mirror of
https://github.com/nitraiolo/CfgUSBLoader.git
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57 lines
1.3 KiB
C
57 lines
1.3 KiB
C
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// by oggzee & usptactical
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#ifndef _CACHE_H_
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#define _CACHE_H_
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#include <ogc/lwp.h>
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#include <ogc/cond.h>
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#include <ogc/mutex.h>
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#include "my_GRRLIB.h"
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#define CS_IDLE 0 // free
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#define CS_LOADING 1
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#define CS_PRESENT 2
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#define CS_MISSING 3
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#define CS_ERROR 4 // (invalid req or internal error)
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#define CC_PRIO_NONE 0
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#define CC_PRIO_LOW 1
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#define CC_PRIO_MED 2
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#define CC_PRIO_HIGH 3
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#define CC_FMT_RGBA 0
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#define CC_FMT_C4x4 1 // RGBA8 4x4
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#define CC_FMT_CMPR 2
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#define CC_FMT_MIPMAP 3
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// default LOD:
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#define CC_MIPMAP_LOD 4 // +1 if HQ
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// default format for full and HQ covers:
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#define CC_COVERFLOW_FMT CC_FMT_MIPMAP
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extern int ccache_inv;
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int cache_game_find(int gi);
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void cache_request(int, int, int);
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void cache_request_before_and_after(int, int, int);
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void cache_release_all(void);
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int Cache_Init(void);
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void Cache_Close(void);
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void Cache_Invalidate(void);
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void cache_wait_idle(void);
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void cache_num_game();
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//#define DEBUG_CACHE
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void draw_Cache();
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// request with CC_PRIO_NONE will get current state without creating a request
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GRRLIB_texImg* cache_request_cover(int game_index, int style, int format, int priority, int *state);
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void Cache_Invalidate_Cover(u8 *id, int style);
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void cache_stats(char *str, int size);
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void cache_remap_style_fmt(int *cstyle, int *fmt);
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#endif
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