EnvironmentLoader/source/utils/InputUtils.h

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#pragma once
#include <cstdint>
#include <vpad/input.h>
class InputUtils {
public:
typedef struct InputData {
uint32_t trigger = 0;
uint32_t hold = 0;
uint32_t release = 0;
} InputData;
static void Init();
static void DeInit();
static InputData getControllerInput();
};