using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioController : MonoBehaviour { static readonly int[] indexTable = new int[] { -4, -3, -2, -1, 2, 4, 8, 16, -4, -3, -2, -1, 2, 4, 8, 16 }; static readonly int[] stepTable = new int[] { 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130, 143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767 }; AudioClip clip; bool startedPlaying; short predictor; int stepIndex; public MainController mainController; public ResourceManager resourceManager; public AudioSource source; public bool isLoaded { get; private set; } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (isLoaded && source.isPlaying != mainController.isPlaying) { if (mainController.isPlaying) { if (startedPlaying) { source.UnPause(); } else { source.Play(); startedPlaying = true; } } else { source.Pause(); } } } private void OnDisable() { Unload(); } public void ResetController() { Unload(); } void Unload() { if (clip != null) Destroy(clip); isLoaded = false; startedPlaying = false; } public void LoadResources() { if (clip != null) Destroy(clip); float[] samples = ImaAdpcmDecompress(resourceManager.GetAudio()); clip = AudioClip.Create("audio", samples.Length, 1, 48100, false); clip.SetData(samples, 0); source.clip = clip; isLoaded = true; } float[] ImaAdpcmDecompress(byte[] compressed) { predictor = 0; stepIndex = 40; List decompressed = new List(); foreach (var b in compressed) { float first = DecompressSample((byte)(b & 0xf)); float second = DecompressSample((byte)(b >> 4)); decompressed.Add(first); decompressed.Add(first); decompressed.Add(second); decompressed.Add(second); } return decompressed.ToArray(); } float DecompressSample(byte sample) { int step = stepTable[stepIndex]; int diff = step >> 3; if ((sample & 1) != 0) diff += step >> 2; if ((sample & 2) != 0) diff += step >> 1; if ((sample & 4) != 0) diff += step >> 0; if ((sample & 8) != 0) diff = -diff; predictor = (short)Saturate(diff + predictor, short.MinValue, short.MaxValue); stepIndex += indexTable[sample]; stepIndex = Saturate(stepIndex, 0, stepTable.Length - 1); return Mathf.Clamp((float)predictor / short.MaxValue, -1.0f, 1.0f); } int Saturate(int value, int min, int max) { if (value > max) return max; if (value < min) return min; return value; } }