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https://github.com/wiiu-env/EnvironmentLoader.git
synced 2024-12-29 06:22:01 +01:00
Improve RPL loading when running the environment setup files
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@ -3,28 +3,35 @@
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#include <coreinit/cache.h>
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#include <coreinit/debug.h>
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#include <coreinit/dynload.h>
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#include <coreinit/memdefaultheap.h>
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#include "ElfUtils.h"
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#include "elfio/elfio.hpp"
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bool ElfUtils::doRelocation(const std::vector<std::unique_ptr<RelocationData>> &relocData, relocation_trampoline_entry_t *tramp_data, uint32_t tramp_length) {
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bool ElfUtils::doRelocation(const std::vector<std::unique_ptr<RelocationData>> &relocData, relocation_trampoline_entry_t *tramp_data, uint32_t tramp_length, std::map<std::string, OSDynLoad_Module> &usedRPls) {
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for (auto const &curReloc : relocData) {
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std::string functionName = curReloc->getName();
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std::string rplName = curReloc->getImportRPLInformation()->getRPLName();
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int32_t isData = curReloc->getImportRPLInformation()->isData();
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OSDynLoad_Module rplHandle = nullptr;
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auto err = OSDynLoad_IsModuleLoaded(rplName.c_str(), &rplHandle);
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if (err != OS_DYNLOAD_OK || rplHandle == nullptr) {
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// only acquire if not already loaded.
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OSDynLoad_Acquire(rplName.c_str(), &rplHandle);
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if (!usedRPls.contains(rplName)) {
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DEBUG_FUNCTION_LINE_VERBOSE("Acquire %s", rplName.c_str());
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// Always acquire to increase refcount and make sure it won't get unloaded while we're using it.
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OSDynLoad_Error err = OSDynLoad_Acquire(rplName.c_str(), &rplHandle);
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if (err != OS_DYNLOAD_OK) {
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DEBUG_FUNCTION_LINE_ERR("Failed to acquire %s", rplName.c_str());
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return false;
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}
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// Keep track RPLs we are using.
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// They will be released on exit (See: AromaBaseModule)
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usedRPls[rplName] = rplHandle;
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} else {
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DEBUG_FUNCTION_LINE_VERBOSE("Use from usedRPLs cache! %s", rplName.c_str());
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}
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rplHandle = usedRPls[rplName];
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uint32_t functionAddress = 0;
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OSDynLoad_FindExport(rplHandle, (OSDynLoad_ExportType) isData, functionName.c_str(), (void **) &functionAddress);
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if (functionAddress == 0) {
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if ((OSDynLoad_FindExport(rplHandle, (OSDynLoad_ExportType) isData, functionName.c_str(), (void **) &functionAddress) != OS_DYNLOAD_OK) || functionAddress == 0) {
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DEBUG_FUNCTION_LINE_ERR("Failed to find export for %s %s %d", functionName.c_str(), rplName.c_str(), isData);
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return false;
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}
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@ -2,8 +2,10 @@
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#include "common/relocation_defines.h"
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#include "module/RelocationData.h"
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#include <coreinit/dynload.h>
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#include <cstdint>
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#include <cstdio>
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#include <map>
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#include <memory>
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#include <vector>
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@ -50,5 +52,5 @@ public:
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RelocationType reloc_type);
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static bool doRelocation(const std::vector<std::unique_ptr<RelocationData>> &relocData, relocation_trampoline_entry_t *tramp_data, uint32_t tramp_length);
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static bool doRelocation(const std::vector<std::unique_ptr<RelocationData>> &relocData, relocation_trampoline_entry_t *tramp_data, uint32_t tramp_length, std::map<std::string, OSDynLoad_Module> &usedRPls);
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};
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@ -180,6 +180,7 @@ int main(int argc, char **argv) {
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DirList setupModules(environment_path + "/modules/setup", ".rpx", DirList::Files, 1);
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setupModules.SortList();
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std::map<std::string, OSDynLoad_Module> usedRPls;
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for (int i = 0; i < setupModules.GetFilecount(); i++) {
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//! skip hidden linux and mac files
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if (setupModules.GetFilename(i)[0] == '.' || setupModules.GetFilename(i)[0] == '_') {
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@ -206,7 +207,7 @@ int main(int argc, char **argv) {
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continue;
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}
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DEBUG_FUNCTION_LINE("Loaded module data");
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if (!ElfUtils::doRelocation(moduleData.value()->getRelocationDataList(), gModuleData->trampolines, DYN_LINK_TRAMPOLIN_LIST_LENGTH)) {
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if (!ElfUtils::doRelocation(moduleData.value()->getRelocationDataList(), gModuleData->trampolines, DYN_LINK_TRAMPOLIN_LIST_LENGTH, usedRPls)) {
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DEBUG_FUNCTION_LINE_ERR("Relocations failed");
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OSFatal("EnvironmentLoader: Relocations failed");
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} else {
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@ -223,7 +224,14 @@ int main(int argc, char **argv) {
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((int(*)(int, char **)) moduleData.value()->getEntrypoint())(1, arr);
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// clang-format on
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DEBUG_FUNCTION_LINE("Back from module");
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for (auto &rpl : usedRPls) {
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DEBUG_FUNCTION_LINE_VERBOSE("Release %s", rpl.first.c_str());
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OSDynLoad_Release(rpl.second);
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}
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usedRPls.clear();
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}
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} else {
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DEBUG_FUNCTION_LINE("Return to Wii U Menu");
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ProcUIInit(OSSavesDone_ReadyToRelease);
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