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https://github.com/wiiu-env/CustomRPXLoader.git
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We don't need to make sure the main function is in a certain memory region
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parent
f15db1d867
commit
c031887028
@ -6,8 +6,6 @@ SECTIONS {
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. = 0x00808000;
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. = 0x00808000;
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.text : {
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.text : {
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*(.kernel_code*);
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*(.kernel_code*);
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*(.start_code*);
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start_code_end = .;
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/* everything below this code may get overwritten at runtime */
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/* everything below this code may get overwritten at runtime */
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*(.text*);
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*(.text*);
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/* Tell linker to not garbage collect this section as it is not referenced anywhere */
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/* Tell linker to not garbage collect this section as it is not referenced anywhere */
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@ -27,4 +25,3 @@ SECTIONS {
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}
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}
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ASSERT((SIZEOF(.text) + SIZEOF(.data)) < (0x00900000 - 0x00808000), "elf is too big");
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ASSERT((SIZEOF(.text) + SIZEOF(.data)) < (0x00900000 - 0x00808000), "elf is too big");
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ASSERT(start_code_end <= 0x00809000, "start_code section is too big");
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@ -64,7 +64,6 @@ bool CheckRunning() {
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extern "C" void init_wut();
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extern "C" void init_wut();
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extern "C" void fini_wut();
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extern "C" void fini_wut();
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extern "C" int _start(int argc, char **argv) __attribute__((section(".start_code")));
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extern "C" int _start(int argc, char **argv) {
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extern "C" int _start(int argc, char **argv) {
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doKernelSetup();
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doKernelSetup();
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InitFunctionPointers();
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InitFunctionPointers();
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