EnvironmentLoader/source/utils/PairUtils.h

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#pragma once
#include "logger.h"
#include <coreinit/cache.h>
#include <coreinit/im.h>
#include <coreinit/ios.h>
#include <coreinit/time.h>
#include <malloc.h>
#include <nn/ccr/sys.h>
class PairMenu {
public:
PairMenu();
~PairMenu();
bool ProcessPairScreen();
static void SyncButtonCallback(IOSError error, void *arg);
void drawPairScreen() const;
void drawPairKPADScreen() const;
private:
enum PairMenuState {
STATE_WAIT, // Wait for SYNC button press
STATE_SYNC_WPAD,
STATE_SYNC_GAMEPAD,
STATE_PAIRING,
STATE_CANCEL,
};
IOSHandle mIMHandle{};
IMRequest *mIMRequest{};
IMRequest *mIMCancelRequest{};
OSTime mSyncWPADStartTime = 0;
OSTime mSyncGamePadStartTime = 0;
uint32_t mGamePadPincode = 0;
PairMenuState mState = STATE_WAIT;
uint32_t mGamePadSyncTimeout = 120;
IMEventMask mIMEventMask{};
};