mirror of
https://github.com/wiiu-env/CustomRPXLoader.git
synced 2024-11-25 11:16:55 +01:00
Cleanup memory before calling the .rpx
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parent
9837a8457f
commit
9aa4f34190
21
src/main.cpp
21
src/main.cpp
@ -44,7 +44,7 @@ bool doRelocation(const std::vector<RelocationData> &relocData, relocation_tramp
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void SplashScreen(const char *message, int32_t durationInMs);
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int do_start(int argc, char **argv);
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uint32_t do_start(int argc, char **argv);
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bool CheckRunning() {
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switch (ProcUIProcessMessages(true)) {
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@ -68,8 +68,6 @@ bool CheckRunning() {
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extern "C" void __init_wut();
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extern "C" void __fini_wut();
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extern "C" void _SYSLaunchMenuWithCheckingAccount(nn::act::SlotNo slot);
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extern "C" int _start(int argc, char **argv) {
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doKernelSetup();
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InitFunctionPointers();
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@ -86,6 +84,8 @@ extern "C" int _start(int argc, char **argv) {
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int res = do_start(argc, argv);
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uint32_t entrypoint = do_start(argc, argv);
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// free leaked memory
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if (memory_start) {
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int leak_count = 0;
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@ -103,10 +103,16 @@ extern "C" int _start(int argc, char **argv) {
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WHBLogUdpDeinit();
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__fini_wut();
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return res;
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if (entrypoint > 0) {
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((int (*)(int, char **)) entrypoint)(argc, argv);
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_Exit(0);
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}
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return -1;
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}
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int do_start(int argc, char **argv) {
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uint32_t do_start(int argc, char **argv) {
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// If we load from our CustomRPXLoader the argv is set with "safe.rpx"
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// in this case we don't want to do any ProcUi stuff on error, only on success
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bool doProcUI = (argc >= 1 && std::string(argv[0]) != "safe.rpx");
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@ -146,13 +152,12 @@ int do_start(int argc, char **argv) {
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DCFlushRange((void *) 0x00800000, 0x00800000);
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ICInvalidateRange((void *) 0x00800000, 0x00800000);
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DEBUG_FUNCTION_LINE("Calling entrypoint at: %08X", moduleData->getEntrypoint());
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((int (*)(int, char **)) moduleData->getEntrypoint())(argc, argv);
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doProcUI = true;
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return moduleData->getEntrypoint();
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} else {
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DEBUG_FUNCTION_LINE("Failed to load module, revert main_hook");
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revertMainHook();
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SplashScreen(StringTools::strfmt("Failed to load \"%s\"", filepath.c_str()).c_str(), 3000);
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result = -1;
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result = 0;
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}
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if (doProcUI) {
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