#include "Gfx.hpp" #include "ProcUI.hpp" #include "screens/MainScreen.hpp" #include #include #include #include namespace { uint32_t RemapWiiMoteButtons(uint32_t buttons) { uint32_t conv_buttons = 0; if (buttons & WPAD_BUTTON_LEFT) conv_buttons |= VPAD_BUTTON_LEFT; if (buttons & WPAD_BUTTON_RIGHT) conv_buttons |= VPAD_BUTTON_RIGHT; if (buttons & WPAD_BUTTON_DOWN) conv_buttons |= VPAD_BUTTON_DOWN; if (buttons & WPAD_BUTTON_UP) conv_buttons |= VPAD_BUTTON_UP; if (buttons & WPAD_BUTTON_PLUS) conv_buttons |= VPAD_BUTTON_PLUS; if (buttons & WPAD_BUTTON_B) conv_buttons |= VPAD_BUTTON_B; if (buttons & WPAD_BUTTON_A) conv_buttons |= VPAD_BUTTON_A; if (buttons & WPAD_BUTTON_MINUS) conv_buttons |= VPAD_BUTTON_MINUS; if (buttons & WPAD_BUTTON_HOME) conv_buttons |= VPAD_BUTTON_HOME; return conv_buttons; } uint32_t RemapClassicButtons(uint32_t buttons) { uint32_t conv_buttons = 0; if (buttons & WPAD_CLASSIC_BUTTON_LEFT) conv_buttons |= VPAD_BUTTON_LEFT; if (buttons & WPAD_CLASSIC_BUTTON_RIGHT) conv_buttons |= VPAD_BUTTON_RIGHT; if (buttons & WPAD_CLASSIC_BUTTON_DOWN) conv_buttons |= VPAD_BUTTON_DOWN; if (buttons & WPAD_CLASSIC_BUTTON_UP) conv_buttons |= VPAD_BUTTON_UP; if (buttons & WPAD_CLASSIC_BUTTON_PLUS) conv_buttons |= VPAD_BUTTON_PLUS; if (buttons & WPAD_CLASSIC_BUTTON_X) conv_buttons |= VPAD_BUTTON_X; if (buttons & WPAD_CLASSIC_BUTTON_Y) conv_buttons |= VPAD_BUTTON_Y; if (buttons & WPAD_CLASSIC_BUTTON_B) conv_buttons |= VPAD_BUTTON_B; if (buttons & WPAD_CLASSIC_BUTTON_A) conv_buttons |= VPAD_BUTTON_A; if (buttons & WPAD_CLASSIC_BUTTON_MINUS) conv_buttons |= VPAD_BUTTON_MINUS; if (buttons & WPAD_CLASSIC_BUTTON_HOME) conv_buttons |= VPAD_BUTTON_HOME; if (buttons & WPAD_CLASSIC_BUTTON_ZR) conv_buttons |= VPAD_BUTTON_ZR; if (buttons & WPAD_CLASSIC_BUTTON_ZL) conv_buttons |= VPAD_BUTTON_ZL; if (buttons & WPAD_CLASSIC_BUTTON_R) conv_buttons |= VPAD_BUTTON_R; if (buttons & WPAD_CLASSIC_BUTTON_L) conv_buttons |= VPAD_BUTTON_L; return conv_buttons; } void UpdatePads(VPADStatus* status) { KPADStatus kpad_data{}; KPADError kpad_error; for (int i = 0; i < 4; i++) { if (KPADReadEx((KPADChan) i, &kpad_data, 1, &kpad_error) > 0) { if (kpad_error == KPAD_ERROR_OK && kpad_data.extensionType != 0xFF) { if (kpad_data.extensionType == WPAD_EXT_CORE || kpad_data.extensionType == WPAD_EXT_NUNCHUK) { status->trigger |= RemapWiiMoteButtons(kpad_data.trigger); status->release |= RemapWiiMoteButtons(kpad_data.release); status->hold |= RemapWiiMoteButtons(kpad_data.hold); } else { status->trigger |= RemapClassicButtons(kpad_data.classic.trigger); status->release |= RemapClassicButtons(kpad_data.classic.release); status->hold |= RemapClassicButtons(kpad_data.classic.hold); } } } } } } int main(int argc, char const* argv[]) { ProcUI::Init(); // call AXInit to stop already playing sounds AXInit(); KPADInit(); WPADEnableURCC(TRUE); Gfx::Init(); std::unique_ptr mainScreen = std::make_unique(); while (ProcUI::IsRunning()) { VPADStatus input{}; VPADRead(VPAD_CHAN_0, &input, 1, nullptr); UpdatePads(&input); if (!mainScreen->Update(input)) { ProcUI::StopRunning(); } mainScreen->Draw(); Gfx::Render(); } mainScreen.reset(); Gfx::Shutdown(); AXQuit(); ProcUI::Shutdown(); return 0; }