Support "wb" mode for opening files

Hachihachi (the Nintendo DS emulator used in Virtual Console) crashes
when its save data is redirected to the SD card. It tries to open the
save-state files in "wb" mode which is currently rejected by the
ContentRedirectionModule. This causes the emulator's `SAVEOpenFile()`
call to fail, and the emulator immediately panics.

I am operating under the assumption that the Wii U's I/O system
doesn't differentiate between text and binary modes, like most other
operating systems. This is evidenced by the fact that the module
already supports "rb" mode and treats it in the same way as "r".
This commit is contained in:
Callum Parsey 2023-08-01 17:22:25 +09:30 committed by Maschell
parent f4f50748d7
commit 0df67fc7d9
1 changed files with 2 additions and 1 deletions

View File

@ -229,7 +229,7 @@ FSError FSWrapper::FSOpenFileWrapper(const char *path, const char *mode, FSFileH
_mode = O_RDONLY;
} else if (strcmp(mode, "r+") == 0) {
_mode = O_RDWR;
} else if (strcmp(mode, "w") == 0) {
} else if (strcmp(mode, "w") == 0 || strcmp(mode, "wb") == 0) {
_mode = O_WRONLY | O_CREAT | O_TRUNC;
} else if (strcmp(mode, "w+") == 0) {
_mode = O_RDWR | O_CREAT | O_TRUNC;
@ -659,6 +659,7 @@ bool FSWrapper::IsFileModeAllowed(const char *mode) {
if (pIsWriteable && (strcmp(mode, "r+") == 0 ||
strcmp(mode, "w") == 0 ||
strcmp(mode, "wb") == 0 ||
strcmp(mode, "w+") == 0 ||
strcmp(mode, "a") == 0 ||
strcmp(mode, "a+") == 0)) {