# Setup payload This is a payload that should be run with [CustomRPXLoader](https://github.com/wiiu-env/CustomRPXLoader). ## Usage Put the `payload.rpx` in the `sd:/wiiu/` folder of your sd card and use the `CustomRPXLoader` to run this setup payload. This payload checks for enviroments in the following directory: `sd:/wiiu/environments/`. Per default it's booting `sd:/wiiu/environments/default`, to choose which environment will be booted, hold **X** on the gamepad while launching. When launching an given enviroment, all `.rpx` files in `[ENVIRONMENT]/modules/setup` will be run. - Make sure not to call `exit` in the setup payloads - The one time setups will be run in the order of their ordered filenames. Example file structure for having a `default` and a `installer` environment on the sd card: ``` sd:\wiiu\environments\default\modules\setup\00_mocha.rpx sd:\wiiu\environments\default\modules\setup\01_other_cool_payload.rpx sd:\wiiu\environments\installer\modules\setup\00_mocha.rpx sd:\wiiu\environments\installer\modules\setup\01_installer_auncher.rpx ``` ## Building Make you to have [wut](https://github.com/devkitPro/wut/) installed and use the following command for build: ``` make install ``` ## Building using the Dockerfile It's possible to use a docker image for building. This way you don't need anything installed on your host system. ``` # Build docker image (only needed once) docker build . -t environmentloader-builder # make docker run -it --rm -v ${PWD}:/project environmentloader-builder make # make clean docker run -it --rm -v ${PWD}:/project environmentloader-builder make clean ``` ## Credits - maschell - Copy paste stuff from dimok - Copy pasted the solution for using wut header in .elf files from [RetroArch](https://github.com/libretro/RetroArch) - Copy pasted resolving the ElfRelocations from [decaf](https://github.com/decaf-emu/decaf-emu)