mirror of
https://github.com/nitraiolo/CfgUSBLoader.git
synced 2024-11-30 15:14:16 +01:00
105 lines
1.4 KiB
C
105 lines
1.4 KiB
C
#ifndef _DISC_H_
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#define _DISC_H_
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#define GC_GAME_SIZE 0x57058000
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#define WII_MAGIC 0x5D1C9EA3
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#define GC_MAGIC 0xC2339F3D
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#define CHANNEL_MAGIC 0x4348414E
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/* Disc header structure */
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struct discHdr
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{
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/* Game ID */
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u8 id[6];
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/* Disk number */
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u8 disc;
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/* Game version */
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u8 version;
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/* Audio streaming */
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u8 streaming;
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u8 bufsize;
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/* Padding */
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u8 unused1[14];
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/* Magic word */
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u32 magic;
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/* Padding */
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u8 unused2[4];
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/* Game title */
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char title[64];
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/* Encryption/Hashing */
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u8 encryption;
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u8 h3_verify;
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/* Padding */
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u8 unused3[30];
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char path[255];
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} ATTRIBUTE_PACKED;
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struct gc_discHdr
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{
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/* Game ID */
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u8 id[6];
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/* Disk number */
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u8 disc;
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/* Game version */
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u8 version;
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/* Audio streaming */
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u8 streaming;
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u8 bufsize;
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/* Padding */
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u8 unused1[18];
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/* Magic word */
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u32 magic;
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/* Game title */
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char title[64];
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/* Padding */
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u8 unused2[64];
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};
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struct dml_Game
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{
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/* Game ID */
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char id[6];
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/* Game version */
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u8 disc;
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/* Game title */
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char title[64];
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char folder[255];
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};
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/* Prototypes */
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s32 Disc_Init(void);
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s32 Disc_Open(void);
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s32 Disc_Wait(void);
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s32 Disc_SetWBFS(u32, u8 *);
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s32 Disc_ReadHeader(void *);
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s32 Disc_ReadGCHeader(void *);
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s32 Disc_IsWii(void);
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s32 Disc_IsGC(void);
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s32 Disc_BootPartition(u64, bool dvd);
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s32 Disc_WiiBoot(bool dvd);
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s32 Disc_DumpGCGame(bool sd);
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u32 appentrypoint;
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#endif
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