.
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While in GUI mode, the following buttons are used by default (they can be remapped):
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button A : start selected game
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button B : return to console mode
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button LEFT/RIGHT (Grid): previous/next page
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button LEFT/RIGHT (Coverflow) : rotate to next cover - hold down for fast rotate.
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button UP/Down (Grid) : switch number of rows (1-3)
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button UP (Coverflow) : flip center cover to its back/front
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button DOWN : change gui styles (grid -> flow -> flow-z -> coverflow 3d -> etc)
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button 1, +, - : options, install, remove
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button 2: favorites game list
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button HOME : exit
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The background image in GUI mode can be changed with the file:
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sd:/usb-loader/themes/Theme_Name/bg_gui.png or
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sd:/usb-loader/bg_gui.png
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Downloading covers
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------------------
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Covers can be downloaded for all games at once or on a per-game basis.
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To download the covers for all games go to Global Options screen, move
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to "<Download All Covers>" and press button RIGHT or LEFT.
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There is a difference between LEFT and RIGHT buttons:
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- button RIGHT will download all MISSING covers.
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- button LEFT will download ALL covers, even the ones that are already present.
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To download the covers for the current selected game, go to Game Options screen,
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move to "Cover Image:" option and press RIGHT or LEFT. The same difference between
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RIGHT and LEFT buttons apply here as with download all covers.
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The way how the covers are downloaded can be further customized with config options
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download_* and url_*. See the documentation on these options below in the Config file section.
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Parental Control and Unlocking Admin Functionality
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--------------------------------------------------
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If the loader is configured with restricted functionality it can be unlocked
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with a password - a "secret" wiimote button combination. Restricted functionality
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means any of the options: "simple" or "disable_*" or "hide_game" are set, which is
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usually used for "Parental Control".
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When admin mode is unlocked it will allow you to access all the previously
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locked functionality. In addition: when unlocked, any games that are hidden
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with the hide_game option will be displayed.
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To access the unlock screen, hold the 1 button down for 5 seconds and the screen
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will appear. After you see the text "Enter Code:", press the wiimote buttons
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in the correct order. If you were successful, the word SUCCESS will appear
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on the screen. Otherwise the word LOCKED! will appear. The unlock screen has a 30
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second timeout limit so if an incorrect (or no) password is entered, it will
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automatically lock. To set the lock back on with the original settings intact, hold
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the 1 button for 5 seconds and the lock will automatically turn on. When the loader
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is started, the lock will always be enabled.
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This functionality is controlled by the option: admin_unlock = [1], 0.
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By default it is enabled. To disable the ability to unlock admin mode set
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the option to: admin_unlock = 0
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The default admin unlock password is: BUDAH12
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To change it, use the config option: unlock_password = [BUDAH12]
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The password length is limited to 10 characters. Do NOT use quotes around the
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password - just type what you want it to be. E.g. unlock_password = 12UDAB
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The following are the button to letter mappings for the password:
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D-Pad Up: U
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D-Pad Down: D
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D-Pad Right: R
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D-Pad Left: L
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B button: B
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A Button: A
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Minus button: M
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Plus button: P
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Home button: H
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1 button: 1
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2 button: 2
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To hide certain games, use the the Game Options screen and toggle the "Hide Game"
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setting. This allows you to set which games are hidden when the admin mode is LOCKED.
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In order to see this option, admin_unlock must be enabled (which it is by default) AND
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the admin mode must be in an unlocked state!
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- NOTE: this functionality completely replaces the hide_game option in config.txt,
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but they CAN be used together. Any games currently listed in hide_game will be
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shown when unlocked, but will ALWAYS be marked as hidden by default in Game Options
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and cannot be changed to unhidden unless they are removed from config.txt
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- NOTE 2: An easy way to convert all your games in hide_game to this new functionality
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is to start the loader with your hide_game still in config.txt and then go into
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Game Options in any game (you may have to unlock admin lock first) and change
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something and save it. All your hide_game entries will automatically be saved.
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Then you can remove the hide_game entry completely from config.txt.
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Various Controllers Button Mapping:
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There are 17 possible buttons, listed here with the controller mappings.
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-----------------------------------------------------------
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BUTTON WIIMOTE CLASSIC GC GUITAR NUNCHUK
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-----------------------------------------------------------
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UP UP UP UP STRUM UP
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RIGHT RIGHT RIGHT RIGHT NONE
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DOWN DOWN DOWN DOWN STRUM DOWN
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LEFT LEFT LEFT LEFT NONE
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- - - -
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+ + + +
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A A A A GREEN
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B B B B RED
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HOME HOME HOME START
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1 1
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2 2
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X X X BLUE
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Y Y Y YELLOW
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Z ZL/ZR Z ORANGE Z
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C C
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L L L
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R R R
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The actions of these buttons can be changed via the button_* options.
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Title Rename
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------------
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To rename a game title, edit the file in sd:/usb-loader/titles.txt
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or sd:/usb-loader/custom-titles.txt
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Format is:
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GAMEID = Game Title
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Example:
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RSPP = Wii Sports
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Config file:
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------------
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# lines starting with # are comments
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# default values are in [ ]
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#
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# There are 2 categories of options: Global and Theme
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# Theme options (theme.txt) only affect the looks, everything else is ignored
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# Global options (config.txt) will accept all options, including theme options.
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#
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#
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# Theme options:
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# ==============
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#
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# background = [background.png]
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# wbackground = [background_wide.png]
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# file to use for the background image.
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# file can be an absolute path (like sd:/somedir/myimage.png)
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# if the specified background is not an absolute path it is searched
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# in theme directory (sd:/usb-loader/themes/THEME_NAME/)
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# and in default directory (sd:/usb-loader)
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#
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# background_base = [background.png]
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# wbackground_base = [background_wide.png]
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# base background image over which the bg_overlay* files are overlaid.
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# actually this option is the same as normal background option
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# the only difference is that it is understood by versions that
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# support overlaid background, which makes it possible to create
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# forward and backward compatible themes
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#
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# background_gui = [bg_gui.png]
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# wbackground_gui = [bg_gui_wide.png]
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# gui mode background file.
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#
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# layout = original2 original small medium large large2 [large3],
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# ultimate1 ultimate2 ultimate3 kosaic
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# original: 6 lines (wanikoko 1.0-1.1)
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# original2: 12 lines (wanikoko 1.2-1.5)
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# small: 9 lines (same background as original)
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# medium: 17 lines
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# large: 21 lines (nixx)
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# large2: 21 lines (usptactical)
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# large3: 21 lines (oggzee)
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# ultimate1: 12 lines (WiiShizza)
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# ultimate2: 12 lines (jservs7 / hungyip84)
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# ultimate3: 12 lines (WiiShizza - cover on right)
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#
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#
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# covers = [1], 0
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# (enable/disable covers)
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#
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# console_coords = x,y,width,height
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# wconsole_coords = x,y,w,h (widescreen)
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#
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# console_color = foreground,background
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# (color values: 0-15)
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# Dark: 0=black, 1=red, 2=green, 3=yellow, 4=blue, 5=purple, 6=cyan, 7=bright grey
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# Bright: 8=grey, 9=red, 10=green, 11=yellow, 12=blue, 13=purple, 14=cyan, 15=white
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# see: http://www.silverpoint.com/leo/color/c-16.gif (0 at top to 15 at bottom)
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#
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# covers_coords = x,y
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# wcovers_coords = x,y (widescreen)
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#
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# hide_header = [0],1
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# hide_hddinfo = 0,[1]
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# hide_footer = [0],1
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# These options control the look of main menu.
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#
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# simple = [0], 1
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# Using the simple option in a theme will only affect the hide_footer option
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# it will not change the disable_* options. Use the simple option in the
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# global config.txt to change the disable_* options as well.
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#
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# colors = [dark], bright, mono
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# will select a prefedines set of colors for a dark or bright background
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# or normal 2 color text if mono is specified
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#
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# color_header, color_selected_fg, color_selected_bg,
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# color_inactive, color_footer, color_help
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# Will set individual text colors. Values are 0-15
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#
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# cover_style = [standard], 3d, disc
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# Support for 3d covers and disc covers
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# This option selects which cover_url and cover_path is used
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#
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# console_transparent = [0], 1
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# Enable transparent console.
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#
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# covers_size = width, height
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# default: covers_size = 160, 225
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# If the loaded image is if different size, it will be to the size specified.
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#
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# wcovers_size = width, height
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# default: wcovers_size = 130, 225
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# used for widescreen setting. If not set it will use the covers_size
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# and properly scaling it to widescreen size.
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#
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|
# cursor = ">>"
|
|
# Changes cursor shape, at max 2 characters are used. Can be empty.
|
|
# If you want spaces, so that the menu is not shifted use quotes
|
|
# like this: cursor = " "
|
|
#
|
|
# menu_plus = "[+] "
|
|
# Changes the [+] mark in the main, options and start menu.
|
|
# At max 4 characters are used.
|
|
#
|
|
# gui_text_color = [black], white, RRGGBBAA
|
|
# Set the text color in GUI mode
|
|
# Note: to use a color other than a black or white, it has to be
|
|
# represented as a HEX value with the following components: RRGGBBAA
|
|
# RR=red, GG=green, BB=blue, AA=alpha
|
|
# Example: red = FF0000FF, blue = 00FF00FF, yellow = 00FFFFFF
|
|
#
|
|
# gui_text_outline = [FF], AA, RRGGBBAA, black, white
|
|
# gui_text_shadow = [00], AA, RRGGBBAA, black, white
|
|
# Outline and shadow color for text in GUI mode
|
|
# If only alpha is specified, it will set the outline / shadow
|
|
# color to black or white depending if text color is bright or dark.
|
|
#
|
|
# gui_text2_color = [white], black, RRGGBBAA
|
|
# gui_text2_outline = [FF], AA, RRGGBBAA, black, white
|
|
# gui_text2_shadow = [00], AA, RRGGBBAA, black, white
|
|
# Text colors for coverflow modes, where background is darker
|
|
#
|
|
# gui_title_top = [0], 1
|
|
# If 1, gui text appears above covers. If 0, below.
|
|
#
|
|
# coverflow_reflection = color_top, color_bottom
|
|
# color is hex rgba, 0,0 will disable reflections
|
|
# default: coverflow_reflection = 666666FF, AAAAAA33
|
|
#
|
|
# gui_cover_area = x, y, w, h
|
|
# default: gui_cover_area = 20, 24, 600, 408
|
|
# minimum accepted w, h: 480, 320
|
|
# enabling debug will draw the area rectangle
|
|
#
|
|
# gui_title_area = x, y, w, h
|
|
# default: 0,0,0,0 meaning, position depends on gui_title_top
|
|
# min w, h: 320, 10 note: h is not yet used
|
|
#
|
|
# gui_clock_pos = x, y
|
|
# default: -1,-1 meaning, title position is used
|
|
# clock position, if set clock is displayed all the time
|
|
#
|
|
# gui_page_pos = x, y
|
|
# default: -1,-1 meaning, title position is used
|
|
# specifies the page indicator position
|
|
#
|
|
# preview_coords = x,y,width,height
|
|
# wpreview_coords = x,y,width,height (widescreen)
|
|
# Settings for the Theme Preview image.
|
|
# If X and/or Y is set to -1, the Cover X and/or Y position is used.
|
|
# Either W or H (or both) should be set to zero to maintain the correct
|
|
# aspect ratios. If both are set to zero, the Cover width is used and the
|
|
# height is scaled accordingly.
|
|
#
|
|
# home = [reboot], exit, hbc, screenshot, priiloader, wii_menu,
|
|
# <magic word>, <channel ID>
|
|
# What to do when an exit button (typically home) is pressed in the menus
|
|
# Also changes the operation of button_H in the gui and game list.
|
|
# <magic word> is a 4 letter magic word for Priiloader
|
|
# <Channel ID> is a 4 letter channel ID in upper case to launch
|
|
# If home=screenshot then home has to be held for 1 second to make a screenshot
|
|
# otherwise it will exit to HBC
|
|
#
|
|
# buttons=[options_1], options_B, original
|
|
# (change button controls layout in the gui and game list.)
|
|
#
|
|
# The button layout "options_1" is:
|
|
# button B - GUI mode
|
|
# button 1 - options menu
|
|
#
|
|
# The button layout "options_B" is:
|
|
# button B - options menu
|
|
# button 1 - GUI mode
|
|
#
|
|
# The button layout "original" is obsolete, but is:
|
|
# button 1 - options menu
|
|
# button B - nothing
|
|
#
|
|
# button_B = [gui], <other actions>, <magic word>, <channel ID>
|
|
# button_- = [main_menu], <other actions>, <magic word>, <channel ID>
|
|
# button_+ = [install], <other actions>, <magic word>, <channel ID>
|
|
# button_H = [reboot], <other actions>, <magic word>, <channel ID>
|
|
# button_1 = [options], <other actions>, <magic word>, <channel ID>
|
|
# button_2 = [favorites], <other actions>, <magic word>, <channel ID>
|
|
# button_X = A, B, 1, [2], H, -, +, <action>, <magic word>, <channel ID>
|
|
# button_Y = A, B, [1], 2, H, -, +, <action>, <magic word>, <channel ID>
|
|
# button_Z = A, [B], 1, 2, H, -, +, <action>, <magic word>, <channel ID>
|
|
# button_C = [A], B, 1, 2, H, -, +, <action>, <magic word>, <channel ID>
|
|
# button_L = A, B, 1, 2, H, [-], +, <action>, <magic word>, <channel ID>
|
|
# button_R = A, B, 1, 2, H, -, [+], <action>, <magic word>, <channel ID>
|
|
# These buttons can be mapped to any of the following actions in the game list and gui:
|
|
# nothing # does nothing
|
|
# options # access game options
|
|
# gui # switch to/from GUI
|
|
# reboot # reboot to system menu
|
|
# exit # exit to launching app
|
|
# hbc # exit to HBC
|
|
# screenshot # take a screenshot
|
|
# install # install a game
|
|
# remove # remove a game
|
|
# main_menu # access main menu
|
|
# global_ops # access global options menu
|
|
# favorites # toggle favorites view
|
|
# boot_game # boot a game from the drive
|
|
# boot_disc # boot a game from disc
|
|
# theme # switch to next theme
|
|
# profile # switch to next profile
|
|
# unlock # access the unlock password dialog immediately
|
|
# sort # switch to next sort
|
|
# filter # access filter menu
|
|
# priiloader # access Priiloader via magic word Daco
|
|
# wii_menu # get Priiloader to launch Wii Menu via magic word Pune
|
|
# <magic word> # is a 4 letter magic word for Priiloader
|
|
# <Channel ID> # is a 4 letter channel ID in upper case to launch
|
|
# X, Y, Z, C, L & R can also be optionally targetted to emulate one of the buttons
|
|
# on the Wiimote (A, B, 1, 2, -, +, Home). This emulation will function everywhere.
|
|
#
|
|
# button_cancel = [B], <comma separated list of buttons>
|
|
# Set which button(s) will act as the back button in menus
|
|
# Valid button values in the list are:
|
|
# B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R
|
|
#
|
|
# button_exit = [Home], <comma separated list of buttons>
|
|
# Set which button(s) will perform the 'home' action in menus
|
|
# Valid button values in the list are:
|
|
# B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R
|
|
#
|
|
# button_other = [1], <comma separated list of buttons>
|
|
# Set which button(s) will perform the other or alternate action in menus
|
|
# This covers switching between options and global options, choosing to
|
|
# download BCA during install, choosing to ignore meta.xml during upgrade etc.
|
|
# Valid button values in the list are:
|
|
# B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R
|
|
#
|
|
# button_save = [2], <comma separated list of buttons>
|
|
# Set which button(s) will perform the save action in menus
|
|
# Valid button values in the list are:
|
|
# B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R
|
|
#
|
|
# gui_window_color_base = RRGGBBAA default: FFFFFF80
|
|
# gui_window_color_popup = RRGGBBAA default: FFFFFFB0
|
|
#
|
|
# gui_text_color_menu = COLOR / OUTLINE / SHADOW
|
|
# gui_text_color_info = COLOR / OUTLINE / SHADOW
|
|
# gui_text_color_title = COLOR / OUTLINE / SHADOW
|
|
# gui_text_color_button = COLOR / OUTLINE / SHADOW
|
|
# gui_text_color_radio = COLOR / OUTLINE / SHADOW
|
|
# gui_text_color_checkbox = COLOR / OUTLINE / SHADOW
|
|
# default:
|
|
# gui_text_color_menu = white / A0 / 44444444
|
|
# gui_text_color_info = white / A0
|
|
# each component can be "black", "white" or RRGGBBAA
|
|
# OUTLINE and SHADOW are optional
|
|
# Setting gui_text_color_menu will set all the colors except info
|
|
# Setting gui_text_color_button will also set radio and checkbox
|
|
#
|
|
# gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
|
|
# NAME can be: main settings quit style view sort filter favorites jump
|
|
# TextColor is same format as gui_text_color_menu
|
|
# (Seting TextColor to 0 will disable text on the button in case icons are used)
|
|
# Type: button or icon
|
|
# HoverZoom: 0-50 in %
|
|
# Paramteres after coordinates are optional. Default values:
|
|
# gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
|
|
#
|
|
# gui_bar = 0, [1], top, bottom
|
|
# Will disable / enable gui bar or enable only top or bottom.
|
|
#
|
|
# Global options:
|
|
# ===============
|
|
#
|
|
# gui = 0, 1, 2, 3, [4], start
|
|
# gui = 0 : GUI disabled
|
|
# gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
|
|
# gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode
|
|
# gui = 3 : GUI Menu enabled, start in console mode
|
|
# gui = 4 : GUI Menu enabled, start in GUI mode
|
|
# gui = start : same as gui = 4
|
|
#
|
|
# gui_transition = [scroll], fade
|
|
# Set GUI transition effect between console and gui mode
|
|
#
|
|
# gui_style = [grid], flow, flow-z, coverflow3d, coverflow2d, frontrow, vertical, carousel
|
|
# Set the default GUI style
|
|
#
|
|
# gui_rows = [2] (Valid values: 1-4)
|
|
# Set the default number of rows in GUI mode
|
|
#
|
|
# gui_lock = [0], 1
|
|
# Disable changing gui style with button up/down
|
|
#
|
|
# gui_antialias = [4] {0-4}
|
|
# Tune coverflow mode antialias level
|
|
#
|
|
# gui_pointer_scroll = 0, [1]
|
|
# disable/enable pointer scrolling of the game list
|
|
#
|
|
# theme = Theme_Name
|
|
# Load a specified theme from sd:/usb-loader/themes/Theme_Name/theme.txt
|
|
# Note: a theme resets all theme related options, so if you want to override
|
|
# any theme option, do that in the lines after the 'theme =' option.
|
|
#
|
|
# covers_path = [sd:/usb-loader/covers]
|
|
# Changing covers_path will change all covers_path_* like this:
|
|
# covers_path_2d = covers_path/2d
|
|
# covers_path_3d = covers_path/3d
|
|
# covers_path_disc = covers_path/disc
|
|
# covers_path_full = covers_path/full
|
|
# If you need fine controll on the 2d/3d/disc/full paths use the
|
|
# covers_path_* options after covers_path.
|
|
#
|
|
# URL options:
|
|
# URL can contain any of the following tags which are then replaced
|
|
# with proper values: {REGION}, {WIDTH}, {HEIGHT}, {ID3}, {ID4}, {ID6}, {ID}, {CC}, {PUB}
|
|
# {ID} will find automatically the correct ID by trying ID6, ID4 and ID3
|
|
# Note: {WIDTH} and {HEIGHT} don't work well if download_all_styles is enabled
|
|
# {PUB} os the last two digits of the ID and can be used to get covers from other
|
|
# regions. E.g., replace {ID6} with {ID3}P{PUB} to look for PAL covers.
|
|
#
|
|
# Multiple URLS can be specified for cover_url_* options
|
|
# They can be in the same line separated with space, example:
|
|
# cover_url = http://site1.com/{ID}.png http://site2.org/{ID}.png
|
|
# Or in multiple lines using =+ to add instead of =, example:
|
|
# cover_url = http://site1.com/{ID}.png
|
|
# cover_url =+ http://site2.org/{ID}.png
|
|
# cover_url =+ http://site3.net/{ID}.png
|
|
#
|
|
# Normal 4:3 mode aspect ratio url options:
|
|
# cover_url = URL (url for standard 2d flat covers)
|
|
# cover_url_3d = URL (url for 3d covers)
|
|
# cover_url_disc = URL (url for disc covers)
|
|
# cover_url_full = URL (url for full covers)
|
|
# cover_url_hq = URL (url for HQ full covers)
|
|
#
|
|
# defaults:
|
|
#
|
|
# cover_url = http://wiitdb.com/wiitdb/artwork/cover/{CC}/{ID6}.png
|
|
#
|
|
# cover_url_3d = http://wiitdb.com/wiitdb/artwork/cover3D/{CC}/{ID6}.png
|
|
#
|
|
# cover_url_disc =
|
|
# cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disc/{CC}/{ID6}.png
|
|
# cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disccustom/{CC}/{ID6}.png
|
|
#
|
|
# cover_url_full = http://wiitdb.com/wiitdb/artwork/coverfull/{CC}/{ID6}.png
|
|
#
|
|
# cover_url_hq = http://wiitdb.com/wiitdb/artwork/coverfullHQ/{CC}/{ID6}.png
|
|
#
|
|
# download_id_len = 4, [6]
|
|
# Specifies the downloaded cover ID length for the saved file name
|
|
#
|
|
# download_all_styles = [1], 0
|
|
# Download all cover styles (flat,3d,disc), or just the current style
|
|
#
|
|
# download_cc_pal = [AUTO], EN, FR, DE, AU, ...
|
|
# The code is used as a replacement for {CC} tag for PAL regions.
|
|
# If AUTO is specified, then the code is set depending on the console
|
|
# country - if Australia: AU, Brasil: PT else, console language is used.
|
|
# If image is not found with the specified cc code, download is
|
|
# retried with EN code.
|
|
#
|
|
# titles_url = http://wiitdb.com/titles.txt?LANG={DBL}
|
|
# Url for updating titles.txt
|
|
#
|
|
# device = [ask], usb, sdhc
|
|
# Specifies which device to use when starting the loader
|
|
#
|
|
# partition = [auto], ask, WBFS1, ...WBFS4, FAT1, ...FAT9, NTFS1, ...NTFS9
|
|
# Specifies which partition to use when starting the loader
|
|
# Note: the -222 version defaults to FAT1 instead.
|
|
#
|
|
# simple = [0], 1
|
|
# (enable/disable simple/childsafe mode)
|
|
# setting simple=1 will change all disable_xxx options and
|
|
# hide_footer to 1 and confirm_start to 0.
|
|
# setting simple=0 will do the opposite.
|
|
# any of the disable_xxx, hide_xxx and confirm_start options can be set individually.
|
|
#
|
|
# confirm_start = [1], 0
|
|
# Specifies if confirmation is required when starting a game
|
|
#
|
|
# disable_remove = [0],1
|
|
# disable_install = [0],1
|
|
# disable_options = [0],1
|
|
# disable_format = [0],1
|
|
# fine permissions control
|
|
#
|
|
# admin_unlock = [1], 0.
|
|
# If enabled it will allow unlock admin mode, so you will be able to access
|
|
# all the settings screens that simple or disable_* options disabled.
|
|
#
|
|
# unlock_password = [BUDAH12]
|
|
# Set the password for admin unlock
|
|
#
|
|
# install_partitions = [only_game], all, 1:1, iso
|
|
# controls which partitions from DVD are installed to HDD
|
|
# - 1:1 disable scrubbing, except for the last 256kb which are stil scrubbed
|
|
# because of a wbfs limitation: the wbfs block size not aligned to wii disc size
|
|
# - iso: On NTFS it creates an exact dump to an iso file
|
|
# On WBFS/FAT it will behave same as 1:1
|
|
#
|
|
# fat_split_size = [4], 2, 0
|
|
# Selects if the split is at 4: 4gb-32kb or 2: 2gb-32kb
|
|
# or 0: no splits - ntfs only
|
|
#
|
|
# fat_install_dir = [1], 0, 2, 3
|
|
# Select install filename layout on fat:
|
|
# fat_install_dir = 0 /wbfs/GAMEID.wbfs
|
|
# fat_install_dir = 1 /wbfs/GAMEID_TITLE/GAMEID.wbfs
|
|
# fat_install_dir = 2 /wbfs/TITLE [GAMEID]/GAMEID.wbfs
|
|
# fat_install_dir = 3 /wbfs/TITLE [GAMEID].wbfs
|
|
# fs_install_layout is an alias for fat_install_dir
|
|
#
|
|
# ntfs_write = [0], 1, norecover
|
|
# 0 will disable and 1 will enable ntfs write support
|
|
# norecover will enable write but prevent mounting an uncleanly unmounted fs
|
|
# in case recovery on the PC is preferred.
|
|
#
|
|
# music = [1], 0, filename, PATH
|
|
# Play background music (only one option has to be specified)
|
|
# Examples:
|
|
# music = 1
|
|
# (which is default) will randomly play all .mp3 or .mod
|
|
# files (whichever are found first) in sd:/usb-loader dir
|
|
# music = sd:/usb-loader/my_music.mp3
|
|
# Plays my_music.mp3. The file name can be specified
|
|
# relative to sd:/usb-loader or an absolute pathname.
|
|
# music = sd:/music
|
|
# Will randomly play all .mp3 or .mod files in that folder.
|
|
# music = 0
|
|
# Will disable music
|
|
#
|
|
# widescreen = [auto], 0, 1
|
|
# * If widescreen is enabled (or autodetected) then the following options are used:
|
|
# - wbackground
|
|
# - wbackground_base
|
|
# - wbackground_gui
|
|
# - wconsole_coords
|
|
# - wcovers_coords
|
|
# - wcovers_size
|
|
# * when in widescreen mode, cover images will be searched first by
|
|
# the name GAMEID_wide.png and if not found then by GAMEID.png and
|
|
# will be resized properly.
|
|
# * some layouts will specify widescreen cooridinates automatically
|
|
# like: large3 and ultimate3, so there is no need to specify them manually,
|
|
# if one of these layouts are used.
|
|
#
|
|
# hide_game = [0], GAMEID1, GAMEID2, ...
|
|
# Hide games from list (can be used for parental control)
|
|
# Multiple games can be specified in one line separated by comma ","
|
|
# or each game in a separate hide_game = GAMEID line.
|
|
# setting hide_game = 0 will reset the hide list.
|
|
# GAMEID is a 4 letter game ID.
|
|
# Example: hide_game = RZZP, RDCP
|
|
#
|
|
# pref_game = [0], GAMEID1, GAMEID2, ...
|
|
# Preffered games, to be shown first in the list.
|
|
# Syntax is same as with hide_game.
|
|
# Example: pref_game = RHAP, RSSP
|
|
#
|
|
# confirm_ocarina = [0], 1
|
|
# Specifies if confirmation is required when ocarina is enabled
|
|
# and codes have been found
|
|
#
|
|
# cursor_jump = [0] or N
|
|
# Sets how much moves left/right (if 0 do a end page / next page jump)
|
|
#
|
|
# start_favorites = [0], 1
|
|
# Start with the favorites game list
|
|
#
|
|
# clock_style = [24], 12, 12am, 0
|
|
# Set clock style, 0 will disable clock
|
|
#
|
|
# sort_ignore = [A,An,The], ...
|
|
# Which starting words to ignore when sorting titles
|
|
# Separate words via commas, do not incude the square brackets
|
|
# Set sort_ignore = 0 for old sort method - to not ignore anything
|
|
#
|
|
# debug = [0], 1, 8
|
|
# Display some diagnostic messages when started
|
|
# Benchmark mode with debug = 8 and start or install a game
|
|
#
|
|
# debug_gecko = [0],1,2,3
|
|
# write debug info to usb gecko (1=debug,2=console,3=both)
|
|
#
|
|
# profile_names = [default], name2, name3,...
|
|
# Profiles - aka multiple favorite groups
|
|
# (max profiles:10, max profile name length: 16)
|
|
# Profiles can be added, removed and reordered with this option.
|
|
# But if you want to rename it, you will need to change the profile
|
|
# name also in settings.cfg otherwise it will be considered as a new
|
|
# name and the old one will be forgotten next time you save settings.
|
|
# Profiles can be switched in the global options screen. Changing a
|
|
# game favorite setting is done as usual in the game options screen.
|
|
#
|
|
# profile = name
|
|
# will specify the default profile to use
|
|
# saving global settings will also save which profile is used
|
|
#
|
|
# profile_start_favorites = {[0], 1} ...
|
|
# specifies when each profile is switched to if favorites should be enabled or disabled.
|
|
# profile_start_favorites 0 1 1 1 1 1 1 1 1 1
|
|
#
|
|
# db_url = [http://wiitdb.com/wiitdb.zip?LANG={DBL}]
|
|
# URL to download database from.
|
|
#
|
|
# db_language = [AUTO], EN, JA, German, etc
|
|
# Language to use for the {DBL} tag. If invalid or not able to be
|
|
# displayed by the loader this will default to English.
|
|
# Both country codes (EN) and languages (English) are valid.
|
|
#
|
|
# db_show_info = [1], 0
|
|
# Show info loaded from the database.
|
|
#
|
|
# db_ignore_titles = [0], 1
|
|
# Set this to ignore titles from the database when naming games.
|
|
#
|
|
# write_playstats = [1], 0
|
|
# Write to the play history file.
|
|
#
|
|
# sort = [title-asc], etc
|
|
# Change the default sorting method. Default is Title Ascending.
|
|
#
|
|
# Valid sort options:
|
|
# "title" => Title
|
|
# "players" => Number of Players
|
|
# "online_players"=> Number of Online Players
|
|
# "publisher" => Publisher
|
|
# "developer" => Developer
|
|
# "release" => Release Date
|
|
# "play_count" => Play Count
|
|
# "install" => Install Date
|
|
# (This will only work with FAT or NTFS drives)
|
|
# "play_date => Last Play Date
|
|
#
|
|
# To use ascending add "-asc" to the option.
|
|
# ie: sort = players-asc
|
|
#
|
|
# To use descending add "-desc" to the option.
|
|
# ie: sort = players-desc
|
|
#
|
|
# translation = [AUTO], EN, custom, etc.
|
|
# Current auto values: JA, EN, DE, FR, ES, IT, NL, ZH, ZH, KO
|
|
# Any filename is supported as long as a corresponding translation
|
|
# file exists. Translation files currently exist for DE, DK, ES, FI, FR,
|
|
# GR, IT, JA, KO, NL, NO, PT_BR, PT_PT, TR, ZH_CN, ZH_CN-clamis, ZH_TW
|
|
#
|
|
# load_unifont = [0], 1
|
|
# Specifies if unifont.dat should be loaded or not. unifont.dat contains
|
|
# all the unicode characters, required for ASIAN language support so that
|
|
# translation or wiitdb info shows up correctly.
|
|
# load_unifont automaticly switches to 1 if translation starts with JA, KO or ZH
|
|
# or if db_language is JA, KO, ZH
|
|
# Note: the LATIN unicode set is already embedded into the loader,
|
|
# so to display German, French, Spanish, etc... unifont.dat is not needed
|
|
#
|
|
# wiird = [0], 1, 2
|
|
# 1 = enable debugger
|
|
# 2 = enable debugger and pause start
|
|
#
|
|
# select = [previous], start, middle, end, most, least, random
|
|
# Selects which game is picked by default on startup.
|
|
# The new default is the previous game played (to get old
|
|
# operation, set select=start).
|
|
# 'start', 'middle' and 'end' refer to position in the list.
|
|
# 'most' and 'least' refer to number of plays (in Cfg).
|
|
# 'random' selects a different game each time.
|
|
#
|
|
# adult_themes = [0], 1
|
|
# determines if adult themes can be downloaded
|
|
#
|
|
# theme_previews = [1], 0
|
|
# determines if the theme preview images should be downloaded and displayed
|
|
#
|
|
# return_to_channel = [0], auto, JODI, FDCL, ...
|
|
# Games will return to the selected channel ID
|
|
# e.g., JODI for HBC or a forwarder channel like FDCL or DCFG
|
|
# to reload Cfg.
|
|
# 0 is the default Wii Menu operation
|
|
# auto: will try to detect the channel id from where the loader was started.
|
|
# (although some forwarders are not auto detected properly,
|
|
# but the official one by FIX94 is)
|
|
#
|
|
# disable_nsmb_patch = [0],1
|
|
# disable_pop_patch = [0],1
|
|
# disable_dvd_patch = 0,[1]
|
|
# Optionally disable patches performed by the loader.
|
|
#
|
|
# nsmb = New Super Mario Bros.
|
|
# pop = Prince of Persia: The Forgotten Sands
|
|
# dvd = disc check patch for Hermes.
|
|
#
|
|
# PoP requires that you disable the dvd patch
|
|
# Set an option to 1 to disable (i.e., not patch)
|
|
#
|
|
# gamercard_url = URL
|
|
# gamercard_key = key
|
|
# These options work like the cover_url options
|
|
# and support the =+ operator to add multiple sites/keys.
|
|
# Keys and URLs are matched up in respective order.
|
|
#
|
|
# If you set a key in the list to 0, or leave out trailing keys, the
|
|
# respective sites from the URLs will not be tried.
|
|
#
|
|
# The tags {KEY} and {ID6} can be used in the URLs.
|
|
#
|
|
# Defaults are for WiinnerTag, NCard and DUTag in that order, but with blank keys:
|
|
# gamercard_url = http://www.wiinnertag.com/wiinnertag_scripts/update_sign.php?key={KEY}&game_id={ID6}
|
|
# gamercard_url =+ http://www.messageboardchampion.com/ncard/API/?cmd=tdbupdate&key={KEY}&game={ID6}
|
|
# gamercard_url =+ http://tag.darkumbra.net/{KEY}.update={ID6}
|
|
# gamercard_key = 0 0 0
|
|
#
|
|
# intro = 0, 1, [2], 3
|
|
# intro=0 : black - only allowed when direct game launching
|
|
# intro=1 : black bg with program name (small)
|
|
# intro=2 : color image [default]
|
|
# intro=3 : grey image
|
|
# This option only works if set in meta.xml <arguments>
|
|
#
|
|
# nand_emu_path = [usb:/nand]
|
|
# sets the path whare a nand image is located. It must be a fat drive.
|
|
#
|
|
# Game Compatibility Options:
|
|
# ===========================
|
|
#
|
|
# These options can be set in the global config.txt
|
|
# The options can be set also per-game from inside the loader
|
|
# options screen and will be saved to settings.cfg
|
|
#
|
|
# video = [auto], game, system, pal50, pal60, ntsc
|
|
# (auto is same as game)
|
|
#
|
|
# language = [console], japanese, english, german, french, spanish,
|
|
# italian, dutch, s.chinese, t.chinese, korean
|
|
#
|
|
# video_patch = [0], 1, all, sneek, sneek+all
|
|
# 'video_patch = 1': This will patch NTSC -> PAL modes if console is PAL
|
|
# and PAL -> NTSC modes if console is NTSC
|
|
# This will not change interlaced / progressive mode
|
|
# 'video_patch = all' will force all modes to the selected video mode.
|
|
# This will also force progressive / interlaced mode, depending on what
|
|
# is configured in wii settings. This can be used for example to force
|
|
# progressive mode if the game will otherwise use interlaced mode (MPT)
|
|
#
|
|
# vidtv = [0], 1
|
|
# Required by some games (Japanese,...)
|
|
#
|
|
# country_patch = [0], 1
|
|
# Country Patch for better compatibility with some games
|
|
#
|
|
# fix_002 = [0], 1
|
|
# This is the Anti 002 fix. It is not needed for new cIOSes (IOS249 rev14+)
|
|
#
|
|
# ios = 247, 248, [249], 222-mload, 223-mload, 224-mload, 222-yal, 223-yal, 250
|
|
# Select Custom IOS
|
|
# Note: 222-yal is for kwiirk's cIOS
|
|
# Note: 222-mload is for Hermes's cIOS and is the default for the -222 version
|
|
# Note: a few seconds of delay when starting a game with custom ios is expected.
|
|
#
|
|
# block_ios_reload = 0, 1, [auto]
|
|
# Required by some games, works with d2x cios and in a limited way for hermes cios
|
|
# 0: disabled, 1: enabled, auto: enable if cios is d2x and ver >= 5
|
|
#
|
|
# alt_dol = [0], 1, sd, disc
|
|
# Alternative .dol loading option (from NeoGamma by WiiPower)
|
|
# If set to 1 or sd it will load the .dol from
|
|
# the loader base dir + GAMEID.dol (4 letter ID)
|
|
# [ sd:/usb-loader/GAMEID.dol ]
|
|
# If set to disc it will prompt with a list of .dols on the wbfs iso image
|
|
#
|
|
# ocarina = [0], 1
|
|
# enable/disable ocarina - cheating engine
|
|
#
|
|
# hooktype = nohooks, [vbi], wiipad, gcpad, gxdraw, gxflush, ossleep, axframe
|
|
# specify ocarina hook type
|
|
#
|
|
# write_playlog = [0], 1, 2, 3
|
|
# Write gameplay stats to the Wii message board log.
|
|
# This option won't work when the Wii Menu is skipped before
|
|
# starting Cfg (e.g., using Priiloader or BootMii autoboot).
|
|
# 0 = off, do not write to the Wii Message Board log.
|
|
# 1 = on, set title based on the value of the language option unless
|
|
# the title in that language is blank where it then uses the
|
|
# English title or the Japanese title (whichever is valid).
|
|
# 2 = on, set title to the Japanese title.
|
|
# 3 = on, set title to the English title.
|
|
# In the per-game menu, these options show up as "Off", "On",
|
|
# "Japanese Title" and "English Title" respectively.
|
|
#
|
|
# clear_patches = [0],1,all
|
|
# When on (1) return_to_channel and the dvd check are disabled
|
|
# When 'all', then all .dol patches are disabled
|
|
|
|
Config file sample:
|
|
-------------------
|
|
|
|
# USBLoader config
|
|
background = background.png
|
|
layout = large3
|
|
covers = 1
|
|
hide_footer = 1
|
|
# device = usb
|
|
|
|
|
|
Sample titles.txt file:
|
|
-----------------------
|
|
|
|
RFNP = Wii Fit
|
|
RHAP = Wii Play
|
|
RSPP = Wii Sports
|
|
RMGP = Super Mario Galaxy
|
|
|
|
|
|
|
|
Changelog:
|
|
----------
|
|
|
|
07-07-2011 cfg v70 (release)
|
|
* Version
|
|
* Full package changes:
|
|
- New default theme: Glass (by The-Magician)
|
|
|
|
05-07-2011 cfg v70b6 (beta)
|
|
* Updated to rodries ehcmodule for hermes cios (222,223,224)
|
|
|
|
03-07-2011 cfg v70b5 (beta)
|
|
* Fixed occasional crashes in GUI game select
|
|
especially when using WBFS partition
|
|
* Minor cleanups
|
|
|
|
02-07-2011 cfg v70b4 (beta)
|
|
* Print game requested IOS in game info screen
|
|
(after the GAMEID and size) (tnx R2-D2199)
|
|
* Minor cleanups
|
|
|
|
02-07-2011 cfg v70b3 (beta)
|
|
* Support for hdd with 4k sector size on fat/ntfs/wbfs filesystems
|
|
Thanks to: dimok (libs) davebaol (cios) and dexter (testing)
|
|
|
|
28-06-2011 cfg v70b2 (beta)
|
|
* Fixed GUI game options when clear patches is set to all
|
|
* Improved exception stack dump output to show also the debug log and version
|
|
* Improved gui theme switch to reflect text and button color changes immediately
|
|
|
|
26-06-2011 cfg v70b (beta)
|
|
* Updated devkitPPC to 23
|
|
* Updated libogc to 1.8.7
|
|
* When clear patches is set to all really disable all game patches,
|
|
previously some could still be enabled (anti 002 and some others)
|
|
* Fixed GUI Menu display of game options hook type when ocarina is enabled
|
|
|
|
25-06-2011 cfg v70a (alpha)
|
|
* updated libraries for improved support of hdd with 4k sectors: (tnx dimok)
|
|
libfat r4700, libntfs r10 (ntfs-3g 2011.4.12), libext2fs r15 (v1.0.2)
|
|
|
|
15-06-2011 cfg v69d (bugfix)
|
|
* Fixed wbfs on hdd with 4k sectors (broken by v69a6)
|
|
(And disabled fat & ntfs on hdd with 4k sec. since it doesn't work)
|
|
* Updated "about" credits and translators
|
|
|
|
12-06-2011 cfg v69c (bugfix)
|
|
* Fixed crash when return_to_channel is set to an invalid value
|
|
(non-existing channel id)
|
|
|
|
09-06-2011 cfg v69 (release)
|
|
* Updated about window with credits & translators list
|
|
* Full package changes:
|
|
- New default theme: Blue 2011 (by The-Magician)
|
|
- Added tetris.mp3
|
|
|
|
07-06-2011 cfg v69b3 (beta)
|
|
* changed option: block_ios_reload = 0, 1, [auto]
|
|
'auto' will enable block ios reload if cios is d2x and ver >= 5
|
|
'auto' is now the default
|
|
* Removed detection of hermes ios installed with pimp my wii
|
|
since the hashes were incorrect.
|
|
|
|
06-06-2011 cfg v69b2 (beta)
|
|
* Use modmii cios identification for d2x version (by R2-D2199)
|
|
* Detection of hermes cios v5.1 installed with pimp my wii (by xFede)
|
|
|
|
04-06-2011 cfg v69b1 (beta)
|
|
* Support for ModMii cios identification (thanks XFlak, WiiPower)
|
|
* Support for Korean games (by damysteryman)
|
|
|
|
03-06-2011 cfg v69a7 (alpha)
|
|
* revert to ntfs-3g-2010.10.2 (libntfs-wii r4+r7)
|
|
* Improved support for hdd with 4k sectors
|
|
|
|
03-06-2011 cfg v69a6 (alpha)
|
|
* Improved support for hdd with 4k sectors
|
|
|
|
02-06-2011 cfg v69a5 (alpha)
|
|
* Support for d2x v6 IOS reload block on FAT/NTFS/EXT2 fs.
|
|
|
|
02-06-2011 cfg v69a4 (alpha)
|
|
* Fixed #001 error on hermes cios for fakesigned games (caused by
|
|
Sam&Max fix which is now disabled on hermes cios, Thanks Wiimm)
|
|
* Fixed We Dare (thanks airline38 and WiiPower)
|
|
* Minor cleanups
|
|
|
|
28-05-2011 cfg v69a3 (alpha)
|
|
* Really fixed d2x v5+ ios reload block on wbfs
|
|
|
|
28-05-2011 cfg v69a2 (alpha)
|
|
* Fixed d2x v5+ ios reload block on wbfs (tnx WiiPower & davebaol)
|
|
(Now Sam&Max fix is always enabled)
|
|
|
|
28-05-2011 cfg v69a (alpha)
|
|
* detection of cios d2x v4 (tnx kamiro04 & FIX94)
|
|
* d2x v5+ ios reload block on wbfs (tnx WiiPower & davebaol)
|
|
* d2x v4+ return to channel method (tnx WiiPower & davebaol)
|
|
* added value: return_to_channel = auto
|
|
will try to detect the channel id from where the loader was started.
|
|
(although some forwarders are not auto detected properly,
|
|
but the official one by FIX94 is)
|
|
|
|
28-04-2011 cfg v68d (bugfix)
|
|
* Fixed wrong banner sound playing (or hang or crash)
|
|
when using WBFS and the new GUI menu.
|
|
* Fixed missing text when a translation was missing
|
|
(Now english is used if a translation is missing)
|
|
|
|
27-04-2011 cfg v68c (bugfix)
|
|
* Fixed occasional corrupted cover in coverflow modes
|
|
|
|
24-04-2011 cfg v68 (release)
|
|
* Fixed "press any button" after cover download
|
|
* Fixed gamercard option in gui menu
|
|
|
|
22-04-2011 cfg v68b4 (beta)
|
|
* Set custom buttons inactive when any window is opened
|
|
* New theme options:
|
|
gui_text_color_title
|
|
gui_text_color_button
|
|
gui_text_color_radio
|
|
gui_text_color_checkbox
|
|
Setting gui_text_color_menu will set the base gui menu color
|
|
and all of the above color options too.
|
|
Setting gui_text_color_button will also set radio and checkbox
|
|
default value is same as gui_text_color_menu
|
|
|
|
21-04-2011 cfg v68b3 (beta)
|
|
* Detection of cios d2x v4 beta 2
|
|
* If pointer is outside a defined gui_cover_area then don't scroll
|
|
* Fixed: wrong size of 2d&3d no cover image in gui menu game select
|
|
* Fixed: admin unlock in gui mode to show full game list
|
|
* Fixed: missing gui menu custom buttons after switching from console
|
|
* Cleanups
|
|
|
|
19-04-2011 cfg v68b2 (beta)
|
|
* New theme option:
|
|
gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
|
|
NAME can be: main settings quit style view sort filter favorites
|
|
TextColor is same format as gui_text_color_menu
|
|
(Seting TextColor to 0 will disable text on the button in case icons are used)
|
|
Type: button or icon
|
|
HoverZoom: 0-50 in %
|
|
Paramteres after coordinates are optional. Default values:
|
|
gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
|
|
* New theme option:
|
|
gui_bar = 0, [1], top, bottom
|
|
Will disable / enable gui bar or enable only top or bottom.
|
|
* Minor fixes to gui admin unlock & left/right dpad with coverflow
|
|
* Changed default gui menu color to white/A0/44444444
|
|
* Removed [FRAG] note at startup
|
|
|
|
17-04-2011 cfg v68b (beta)
|
|
* Translation fixes
|
|
* Themable gui menu images:
|
|
buttons: button.png checkbox.png radio.png
|
|
windows: window.png page.png
|
|
Images can also be placed in usb-loader base dir
|
|
and if a theme doesn't provide it's own button.png
|
|
then images from the base dir are used.
|
|
* New theme options:
|
|
gui_window_color_base = RRGGBBAA default: FFFFFF80
|
|
gui_window_color_popup = RRGGBBAA default: FFFFFFB0
|
|
|
|
13-04-2011 cfg v68a4 (alpha)
|
|
* Fixed Translation: Cover~~Front Cover~~Back
|
|
* Fixed switch from gui to console mode
|
|
* New themed options:
|
|
gui_text_color_menu = COLOR / OUTLINE / SHADOW
|
|
gui_text_color_info = COLOR / OUTLINE / SHADOW
|
|
default:
|
|
gui_text_color_menu = 6688FFFF / A0 / 44444444
|
|
gui_text_color_info = white / A0
|
|
each component can be "black", "white" or RRGGBBAA
|
|
OUTLINE and SHADOW are optional
|
|
* Bigger Start button
|
|
* Minor GUI menu updates
|
|
|
|
11-04-2011 cfg v68a3 (alpha)
|
|
* Translation updates
|
|
New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
|
|
* Changed gui option:
|
|
gui = 0, 1, 2, 3, [4], start
|
|
gui = 0 : GUI disabled
|
|
gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
|
|
gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode
|
|
gui = 3 : GUI Menu enabled, start in console mode
|
|
gui = 4 : GUI Menu enabled, start in GUI mode
|
|
gui = start : same as gui = 4
|
|
* Game dialog button changes:
|
|
Pressing button A on cover will start the game
|
|
To rotate the cover hold button 1
|
|
To zoom use buttons +/-
|
|
buttons UP/DOWN: change cover style
|
|
buttons LEFT/RIGHT: prev/next game
|
|
* Cover cache fixes
|
|
|
|
07-04-2011 cfg v68a2 (alpha)
|
|
* Skip game start confirmation when started from gui menu.
|
|
* When a game is selected and the wiimote is not pointing
|
|
to the screen move the pointer to the start button so
|
|
that pressing button A will start the game directly.
|
|
* Always start with cover view in game dialog
|
|
(previously it remembered the last state)
|
|
* Changed gui option:
|
|
gui = 0, 1, 2, [3], start
|
|
gui = 0 : GUI disabled
|
|
gui = 1 : GUI enabled but starts in console mode
|
|
gui = 2 : GUI enabled and starts in GUI mode
|
|
gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode
|
|
gui = start : same as gui = 3
|
|
* Translatable GUI menu
|
|
|
|
06-04-2011 cfg v68a (alpha)
|
|
* GUI menu
|
|
|
|
05-04-2011 cfg v67c (bugfix)
|
|
* Fixed blurred coverflow in 50 Hz video mode
|
|
* Fixed detection of missing covers in game options screen
|
|
|
|
04-04-2011 cfg v67 (release)
|
|
* Fixed crash with intro=1 (Issue 123)
|
|
Possibly also fixes problems with game forwarder channels
|
|
* Other minor fixes and cleanups
|
|
|
|
03-04-2011 cfg v67b (beta)
|
|
* Support for HQ covers (from Wiiflow, thanks to Hibern)
|
|
* new option: cover_url_hq
|
|
default: http://wiitdb.com/wiitdb/artwork/coverfullHQ/{CC}/{ID6}.png
|
|
* File cache of compressed Full and HQ covers for faster loading
|
|
(Saved to covers_path/cache)
|
|
|
|
22-03-2011 cfg v67a (alpha)
|
|
* Improved cover cache - no more cover reloading
|
|
after a theme or style change or cover download
|
|
* Minor improvement in coverflow cover rendering
|
|
* Minor adjustment of stick movement (nunchuck or classic)
|
|
* Fixed slow movement in console mode game list
|
|
when games are NTFS and hdd space info is enabled
|
|
|
|
15-03-2011 cfg v66c (bugfix)
|
|
* Improved detection of cios d2x v3 (r21003) (thanks kamiro04)
|
|
|
|
13-03-2011 cfg v66 (release)
|
|
* Version
|
|
|
|
11-03-2011 cfg v66b (beta)
|
|
* Added detection of cios d2x v2,v3 (thanks kamiro04)
|
|
|
|
11-03-2011 cfg v66a (alpha)
|
|
* Added detection of cios r21-d2x-v1 (thanks kamiro04)
|
|
* Updated libfat to 1.0.9
|
|
* ntfs-3g 2011.1.15 / libntfs-wii r7 (thanks Dimok)
|
|
* new option: gui_pointer_scroll = 0, [1]
|
|
disable/enable pointer scrolling of the game list
|
|
* cleanups
|
|
|
|
25-01-2011 cfg v65 (release)
|
|
* version
|
|
|
|
25-01-2011 cfg v65b8 (beta)
|
|
* cios base detection for r17b
|
|
|
|
25-01-2011 cfg v65b7 (beta)
|
|
* Fixed gui theme specified font_clock.png
|
|
* cios base detection for r17
|
|
|
|
24-01-2011 cfg v65b6 (beta)
|
|
* Fixed: sort = install-desc in config.txt
|
|
* cios detection for base 57 r21+r19 modmii
|
|
* Improved detection of hybrid modmii cios for non-249 slot
|
|
|
|
23-01-2011 cfg v65b5 (beta)
|
|
* Fix modmii cios detection (again)
|
|
|
|
23-01-2011 cfg v65b4 (beta)
|
|
* Fix modmii cios detection
|
|
|
|
23-01-2011 cfg v65b3 (beta)
|
|
* Detection for modmii hermes cios v4, v5 (thanks FIX94)
|
|
* Fixes for ios base detection
|
|
|
|
23-01-2011 cfg v65b2 (beta)
|
|
* Detection for modmii ciosx rev19, 20, 21+19
|
|
and hermes v4, v5, v5.1 (thanks FIX94)
|
|
* Added "Show cIOS info" to global options menu
|
|
|
|
22-01-2011 cfg v65b (beta)
|
|
* Added detection for modmii ciosx rev21 (thanks FIX94)
|
|
* Print cios base and rev for slots 245-250
|
|
in global options if button + is pressed
|
|
and to saved debug.log
|
|
* Word wrap game title in the game start confirmation screen
|
|
* Minor cleanups
|
|
|
|
19-01-2011 cfg v65a (alpha)
|
|
* Updated libfat to svn-4520 which includes FSINFO (by Dimok)
|
|
FAT fsinfo stores the free space info to a designated sector
|
|
speeding up the time it takes to print the free space.
|
|
Previously the entire FAT table had to be scanned to get the
|
|
free space which could take up to a couple of minutes.
|
|
This was also the reason the option hide_hddinfo=1 is set
|
|
so that by default the free space is not displayed .
|
|
* Added a way to manually scan and sync the free space in fsinfo.
|
|
Go to global options / partition selection and press 2
|
|
Then all FAT filesystems will be shown and the free space for each
|
|
By confirming with A the free space will be scanned again. If the
|
|
scanned free space mathces fsinfo OK is displayed otherwise the
|
|
correct free space, which is then stored to fsinfo.
|
|
It is enough to do this once, after that the fsinfo should be kept
|
|
in sync. (but using some other homebrew to write/delete data from
|
|
FAT will make the info unsynced again, until all other apps are upgraded
|
|
with the new libfat as well)
|
|
* Minor change to usbstorage mem allocation (back to v63)
|
|
(in case it fixes problems with v64 that were not in v63)
|
|
|
|
17-01-2011 cfg v64 (release)
|
|
* Minor cosmetic fix in http error reporting
|
|
|
|
16-01-2011 cfg v64b6 (beta)
|
|
* Fixed sort by install date
|
|
|
|
15-01-2011 cfg v64b5 (beta)
|
|
* Improved USB timeout handling also when searching for config.txt on USB
|
|
|
|
15-01-2011 cfg v64b4 (beta)
|
|
* Fixed BCA with hermes cios v5.1
|
|
* Cleanups
|
|
|
|
14-01-2011 cfg v64b3 (beta)
|
|
* Fixed theme download
|
|
* Fixed wiitdb game info
|
|
* Split (required) and [optional] controllers
|
|
|
|
13-01-2011 cfg v64b2 (beta)
|
|
* Fixed hang in v64b when checking for updates
|
|
|
|
13-01-2011 cfg v64b (beta)
|
|
* Fixed crash when downloading large cheat codes (Issue 100)
|
|
Possibly fixes also the occasionally corrupted downloaded cover images
|
|
* Added USBStorage_Deinit() to shutdown
|
|
* Turn off wiimotes after they are idle for 5 minutes
|
|
* Display supported controllers in wiitdb game info
|
|
* Cleanups
|
|
|
|
12-01-2011 cfg v64a (alpha)
|
|
* Support for ID4 wiitdb entries (wiiware)
|
|
* Fixed unnecessary re-downloading of HQ full covers when they already exist
|
|
* Better HTTP error reporting when downloading cover fails
|
|
|
|
10-01-2011 cfg v63 (release)
|
|
* Minor cleanups
|
|
* Full package changes: covers/2d, Languages -> languages
|
|
|
|
09-01-2011 cfg v63b6 (beta)
|
|
* Fixed crash when missing wiitdb.zip
|
|
* Translatable page indicator for wiitdb game info
|
|
|
|
09-01-2011 cfg v63b5 (beta)
|
|
* Fixed coverflow slowdowns when using wiitdb
|
|
* Improved switching between games in confirmation screen
|
|
(disabled background mp3 while switching because of banner sounds)
|
|
* Removed obsolete options cover_url_*_norm
|
|
* More info in debug.log (mem, time)
|
|
* Minor cleanups
|
|
|
|
08-01-2011 cfg v63b4 (beta)
|
|
* Scrollable wiitdb game description (buttons UP/DOWN)
|
|
* Switch to prev/next game in the confirmation screen (buttons LEFT/RIGHT)
|
|
* Added DUTag to gamercard_url: http://tag.darkumbra.net/{KEY}.update={ID6}
|
|
* Fixed partition=ask
|
|
|
|
04-01-2011 cfg v63b3 (beta)
|
|
* Changed covers_path_2d default value to /usb-loader/covers/2d
|
|
instead of /usb-loader/covers however both locations are still
|
|
looked up so existing setups should not be affected. Downloading
|
|
2d covers will save to /usb-loader/covers/2d only if it exists,
|
|
otherwise /usb-loader/covers is used - same as before.
|
|
If the option covers_path_2d is set manually in config.txt then
|
|
it works same as before, the behaviour isn't changed.
|
|
* Optimized sort by install date
|
|
* Wiitdb optimisations
|
|
* Added uDraw to filter by controller
|
|
* Fixed WBFS partition on a 4k sector size drive
|
|
* Minor cleanups
|
|
|
|
31-12-2010 cfg v63b2 (beta)
|
|
* Fixed device init timeout handling
|
|
|
|
31-12-2010 cfg v63b (beta)
|
|
* Improved device init timeout handling:
|
|
If the device doesn't respond in 3 seconds one can
|
|
try reloading IOS or exiting to HBC or sys menu
|
|
timeout has been increased from 30 to 90 seconds
|
|
* Minor cleanups
|
|
|
|
29-12-2010 cfg v63a3 (alpha)
|
|
* Fixed using of ios slots 245 and 246
|
|
* Fixed hang when game fails to load (at "Press any button to exit")
|
|
|
|
28-12-2010 cfg v63a2 (alpha)
|
|
* Updated dip+frag plugin for ciosx r21
|
|
* Added ciosx r21 base detection (Thanks FIX94)
|
|
|
|
28-12-2010 cfg v63a (alpha)
|
|
* Added 2 more slots for waninkoko cios: 245, 246
|
|
* Added saving of debug.log and ioshash.txt from global options screen
|
|
* Fixed broken title in coverflow mode when no games are installed
|
|
|
|
22-12-2010 cfg v62 (release)
|
|
* Updated libogc to 1.8.6
|
|
|
|
21-12-2010 cfg v62b3 (beta)
|
|
* More translatable strings (languages, playlog)
|
|
* Fixed: display of 3d cover when selecting a game in coverflow mode
|
|
when a 2d and full cover are missing
|
|
* Minor cleanups
|
|
|
|
19-12-2010 cfg v62b2 (beta)
|
|
* Fixed gui_clock_pos alignment
|
|
* Fixed title in grid mode when no game is selected
|
|
* gui style change notification is now printed in title area
|
|
the same way as button actions (profile change, ...)
|
|
* Added option: gui_title_area = x, y, w, h
|
|
default: 0,0,0,0 meaning, position depends on gui_title_top
|
|
min w, h: 320, 10 note: h is not yet used
|
|
* renamed option gui_pager_pos to gui_page_pos
|
|
|
|
19-12-2010 cfg v62b (beta)
|
|
* fixed partition=auto for wbfs
|
|
* new themable options:
|
|
- gui_clock_pos = x, y
|
|
default: -1,-1 meaning, title position is used
|
|
if set clock is displayed all the time
|
|
- gui_pager_pos = x, y
|
|
default: -1,-1 meaning, title position is used
|
|
* Translatable (Jabe & cambric request):
|
|
- button names
|
|
- partition types and header
|
|
- video and language options
|
|
- cover styles
|
|
|
|
18-12-2010 cfg v62a5 (alpha)
|
|
* Fixed partition = auto
|
|
* Better formatting of wiitdb info
|
|
|
|
18-12-2010 cfg v62a4 (alpha)
|
|
* fixed ext2fs support
|
|
* fixed error message about multiple wbfs partitions
|
|
when using a second fat or ntfs or ext2fs part.
|
|
|
|
18-12-2010 cfg v62a3 (alpha)
|
|
* fixed partition selection and crash from 62a2
|
|
|
|
17-12-2010 cfg v62a2 (alpha)
|
|
* ext2fs support (Thanks to Dimok!)
|
|
* new theme option: coverflow_reflection = color_top, color_bottom
|
|
color is hex rgba, 0,0 will disable reflections
|
|
default: coverflow_reflection = 666666FF, AAAAAA33
|
|
* new theme option: gui_cover_area = x, y, w, h
|
|
default: gui_cover_area = 20, 24, 600, 408
|
|
minimum accepted w, h: 480, 320
|
|
enabling debug will draw the area rectangle
|
|
* Improved coverflow to console transition
|
|
* Updated libntfs (sync with wiiflow)
|
|
* Updated grrlib: 4.0.0 -> 4.3.1
|
|
* Updated intro 4 (smaller)
|
|
|
|
07-12-2010 cfg v62a (alpha)
|
|
* Updated libs:
|
|
- libfat 1.0.5 -> 1.0.7
|
|
- jpeg 8a -> 8b
|
|
- png 1.2.34 -> 1.4.4
|
|
- zlib 1.2.4 -> 1.2.5
|
|
* New default intro=4 : stripes themed (by abdias)
|
|
|
|
04-12-2010 cfg v61 (release)
|
|
* In case a CODE DUMP happens the wii will reset in 60 seconds
|
|
instead of waiting on the code dump screen
|
|
* full package changes:
|
|
- added a new default theme: stripes by abdias
|
|
- removed themes: BlueMatrix, NXE, cfg_*
|
|
- removed noimage_wide which is not used anymore
|
|
- removed cfg61-222.dol (available as a separate download)
|
|
In addition to cfg61-222.dol (with default ios 222-mload)
|
|
there's now also:
|
|
cfg61-compat.dol built with the old devkit 17+ogc 1.7.1
|
|
cfg61-dbg.dol with debugging enabled by default
|
|
|
|
02-12-2010 cfg v61b9 (beta)
|
|
* fixed startup with multiple wiimotes
|
|
(libogc svn-4463 thanks to tueidj and tantric)
|
|
* fixed hourglass image in coverflow mode
|
|
|
|
27-11-2010 cfg v61b8 (beta)
|
|
* Allow to disable splitting of installed games on NTFS with fat_split_size = 0
|
|
* If home=screenshot, don't disable it after screenshot is made in main menu
|
|
|
|
27-11-2010 cfg v61b7 (beta)
|
|
* Fixed RAW fs / part.table detection
|
|
|
|
25-11-2010 cfg v61b6 (beta)
|
|
* back to libogc 1.8.5 with CODBO fix (USB deinit, thanks to tueidj)
|
|
|
|
21-11-2010 cfg v61b5 (beta)
|
|
* Fixed theme switching (Issue 69)
|
|
* Increased max themes from 100 to 300 (Issue 60)
|
|
* updated game count when downloading covers to start from 1 (Issue 92)
|
|
* Removed boxart.rowdyruff.net from the list of cover urls
|
|
|
|
21-11-2010 cfg v61b4 (beta)
|
|
* Use libogc 1.8.3 to fix COD:BO
|
|
* Enable pointer control with any wiimote (but only one at a time -
|
|
the one with the lowest number that points to screen is used)
|
|
* more improvements to raw fs detection: in case the partition table is
|
|
ambiguous - if it appears there is a raw fs and a valid part. table then
|
|
make a decision based on device type: for sd assume raw, for usb assume p. table
|
|
* Updated mp3 player (triple buffering from libogc)
|
|
|
|
19-11-2010 cfg v61b3 (beta)
|
|
* Fixed .mod playing
|
|
|
|
18-11-2010 cfg v61t3 (debug test)
|
|
* print more debug info, debug enabled by default
|
|
* if home=screenshot then make a screenshot if home is being held for 1 second
|
|
otherwise exit to hbc. So a short press on home will exit while holding home
|
|
for 1 second will make a screenshot
|
|
* possible fix for corrupted console text
|
|
|
|
cfg v61t2 (test)
|
|
* init usb immediately after ios reload
|
|
|
|
cfg v61t1 (test)
|
|
* libfat and libntfs build with devkit 17 and -Os
|
|
|
|
31-10-2010 cfg v61b2 (beta)
|
|
* Updated libogc to 1.8.5
|
|
* Fixed wiitdb synopsis for non-EN locale
|
|
* Print wiitdb download url when updating
|
|
* Reenabled loading a config file specified by args
|
|
|
|
30-10-2010 cfg v61b (beta)
|
|
* Slightly faster startup time (by about 1-2 seconds)
|
|
(optimized loading of config and wiitdb)
|
|
* Selectable intro:
|
|
intro=0 : black - only allowed when direct game launching
|
|
intro=1 : black bg with program name (small)
|
|
intro=2 : color image [default]
|
|
intro=3 : grey image
|
|
This option only works if set in meta.xml <arguments>
|
|
* Improved NTFS related error messages:
|
|
- when starting games from NTFS compressed or encrypted files
|
|
- when trying to install game or covers on ntfs with write disabled
|
|
|
|
27-10-2010 cfg v61a3 (alpha)
|
|
* Upgraded devkitppc 17 to 22 (again)
|
|
* Fixed devkitppc 22 and net related crashes (hopefully)
|
|
* URL options will now accept also numeric IP address
|
|
|
|
23-10-2010 cfg v61a2 (alpha)
|
|
* Reverted devkitppc from 22 back to 17 (libogc is still 1.8.4)
|
|
This seems to fix the wiitdb and net related crashes in v61a
|
|
* fixed: fat_install_dir = 3
|
|
* better compatibility with some forwarders
|
|
(ignore drive number (usb1:) in argv[0])
|
|
|
|
19-10-2010 cfg v61a (alpha)
|
|
* Upgraded dev tools devkitppc 17 to 22 and libogc 1.7.1 to 1.8.4
|
|
* Improved partition check for raw fs (v60t1 fix)
|
|
* cios 222 shadow mload proper version (5.1) check
|
|
* debug stuff:
|
|
pressing + in global options screen will report:
|
|
- devkitppc and libogc version
|
|
- mem stats
|
|
- startup timings
|
|
option debug=16 will report game launch timings
|
|
|
|
12-09-2010 cfg v60 (release)
|
|
* Fixed install on ntfs to .wbfs file type
|
|
|
|
12-09-2010 cfg v60b6 (beta)
|
|
* Fixed and improved support for wbfs/fat/ntfs on RAW device
|
|
|
|
11-09-2010 cfg v60b5 (beta)
|
|
* Fixed: partition = auto
|
|
partition = auto is now the default value
|
|
for both normal .dol and -222.dol
|
|
|
|
10-09-2010 cfg v60b4 (beta)
|
|
* Fixed SSBB+ SD card
|
|
* New option value: partition = auto
|
|
Will select first valid from: WBFS1, FAT1, NTFS1
|
|
FAT or NTFS partition will only be valid if the /wbfs folder exists
|
|
|
|
10-09-2010 cfg v60b3 (beta)
|
|
* Fixed install to ISO on NTFS
|
|
|
|
09-09-2010 cfg v60b2 (beta)
|
|
* New option value: install_partitions = iso
|
|
On NTFS it creates an exact dump to an iso file
|
|
On WBFS/FAT it will behave same as 1:1
|
|
|
|
08-09-2010 cfg v60b (beta)
|
|
* Changed FS mountpoint handling:
|
|
USB drive: 'usb:' is first FAT 'ntfs:' is first NTFS partition
|
|
SD/SDHC card: 'sd:' is first FAT or NTFS partition if FAT is not found
|
|
game: is a temporary mount for games on FAT or NTFS and will be any partition
|
|
that is selected but is not already mounted as one of the above
|
|
config.txt is now searched also on ntfs:/usb-loader/config.txt
|
|
in addition to sd: and usb:
|
|
|
|
02-09-2010 cfg v60a (alpha)
|
|
* NTFS write support
|
|
new option: ntfs_write = [0], 1, norecover
|
|
norecover will prevent mounting an uncleanly unmounted fs.
|
|
(thanks for the updated libntfs go to Dimok and Miigotu)
|
|
|
|
01-09-2010 cfg v59 (release)
|
|
* version change
|
|
|
|
31-08-2010 cfg v59b2 (beta)
|
|
* dip+frag plugin for cios 249 updated to rev20
|
|
* Changed the default value of: disable_dvd_patch = 1
|
|
Since now the dvd slot check is handled properly by
|
|
all cios the patch is disabled by default
|
|
* Enable shadow mload on hermes cios v5.1
|
|
|
|
30-08-2010 cfg v59b (beta)
|
|
* Loading games from SDHC for hermes cIOS
|
|
* Update modifies existing meta.xml instead of replacing it (gannon)
|
|
(So that any additional parameters or user edits will be retained,
|
|
only version and date are updated)
|
|
* Changed directory creation code to avoid errors on an incomplete path (Clipper)
|
|
|
|
27-08-2010 cfg v59a (alpha)
|
|
* Improved support for Hermes cIOS v5.x
|
|
Updated ehcmodule to v5 and new odip plugin
|
|
Moved frag code from ehcmodule to odip
|
|
Removed support for Hermes cIOS 1,2,3 and external modules
|
|
(cios v4 is still supported)
|
|
Games on SD/SDHC don't work with hermes cios for the moment.
|
|
|
|
26-08-2010 cfg v58 (release)
|
|
* preliminary cios rev21 support
|
|
|
|
25-08-2010 cfg v58b2 (beta2)
|
|
* Gamercard support (Clipper, Daileon)
|
|
* New options: gamercard_url and gamercard_key
|
|
- These options work like the cover_url options
|
|
and support the =+ operator to add multiple sites/keys
|
|
- Keys and URLs are matched up in order
|
|
- If you set a key in the list to 0, or leave out trailing keys, the
|
|
respective sites from the URLs will not be tried.
|
|
- The tags {KEY} and {ID6} can be used in the URLs.
|
|
- Defaults are for WiinnerTag and NCard in that order, but with blank keys:
|
|
gamercard_url = http://www.wiinnertag.com/wiinnertag_scripts/update_sign.php?key={KEY}&game_id={ID6}
|
|
gamercard_url =+ http://www.messageboardchampion.com/ncard/API/?cmd=tdbupdate&key={KEY}&game={ID6}
|
|
gamercard_key =
|
|
|
|
22-08-2010 cfg v58b (beta)
|
|
* Added wiird setting to global options screen.
|
|
(If the gecko is not connected the option is inactive)
|
|
* Improved IOS base detection (from NeoGamma - by WiiPower)
|
|
* New option: debug_gecko = [0],1,2,3
|
|
write debug info to usb gecko
|
|
|
|
01-08-2010 cfg v58a (alpha)
|
|
* Support multiple slots for Waninkoko's cios rev20: 247, 248, 249, 250
|
|
Changed option: ios = 247, 248, [249], 222-mload, 223-mload,
|
|
224-mload, 222-yal, 223-yal, 250
|
|
|
|
31-07-2010 cfg v57 (release)
|
|
* Added video patching mode from Sneek (by Crediar)
|
|
changed option: video_patch = [0], 1, all, sneek, sneek+all
|
|
|
|
30-07-2010 cfg v57b9 (beta9)
|
|
* Added ID of 1.07 HBC to launch functions. (Clipper)
|
|
* Allowed hex values for options that can specify a channel ID
|
|
so the new HBC is supported. Value for HBC 1.07 is AF1BF516. (Clipper)
|
|
* Scrollable list of updates (oggzee)
|
|
|
|
24-07-2010 cfg v57b8 (beta8)
|
|
* Added language selection to write_playlog (Clipper)
|
|
* Improved playlog title detection: if the title for selected game language is empty,
|
|
and playlog is enabled (but not set to a specific language) then try with english
|
|
or the first language for which a title exists. (oggzee)
|
|
* Fullscreen theme preview on button 1 (oggzee)
|
|
* Download of theme preview can be cancelled by holding B (oggzee)
|
|
* Moved theme preview images from themes/*.jpg to theme_previews/*.jpg (oggzee)
|
|
* Optimizations of coverflow cover selection (usptactical)
|
|
(realtime and compressed stencil buffer)
|
|
|
|
13-06-2010 cfg v57b7 (beta7)
|
|
* Initial jpeglib support added (usptactical)
|
|
* Added jpeg error handling: bad jpegs will be renamed
|
|
to filename.bad (usptactical)
|
|
* Theme Preview images (usptactical)
|
|
option: theme_previews = [1], 0
|
|
Determines if preview images can be downloaded and
|
|
displayed.
|
|
option: preview_coords = x,y,width,height
|
|
option: wpreview_coords = x,y,width,height
|
|
Set x/y to -1 to use Cover x/y
|
|
Set width/height to 0 to use Cover height/width
|
|
* Using select = random option in coverflow scrolls
|
|
covers to next game (usptactical)
|
|
* Bug fix for clicking on titles in theme download
|
|
menu. (Clipper)
|
|
|
|
08-06-2010 cfg v57b6 (beta6)
|
|
* new option: select = [previous], start, middle, end,
|
|
most, least, random
|
|
Selects which game is picked by default on startup.
|
|
The new default is the previous game played (to get old
|
|
operation, set select=start).
|
|
'start', 'middle' and 'end' refer to position in the list.
|
|
'most' and 'least' refer to number of plays (in Cfg).
|
|
'random' selects a different game each time.
|
|
* new button action: random
|
|
Selects a different game at random from the current list
|
|
To use, assign to a button, like button_Z=random
|
|
* Title/alphabetical sorting made case insensitive (oggzee)
|
|
* clear_patches save bug fixed
|
|
* cheat bug fixed
|
|
|
|
25-05-2010 cfg v57b5 (beta5)
|
|
* .wip patches now working
|
|
* fix for .txt cheat detection (some cheats were incorrectly
|
|
identified as editable)
|
|
* New per-game option:
|
|
clear_patches = [0],1,all
|
|
When on (1) return_to_channel and the dvd check are disabled
|
|
When 'all', then all .dol patches are disabled
|
|
|
|
20-05-2010 cfg v57b4 (beta4)
|
|
* Patch for Prince of Persia
|
|
* new option: disable_pop_patch = [0], 1
|
|
* new option: disable_dvd_patch = [0], 1
|
|
|
|
20-05-2010 cfg v57b3 (beta3)
|
|
* Fix for big theme downloading
|
|
|
|
16-05-2010 cfg v57b2 (beta2)
|
|
* Theme downloading (via global options)
|
|
* Themes provided by http://wii.spiffy360.com
|
|
* new option: adult_themes = [0], 1
|
|
Adult themes only shown for download if switched on
|
|
|
|
27-04-2010 cfg v57b (beta)
|
|
* Added warnings for stubbed IOSes (gannon, Wiipower)
|
|
* Changed warning for IOS249 <rev18+FAT32
|
|
to make it more intuitive.
|
|
|
|
14-04-2010 cfg v57a (alpha)
|
|
* After ripping a disc, you can push 1 to download images
|
|
* new option: return_to_channel = [0], JODI, FDCL, ...
|
|
Games will return to the selected channel ID
|
|
e.g., JODI for HBC or a forwarder channel
|
|
to reload Cfg.
|
|
0 is the default Wii Menu operation
|
|
Note: write_playlog won't work if you don't go back
|
|
to the Wii Menu between games (only the last game
|
|
played will be recognised in the log)
|
|
* download_all_styles = 0 now downloads full covers
|
|
if a coverflow GUI mode is selected. 2D images
|
|
will be downloaded if the full download fails.
|
|
|
|
06-04-2010 cfg v56c (bugfix)
|
|
* Bug fix for alt dol disc plus (should fix Rampage problem)
|
|
* Minor cosmetic improvements
|
|
|
|
18-03-2010 cfg v56 (release)
|
|
|
|
* omit false DL warning
|
|
|
|
16-03-2010 cfg v56b2 (beta2)
|
|
|
|
* Choosing "Disc" from alt dol menu will prompt for
|
|
Disc Plus options on launch of game (choose for
|
|
Metroid Prime Trilogy to be asked which to play)
|
|
* Disc Plus bug fixes
|
|
* Fixed sorting of long multibyte titles (oggzee)
|
|
|
|
14-03-2010 cfg v56b (beta)
|
|
|
|
* Sam & Max fix restored for disc. (Clipper)
|
|
Gets CSI: Deadly Intent working from disc.
|
|
* Alt dol menu with scroll (Clipper)
|
|
* Gui text outline fix
|
|
* Minor intro update (pepxl)
|
|
* Minor cleanups
|
|
|
|
13-03-2010 cfg v56a (alpha)
|
|
|
|
* Alt.dol disc plus (from NeoGamma R8.RC4 by WiiPower / tueidj)
|
|
.wdm files go to: sd:/usb-loader/GAMEID.wdm
|
|
* New intro (by pepxl)
|
|
|
|
09-03-2010 cfg v55 (release)
|
|
|
|
* No change
|
|
|
|
07-03-2010 cfg v55b3 (beta3)
|
|
|
|
* Fixed occasional hang when trying to start
|
|
games on FAT/NTFS with cios 249 rev19
|
|
|
|
07-03-2010 cfg v55b2 (beta2)
|
|
|
|
* Games on SD/SDHC FAT/NTFS with cios 249 rev19
|
|
|
|
06-03-2010 cfg v55b (beta)
|
|
|
|
* Fixed ios250 support
|
|
* Updated 249 r18 dip with disc check fix
|
|
* Print ios249 base ios (37,38,57,60) and mload version
|
|
* Rename cfg-fat to cfg-222
|
|
* Changed option default: hide_hddinfo=1 also for normal cfg.dol
|
|
* Fixed magic word actions for the GUI
|
|
* Changed intro
|
|
* Cleanups
|
|
|
|
06-03-2010 cfg v55a3 (alpha)
|
|
|
|
* 249 rev18 fat/ntfs other base than 38 fix
|
|
* Bug fixes for "nothing" and button remap actions
|
|
|
|
05-03-2010 cfg v55a2x (experimental)
|
|
|
|
* FAT/NTFS support for cios 249 rev18.
|
|
NOTE: it overrides the dip plugin which adds frag support
|
|
thanks to the mload capability in cios 249 rev18
|
|
|
|
04-03-2010 cfg v55a (alpha)
|
|
|
|
* Added new values to the home and button_* options:
|
|
priiloader - uses the Priiloader magic word "Daco" to go to Priiloader menu
|
|
wii_menu - uses the Priiloader magic word "Pune" to go to Wii Menu
|
|
Any other Priiloader magic word can be entered as text (no others exist yet)
|
|
Any channel ID can be entered, e.g., FDCL for pepxl's forwarder
|
|
|
|
Cool Usage Ideas:
|
|
To go to Wii Menu when using Priiloader:
|
|
home = wii_menu
|
|
#OR
|
|
home = Pune
|
|
To implement a restart function after updates:
|
|
home = FDCL #replace with your forwarder's ID
|
|
button_H = exit
|
|
# Because of the implementation of the options,
|
|
# This makes the home button restart Cfg when
|
|
# used in a menu like the global menu, and
|
|
# exit when used in the game list or GUI.
|
|
Implement multiple exit types and channel launchers:
|
|
button_B = FDCL # reboot via forwarder
|
|
button_1 = HATP # launch PAL Nintendo Channel
|
|
button_2 = etc.
|
|
|
|
|
|
03-03-2010 cfg v54 (release)
|
|
|
|
* Fixed: wiird = 2 (paused start) (by WiiPower)
|
|
|
|
28-02-2010 cfg v54b3 (beta3)
|
|
|
|
* IOS 249 rev18 support
|
|
|
|
27-02-2010 cfg v54b2 (beta2)
|
|
|
|
* Separate ocarina and hooktype options:
|
|
ocarina = [0], 1
|
|
hooktype = nohooks, [vbi], wiipad, gcpad, gxdraw, gxflush, ossleep, axframe
|
|
* Print a warning if ocarina/wiird enabled but hooks can't be set
|
|
* Print "Loading..." translation before freeing unifont
|
|
|
|
26-02-2010 cfg v54b (beta)
|
|
|
|
* wiitdb: fallback to game language if configured language is not found
|
|
* new option: wiird = [0], 1, 2
|
|
1 = enable debugger
|
|
2 = enable debugger and pause start
|
|
* changed option: ocarina = [0], 1, vbi, wiipad, gcpad, gxdraw, gxflush,
|
|
ossleep, axframe, nohooks
|
|
ocarina = 1 is same as ocarina = vbi
|
|
* support for wiitdb case color attribute (usptactical)
|
|
|
|
23-02-2010 cfg v54a2 (alpha2)
|
|
|
|
* Per-game playlog writing now uses the game's language setting to determine
|
|
the title to use.
|
|
* titles_url default now uses {DBL} instead of {CC}.
|
|
* Both titles_url and db_url can accept both {CC} and {DBL} tags now.
|
|
|
|
23-02-2010 cfg v54a (alpha)
|
|
|
|
* Gecko OS 1.9 cheat engine aka Ocarina 2 aka Brawl+ support (by WiiPower)
|
|
* Changed write_playlog to be a per-game option (Clipper)
|
|
* fixed db_language AUTO setting and lang_to_cc function for Chinese languages. (Clipper)
|
|
|
|
23-02-2010 cfg v53 (release)
|
|
|
|
* New option: load_unifont = [0], 1
|
|
Specifies if unifont.dat should be loaded or not. unifont.dat contains
|
|
all the unicode characters, required for Asian (CJK) language support
|
|
so that translation or wiitdb info shows up correctly.
|
|
Note: the Latin unicode set is already embedded into the loader,
|
|
so to display German, French, Spanish, etc... unifont.dat is not needed
|
|
* Renamed the included Chinese translation files according to standard:
|
|
SChinese.lang -> ZH_CN.lang (Simplified Chinese)
|
|
CHT.lang -> ZH_TW.lang (Traditional Chinese)
|
|
|
|
22-02-2010 cfg v53b3 (beta3)
|
|
|
|
* Fixed crash with cios222 v5
|
|
(happened with this combination: normal cfg.dol
|
|
with options: ios=222-mload & partition=wbfs)
|
|
* Fixed update progress ... notification
|
|
|
|
21-02-2010 cfg v53b2 (beta2)
|
|
|
|
* More fixes for handling of corrupted cover images (usptactical)
|
|
* Minor translation updates
|
|
|
|
20-02-2010 cfg v53b (beta)
|
|
|
|
* Better handling of corrupted cover images - they should not crash
|
|
the loader anymore and will be renamed to filename.bad (usptactical)
|
|
* Japanese / Chinese translation and wiitdb support (oggzee)
|
|
A new font file is required for this: unifont.dat
|
|
* Removed ISFS from playlog (Clipper)
|
|
* Scroll option screens if the console size is too small (Clipper)
|
|
* Removed wiiboxart from URLs. (Clipper)
|
|
* print cover download url and progress (oggzee)
|
|
* force fat freespace update when installing (oggzee)
|
|
|
|
16-02-2010 cfg v53a (alpha)
|
|
|
|
* cIOS 222/223/224 v5 support
|
|
Note: only use 222 for loader, 223 and 224 will freeze if used for loader,
|
|
however 223/224 work fine for games. That means, don't put ios=223-mload in
|
|
config.txt, but it's ok if it is set for a specific game in options screen.
|
|
* New option value for ios: 224-mload
|
|
* Support for HDDs with 4k sectors (WBFS partition only)
|
|
* Fixed option: home=hbc
|
|
|
|
13-02-2010 cfg v52 (release)
|
|
|
|
* Left/Right hold repeat in console
|
|
* GUI displays messages for sort, profile and theme switch.
|
|
* Minor cleanups
|
|
|
|
12-02-2010 cfg v52b5 (beta5)
|
|
|
|
* Fixed handling of multiline strings in .lang files
|
|
* Minor translation updates
|
|
|
|
11-02-2010 cfg v52b4 (beta4)
|
|
|
|
* New actions for buttons: sort (switch sort type), filter (filter menu) (Clipper)
|
|
* Button actions sort, profile and theme will display a message in the console (Clipper)
|
|
* Holding any of the buttons in button_other in the GUI will work for menu_unlock (Clipper)
|
|
* Fixed: title length 3 from folder names
|
|
* Fixed: WiiTDB update crash
|
|
* Handle & etc. in wiitdb titles
|
|
* fat_install_dir = 3 will use layout: /wbfs/Title [ID].wbfs
|
|
* new option: fs_install_layout is an alias for fat_install_dir
|
|
* Minor cleanups
|
|
|
|
|
|
09-02-2010 cfg v52b3 (beta3)
|
|
* Button remapping options (Dr. Clipper)
|
|
See below for information.
|
|
* Previous home option is now a theme option with overrides
|
|
* Reversion of boot disc to cIOS method (for real this time)
|
|
* Fix for switching between NTFS partitions (oggzee)
|
|
* Various translation and menu alignment fixes (oggzee)
|
|
* Support for new filenames on FAT/NTFS: (oggzee)
|
|
/wbfs/TITLE [GAMEID].wbfs or /wbfs/TITLE [GAMEID].iso
|
|
* option: db_ignore_titles = [0], 1
|
|
Set this option to ignore titles from the database
|
|
|
|
About button remapping:
|
|
Firstly, the guitar default mappings have changed slightly.
|
|
The new mappings are as follows:
|
|
RED = A; GREEN = B; YELLOW = X; BLUE = Y; ORANGE = Z.
|
|
|
|
Each of the following buttons can now have its own action:
|
|
B, -, +, 1, 2, Home, X, Y, Z, C, L & R.
|
|
|
|
These actions are valid for the console game list and the GUI
|
|
mode only. For options that affect the menus, see below.
|
|
The new options for this type of mapping are all theme options
|
|
with config.txt overrides and are as follows:
|
|
option: button_B = [gui], <other actions>
|
|
button_- = [main_menu], <other actions>
|
|
button_+ = [install], <other actions>
|
|
button_H = [reboot], <other actions>
|
|
button_1 = [options], <other actions>
|
|
button_2 = [favorites], <other actions>
|
|
button_X = A, B, 1, [2], H, -, +, <action>
|
|
button_Y = A, B, [1], 2, H, -, +, <action>
|
|
button_Z = A, [B], 1, 2, H, -, +, <action>
|
|
button_C = [A], B, 1, 2, H, -, +, <action>
|
|
button_L = A, B, 1, 2, H, [-], +, <action>
|
|
button_R = A, B, 1, 2, H, -, [+], <action>
|
|
These buttons can be mapped to any of the following actions:
|
|
nothing # does nothing
|
|
options # access game options
|
|
gui # switch to/from GUI
|
|
reboot # reboot to system menu
|
|
exit # exit to launching app
|
|
hbc # exit to HBC
|
|
screenshot # take a screenshot
|
|
install # install a game
|
|
remove # remove a game
|
|
main_menu # access main menu
|
|
global_ops # access global options menu
|
|
favorites # toggle favorites view
|
|
boot_game # boot a game from the drive
|
|
boot_disc # boot a game from disc
|
|
theme # switch to next theme
|
|
profile # switch to next profile
|
|
unlock # access the unlock password dialog immediately
|
|
As shown, X, Y, Z, C, L & R can also be optionally targetted to
|
|
emulate one of the buttons on the Wiimote (A, B, 1, 2, -, +, Home).
|
|
If used this way, this emulation will also work in menus.
|
|
|
|
As stated, the other options allow you to select the default
|
|
action in the game list and GUI mode only. The menus can be
|
|
remapped by specifying which buttons affect which commands.
|
|
These options take a commas separated list of button names from the
|
|
following list:
|
|
B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R
|
|
|
|
The following are the mappable commands. All the options are theme
|
|
options with overrides in config.txt.
|
|
|
|
option: button_cancel = [B], <comma separated list of buttons>
|
|
Set which button(s) will act as the back button in menus
|
|
|
|
option: button_exit = [Home], <comma separated list of buttons>
|
|
Set which button(s) will perform the 'home' action in menus
|
|
|
|
option: button_other = [1], <comma separated list of buttons>
|
|
Set which button(s) will perform the other or alternate action in menus
|
|
This covers switching between options and global options, choosing to
|
|
download BCA during install, choosing to ignore meta.xml during upgrade etc.
|
|
|
|
option: button_save = [2], <comma separated list of buttons>
|
|
Set which button(s) will perform the save action in menus
|
|
|
|
EXAMPLES:
|
|
To switch buttons B & 1 around so that 1 operates as GUI while
|
|
B operates as back:
|
|
button_B = options
|
|
button_1 = gui
|
|
button_other = B
|
|
button_cancel = 1
|
|
To make both the L and R buttons on a GameCube controller
|
|
operate as back buttons in the menus in addition to B:
|
|
button_cancel = B, L, R
|
|
Plug in the Classic controller and you can have any twelve
|
|
different actions available at once (with A being boot_game):
|
|
button_B = gui
|
|
button_1 = options
|
|
button_2 = favorites
|
|
button_- = profile
|
|
button_+ = theme
|
|
button_H = exit
|
|
button_L = remove
|
|
button_R = install
|
|
button_X = main_menu
|
|
button_Y = global_ops
|
|
button_Z = boot_disc
|
|
|
|
06-02-2010 cfg v52b2 (beta2)
|
|
* File custom-titles.txt in the base directory is searched
|
|
for game titles.
|
|
* Titles are extracted from wiitdb.zip but can be overridden
|
|
with either titles file.
|
|
* The titles precedence (highest to lowest) is as follows:
|
|
- custom-titles.txt
|
|
- titles.txt
|
|
- wiitdb.zip
|
|
- directory name (FAT & NTFS only)
|
|
- game image
|
|
* When saving global options, the saved settings are listed.
|
|
* Console color fixes (Dr. Clipper)
|
|
* Play time logging to message board (marc_max & Dr. Clipper)
|
|
When enabled, this option will put the correct title
|
|
and play time into the Wii Message Board log and will
|
|
also be read by the Nintendo Channel. However, this will
|
|
usually fail if you skip the Wii Menu via BootMii or
|
|
Priiloader autoboot.
|
|
* option: write_playlog = [0],1
|
|
Note, it is disabled by default as this fix changes your
|
|
Wii's NAND and cannot be used via autoboot methods.
|
|
|
|
31-01-2010 cfg v52b (beta)
|
|
* Gamecube disc loading
|
|
Just like Wii discs, only original discs supported!
|
|
* Wii disc loading now uses the disc specified IOS.
|
|
This should increase game compatibility.
|
|
* Console font outline and shadow fix by Dr. Clipper
|
|
* Many translatable strings have been improved.
|
|
* Cover URLs updated
|
|
|
|
23-01-2010 cfg v52a2 (alpha 2)
|
|
* Fixed options.
|
|
option: language_path has been removed.
|
|
The path is now fixed at /usb-loader/languages/
|
|
option: language has been changed to translation to
|
|
prevent conflicts with the game language setting.
|
|
option: translation = [AUTO], EN, custom, etc
|
|
|
|
23-01-2010 cfg v52a (alpha)
|
|
* Translation files now supported.
|
|
option: language_path = path to language files
|
|
Default: USBLOADER_PATH/languages
|
|
option: language = filename without extension
|
|
Default: Current the wii language from the following list
|
|
JA, EN, DE, FR, ES, IT, NL, ZH, ZH, KO
|
|
* Fixed crash issue if booting from disc failed
|
|
* Database can now be named wiitdb.zip.
|
|
The old naming scheme is still supported however.
|
|
|
|
17-01-2010 cfg v51 (release)
|
|
* New Sort: last play date
|
|
option: sort = play_date
|
|
* Removed empty line from game list when showing database info
|
|
* Secondary sort using titles added. Lists should be consistent
|
|
when there are matching values now
|
|
|
|
13-01-2010 cfg v51b3 (beta3)
|
|
* Fixed the ambiguity with the game dir layouts (ID_TITLE or TITLE [ID])
|
|
* fat_install_dir = 2 will use the new layout (TITLE [ID]) when
|
|
installing
|
|
* Removed redundant options from main menu.
|
|
* Cleaned up the sort and filter menus.
|
|
Improved sort menu. Ascending / descending options for current
|
|
sort are remembered.
|
|
* Color of database info now changed.
|
|
* Install and disc boot menus will show [?] cover before a disc is
|
|
read, and game cover for disc if found.
|
|
|
|
11-01-2010 cfg v51b2 (beta2)
|
|
* More bug fixes
|
|
Loader no longer crashes when trying to sort or filter without
|
|
a database.
|
|
Accented characters now show up in the synopsis.
|
|
Display of synopsis cleaned up and improved.
|
|
Entities now converted in the synopsis. (", etc)
|
|
Main menu will respect the disable_options configuration.
|
|
sort=play_count now works properly without reloading the game list.
|
|
|
|
10-01-2010 cfg v51b (beta)
|
|
* Minor bug fixes
|
|
Loader will not wait for a button press in the event a database
|
|
is not found.
|
|
Disc boot menu will show the proper database information.
|
|
* Changed db_url option and db_language option slightly
|
|
option: db_url = [http://wiitdb.com/wiitdb.zip?LANG={DBL}]
|
|
{DBL} will be replaced by the db_language value
|
|
option: db_language = [AUTO], EN, JA, German, etc
|
|
* option: "-asc" is no longer necessary to specify a sort as ascending.
|
|
* db_show_info no longer hides the hdd info or footer in the console.
|
|
* Added more game directory layouts: (by oggzee)
|
|
/wbfs/TITLE_[GAMEID]/GAMEID.wbfs
|
|
/wbfs/TITLE [GAMEID]/GAMEID.wbfs
|
|
/wbfs/TITLE[GAMEID]/GAMEID.wbfs
|
|
When loading games from FAT or NTFS
|
|
* Added {PUB} to cover url options.
|
|
{PUB} will be replaced by the last two characters of the ID
|
|
(the publisher)
|
|
This can be used to do things like forcing NTSC covers for
|
|
PAL games by replacing {CC} with US and {ID6} with {ID3}E{PUB}
|
|
|
|
09-01-2010 cfg v51a (alpha) (gannon)
|
|
* Wiitdb support. Can be downloaded inside the loader on the
|
|
global options screen.
|
|
* Enhanced nunchuk support: C mapped to A, Z mapped to B
|
|
* Filtering of games based on certain criteria
|
|
* Sorting of games based on certain criteria
|
|
* Gameplay history
|
|
* Disc Loading
|
|
* New: Main menu accessible by pressing - or going to the
|
|
global options screen.
|
|
Disc loading, sorting, filtering, and more options are located here.
|
|
* option: db_url = [http://wiitdb.com/wiitdb.zip?LANG={db_language}]
|
|
URL to download database from.
|
|
* option: db_language = [Console Language], EN, JA, German, etc
|
|
Language to use for the database. If invalid or not able to be
|
|
displayed by the loader this will default to English.
|
|
Both country codes (EN) and languages (English) are valid.
|
|
* option: db_show_info = [1], 0
|
|
Show info loaded from the database.
|
|
* option: write_playstats = [1], 0
|
|
Write to the play history file.
|
|
* option: sort = [title-asc], etc
|
|
Change the default sorting method. Default is Title Ascending.
|
|
|
|
Valid sort options:
|
|
"title" => Title
|
|
"players" => Number of Players
|
|
"online_players"=> Number of Online Players
|
|
"publisher" => Publisher
|
|
"developer" => Developer
|
|
"release" => Release Date
|
|
"play_count" => Play Count
|
|
"install" => Install Date
|
|
(This will only work with FAT or NTFS drives)
|
|
To use ascending add "-asc" to the option.
|
|
ie: sort = players-asc
|
|
|
|
To use descending add "-desc" to the option.
|
|
ie: sort = players-desc
|
|
|
|
|
|
21-12-2009 cfg v50c (bugfix)
|
|
|
|
* Fixed starting games from SD Card with FAT or NTFS
|
|
|
|
16-12-2009 cfg v50 (release)
|
|
|
|
* Optimizations for highly fragmented files (either fat or ntfs)
|
|
|
|
15-12-2009 cfg v50b2 (beta2)
|
|
|
|
* Fixed crash when using flat /wbfs file layout without subdirectories
|
|
* Fixed crashes when starting HBC forwarder discs
|
|
And added safety checks of memory regions when loading disc
|
|
* Raised number of fragments limit to 20000
|
|
* Properly identify dual-layer iso
|
|
* Removed obsolete ehcmodules for IOS 222 revisions 2 and 3
|
|
External ehcmodules for these versions are still supported
|
|
* Use the new ehcmodule with fat/ntfs support also for wbfs
|
|
(but still uses wbfs mode for wbfs partition)
|
|
Can be overriden using an external ehcmodule4
|
|
External module for fat/wbfs has been renamed
|
|
from ehcmodule_fat.elf to ehcmodule_frag.elf
|
|
* In case the new fragments method fails for any reason for FAT
|
|
it will fallback to the old method
|
|
* Other cleanups
|
|
|
|
14-12-2009 cfg v50b (beta)
|
|
|
|
* .iso files on NTFS support
|
|
The file name layout is the same as for .wbfs files:
|
|
/wbfs/gameid.iso or /wbfs/gameid_title/gameid.iso
|
|
* Fixes and cleanups for NTFS support (fixed ntfs getf -1 error)
|
|
* option: partition=ntfs1 accepted
|
|
|
|
About NTFS support:
|
|
|
|
FAT support in ehcmodule has been rewritten with a new
|
|
generic wii disc emulation system that is:
|
|
- light weight / zero overhead
|
|
- filesystem independent
|
|
- fileformat independent
|
|
It works by supplying the ehcmodule with a list of sector fragments
|
|
that specify the location of data using direct sector addressing.
|
|
To see the list of fragments one can use debug=1 and they will
|
|
be printed out before starting the game.
|
|
The number of fragments if limited to 5000, that number is also
|
|
the max theoretical number of fragments on a wbfs partition (actually
|
|
4600, for a dual layer disc with a 2mb wbfs block size). In normal
|
|
conditions the number of fragments should be a lot lower most commonly
|
|
just a single big block. Fragments are used to describe both physical
|
|
address on hdd and virtual adress on wii disc so if a .wbfs file is used
|
|
the list will be composed of 3 fragments - disc header, update partition
|
|
and game partition.
|
|
libntfs however doesn't seem stable enough for write access at the moment,
|
|
so the ntfs partition is mounted read-only meaning install and remove can't
|
|
be done from inside the loader for now.
|
|
|
|
Credits: WiiPower for libntfs modification which returns the list of fragments.
|
|
|
|
12-12-2009 cfg v50a (alpha)
|
|
|
|
* Fix for PeppaPig (from NeoGamma by WiiPower)
|
|
* Fixes and cleanups for NTFS
|
|
|
|
10-12-2009 cfg v50x (experimental)
|
|
|
|
* Rewritten FAT support in ehcmodule with a generic system
|
|
* NTFS support
|
|
* Improved gui speed with large number of games
|
|
(most noticable in grid, flow and flow-z gui styles)
|
|
* Print on the intro screen if the ios is reloaded a second time
|
|
(in case the setting from config.txt is different from default)
|
|
* The -fat version 'simple' option does not change 'hide_hddinfo'
|
|
* Changed WBFS ERROR: read error while installing a game to a WARNING.
|
|
Note: the read error check has been introduced in v47, all previous
|
|
versions including the original loader 1.5 and all other loaders
|
|
silently ignore it.
|
|
* Changed default value of install_partition=only_game
|
|
To avoid errors caused by modchips when trying to copy the update partition.
|
|
* Minor cosmetic changes to cover download when trying different urls.
|
|
|
|
08-12-2009 cfg v49 (release)
|
|
|
|
* Fixed install game on SD/FAT
|
|
* Override [w]covers_size theme option with config.txt
|
|
* simple=x will always set hide_hddinfo when using -fat version
|
|
* Only one "#GAMEID" string inside binary - for direct starting
|
|
|
|
07-12-2009 cfg v49b2 (beta2)
|
|
|
|
* Improved speed of loading game list when using FAT and /wbfs/id_title/ subdirs
|
|
* Changed default: fat_install_dir=1
|
|
* When downloading titles.txt and wii region is JA or KO force EN in titles_url {CC}
|
|
* Allow specifying alt_dol=name (on disc) when using direct start
|
|
* Accept GAMEID without # as argument for direct start (RHAP01 instead of #RHAP01)
|
|
* Override some theme options in base config.txt.
|
|
The options that can be overriden are those that don't
|
|
have a major effect on the theme looks and layout:
|
|
- hide_header
|
|
- hide_hddinfo
|
|
- hide_footer
|
|
- buttons
|
|
- simple
|
|
- cover_style
|
|
- cursor
|
|
- menu_plus
|
|
- gui_text_*
|
|
- gui_text2_*
|
|
- gui_title_top
|
|
* Save cfg loader version when saving gamelist.txt
|
|
|
|
03-12-2009 cfg v49b (beta)
|
|
|
|
* Added BCA dump to file from install menu
|
|
(Press + to install and then press 1 to dump BCA)
|
|
|
|
01-12-2009 cfg v49a (alpha)
|
|
|
|
* Games on SDHC with IOS 222/223 for both FAT or WBFS partition
|
|
* Games in subdirs on FAT: /wbfs/GAMEID_TITLE/GAMEID.wbfs
|
|
option: fat_install_dir = [0], 1
|
|
* Rename old boot.dol to boot.dol.bak when upgrading
|
|
* If the loader is used to start a game directly
|
|
(from a channel created with crap or similar tools)
|
|
and option: intro=0 is specified then no intro
|
|
and no progress is displayed while the game is being loaded
|
|
* Support for .wip game patches (by WiiPower)
|
|
Loaded from: sd:/usb-loader/GAMEID.wip (text format)
|
|
* Support for BCA data (by Hermes)
|
|
Loaded from: sd:/usb-loader/GAMEID.bca (binary data of size 64 bytes)
|
|
(updated dip plugin from uloader 3.2)
|
|
* option: disable_nsmb_patch=[0],1 will disable the builtin nsmb patches
|
|
(in case someone wants to use/test the external .wip patch or .bca data)
|
|
* Enable WiiRD if usb gecko is connected and ocarina is enabled
|
|
even if not codes are found (by Rfrf)
|
|
* Ocarina url fix: /R/ID6 instead of /ID1/ID6 (for SNM*)
|
|
|
|
|
|
21-11-2009 cfg v48 (release)
|
|
|
|
* External ehcmodule improvements (by WiiZ)
|
|
* Fixed titles.txt with custom game ids (proper ID6 lookup)
|
|
|
|
20-11-2009 cfg v48b2 (beta2)
|
|
|
|
* FAT loading speed optimisations
|
|
* Support for 4gb .wbfs files on FAT - fixed the 2gb limit
|
|
* Changed the default split size when installing to 4gb-32kb
|
|
* Option: fat_split_size = [4], 2
|
|
* Benchmark mode with debug = 8 and start or install a game
|
|
* Allow space in profile name, so the names must be separated by a comma (,)
|
|
* Raised max favorites to 100
|
|
* Removed obsolete cover sites: gateflorida.com, awiibit.com
|
|
* Cleanups
|
|
|
|
16-11-2009 cfg v48b (beta)
|
|
|
|
* NSMB NTSC patch
|
|
* Make updating meta.xml optional by pressing button 1 in the
|
|
online update screen to skip it.
|
|
* Specifying titles url allows the use of {CC} tag for the country code.
|
|
changed default: titles_url = http://wiitdb.com/titles.txt?LANG={CC}
|
|
* Presing button A on global options screen works too (same as right)
|
|
|
|
15-11-2009 cfg v48a (alpha)
|
|
|
|
* Profiles - aka multiple favorite groups
|
|
option: profile_names = [default], name2, name3,...
|
|
(max profiles:10, max profile name length: 16)
|
|
Profiles can be added, removed and reordered with this option.
|
|
But if you want to rename it, you will need to change the profile
|
|
name also in settings.cfg otherwise it will be considered as a new
|
|
name and the old one will be forgotten next time you save settings.
|
|
Profiles can be switched in the global options screen. Changing a
|
|
game favorite setting is done as usual in the game options screen.
|
|
option: profile = name will specify the default profile to use
|
|
saving global settings will also save which profile is used
|
|
* Minor fix to favorites switching in console mode
|
|
* Update /apps/.../meta.xml when downloading an update.
|
|
So that the correct version is visible in HBC
|
|
* Added 'Update titles.txt' to global options screen.
|
|
option: titles_url = [http://wiitdb.com/titles.txt]
|
|
Can be changed to a localized version like this:
|
|
titles_url = http://wiitdb.com/titles.txt?LANG=FR
|
|
|
|
14-11-2009 cfg v47 (release)
|
|
|
|
* Minor coverflow fixes
|
|
* Cleanups
|
|
|
|
12-11-2009 cfg v47b3 (beta3)
|
|
|
|
* Support for guitar controller in the loader (by gannon)
|
|
* More banner sound fixes (opening.bnr case)
|
|
* Changed the default value of the option: hide_hddinfo=1 But only for the -fat
|
|
variant, because checking the disc free space on fat takes a few moments.
|
|
* 4GB partition offset fixes
|
|
* Increased the updates list length to 8
|
|
* Minor coverflow fixes
|
|
|
|
09-11-2009 cfg v47b2 (beta2)
|
|
|
|
* NSMB main.dol patch by WiiPower
|
|
* minor coverflow gui fixes
|
|
|
|
09-11-2009 cfg v47b (beta)
|
|
|
|
* GC and classic controller and nunchuk joystick support (by gannon)
|
|
* option: install_partitions = 1:1
|
|
disable scrubbing when installing, except for the last 256kb which are
|
|
stil scrubbed because of the wbfs block size not aligned to wii disc size
|
|
* Fixed banner sounds with games that have upper case OPENING.BNR
|
|
(Thanks to RolloS60 from wiicoverflow)
|
|
* Cleanups
|
|
|
|
06-11-2009 cfg v47a (alpha)
|
|
|
|
* Better compatibility with weird WBFS partition setups:
|
|
- WBFS on RAW disk device, without a partition table
|
|
With such a setup the partition table will look like this:
|
|
P# Size(GB) Type Mount Used
|
|
-----------------------------
|
|
RAW 500.00 WBFS1 [USED]
|
|
|
|
- WBFS on EXTENDED partition. Normally a filesystem should
|
|
reside on either a primary or logical partition, never on
|
|
an extended partition. Extended is just a container of logical
|
|
partitions. However older version allowed this setup and so
|
|
the support for it is back. The partition table will look like:
|
|
P# Size(GB) Type Mount Used
|
|
-----------------------------
|
|
P#1 500.00 EXTEND/WBFS1 [USED]
|
|
And the loader will also let you fix the partition table by
|
|
pressing 1, which will change the partition type from EXTEND to
|
|
a known data type (0x0b, which is also used for fat)
|
|
|
|
01-11-2009 cfg v46 (release)
|
|
|
|
* Support for direct launching of games from fat
|
|
(Useful for game channel launching, using loadstructor or similar tool)
|
|
To specify direct loading from fat, the parameter has to be in form: #GAMEID-X
|
|
Where X is 0-3 for wbfs and 4-9 for fat partitions (4 means first fat partition)
|
|
* Automatically switch to ios222 in case ios249 is used for starting games from fat
|
|
* Only allow IOS 222 and 223 in game options if fat partition is selected
|
|
* Improved drawing speed in some coverflow gui modes
|
|
* Cleanups
|
|
|
|
30-10-2009 cfg v46b (beta)
|
|
|
|
* Added option: partition = [WBFS1], ..., WBFS4, FAT1, ..., FAT9, ask
|
|
* Saving global settings will also save current selected partition
|
|
* Increased fat cache size in IOS module
|
|
* Load FAT module in IOS early in case config has:
|
|
ios=222-mload (or ios=223-mload) and partition=FAT*
|
|
So that IOS does not need to be reloaded another time before
|
|
starting the game from a FAT partition
|
|
* Added indication in global options if [FAT] module is loaded in IOS
|
|
* Cleanups
|
|
|
|
26-10-2009 cfg v46a2 (alpha2)
|
|
|
|
* Faster loading of game list from a fat partition - should be instant now.
|
|
The only thing that has a slight delay is showing the hdd free space
|
|
in console mode game list (if it is enabled)
|
|
* Create game info file after installing on a FAT partition named:
|
|
usb:/wbfs/GAMEID_TITLE.txt This makes it easier to tell the titles
|
|
of installed games when using a filesystem explorer
|
|
* Rephrased the warning message when no WBFS partition found
|
|
* Allow to select partition if no wbfs partition is found and disable_format is on.
|
|
* Minor cleanups in partition selection
|
|
|
|
25-10-2009 cfg v46a (alpha)
|
|
|
|
* Loading games from a FAT32 partitions. The game file has to
|
|
be located and named like this: usb:/wbfs/GAMEID.wbfs
|
|
|
|
16-10-2009 cfg v45 (release)
|
|
|
|
* full package, no code changes
|
|
|
|
12-10-2009 cfg v45b2 (beta2)
|
|
|
|
* Fixed multiple WBFS partition support for drives larger than 1TB
|
|
* Fixed "DVD in drive check" by patching the game (thanks giantpune)
|
|
(only if IOS249 before rev12 or IOS222/223)
|
|
|
|
12-10-2009 cfg v45b (beta)
|
|
|
|
* Updated ehcmodule for IOS222-mload from uLoader 3.1
|
|
* Fixed disable_format option
|
|
* Show game info in options screen while scanning for alt.dols
|
|
* More IOS related warning notes: (thanks WiiPower)
|
|
- cIOS before rev14: possible 001 error source on new games (Wii Fit Plus)
|
|
- cIOS before rev13: need a disc in the drive
|
|
- cIOS before rev10: no sd/sdhc support
|
|
- cIOS before rev9: no usb support
|
|
* Changed the default for: download_id_len = [6]
|
|
* Changed IOS order - moved *-yal after *-mload
|
|
* Show version on intro screen
|
|
* Partition selection screen improvements
|
|
* The usual minor cleanups
|
|
|
|
11-10-2009 cfg v45a (alpha)
|
|
|
|
* Multiple WBFS partitions support (from uLoader)
|
|
Limitation: max 4 WBFS partitions on same drive supported by ios 222/223
|
|
* Print game size, dual-layer and wbfs free space in install screen
|
|
* Save gamelist.txt when saving settings in global options screen
|
|
* option: home = hbc will exit to Homebrew Channel (thanks to giantpune)
|
|
(similar to home = exit, but might work better with forwarders)
|
|
* Stability fixes:
|
|
- Corrupted cover images should no longer crash the loader
|
|
- Fixed hdd spin down/up at startup for some drive models (since v43, tnx Narolez)
|
|
- Don't print error if opening.bnr not found
|
|
- mp3 playing stability fixes (fixes stuttering and slowdowns in rare occasions)
|
|
- fixed the few notes of music between banner sound and game start
|
|
- minor cleanups
|
|
* Added CIOS related warning notices: (thanks Clipper)
|
|
- CIOS249 rev13 : unsupported "return to menu" to exit game
|
|
- CIOS249 rev14 : unsupported dual layer (start, install)
|
|
- CIOS249 : unsupported multiple WBFS
|
|
- CIOS222 : unsupported SDHC WBFS
|
|
* New intro screen (by Milcoi)
|
|
|
|
01-10-2009 cfg v44 (release)
|
|
|
|
* Full package
|
|
* Updated resources/fonts* with unicode and clock fonts
|
|
* Updated titles.txt (from wiitdb.com)
|
|
* Added localized resources/titles-XX.txt (EN, FR, DE, ES, IT, NL, PT)
|
|
|
|
28-09-2009 cfg v44b6 (beta6)
|
|
|
|
* More banner sound fixes (again)
|
|
|
|
28-09-2009 cfg v44b5 (beta5)
|
|
|
|
* More banner sound fixes (thanks to Dr.Clipper)
|
|
|
|
28-09-2009 cfg v44b4 (beta4)
|
|
|
|
* More banner sound fixes
|
|
all 3 audio formats are implemented, so the few rare
|
|
games that previously didn't play should work now.
|
|
* Clock font can be changed with font_clock.png
|
|
(either from theme or base dir)
|
|
|
|
27-09-2009 cfg v44b3 (beta3)
|
|
|
|
* Banner sound fixes
|
|
|
|
27-09-2009 cfg v44b2 (beta2)
|
|
|
|
* Play banner sound in the game start confirmation screen
|
|
* option: clock_style=[24],12,12am,0
|
|
|
|
26-09-2009 cfg v44b (beta)
|
|
|
|
* Updated ehcmodule for CIOS 222/223 rev4 to uloader 3.0C
|
|
* Fixed ios argument from forwarder
|
|
* Option: sort_ignore=A,An,The
|
|
(sort_ignore=0 for old sort method)
|
|
* Show clock in GUI mode if wiimote doesn't point at screen for 5 seconds
|
|
* Skip gui transition at start
|
|
* changed default: gui_text_outline=FF
|
|
* Minor unicode fixes
|
|
|
|
22-09-2009 cfg v44a (alpha)
|
|
|
|
* Improved coverflow gui mode:
|
|
- better transitions between modes and console
|
|
- fluid movement of covers
|
|
|
|
* Latin unicode support for titles.txt (EN,ES,FR,DE,PT,IT)
|
|
(not supported: Japanese, Korean or Chinese)
|
|
New font name: font_uni.png (can be created with the Confugrator)
|
|
Localized titles.txt can be downloaded from:
|
|
http://wiitdb.com/titles.txt?LANG=FR
|
|
|
|
* parse cmd line for ios=... before ios reload
|
|
(used by forwarders)
|
|
|
|
* Changed message for device init error to:
|
|
Make sure USB port 0 is used!
|
|
(The one nearest to the edge)
|
|
|
|
* Scale intro to fullscreen in 576i mode
|
|
|
|
|
|
16-09-2009 cfg v43 (release)
|
|
|
|
* minor code cleanups
|
|
|
|
13-09-2009 cfg v43b (beta)
|
|
|
|
* Improved antialiasing in coverflow (sharper)
|
|
* Reorganized game options screen:
|
|
- Allow to change saved options
|
|
- Unsaved changes are private per-game, not global
|
|
- Moved alt.dol selection to options menu
|
|
* Minor gui fixes: style switching, screen scale glitch
|
|
|
|
09-09-2009 cfg v42c (bugfix)
|
|
|
|
* Fixed green bar when loading game with a different cios (222...)
|
|
|
|
08-09-2009 cfg v42 (release)
|
|
|
|
* Fixed scrolling glitch in options screen
|
|
with themes that have small console size
|
|
* Modified intro screen (based on Milcoi design)
|
|
* Moved larger themes to a separate package
|
|
|
|
07-09-2009 cfg v42b2 (beta2)
|
|
|
|
* Fixed coverflow antialiasing in PAL 576i (50Hz) mode
|
|
* Fixed occasional flashing in options screen
|
|
* Intro screen (thanks to Milcoi)
|
|
|
|
03-09-2009 cfg v42b (beta)
|
|
|
|
* Antialiasing in CoverFlow GUI modes.
|
|
Can be tuned with option: gui_antialias = [4] {0-4}
|
|
* cios 222/223 rev4 support:
|
|
- using new dip_plugin and ehcmodule from uloader 3.0B
|
|
- external ehcmodule for rev4 has to be named: ehcmodule4.elf
|
|
- note: rev2&3 modules are still integrated and used appropriately.
|
|
* Changed url tag CC value for portugal/brasil from PO to PT
|
|
* Removed obsolete options: cover_url_*_wide, download_wide
|
|
* Show 6 letter ID in game options screen
|
|
* Better support for custom games in titles.txt - use full 6 letter IDs
|
|
if available, otherwise 4 letter IDs still work same as before.
|
|
Note: 6 letter ID in titles.txt was supported before but just 4 were used.
|
|
* Show a note in the global options screen if there are multiple config.txt
|
|
files used (one in base and another in apps/... dir)
|
|
* Fixed occasional crash with the combination of
|
|
options: video = game, video_patch = all
|
|
* Minor fixes (thanks to wiimm)
|
|
|
|
01-09-2009 cfg v42a (alpha)
|
|
|
|
* Ability to force progressive mode: (from NeoGamma)
|
|
- Split 'patch' video mode to a separate option:
|
|
video_patch = [0], 1, all
|
|
- 'video_patch = all' will force all modes to the selected video mode.
|
|
This will also force progressive / interlaced mode, depending on what
|
|
is configured in wii settings. This can be used for example to force
|
|
progressive mode if the game will otherwise use interlaced mode (MPT)
|
|
- The equivalent of the old video = patch is now:
|
|
video = system
|
|
video_patch = 1
|
|
This will patch NTSC -> PAL modes if console is PAL
|
|
and PAL -> NTSC modes if console is NTSC
|
|
This will not change interlaced / progressive mode
|
|
|
|
* Allow wiird to work if ocarina is enabled and no codes are found.
|
|
|
|
|
|
21-08-2009 cfg v41 (release)
|
|
|
|
* Fixed minor glitch with resized overlays
|
|
* Increased hide game limit to 500
|
|
* Updated all themes in the package to use overlays
|
|
(while still being backward compatible)
|
|
* New themes included: (all using overlays)
|
|
- NXE_transparent by Blue-K
|
|
- Nature 3D by DonTlaloc
|
|
- Black Cat by Milcoi
|
|
|
|
18-08-2009 cfg v41b (beta)
|
|
|
|
* Streamlined steps in game install screen
|
|
* Fixed green screen before starting game (from cloader)
|
|
|
|
17-08-2009 cfg v41a (alpha)
|
|
|
|
* Improved theming:
|
|
|
|
* Background overlay support
|
|
additional images can be supplied that will be overlaid over the background:
|
|
- bg_overlay.png or bg_overlay_w.png for console background
|
|
- bg_gui_over.png or bg_gui_over_w.png for gui background
|
|
If *_w.png variant is not found then the normal is used.
|
|
New options:
|
|
- background_base
|
|
- wbackground_base
|
|
- background_gui
|
|
- wbackground_gui
|
|
Used to specify the background base over which the overlays are applied.
|
|
|
|
* background width can be larger than 640 and will be either
|
|
- scaled if widescreen
|
|
- cropped if not widescreen
|
|
down to 640x480. Note: height must still be 480.
|
|
|
|
* Option layout no longer re-sets the covers_size and wcovers_size
|
|
So that a cover_style or [w]cover_size in front of layout works as expected.
|
|
|
|
|
|
09-08-2009 cfg v40 (release)
|
|
|
|
* Increased timeout for entering password to 30 seconds
|
|
* Renamed option admin_lock to admin_unlock as that better describes
|
|
what it does - it allows you to unlock admin functionality
|
|
* Fixed option unlock_password
|
|
|
|
08-08-2009 cfg v40b3 (beta3)
|
|
|
|
* uLoader cIOS 222/223 rev3 support
|
|
- both rev2 and rev3 are supported
|
|
- ehcmodule for rev2 is updated to uloader 2.5
|
|
- ehcmodule for rev3 is from uloader 2.8D
|
|
- external ehcmodule for rev2 has to be named: ehcmodule.elf
|
|
- external ehcmodule for rev3 has to be named: ehcmodule3.elf
|
|
|
|
* Minor GUI speed optimizations of rendering and cover loading
|
|
|
|
* Admin unlock by password
|
|
|
|
* Hide games from settings screen
|
|
|
|
* Added new config option (admin_lock = 0,[1]) for admin locking (i.e. Parental Mode).
|
|
When this setting is enabled, it will allow all screens normally locked by the
|
|
simple or disable_* settings to be unlocked via a "secret" wiimote button combination.
|
|
In addition: when unlocked, any covers that are hidden with the hide_game option will
|
|
be displayed. To access the unlock screen, hold the 1 button down for 5-10 seconds
|
|
and the screen will appear. After you see the text "Enter Code:", press the wiimote
|
|
buttons in the correct order. If you were successful, the word SUCCESS will appear
|
|
on the screen. Otherwise the word LOCKED! will appear. The unlock screen has a 15
|
|
second timeout limit so if an incorrect (or no) password is entered, it will
|
|
automatically lock. To set the lock back on with the original settings intact, hold
|
|
the 1 button for 5-10 seconds and the lock will automatically turn on. When the loader
|
|
is started, the lock will always be enabled, so there is no need to manually set the
|
|
lock before you let the kiddies play. :)
|
|
- NOTE: this option is enabled by default.
|
|
* Added new config option (unlock_password = [BUDAH12]) to allow a custom button
|
|
combination to be used for the admin_lock password.
|
|
- NOTE: The password length is limited to 10 characters. Do NOT use quotes around the
|
|
password - just type what you want it to be. E.g. unlock_password = 12UDAB
|
|
- The following are the button mappings for the password:
|
|
D-Pad Up: U
|
|
D-Pad Down: D
|
|
D-Pad Right: R
|
|
D-Pad Left: L
|
|
B button: B
|
|
A Button: A
|
|
Minus button: M
|
|
Plus button: P
|
|
Home button: H
|
|
1 button: 1
|
|
2 button: 2
|
|
* Automatically hide uLoader's CFG entry, so hide_game=__CF is no longer needed.
|
|
* Added new option on the Game Options screen called "Hide Game". This allows you
|
|
to set which games are hidden when the admin lock is LOCKED. In order to see this
|
|
option, admin_lock must be enabled (which it is by default) AND the admin lock must
|
|
be in an unlocked state!
|
|
- NOTE: this functionality completely replaces the hide_game option, but they CAN
|
|
be used together. Any games currently listed in hide_game will ALWAYS be marked
|
|
as hidden by default in Game Options and cannot be unhidden until they are removed
|
|
from hide_game.
|
|
- NOTE 2: An easy way to convert all your games in hide_game to this new functionality
|
|
is to start the loader with your hide_game still in config.txt and then go into
|
|
Game Options in any game (you may have to unlock admin lock first) and change
|
|
something and save it. All your hide_game entries will automatically be saved.
|
|
Then you can remove the hide_game entry completely from config.txt.
|
|
|
|
|
|
06-08-2009 cfg v39c (bugfix)
|
|
|
|
* Changed cheats url to: geckocodes.org
|
|
* Fixed SD card access in games
|
|
* GUI page number alignment
|
|
|
|
06-08-2009 cfg v39 (release)
|
|
|
|
* Fixed running games from SDHC
|
|
* GUI Text improvments:
|
|
- Fixed gui_text_color=black
|
|
- gui_text_outline and gui_text_shadow accept black and white too
|
|
|
|
05-08-2009 cfg v39b (beta)
|
|
|
|
* Improved the covers reflection
|
|
* GUI Text improvments:
|
|
- Moved gui_text_outline and gui_text_shadow to theme section
|
|
- Select the outline color automatically if only alpha specified
|
|
(now AA and 000000AA are different)
|
|
- Added gui_text2_* options for text on darkened background in coverflow mode
|
|
(faded background or reflections)
|
|
- Center title in gridflow modes
|
|
- Adjusted title position in gui for overscan
|
|
- Added option: gui_title_top = [0], 1
|
|
- Fixed sometimes unreadable text
|
|
* Added option: gui_lock = [0], 1
|
|
(locks gui style changes with up/down buttons)
|
|
* Increase max title length in titles.txt to 64
|
|
* url tag CC=ZH For W region game id (Taiwan)
|
|
|
|
01-08-2009 cfg v38 (release)
|
|
|
|
* Fixed searching for .mp3 files
|
|
* Fine tuned wiimote pointer scrolling in coverflow
|
|
* Bigger default gui font
|
|
* Added options: gui_text_outline=AA gui_text_shadow=AA
|
|
* Added a better selection of fonts
|
|
* Removed a few old themes (ultimate, stars)
|
|
* Updated titles.txt
|
|
|
|
20-07-2009 cfg v38b (beta)
|
|
|
|
* Added WiiMote pointer scrolling in coverflow modes - as you move the pointer towards
|
|
the edge of the screen, the covers automatically move. Also, the movement speed
|
|
increases as the pointer approaches the edge.
|
|
* Added random music playing - all .mp3 or .mod files in the base
|
|
folder will play randomly (sd:/usb-loader by default)
|
|
* Added new parameter (PATH) to the "music" option in config.txt to allow
|
|
any folder to be specified for music playing (e.g. sd:/mp3s or usb:/mp3s)
|
|
* Pause music while installing new games.
|
|
* Changed option: download_cc_pal = [AUTO], EN, FR, DE, AU, ...
|
|
If AUTO is specified, then the code is set depending on the console
|
|
region - if Australia: AU, Brasil: PO else, console language is used.
|
|
This is now the default, but can still be specified as before.
|
|
* Support for msdos and utf8 formatted ocarina TXT files
|
|
* Always mount USB FAT partition, not just when there is no config.txt on SD.
|
|
* Minor cleanups
|
|
|
|
25-07-2009 cfg v37 (release)
|
|
|
|
* Fixed USB FAT detection on drives larger than 1TB
|
|
(Also FAT detection shold no longer require that the partition is marked active)
|
|
* Fixed covers not showing in favorites mode
|
|
* Minor cleanups
|
|
|
|
24-07-2009 cfg v37b2 (beta 2)
|
|
|
|
* Fixed some issues with the new libfat
|
|
* Display which covers are already present when downloading
|
|
missing covers for a single game.
|
|
|
|
23-07-2009 cfg v37b (beta)
|
|
|
|
* Improved covers loading speed - using new libfat.
|
|
(fixed the issues with usb hdd fat partition in v37ax)
|
|
* Cover downloading improvements: when downloading missing covers,
|
|
it will now check if it's missing for all cover styles not just the current.
|
|
(so that full covers can be easily downloaded, without the need to download everything)
|
|
Also note: pressing RIGHT will download only missing covers, while pressing LEFT will
|
|
force download all covers. This is valid for per-game cover download and for downloading
|
|
covers for all games.
|
|
* Changed WiiMote rotation functionality in coverflow: rotate 90 degrees to flip to the
|
|
back cover and then rotate back up to 0 degrees to flip to the front.
|
|
|
|
22-07-2009 cfg v37ax (alpha-experimental ***SEE NOTE!)
|
|
|
|
* Same changes as v37a, but with new libfat for improved cover loading speed.
|
|
- NOTE: DO NOT USE THIS if your usb-loader directory is on a USB drive! It will NOT mount your FAT
|
|
partition. This is just a preview release for people who have all their covers / themes /
|
|
config.txt on SD.
|
|
|
|
22-07-2009 cfg v37a (alpha) (usptactical)
|
|
|
|
* Full cover image support in all coverflow gui modes
|
|
- NOTE: Full covers will load in all coverflow modes by default. If no local full cover is found,
|
|
the 2D flat cover will be used.
|
|
* Full cover download support - choose <Download All Missing Covers> in Global Options to download
|
|
- NOTE: Full covers go in the "usb-loader/covers/full" directory.
|
|
* Added URL tags for full cover downloads.
|
|
* Twist the WiiMote 90 degrees (right or left) while pointing at the screen to flip the center cover
|
|
over to display the back. Up on the D-Pad continues to do the same.
|
|
* Mouseover on cover in coverflow mode highlights cover and shows game title. Pressing A on the
|
|
selected cover will load the game, 1 will go to Game Settings, etc.
|
|
* Visual improvements to cover objects in coverflow mode
|
|
|
|
22-07-2009 cfg v36d (bugfix)
|
|
|
|
* Fixed error when accessing network and after that using IOS 222/223-mload
|
|
* Improved url tag {CC} region detection for: IT, ES and NL
|
|
* Changed default urls to use {ID6} instead of {ID}
|
|
|
|
22-07-2009 cfg v36c (bugfix)
|
|
|
|
* Fixed url {CC} tag for US region
|
|
* added option: download_cc_pal = [EN], FR, DE, AU, ...
|
|
The code is used as a replacement for {CC} tag for PAL regions.
|
|
If image is not found with the supplied cc code, download is
|
|
retried with EN code.
|
|
* Changed default urls to wiitdb.com site.
|
|
|
|
20-07-2009 cfg v36 (release)
|
|
|
|
* Minor cleanups of the Cheat Manager
|
|
Increased limits for cheat codes (per game):
|
|
max 256 cheats, max 1000 total code lines
|
|
|
|
* added {CC} tag for urls (Country Code) based on
|
|
game region id expands to one of: EN FR DE JA KO
|
|
|
|
19-07-2009 cfg v36b (beta)
|
|
|
|
* Ocarina TXT (Cheat Code Manager)
|
|
(based on wiicmpnc and wiiflow)
|
|
* Loadstructor support (launch a game directly)
|
|
(either by binary gameid patch or forwarder param)
|
|
* Online update: size check
|
|
|
|
18-07-2009 cfg v35d (bugfix)
|
|
|
|
* Fixed crash after installing a game
|
|
|
|
15-07-2009 cfg v35c (bugfix)
|
|
|
|
* Stability improvements for games that require alt.dol.
|
|
Fixes freezes and glitches in MOH2, FIFA08 (maybe others as well)
|
|
|
|
10-07-2009 cfg v35 (release)
|
|
|
|
* Force video mode fixes
|
|
* Online update: progress indicator, fixed crash, compact display
|
|
* Reduced size of embedded graphics
|
|
* Minor cleanups
|
|
|
|
08-07-2009 cfg v35rc (release candidate)
|
|
|
|
* Stability improvements
|
|
* Added all coverflow modes to gui_style option:
|
|
- coverflow3d coverflow2d frontrow vertical carousel
|
|
* Save gui style and rows settings in global options save
|
|
* Online update: improved detection of boot.dol location
|
|
* Fixed garbaged display when printing out a code dump
|
|
* Increase max favorites to 64
|
|
* Updated covers urls
|
|
|
|
07-07-2009 cfg v35b (beta)
|
|
|
|
* Save global settings: theme and device
|
|
* Save selection of alt.dol from disc
|
|
|
|
06-07-2009 cfg v35a6 (alpha6)
|
|
|
|
* Online Update
|
|
* minor fixes
|
|
|
|
06-07-2009 cfg v35a5 (alpha5)
|
|
|
|
* Fixed theme switching
|
|
* Stability fixes
|
|
* Disabled console game list markings.
|
|
Can be re-enabled with options:
|
|
console_mark_page = [0], 1
|
|
console_mark_favorite = [0], 1
|
|
console_mark_saved = [0], 1
|
|
|
|
05-07-2009 cfg v35a4 (alpha4)
|
|
|
|
* Disabled ttf font rendering to speed up cover loading and resolve issue when music
|
|
is playing.
|
|
|
|
04-07-2009 cfg v35a3 (alpha3)
|
|
|
|
* Integrated Coverflow Gui mode
|
|
- NOTE: This mode renders the game covers in true 3D so 2D (flat) cover images are needed.
|
|
If "fake" 3D/disk cover images are currently being used (in console or Grid mode), moving to Coverflow
|
|
will automatically switch to 2D covers and then switch back when leaving.
|
|
- To access Coverflow mode (from console mode) press B and then down several times.
|
|
Each subsequent Down button press will iterate through each coverflow style.
|
|
- Currently only 2D flat front covers are supported. Full cover image (front, spine,
|
|
back) support will be added in a future release.
|
|
* Favorites in console mode are now marked with a '*'
|
|
* Games with saved options are now marked with a '#' in the last column of the console.
|
|
|
|
03-07-2009 cfg v35a2 (alpha2)
|
|
|
|
* Fixed =+ with cover_url options
|
|
* Changed default urls to this:
|
|
|
|
cover_url =
|
|
cover_url =+ http://wiicover.gateflorida.com/sites/default/files/cover/2D%20Cover/{ID}.png
|
|
cover_url =+ http://boxart.rowdyruff.net/flat/{ID}.png
|
|
cover_url =+ http://awiibit.com/BoxArt160x224/{ID}.png
|
|
cover_url =+ http://wiitdb.com/wiitdb/artwork/cover/EN/{ID}.png
|
|
cover_url =+ http://wiitdb.com/wiitdb/artwork/cover/US/{ID}.png
|
|
|
|
#3d
|
|
cover_url_3d =
|
|
cover_url_3d =+ http://wiicover.gateflorida.com/sites/default/files/cover/3D%20Cover/{ID}.png
|
|
cover_url_3d =+ http://boxart.rowdyruff.net/3d/{ID}.png
|
|
cover_url_3d =+ http://awiibit.com/3dBoxArt176x248/{ID}.png
|
|
cover_url_3d =+ http://wiitdb.com/wiitdb/artwork/cover3D/EN/{ID}.png
|
|
cover_url_3d =+ http://wiitdb.com/wiitdb/artwork/cover3D/US/{ID}.png
|
|
|
|
#disc
|
|
cover_url_disc =
|
|
cover_url_disc =+ http://wiicover.gateflorida.com/sites/default/files/cover/Disc%20Cover/{ID}.png
|
|
cover_url_disc =+ http://boxart.rowdyruff.net/fulldisc/{ID}.png
|
|
cover_url_disc =+ http://awiibit.com/WiiDiscArt/{ID}.png
|
|
cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disc/EN/{ID}.png
|
|
cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disc/US/{ID}.png
|
|
|
|
* option: download_all_styles = [1], 0
|
|
Downloading all styles (flat,3d,disc) of covers, or just the current style
|
|
|
|
02-07-2009 cfg v35a (alpha)
|
|
|
|
* Load Alternative .dol from disc (from NeoGamma by WiiPower)
|
|
|
|
01-07-2009 cfg v34 (release)
|
|
|
|
* Changed default URLS to sites:
|
|
1. wiicover.gateflorida.com
|
|
2. boxart.rowdyruff.net
|
|
|
|
* Retry downloading from all available servers if cover not found
|
|
|
|
* Multiple URLS can be specified for cover_url_* options
|
|
They can be in the same line separated with space, example:
|
|
cover_url = http://site1.com/{ID}.png http://site2.org/{ID}.png
|
|
Or in multiple lines using =+ to add instead of =, example:
|
|
cover_url = http://site1.com/{ID}.png
|
|
cover_url =+ http://site2.org/{ID}.png
|
|
cover_url =+ http://site3.net/{ID}.png
|
|
|
|
* Added another URL tag: {ID} which will try automatically to
|
|
find the correct ID by trying ID6, ID4 and ID3
|
|
|
|
* Download all cover styles at the same time: 2d, 3d and disc
|
|
|
|
* option: download_id_len = [4], 6
|
|
Specifies the downloaded cover ID length for the saved file name
|
|
|
|
* Print info when loading external ehcmodule
|
|
|
|
29-06-2009 cfg v34b (beta)
|
|
|
|
* Changed the default urls from theotherzone.com to wiiboxart.com
|
|
although, automatic downloading of covers from that site now requires payment,
|
|
which also requires changing of URL to include /USERNAME/PASSWORD/
|
|
|
|
* Changed the way cover_url options work:
|
|
- cover_url* are now global instead of theme options.
|
|
- Added per cover style url options:
|
|
cover_url - standard (2d) covers
|
|
cover_url_3d - 3d covers
|
|
cover_url_disc - disc covers
|
|
- Note: These options still work and do the same:
|
|
cover_url_norm, cover_url_3d_norm, cover_url_disc_norm
|
|
- Downloading covers in widescreen mode will no longer download resized
|
|
widescreen covers, instead full covers are downloaded and then resized
|
|
when they are being displayed. In other words, cover_url_*_norm is used
|
|
always instead of cover_url_*_wide in widescreen mode.
|
|
To revert this to previous behaviour, use the option:
|
|
download_wide = [0], 1 Which will use cover_url_*_wide options in widescreen mode:
|
|
cover_url_wide
|
|
cover_url_3d_wide
|
|
cover_url_disc_wide
|
|
- Note: ID_wide.png covers are still used if found in widescreen mode.
|
|
If not found then ID.png is used, same as before.
|
|
|
|
* Changed cover_style to not change the cover_url values as was before
|
|
but just selectes the proper url from one of the specified options.
|
|
|
|
* Console mode game list improvements:
|
|
- Added '+' indicators if there are more games in up or down directions.
|
|
- Added page indicator
|
|
|
|
* Use bg_gui_wide.png for widescreen gui background.
|
|
If not found bg_gui.png is used instead.
|
|
|
|
* Themable gui resources: favorite.png, pointer.png, hourglass.png, font.png
|
|
See inSDRoot/usb-loader/resources for example files:
|
|
- favorite0.png - turns off the favorite star
|
|
- favorite32.png - half sized favorite star
|
|
- favorite64.png - full sized favorite star
|
|
Copy one of the above to sd:/usb-loader/favorite.png to change the favorite star.
|
|
|
|
* option: start_favorites = [0], 1
|
|
Start with the favorites game list
|
|
|
|
* Ocarina codes are now searched in the following directories:
|
|
1. sd:/usb-loader/codes/
|
|
2. sd:/data/gecko/codes/
|
|
3. sd:/codes/
|
|
|
|
* Updated ehcmodule to uloader 2.3 (used by ios 222/223-mload)(by Hermes)
|
|
Load external ehcmodule if found in: sd:/usb-loader/ehcmodule.elf
|
|
|
|
* Updated Nature theme (by DonTlaloc)
|
|
|
|
|
|
26-06-2009 cfg v33 (release)
|
|
|
|
- When switching favorites in gui mode, move to start of the game list
|
|
|
|
26-06-2009 cfg v33b3 (beta3)
|
|
|
|
- Fixed game: Wii Sports Resort
|
|
(by disabling "Sam & Max" fix, which was not working properly anyway)
|
|
|
|
26-06-2009 cfg v33b2 (beta2)
|
|
|
|
- fixed ocarina
|
|
|
|
26-06-2009 cfg v33b (beta)
|
|
|
|
- Favorite Games
|
|
Favorite game is marked in the game options screen. To switch between
|
|
all games and favorite games, press 2 in either gui or console mode.
|
|
|
|
- Split game and global options screens
|
|
- More memory for alt.dol - higher loader start address (same as v32t1)
|
|
- Possible alt.dol stability improvement (bss init)
|
|
- If the loader is started from usb drive (fat partition) it will look
|
|
for the configuration first on the usb drive and if not found on sd card.
|
|
- Properly renamed "002 fix" to "Anti 002 fix" in game options screen
|
|
- Fixed crash if ocarina is enabled and MK is started
|
|
|
|
22-06-2009 cfg v32 (release)
|
|
|
|
- New default theme: BlueMatrix (by Narolez)
|
|
- New HBC icon (by Matriculated)
|
|
|
|
22-06-2009 cfg v32b2 (beta2)
|
|
|
|
- fix for alt.dol out of memory issues
|
|
|
|
22-06-2009 cfg v32b (beta)
|
|
|
|
- 002 fix option (002b variant)
|
|
- Updated ios222/223-mload ehci module and dip plugin to uLoader 2.1 version
|
|
- Split VIDTV option from video modes
|
|
- new game compatibility options:
|
|
vidtv = [0], 1
|
|
fix_002 = [0], 1
|
|
block_ios_reload = [0], 1
|
|
alt_dol = [0], 1
|
|
- Remeber saved settings for the above game options
|
|
|
|
20-06-2009 cfg v32a2 (alpha2)
|
|
|
|
- Alternative .dol loading option (from NeoGamma by WiiPower)
|
|
Loaded from loader base dir GAMEID.dol (4 letter ID)
|
|
[ default: sd:/usb-loader/GAMEID.dol ]
|
|
- Sam & Max fix (by WiiPower)
|
|
- Updated ios22[23]-mload ehci module from uLoader 2.0
|
|
- Init wpad after ios reload, so that confirm_ocarina doesn't hang
|
|
|
|
17-06-2009 cfg v32a1 (alpha1)
|
|
|
|
- Block IOS Reload option
|
|
(works only with IOS 222-mload or 223-mload)
|
|
|
|
02-06-2009 cfg v31c (bug fixes / minor improvements)
|
|
|
|
- cIOS 249 rev13 - 002 fix (by WiiPower)
|
|
- Fixed: power off button in GUI mode
|
|
- Fixed: gui style no longer resets when switching to console and back to gui
|
|
- option gui=start will switch to gui directly after device init,
|
|
without first displaying the game list in console mode
|
|
- print IOS version and revision in device selection menu
|
|
|
|
01-06-2009 cfg v31 (release)
|
|
|
|
- option: gui_style = [grid], flow, flow-z
|
|
Set the default GUI style
|
|
- option: gui_rows = [2] (Valid values: 1-4)
|
|
Set the default number of rows in GUI mode
|
|
- gui_text_color = [black], white, HEX
|
|
Set the text color in GUI mode
|
|
Note: to use a color other than a black or white, it has to be
|
|
represented as a HEX value with the following components: RRGGBBAA
|
|
RR=red, GG=green, BB=blue, AA=alpha
|
|
Example: red = FF0000FF, blue = 00FF00FF, yellow = 00FFFFFF
|
|
- Return directly back to GUI mode if any action is started from GUI mode
|
|
Also return to GUI if the action is canceled.
|
|
Action refers to one of: install, remove, options, run game
|
|
- Re-enabled buttons=options_B
|
|
If options_B is used then GUI mode switching is done with button 1
|
|
- Changed option covers_path to global instead of theme option
|
|
In addition the following options are added:
|
|
option: covers_path_2d
|
|
option: covers_path_3d
|
|
option: covers_path_disc
|
|
cover_style will then select which of the above paths is used
|
|
Changing covers_path will change all covers_path_* like this:
|
|
covers_path_2d = covers_path
|
|
covers_path_3d = covers_path/3d
|
|
covers_path_disc = covers_path/disc
|
|
If you need fine controll on the 2d/3d/disc paths use the
|
|
covers_path_* after covers_path.
|
|
- Per-game save settings: country_patch, ios
|
|
|
|
|
|
31-05-2009 cfg v31b2 (beta2)
|
|
|
|
- GUI: New style: "flow-z"
|
|
- Country Patch for better compatibility with some games (by WiiPower)
|
|
(for Punch Out & EA Sports on JPN consoles, ...)
|
|
Settings menu option: "Country Patch"
|
|
config option: country_patch = [0], 1
|
|
- Fixes to IOS 222-mload/223-mload
|
|
(fixed occasional hang at start when ios was set in config.txt)
|
|
- Hide uLoader's CFG entry (hide_game=__CF) in default config.txt
|
|
- Updated titles.txt
|
|
- Updated Wolf_3D theme gui background
|
|
|
|
28-05-2009 cfg v31b: (beta)
|
|
|
|
- GUI: New style: "grid flow"
|
|
To change gui style mode use button up when in 4 rows mode
|
|
or button down when in 1 row mode
|
|
- GUI: Animated transition between rows change and style change
|
|
- Fixes to IOS 222-mload/223-mload
|
|
- If custom IOS is specified, load it before storage device init
|
|
- Added game loading progress indication when using custom IOS
|
|
|
|
25-05-2009 cfg v31a: (alpha)
|
|
|
|
- Support USB drive with a FAT partition for configuration and covers
|
|
(If config.txt is not found on SD, then uses USB FAT partition)
|
|
- Support for kwiirk and hermes cIOS 222
|
|
option: ios = [249], 222-yal, 222-mload, 223-yal, 223-mload, 250
|
|
Note: 222-yal is for kwiirk's cIOS
|
|
Note: 222-mload is for Hermes's cIOS
|
|
Note: a few seconds of delay when starting a game with custom ios is expected.
|
|
- Added IOS selection to options screen
|
|
- GUI Mode screenshot enabled with option: home = screenshot
|
|
- GUI: added fade transition effect from console
|
|
- option: gui_transition = [scroll], fade
|
|
Set GUI transition effect between console and gui mode
|
|
- GUI: animated transition when changing number of rows
|
|
- minor GUI fixes
|
|
|
|
|
|
20-05-2009 cfg v30: (release)
|
|
|
|
- Fixed crash when switching theme after gui mode
|
|
- Other minor GUI fixes
|
|
|
|
20-05-2009 cfg v30b: (beta)
|
|
|
|
- GUI Mode (beta)
|
|
By default console mode is started.
|
|
To switch to GUI mode, press B in main screen.
|
|
While in GUI mode, the following buttons are used:
|
|
button A : start selected game
|
|
button B : return to console mode
|
|
button LEFT/RIGHT : previous/next page
|
|
button UP/DOWN : switch number of rows (1-3)
|
|
button 1, +, - : options, install, remove
|
|
button HOME : exit
|
|
The background image in GUI mode can be changed with the file:
|
|
sd:/usb-loader/themes/Theme_Name/bg_gui.png or
|
|
sd:/usb-loader/bg_gui.png
|
|
- option: gui = [1], 0, start
|
|
Enable or disable GUI mode.
|
|
Using gui = start will start directly in GUI mode when loader is started.
|
|
- Start music only after usb hdd device is opened, to avoid stuttering
|
|
while initializing the usb device.
|
|
- Other minor fixes
|
|
|
|
|
|
19-05-2009 cfg v30x: (experimental)
|
|
|
|
- GUI mode (experimental)
|
|
- fixed crash when using some forwarders
|
|
|
|
15-05-2009 cfg v29d:
|
|
|
|
- Fixed option: hide_game=...
|
|
|
|
12-05-2009 cfg v29c:
|
|
|
|
- Fixed minor glitch in 576i mode
|
|
|
|
12-05-2009 cfg v29:
|
|
|
|
- Theme support (See README-CFG.txt for details on how to create themes)
|
|
- option: theme = Theme_Name
|
|
Load a specified theme from sd:/usb-loader/themes/Theme_Name/theme.txt
|
|
- Runtime theme change from the options menu
|
|
- Fixed mp3 stuttering
|
|
- Now mp3 plays fine also while installing a new game.
|
|
- Faster loading of game covers and scrolling through the game list
|
|
- Now it works fast also with large (1000+) collection of covers in same directory
|
|
- Fixed: searching for music.mp3 if base directory is not sd:/usb-loader
|
|
- removed obsolete option: buttons=ultimate
|
|
|
|
05-05-2009 cfg v28:
|
|
|
|
- Screenshot is saved to screenshot[1..99].png - the first which doesn't exist.
|
|
|
|
- More flexible base path - it will search for config.txt in:
|
|
sd:/usb-loader/, sd:/USBLoader/ and app dir which by default
|
|
is: sd:/apps/USBLoader, but can be something else if started with
|
|
homebrew channel from a different location, for example: sd:/apps/my_usb_loader/
|
|
The location where config.txt is first found is then used as a base for all other
|
|
files such as: titles.txt, settings.cfg, music, backgrounds, covers and screenshots.
|
|
Note1: the config.txt and titles.txt in appdir will be read in addition even
|
|
if the base path is one of the global paths like sd:/usb-loader.
|
|
Note2: background and covers paths can still be set to any path
|
|
using appropriate config options.
|
|
|
|
- option: cursor = ">>"
|
|
Changes cursor shape, at max 2 characters are used. Can be empty.
|
|
If you want spaces, so that the menu is not shifted use quotes
|
|
like this: cursor = " "
|
|
|
|
- option: menu_plus = "[+] "
|
|
Changes the [+] mark in the main, options and start menu.
|
|
At max 4 characters are used.
|
|
|
|
|
|
03-05-2009 cfg v27:
|
|
|
|
- Clear button status before formatting, so it always asks for confirmation
|
|
- Allow to exit from device menu with button B, if device has already been
|
|
selected previously
|
|
- Fixed crash on device retry-on-failure timeout (no ios reload)
|
|
- option: ios = [249], 222
|
|
|
|
02-05-2009 cfg v26:
|
|
|
|
- Fixed PNG transparency
|
|
- Clear button status after install, so it always asks for confimration
|
|
|
|
01-05-2009 cfg v25:
|
|
|
|
- Automatic resize of covers (4:3 -> wide) if wide cover not found.
|
|
It can actually resize any size to specified size with options:
|
|
covers_size = width, height
|
|
default: covers_size = 160, 225
|
|
wcovers_size = width, height
|
|
default: wcovers_size = 130, 225
|
|
used for widescreen setting. If not set it will use the covers_size
|
|
and properly scaling it to widescreen size.
|
|
With these changes in place the loader is now compatible with
|
|
the 3d cover pack by NeoRame:
|
|
http://rs777.rapidshare.com/files/227304261/3D_Cover_Update_29_April_2009.rar
|
|
- The supplied noimage.png images in covers/3d and covers/disc
|
|
now use transparency (tnx narolez)
|
|
|
|
30-04-2009 cfg v24:
|
|
|
|
- Support transparent PNG for covers (used by 3d and disc covers)
|
|
- Changed builtin background and nocover images to match the default provided inSDroot.
|
|
- Changed default layout to large3 (to match builtin background)
|
|
|
|
29-04-2009 cfg v23:
|
|
|
|
- Game compatibility fixes:
|
|
- Fixed harvest moon & nunchuck problem
|
|
- Added video mode: VIDTV
|
|
(It was previously enabled by default, but is not compatible with all games
|
|
so it is now a separate mode. Select it in game options / video mode.
|
|
Required for Japanese and maybe some other games)
|
|
- Fixed network problems in games when downloading covers from loader.
|
|
- Restart music if it was stopped by usb device retry on failure
|
|
|
|
27-04-2009 cfg v22:
|
|
|
|
- option: console_transparent = [0], 1
|
|
Enable transparent console.
|
|
- Auto repeat Up and Down movement if button is held
|
|
- Allow re-download of a cover if it exists
|
|
- Added layout=kosaic
|
|
|
|
|
|
27-04-2009 cfg v21:
|
|
|
|
- Fixed downloading of NTSC covers.
|
|
- Check if downloaded file is a valid PNG
|
|
- Check for a valid HTTP status of downloaded file
|
|
- New set of noimage.png for 3d and disc covers (tnx Narolez)
|
|
- Clear console on init (Narolez)
|
|
- option: home = screenshot
|
|
make a screenshot when home button is pressed (only in main and options screens)
|
|
- option: confirm_ocarina = [0], 1
|
|
- option: cursor_jump = [0] or N
|
|
Sets how much moves left/right (if 0 do a end page / next page jump)
|
|
|
|
|
|
25-04-2009 cfg v20:
|
|
|
|
- Added option to 'Download All Missing Covers' in the options menu.
|
|
If selected with dpad-right, only missing covers will be donwloaded
|
|
If selected with dpad-left, ALL covers of installed games will be downloaded
|
|
|
|
- Support for 3d covers and disc covers
|
|
option: cover_style = [standard], 3d, disc
|
|
This option also changes the cover_url, covers_path and cover_size
|
|
covers_path will be set to:
|
|
standard: sd:/usb-loader/covers
|
|
3d: sd:/usb-loader/covers/3d
|
|
disc: sd:/usb-loader/covers/disc
|
|
|
|
- New set of backgrounds suitable for 3d covers
|
|
|
|
- Custom urls.
|
|
URL can contain any of the following tags which are then replaced
|
|
with proper values: {REGION}, {WIDTH}, {HEIGHT}, {ID6}, {ID4}, {ID3}
|
|
|
|
option: cover_url_norm = URL
|
|
(url for normal 4:3 covers)
|
|
default:
|
|
cover_url_norm = http://www.theotherzone.com/wii/{REGION}/{ID6}.png
|
|
|
|
option: cover_url_wide = URL
|
|
(url for widescreen covers)
|
|
default:
|
|
cover_url_wide = http://www.theotherzone.com/wii/widescreen/{REGION}/{ID6}.png
|
|
|
|
option: cover_url = URL
|
|
(This changes the url for both normal and widescreen covers)
|
|
|
|
- Debugging can be enabled with option: debug=1
|
|
It will also show some music related info
|
|
|
|
|
|
24-04-2009 cfg v19:
|
|
|
|
- Fixed music stuttering
|
|
- Fixed mp3 loop crash
|
|
|
|
23-04-2009 cfg v18:
|
|
|
|
- Improved USB and SD retry initialize on fail (tnx: Narolez)
|
|
- Improved mp3 loading
|
|
- Added support for mod files as background music
|
|
- option: music = [1], 0, filename
|
|
option music will now accept a filename (.mp3 or .mod) which
|
|
can be relative to sd:/usb-loader or an absolute pathname
|
|
if option is set to: music = 1 then it will search for music.mp3
|
|
or music.mod whichever is found first in sd:/usb-loader
|
|
|
|
22-04-2009 cfg v17:
|
|
|
|
- Eject DVD after install is complete if button A is pressed
|
|
- option: hide_game = [0], GAMEID1, GAMEID2, ...
|
|
Hide games from list (can be used for parental control)
|
|
Multiple games can be specified in one line separated by comma ","
|
|
or each game in a separate hide_game = GAMEID line.
|
|
setting hide_game = 0 will reset the hide list.
|
|
GAMEID is a 4 letter game ID.
|
|
Example: hide_game = RZZP, RDCP
|
|
- option: pref_game = [0], GAMEID1, GAMEID2, ...
|
|
Preffered games, to be shown first in the list.
|
|
Syntax is same as with hide_game.
|
|
Example: pref_game = RHAP, RSSP
|
|
- Show number of games after hdd info
|
|
|
|
21-04-2009 cfg v16:
|
|
|
|
- fixed music sometimes not working
|
|
- widescreen support
|
|
option: widescreen=[auto], 0, 1
|
|
If widescreen is enabled (or autodetected) then the following options are used:
|
|
option: wbackground=filename.png
|
|
option: wconsole_coords=x,y,w,h
|
|
option: wcovers_coords=x,y
|
|
Note 1: widescreen will be enabled only if the file specified by wbackground
|
|
is found, otherwise it will fall back to normal mode.
|
|
Note 2: cover images have to be named GAMEID_wide.png
|
|
downloading covers will save them with this name automatically.
|
|
Note 3: some layouts will specify widescreen cooridinates automatically
|
|
like: large3 and ultimate3, so there is no need to specify them manually,
|
|
if one of these layouts are used.
|
|
|
|
20-04-2009 cfg v15:
|
|
|
|
- Added Force PAL50, PAL60, NTSC video modes (tnx Narolez)
|
|
option: video=pal50, pal60, ntsc
|
|
- Light up DVD slot when install finished (Dteyn/Bool)
|
|
- BETA: mp3 background music - plays a sd:/usb-loader/music.mp3 if found.
|
|
NOTE: sometimes the audio stutters, not sure how to fix it
|
|
Can be disabled with option: music=0
|
|
|
|
|
|
19-04-2009 cfg v14:
|
|
|
|
- Colored console text:
|
|
option: colors=[dark], light, mono
|
|
will select a predefined set of colors for a dark or light background
|
|
or normal 2 color text if mono is specified
|
|
Individual text colors can be specified with options:
|
|
color_header, color_selected_fg, color_selected_bg,
|
|
color_inactive, color_footer, color_help
|
|
- Fixed individual disable_xxx settings. (tnx. Narolez)
|
|
|
|
18-04-2009 cfg v13:
|
|
|
|
- Support running games from a SD/SDHC Card with a WBFS and FAT32 partition.
|
|
So you can have the loader, covers, background and other configuration files
|
|
on the FAT partition and games on WBFS partition.
|
|
Note: this worked in waninkoko original 1.4 but seems broken in 1.5.
|
|
- Minor fixes to download covers from internet (tnx: Don Killah)
|
|
- Fixed simple=1 option
|
|
|
|
18-04-2009 cfg v12:
|
|
|
|
- fine granularity of simple options:
|
|
added options: disable_remove, disable_install, disable_options, disable_format
|
|
by default none of this is set.
|
|
setting simple=1 will change all of these disable_xxx options and
|
|
hide_hddinfo and hide_footer to 1 and confirm_start to 0.
|
|
setting simple=0 will do the opposite.
|
|
any of the disable_xxx, hide_xxx and confirm_start options can be set individually.
|
|
- allow absolute paths for background (like sd:/somedir/myimage.png)
|
|
if the specified background is not an absolute path it is searched
|
|
in default directory (sd:/usb-loader)
|
|
- option: install_partitions = [all], only_game
|
|
- minor stuff: background version, fixed default apps/USBLoader/config.txt
|
|
|
|
|
|
|
|
17-04-2009 cfg v11:
|
|
|
|
- Rebase code to waninkoko SDUSB Loader 1.5
|
|
|
|
16-04-2009 cfg v10:
|
|
|
|
- load game covers from the options menu (by hungyip84/forsaken)
|
|
- fixed Japan (and other regions) games (tnx: Narolez)
|
|
- support for covers with 4 letter ID like: RHAP.png
|
|
(6 letter ID file names like: RHAP01.png are of course still supported.)
|
|
Covers that are downloaded from the options menu will be automatically saved
|
|
to a file with 4 letter ID instead of 6.
|
|
|
|
16-04-2009 cfg v9:
|
|
|
|
- new set of backgrounds to match the new buttons=options mode
|
|
- option: layout=large3 to match the new backgrounds
|
|
- automatically set number of entries per page
|
|
and number of characters from the console size
|
|
- buttons=options_B for alternative button layout (press B to enter options menu)
|
|
- option: layout=ultimate3 to match WiiShiza backgrounds from ultimate V 3-7
|
|
note: ultimate 7 background use in combination with buttons=options_B
|
|
- options to control the look of main menu:
|
|
option: hide_header = [0],1
|
|
option: hide_hddinfo = [0],1
|
|
option: hide_hfooter = [0],1
|
|
- included titles.txt from: http://wiki.gbatemp.net/wiki/index.php/USB_Loader_titles.txt
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- cleaned up the sample config files to match the sample backgrounds
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- remove confirmation for Ocarina, since it is configurable
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- fixed display of titles longer than console
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- fixed a crash with odd x coordinates
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- other minor fixes
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15-04-2009 cfg v8:
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- option: device=[ask], usb, sdhc
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- option: confirm_start=[1], 0
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- option: buttons=[options], original
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With buttons=options mode, you can edit options in a menu:
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direction buttons - select and change options
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button 1 - enter options menu
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button 2 - save/discard game options
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14-04-2009 cfg v7:
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- Added per-game saved settings (video, language, ocarina)
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Per-game settings can be saved/forgotten in the start game
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screen with button 2.
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The settings are saved to sd:/usb-loader/settings.cfg
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13-04-2009 cfg v6:
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- option: buttons=[original], ultimate (change button controls layout.)
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The button layout "ultimate" is:
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BUTTON 1 - force video option
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BUTTON 2 - ocarina option
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BUTTON B - language option
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13-04-2009 cfg v5:
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- merge changes from hungyip84 Ultimate V6:
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- language selection (config option: language=...)
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- video modes (config option: video=system, game, patch)
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13-04-2009 cfg v4:
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- Rebase code to waninkoko SDUSB Loader 1.4
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12-04-2009 cfg v3:
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- Rebase code to waninkoko SDUSB Loader 1.3
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- standard SD mode for background and cover access still works
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(waninkoko's requires new cios with SDHC support)
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- changed default base path from sd:/USBLoader to sd:/usb-loader
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so it uses the same path as waninkoko.
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(If new path is not found, it reverts to the old one)
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- fix ocarina path
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- fix loading config from HBC app dir (/app/usbloader_cfg/config.txt)
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- option: console_entries=N (number of shown games in list)
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- option: layout=original2 (waninkoko 1.2-1.3)
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11-04-2009 cfg v2:
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- option: layout=large2 matches usptactical cover coordinates
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- option: layout=ultimate1 (WiiShizza)
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- option: layout=ultimate2 (jservs7 / hungyip84)
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- option: console_coords=x,y,width,height
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- option: console_color=foreground,background (color values: 0-15)
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- option: covers_coords=x,y
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- option: covers_path=path
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- show noimage.png if cover missing
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- sd bug fix (56Killer)
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11-04-2009 cfg v1:
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Based on Wanikoko & Kwiirk USB Loader 1.1 + nIxx mod (USBLoader1.1ssorgmod+cover)
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including:
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- Sorg mod1.02 (Sorg)
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- Ocarina (fishears)
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- Cover (usptactical)
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- Video Force
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- Simple / childproof
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- Config, Title rename (oggzee)
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