DRXUtil/source/screens/SetRegionScreen.cpp

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2024-04-02 17:51:50 +02:00
#include "SetRegionScreen.hpp"
#include "Utils.hpp"
#include "Gfx.hpp"
#include <nsysccr/cdc.h>
#include <nsysccr/cfg.h>
namespace {
bool SetRegionByte(uint8_t byte)
{
CCRCDCUicConfig cfg{};
// custom config id which was added by the gamepad cfw
cfg.configId = 1;
// region byte + crc16
cfg.size = 3;
cfg.data[0] = byte;
uint16_t crc = CCRCDCCalcCRC16(cfg.data, 1);
cfg.data[1] = crc & 0xff;
cfg.data[2] = (crc >> 8) & 0xff;
if (CCRCDCPerSetUicConfig(CCR_CDC_DESTINATION_DRC0, &cfg) != 0) {
return false;
}
// Also update the cached eeprom
return CCRCFGSetCachedEeprom(0, 0x103, cfg.data, cfg.size) == 0;
}
}
SetRegionScreen::SetRegionScreen()
: mRegionEntries({
{ REGION_JAPAN, "JAPAN" },
{ REGION_AMERICA, "AMERICA" },
{ REGION_EUROPE, "EUROPE" },
{ REGION_CHINA, "CHINA" },
{ REGION_SOUTH_KOREA, "SOUTH KOREA" },
{ REGION_TAIWAN, "TAIWAN" },
{ REGION_AUSTRALIA, "AUSTRALIA" },
})
{
}
SetRegionScreen::~SetRegionScreen()
{
}
void SetRegionScreen::Draw()
{
DrawTopBar("SetRegionScreen");
switch (mState)
{
case STATE_SELECT_REGION:
for (Region id = REGION_JAPAN; id <= REGION_AUSTRALIA; id = static_cast<Region>(id + 1)) {
int yOff = 75 + static_cast<int>(id) * 100;
Gfx::DrawRectFilled(0, yOff, Gfx::SCREEN_WIDTH, 100, Gfx::COLOR_ALT_BACKGROUND);
Gfx::Print(68, yOff + 100 / 2, 50, Gfx::COLOR_TEXT, mRegionEntries[id], Gfx::ALIGN_VERTICAL);
if (id == mRegion) {
Gfx::DrawRect(0, yOff, Gfx::SCREEN_WIDTH, 100, 8, Gfx::COLOR_HIGHLIGHTED);
}
}
break;
case STATE_CONFIRM:
Gfx::Print(Gfx::SCREEN_WIDTH / 2, Gfx::SCREEN_HEIGHT / 2, 64, Gfx::COLOR_TEXT,
Utils::sprintf("Are you sure you want to set the region\nto %s?\n"
"(Note that updating the region\nonly works with a modified firmware)",
mRegionEntries[mRegion].c_str()), Gfx::ALIGN_CENTER);
break;
case STATE_UPDATE:
Gfx::Print(Gfx::SCREEN_WIDTH / 2, Gfx::SCREEN_HEIGHT / 2, 64, Gfx::COLOR_TEXT, "Updating region...", Gfx::ALIGN_CENTER);
break;
case STATE_DONE:
Gfx::Print(Gfx::SCREEN_WIDTH / 2, Gfx::SCREEN_HEIGHT / 2, 64, Gfx::COLOR_TEXT, "Done! Region has been changed.", Gfx::ALIGN_CENTER);
break;
case STATE_ERROR:
Gfx::Print(Gfx::SCREEN_WIDTH / 2, Gfx::SCREEN_HEIGHT / 2, 64, Gfx::COLOR_ERROR, "Error! Failed to set region.\n(Is the firmware modified properly?)", Gfx::ALIGN_CENTER);
break;
}
if (mState == STATE_SELECT_REGION) {
DrawBottomBar("\ue07d Navigate", "\ue044 Exit", "\ue000 Confirm / \ue001 Back");
} else if (mState == STATE_CONFIRM) {
DrawBottomBar(nullptr, "\ue044 Exit", "\ue000 Confirm / \ue001 Back");
} else if (mState == STATE_UPDATE) {
DrawBottomBar(nullptr, "Please wait...", nullptr);
} else {
DrawBottomBar(nullptr, "\ue044 Exit", "\ue001 Back");
}
}
bool SetRegionScreen::Update(VPADStatus& input)
{
switch (mState)
{
case STATE_SELECT_REGION:
if (input.trigger & VPAD_BUTTON_B) {
return false;
}
if (input.trigger & VPAD_BUTTON_A) {
mState = STATE_CONFIRM;
break;
}
if (input.trigger & VPAD_BUTTON_DOWN) {
if (mRegion < REGION_AUSTRALIA) {
mRegion = static_cast<Region>(mRegion + 1);
}
} else if (input.trigger & VPAD_BUTTON_UP) {
if (mRegion > REGION_JAPAN) {
mRegion = static_cast<Region>(mRegion - 1);
}
}
break;
case STATE_CONFIRM:
if (input.trigger & VPAD_BUTTON_B) {
return false;
}
if (input.trigger & VPAD_BUTTON_A) {
mState = STATE_UPDATE;
break;
}
break;
case STATE_UPDATE:
if (!SetRegionByte(static_cast<uint8_t>(mRegion))) {
mState = STATE_ERROR;
break;
}
mState = STATE_DONE;
break;
case STATE_DONE:
case STATE_ERROR:
if (input.trigger & VPAD_BUTTON_B) {
return false;
}
break;
}
return true;
}